Aniso filter setting working in GL, some code moving around, spelling fixes

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1341 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard 2008-11-30 14:15:34 +00:00
parent 9ed23af1c2
commit c541f3c335
21 changed files with 1037 additions and 853 deletions

View File

@ -739,11 +739,23 @@
<File <File
RelativePath=".\Src\VertexLoader.cpp" RelativePath=".\Src\VertexLoader.cpp"
> >
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCCLCompilerTool"
AssemblerOutput="4"
/>
</FileConfiguration>
</File> </File>
<File <File
RelativePath=".\Src\VertexLoader.h" RelativePath=".\Src\VertexLoader.h"
> >
</File> </File>
<File
RelativePath=".\Src\VertexLoader_Color.cpp"
>
</File>
<File <File
RelativePath=".\Src\VertexLoader_Color.h" RelativePath=".\Src\VertexLoader_Color.h"
> >
@ -756,10 +768,18 @@
RelativePath=".\Src\VertexLoader_Normal.h" RelativePath=".\Src\VertexLoader_Normal.h"
> >
</File> </File>
<File
RelativePath=".\Src\VertexLoader_Position.cpp"
>
</File>
<File <File
RelativePath=".\Src\VertexLoader_Position.h" RelativePath=".\Src\VertexLoader_Position.h"
> >
</File> </File>
<File
RelativePath=".\Src\VertexLoader_TextCoord.cpp"
>
</File>
<File <File
RelativePath=".\Src\VertexLoader_TextCoord.h" RelativePath=".\Src\VertexLoader_TextCoord.h"
> >

View File

@ -268,7 +268,7 @@ void BPWritten(int addr, int changes, int newval)
} }
if (changes & 0x18) if (changes & 0x18)
SetColorMask(); Renderer::SetColorMask();
} }
break; break;
@ -342,7 +342,7 @@ void BPWritten(int addr, int changes, int newval)
if (changes) { if (changes) {
VertexManager::Flush(); VertexManager::Flush();
((u32*)&bpmem)[addr] = newval; ((u32*)&bpmem)[addr] = newval;
SetScissorRect(); Renderer::SetScissorRect();
} }
break; break;
@ -352,7 +352,7 @@ void BPWritten(int addr, int changes, int newval)
if (changes) { if (changes) {
VertexManager::Flush(); VertexManager::Flush();
((u32*)&bpmem)[addr] = newval; ((u32*)&bpmem)[addr] = newval;
if (!SetScissorRect()) { if (!Renderer::SetScissorRect()) {
if (addr == BPMEM_SCISSORBR ) if (addr == BPMEM_SCISSORBR )
ERROR_LOG("bad scissor!\n"); ERROR_LOG("bad scissor!\n");
} }
@ -447,7 +447,7 @@ void BPWritten(int addr, int changes, int newval)
PE_copy.Hex = bpmem.triggerEFBCopy; PE_copy.Hex = bpmem.triggerEFBCopy;
if (PE_copy.copy_to_xfb == 0) { if (PE_copy.copy_to_xfb == 0) {
if(g_Config.bEBFToTextureDisable) { if(g_Config.bEFBToTextureDisable) {
glViewport(rc.left,rc.bottom,rc.right,rc.top); glViewport(rc.left,rc.bottom,rc.right,rc.top);
glScissor(rc.left,rc.bottom,rc.right,rc.top); glScissor(rc.left,rc.bottom,rc.right,rc.top);
} }
@ -521,7 +521,7 @@ void BPWritten(int addr, int changes, int newval)
((bpmem.clearZValue>>8)&0xff)*(1/255.0f), ((bpmem.clearZValue>>8)&0xff)*(1/255.0f),
((bpmem.clearZValue>>16)&0xff)*(1/255.0f), 0); ((bpmem.clearZValue>>16)&0xff)*(1/255.0f), 0);
glClear(GL_COLOR_BUFFER_BIT); glClear(GL_COLOR_BUFFER_BIT);
SetColorMask(); Renderer::SetColorMask();
GL_REPORT_ERRORD(); GL_REPORT_ERRORD();
} }
@ -531,7 +531,7 @@ void BPWritten(int addr, int changes, int newval)
glDrawBuffers(2, s_drawbuffers); glDrawBuffers(2, s_drawbuffers);
} }
SetScissorRect(); // reset the scissor rect Renderer::SetScissorRect(); // reset the scissor rect
} }
} }
break; break;
@ -732,70 +732,6 @@ void BPWritten(int addr, int changes, int newval)
} }
} }
void SetColorMask()
{
if (bpmem.blendmode.alphaupdate && bpmem.blendmode.colorupdate)
glColorMask(GL_TRUE,GL_TRUE,GL_TRUE,GL_TRUE);
else if (bpmem.blendmode.alphaupdate)
glColorMask(GL_FALSE,GL_FALSE,GL_FALSE,GL_TRUE);
else if (bpmem.blendmode.colorupdate)
glColorMask(GL_TRUE,GL_TRUE,GL_TRUE,GL_FALSE);
}
// =======================================================================================
// Call browser: OpcodeDecoding.cpp ExecuteDisplayList > Decode() > LoadBPReg()
// case 0x52 > SetScissorRect()
// ---------------
// This function handles the OpenGL glScissor() function
// ---------------
// bpmem.scissorTL.x, y = 342x342
// bpmem.scissorBR.x, y = 981x821
// Renderer::GetTargetHeight() = the fixed ini file setting
// ---------------
bool SetScissorRect()
{
int xoff = bpmem.scissorOffset.x * 2 - 342;
int yoff = bpmem.scissorOffset.y * 2 - 342;
float rc_left = bpmem.scissorTL.x - xoff - 342; // left = 0
rc_left *= MValueX;
if (rc_left < 0) rc_left = 0;
float rc_top = bpmem.scissorTL.y - yoff - 342; // right = 0
rc_top *= MValueY;
if (rc_top < 0) rc_top = 0;
float rc_right = bpmem.scissorBR.x - xoff - 342; // right = 640
rc_right *= MValueX;
if (rc_right > 640 * MValueX) rc_right = 640 * MValueX;
float rc_bottom = bpmem.scissorBR.y - yoff - 342; // bottom = 480
rc_bottom *= MValueY;
if (rc_bottom > 480 * MValueY) rc_bottom = 480 * MValueY;
/*__Log("Scissor: lt=(%d,%d), rb=(%d,%d,%i), off=(%d,%d)\n",
rc_left, rc_top,
rc_right, rc_bottom, Renderer::GetTargetHeight(),
xoff, yoff
);*/
if (rc_right >= rc_left && rc_bottom >= rc_top )
{
glScissor(
(int)rc_left, // x = 0
Renderer::GetTargetHeight()-(int)(rc_bottom), // y = 0
(int)(rc_right-rc_left), // y = 0
(int)(rc_bottom-rc_top) // y = 0
);
return true;
}
return false;
}
// Call browser: OpcodeDecoding.cpp ExecuteDisplayList > Decode() > LoadBPReg() // Call browser: OpcodeDecoding.cpp ExecuteDisplayList > Decode() > LoadBPReg()
void LoadBPReg(u32 value0) void LoadBPReg(u32 value0)
{ {

View File

@ -24,7 +24,4 @@ void BPInit();
void LoadBPReg(u32 value0); void LoadBPReg(u32 value0);
void BPReload(); void BPReload();
void SetColorMask();
bool SetScissorRect();
#endif #endif

View File

@ -75,11 +75,10 @@ void Config::Load()
iniFile.Get("Settings", "DisableTexturing", &bDisableTexturing, 0); iniFile.Get("Settings", "DisableTexturing", &bDisableTexturing, 0);
iniFile.Get("Enhancements", "ForceFiltering", &bForceFiltering, 0); iniFile.Get("Enhancements", "ForceFiltering", &bForceFiltering, 0);
iniFile.Get("Enhancements", "ForceMaxAniso", &bForceMaxAniso, 0); iniFile.Get("Enhancements", "MaxAnisotropy", &iMaxAnisotropy, 3); // NOTE - this is x in (1 << x)
iniFile.Get("Hacks", "EFBToTextureDisable", &bEFBToTextureDisable, 0);
iniFile.Get("Hacks", "EFBToTextureDisable", &bEBFToTextureDisable, 0); iniFile.Get("Hacks", "EFBToTextureDisableHotKey", &bEFBToTextureDisableHotKey, 0);
iniFile.Get("Hacks", "EBFToTextureDisableHotKey", &bEBFToTextureDisableHotKey, 0);
iniFile.Get("Hacks", "ProjectionHax1", &bProjectionHax1, 0); iniFile.Get("Hacks", "ProjectionHax1", &bProjectionHax1, 0);
iniFile.Get("Hacks", "ProjectionHax2", &bProjectionHax2, 0); iniFile.Get("Hacks", "ProjectionHax2", &bProjectionHax2, 0);
} }
@ -112,10 +111,10 @@ void Config::Save()
iniFile.Set("Settings", "DisableTexturing", bDisableTexturing); iniFile.Set("Settings", "DisableTexturing", bDisableTexturing);
iniFile.Set("Enhancements", "ForceFiltering", bForceFiltering); iniFile.Set("Enhancements", "ForceFiltering", bForceFiltering);
iniFile.Set("Enhancements", "ForceMaxAniso", bForceMaxAniso); iniFile.Set("Enhancements", "MaxAnisotropy", iMaxAnisotropy);
iniFile.Set("Hacks", "EFBToTextureDisable", bEBFToTextureDisable); iniFile.Set("Hacks", "EFBToTextureDisable", bEFBToTextureDisable);
iniFile.Set("Hacks", "EBFToTextureDisableHotKey", bEBFToTextureDisableHotKey); iniFile.Set("Hacks", "EFBToTextureDisableHotKey", bEFBToTextureDisableHotKey);
iniFile.Set("Hacks", "ProjectionHax1", bProjectionHax1); iniFile.Set("Hacks", "ProjectionHax1", bProjectionHax1);
iniFile.Set("Hacks", "ProjectionHax2", bProjectionHax2); iniFile.Set("Hacks", "ProjectionHax2", bProjectionHax2);

View File

@ -44,7 +44,7 @@ struct Config
// Enhancements // Enhancements
int iMultisampleMode; int iMultisampleMode;
bool bForceFiltering; bool bForceFiltering;
bool bForceMaxAniso; int iMaxAnisotropy;
// Information // Information
bool bShowFPS; bool bShowFPS;
@ -63,7 +63,8 @@ struct Config
bool bDumpTextures; bool bDumpTextures;
// Hacks // Hacks
bool bEBFToTextureDisable; bool bEBFToTextureDisableHotKey; bool bEFBToTextureDisable;
bool bEFBToTextureDisableHotKey;
bool bProjectionHax1; bool bProjectionHax1;
bool bProjectionHax2; bool bProjectionHax2;

View File

@ -31,8 +31,8 @@ BEGIN_EVENT_TABLE(ConfigDialog,wxDialog)
EVT_COMBOBOX(ID_FULLSCREENCB, ConfigDialog::GeneralSettingsChanged) EVT_COMBOBOX(ID_FULLSCREENCB, ConfigDialog::GeneralSettingsChanged)
EVT_COMBOBOX(ID_WINDOWRESOLUTIONCB, ConfigDialog::GeneralSettingsChanged) EVT_COMBOBOX(ID_WINDOWRESOLUTIONCB, ConfigDialog::GeneralSettingsChanged)
EVT_COMBOBOX(ID_ALIASMODECB, ConfigDialog::GeneralSettingsChanged) EVT_COMBOBOX(ID_ALIASMODECB, ConfigDialog::GeneralSettingsChanged)
EVT_CHOICE(ID_MAXANISOTROPY, ConfigDialog::GeneralSettingsChanged)
EVT_CHECKBOX(ID_FORCEFILTERING, ConfigDialog::GeneralSettingsChanged) EVT_CHECKBOX(ID_FORCEFILTERING, ConfigDialog::GeneralSettingsChanged)
EVT_CHECKBOX(ID_FORCEANISOTROPY, ConfigDialog::GeneralSettingsChanged)
EVT_CHECKBOX(ID_STRETCHTOFIT, ConfigDialog::GeneralSettingsChanged) EVT_CHECKBOX(ID_STRETCHTOFIT, ConfigDialog::GeneralSettingsChanged)
EVT_CHECKBOX(ID_KEEPAR, ConfigDialog::GeneralSettingsChanged) EVT_CHECKBOX(ID_KEEPAR, ConfigDialog::GeneralSettingsChanged)
EVT_CHECKBOX(ID_HIDECURSOR, ConfigDialog::GeneralSettingsChanged) EVT_CHECKBOX(ID_HIDECURSOR, ConfigDialog::GeneralSettingsChanged)
@ -121,14 +121,20 @@ void ConfigDialog::CreateGUIControls()
sbEnhancements = new wxStaticBoxSizer(wxVERTICAL, m_PageGeneral, wxT("Enhancements")); sbEnhancements = new wxStaticBoxSizer(wxVERTICAL, m_PageGeneral, wxT("Enhancements"));
m_ForceFiltering = new wxCheckBox(m_PageGeneral, ID_FORCEFILTERING, wxT("Force bi/trilinear filtering (May cause small glitches)"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator); m_ForceFiltering = new wxCheckBox(m_PageGeneral, ID_FORCEFILTERING, wxT("Force bi/trilinear filtering (May cause small glitches)"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_ForceFiltering->SetValue(g_Config.bForceFiltering); m_ForceFiltering->SetValue(g_Config.bForceFiltering);
m_ForceAnisotropy = new wxCheckBox(m_PageGeneral, ID_FORCEANISOTROPY, wxT("Force maximum anisotropy filtering"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator); wxStaticText *AnisoText = new wxStaticText(m_PageGeneral, ID_WMTEXT, wxT("Anisotropic filter:"), wxDefaultPosition, wxDefaultSize, 0);
//m_ForceAnisotropy->SetValue(g_Config.bForceMaxAniso); m_MaxAnisotropyCB = new wxChoice(m_PageGeneral, ID_MAXANISOTROPY, wxDefaultPosition, wxDefaultSize, arrayStringFor_MaxAnisotropyCB, 0, wxDefaultValidator);
m_ForceAnisotropy->Enable(false); m_MaxAnisotropyCB->Append("1x");
m_MaxAnisotropyCB->Append("2x");
m_MaxAnisotropyCB->Append("4x");
m_MaxAnisotropyCB->Append("8x");
m_MaxAnisotropyCB->Append("16x");
m_MaxAnisotropyCB->SetSelection(g_Config.iMaxAnisotropy - 1);
wxStaticText *AAText = new wxStaticText(m_PageGeneral, ID_AATEXT, wxT("Anti-alias mode:"), wxDefaultPosition, wxDefaultSize, 0); wxStaticText *AAText = new wxStaticText(m_PageGeneral, ID_AATEXT, wxT("Anti-alias mode:"), wxDefaultPosition, wxDefaultSize, 0);
wxArrayString arrayStringFor_AliasModeCB; wxArrayString arrayStringFor_AliasModeCB;
m_AliasModeCB = new wxComboBox(m_PageGeneral, ID_ALIASMODECB, wxEmptyString, wxDefaultPosition, wxDefaultSize, arrayStringFor_AliasModeCB, 0, wxDefaultValidator); m_AliasModeCB = new wxComboBox(m_PageGeneral, ID_ALIASMODECB, wxEmptyString, wxDefaultPosition, wxDefaultSize, arrayStringFor_AliasModeCB, 0, wxDefaultValidator);
wxString tmp; wxString tmp;
tmp<<g_Config.iMultisampleMode; tmp << g_Config.iMultisampleMode;
m_AliasModeCB->SetValue(tmp); m_AliasModeCB->SetValue(tmp);
// Usage: The wxGBPosition() must have a column and row // Usage: The wxGBPosition() must have a column and row
@ -148,7 +154,8 @@ void ConfigDialog::CreateGUIControls()
sEnhancements = new wxGridBagSizer(0, 0); sEnhancements = new wxGridBagSizer(0, 0);
sEnhancements->Add(m_ForceFiltering, wxGBPosition(0, 0), wxGBSpan(1, 2), wxALL, 5); sEnhancements->Add(m_ForceFiltering, wxGBPosition(0, 0), wxGBSpan(1, 2), wxALL, 5);
sEnhancements->Add(m_ForceAnisotropy, wxGBPosition(1, 0), wxGBSpan(1, 2), wxALL, 5); sEnhancements->Add(AnisoText, wxGBPosition(1, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sEnhancements->Add(m_MaxAnisotropyCB, wxGBPosition(1, 1), wxGBSpan(1, 2), wxALL, 5);
sEnhancements->Add(AAText, wxGBPosition(2, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5); sEnhancements->Add(AAText, wxGBPosition(2, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sEnhancements->Add(m_AliasModeCB, wxGBPosition(2, 1), wxGBSpan(1, 2), wxALL, 5); sEnhancements->Add(m_AliasModeCB, wxGBPosition(2, 1), wxGBSpan(1, 2), wxALL, 5);
sbEnhancements->Add(sEnhancements); sbEnhancements->Add(sEnhancements);
@ -200,7 +207,7 @@ void ConfigDialog::CreateGUIControls()
m_EFBToTextureDisable->SetToolTip(wxT("Do not copy the Embedded Framebuffer (EFB)" m_EFBToTextureDisable->SetToolTip(wxT("Do not copy the Embedded Framebuffer (EFB)"
" to the\nTexture. This may result in a speed increase.")); " to the\nTexture. This may result in a speed increase."));
m_EFBToTextureDisable->Enable(true); m_EFBToTextureDisable->Enable(true);
m_EFBToTextureDisable->SetValue(g_Config.bEBFToTextureDisable); m_EFBToTextureDisable->SetValue(g_Config.bEFBToTextureDisable);
m_EFBToTextureDisableHotKey = new wxCheckBox(m_PageAdvanced, m_EFBToTextureDisableHotKey = new wxCheckBox(m_PageAdvanced,
ID_EFBTOTEXTUREDISABLEHOTKEY, wxT("with hotkey E"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator); ID_EFBTOTEXTUREDISABLEHOTKEY, wxT("with hotkey E"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_EFBToTextureDisableHotKey->SetToolTip(wxT("Use the E key to turn this option on and off")); m_EFBToTextureDisableHotKey->SetToolTip(wxT("Use the E key to turn this option on and off"));
@ -208,7 +215,7 @@ void ConfigDialog::CreateGUIControls()
// JPeterson set the hot key to be Win32-specific // JPeterson set the hot key to be Win32-specific
m_EFBToTextureDisableHotKey->Enable(false); m_EFBToTextureDisableHotKey->Enable(false);
#endif #endif
m_EFBToTextureDisableHotKey->SetValue(g_Config.bEBFToTextureDisableHotKey); m_EFBToTextureDisableHotKey->SetValue(g_Config.bEFBToTextureDisableHotKey);
m_SafeTextureCache = new wxCheckBox(m_PageAdvanced, ID_SAFETEXTURECACHE, wxT("Safe texture cache"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator); m_SafeTextureCache = new wxCheckBox(m_PageAdvanced, ID_SAFETEXTURECACHE, wxT("Safe texture cache"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_SafeTextureCache->SetToolTip(wxT("This is useful to prevent Metroid Prime from crashing, but can cause problems in other games.")); m_SafeTextureCache->SetToolTip(wxT("This is useful to prevent Metroid Prime from crashing, but can cause problems in other games."));
@ -330,8 +337,8 @@ void ConfigDialog::GeneralSettingsChanged(wxCommandEvent& event)
case ID_FORCEFILTERING: case ID_FORCEFILTERING:
g_Config.bForceFiltering = m_ForceFiltering->IsChecked(); g_Config.bForceFiltering = m_ForceFiltering->IsChecked();
break; break;
case ID_FORCEANISOTROPY: case ID_MAXANISOTROPY:
g_Config.bForceMaxAniso = m_ForceAnisotropy->IsChecked(); g_Config.iMaxAnisotropy = m_MaxAnisotropyCB->GetSelection() + 1;
break; break;
case ID_ALIASMODECB: case ID_ALIASMODECB:
g_Config.iMultisampleMode = atoi(m_AliasModeCB->GetValue().mb_str()); g_Config.iMultisampleMode = atoi(m_AliasModeCB->GetValue().mb_str());
@ -380,10 +387,10 @@ void ConfigDialog::AdvancedSettingsChanged(wxCommandEvent& event)
case ID_TEXTUREPATH: case ID_TEXTUREPATH:
break; break;
case ID_EFBTOTEXTUREDISABLE: case ID_EFBTOTEXTUREDISABLE:
g_Config.bEBFToTextureDisable = m_EFBToTextureDisable->IsChecked(); g_Config.bEFBToTextureDisable = m_EFBToTextureDisable->IsChecked();
break; break;
case ID_EFBTOTEXTUREDISABLEHOTKEY: case ID_EFBTOTEXTUREDISABLEHOTKEY:
g_Config.bEBFToTextureDisableHotKey = m_EFBToTextureDisableHotKey->IsChecked(); g_Config.bEFBToTextureDisableHotKey = m_EFBToTextureDisableHotKey->IsChecked();
break; break;
case ID_PROJECTIONHACK1: case ID_PROJECTIONHACK1:
g_Config.bProjectionHax1 = m_ProjectionHax1->IsChecked(); g_Config.bProjectionHax1 = m_ProjectionHax1->IsChecked();

View File

@ -23,6 +23,7 @@
#include <wx/textctrl.h> #include <wx/textctrl.h>
#include <wx/button.h> #include <wx/button.h>
#include <wx/stattext.h> #include <wx/stattext.h>
#include <wx/choice.h>
#include <wx/combobox.h> #include <wx/combobox.h>
#include <wx/checkbox.h> #include <wx/checkbox.h>
#include <wx/notebook.h> #include <wx/notebook.h>
@ -80,7 +81,8 @@ class ConfigDialog : public wxDialog
wxComboBox *m_WindowResolutionCB; wxComboBox *m_WindowResolutionCB;
wxCheckBox *m_ForceFiltering; // advanced wxCheckBox *m_ForceFiltering; // advanced
wxCheckBox *m_ForceAnisotropy; wxChoice *m_MaxAnisotropyCB;
wxArrayString arrayStringFor_MaxAnisotropyCB;
wxComboBox *m_AliasModeCB; wxComboBox *m_AliasModeCB;
wxCheckBox *m_ShowFPS; wxCheckBox *m_ShowFPS;
wxCheckBox *m_ShaderErrors; wxCheckBox *m_ShaderErrors;
@ -118,7 +120,7 @@ class ConfigDialog : public wxDialog
ID_WINDOWRESOLUTIONCB, ID_WINDOWRESOLUTIONCB,
ID_FORCEFILTERING, ID_FORCEFILTERING,
ID_FORCEANISOTROPY, ID_MAXANISOTROPY,
ID_AATEXT, ID_AATEXT,
ID_ALIASMODECB, ID_ALIASMODECB,

View File

@ -138,11 +138,11 @@ namespace EmuWindow
hypotheticalScene->sendMessage(KEYDOWN...); hypotheticalScene->sendMessage(KEYDOWN...);
*/ */
case 'E': // EFB hotkey case 'E': // EFB hotkey
if(g_Config.bEBFToTextureDisableHotKey) if(g_Config.bEFBToTextureDisableHotKey)
{ {
g_Config.bEBFToTextureDisable = !g_Config.bEBFToTextureDisable; g_Config.bEFBToTextureDisable = !g_Config.bEFBToTextureDisable;
Renderer::AddMessage(StringFromFormat("Copy EFB was turned %s", Renderer::AddMessage(StringFromFormat("Copy EFB was turned %s",
g_Config.bEBFToTextureDisable ? "off" : "on").c_str(), 5000); g_Config.bEFBToTextureDisable ? "off" : "on").c_str(), 5000);
} }
break; break;
} }

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@ -561,6 +561,69 @@ void Renderer::RestoreGLState()
SetColorMask(); SetColorMask();
} }
void Renderer::SetColorMask()
{
if (bpmem.blendmode.alphaupdate && bpmem.blendmode.colorupdate)
glColorMask(GL_TRUE,GL_TRUE,GL_TRUE,GL_TRUE);
else if (bpmem.blendmode.alphaupdate)
glColorMask(GL_FALSE,GL_FALSE,GL_FALSE,GL_TRUE);
else if (bpmem.blendmode.colorupdate)
glColorMask(GL_TRUE,GL_TRUE,GL_TRUE,GL_FALSE);
}
// =======================================================================================
// Call browser: OpcodeDecoding.cpp ExecuteDisplayList > Decode() > LoadBPReg()
// case 0x52 > SetScissorRect()
// ---------------
// This function handles the OpenGL glScissor() function
// ---------------
// bpmem.scissorTL.x, y = 342x342
// bpmem.scissorBR.x, y = 981x821
// Renderer::GetTargetHeight() = the fixed ini file setting
// ---------------
bool Renderer::SetScissorRect()
{
int xoff = bpmem.scissorOffset.x * 2 - 342;
int yoff = bpmem.scissorOffset.y * 2 - 342;
float rc_left = bpmem.scissorTL.x - xoff - 342; // left = 0
rc_left *= MValueX;
if (rc_left < 0) rc_left = 0;
float rc_top = bpmem.scissorTL.y - yoff - 342; // right = 0
rc_top *= MValueY;
if (rc_top < 0) rc_top = 0;
float rc_right = bpmem.scissorBR.x - xoff - 342; // right = 640
rc_right *= MValueX;
if (rc_right > 640 * MValueX) rc_right = 640 * MValueX;
float rc_bottom = bpmem.scissorBR.y - yoff - 342; // bottom = 480
rc_bottom *= MValueY;
if (rc_bottom > 480 * MValueY) rc_bottom = 480 * MValueY;
/*__Log("Scissor: lt=(%d,%d), rb=(%d,%d,%i), off=(%d,%d)\n",
rc_left, rc_top,
rc_right, rc_bottom, Renderer::GetTargetHeight(),
xoff, yoff
);*/
if (rc_right >= rc_left && rc_bottom >= rc_top )
{
glScissor(
(int)rc_left, // x = 0
Renderer::GetTargetHeight()-(int)(rc_bottom), // y = 0
(int)(rc_right-rc_left), // y = 0
(int)(rc_bottom-rc_top) // y = 0
);
return true;
}
return false;
}
bool Renderer::IsUsingATIDrawBuffers() bool Renderer::IsUsingATIDrawBuffers()
{ {
return s_bATIDrawBuffers; return s_bATIDrawBuffers;

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@ -68,6 +68,9 @@ public:
static void SetZBufferRender(); // sets rendering of the zbuffer using MRTs static void SetZBufferRender(); // sets rendering of the zbuffer using MRTs
static u32 GetZBufferTarget(); static u32 GetZBufferTarget();
static void SetColorMask();
static bool SetScissorRect();
static void SetRenderMode(RenderMode mode); static void SetRenderMode(RenderMode mode);
static RenderMode GetRenderMode(); static RenderMode GetRenderMode();

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@ -148,10 +148,10 @@ void EncodeToRam(GLuint srcTexture, const TRectangle& sourceRc,
glBindProgramARB( GL_FRAGMENT_PROGRAM_ARB, s_rgbToYuyvProgram.glprogid); glBindProgramARB( GL_FRAGMENT_PROGRAM_ARB, s_rgbToYuyvProgram.glprogid);
glBegin(GL_QUADS); glBegin(GL_QUADS);
glTexCoord2f(sourceRc.left, sourceRc.top); glVertex2f(-1,-1); glTexCoord2f((float)sourceRc.left, (float)sourceRc.top); glVertex2f(-1,-1);
glTexCoord2f(sourceRc.left, sourceRc.bottom); glVertex2f(-1,1); glTexCoord2f((float)sourceRc.left, (float)sourceRc.bottom); glVertex2f(-1,1);
glTexCoord2f(sourceRc.right, sourceRc.bottom); glVertex2f(1,1); glTexCoord2f((float)sourceRc.right, (float)sourceRc.bottom); glVertex2f(1,1);
glTexCoord2f(sourceRc.right, sourceRc.top); glVertex2f(1,-1); glTexCoord2f((float)sourceRc.right, (float)sourceRc.top); glVertex2f(1,-1);
glEnd(); glEnd();
GL_REPORT_ERRORD(); GL_REPORT_ERRORD();

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@ -100,9 +100,9 @@ void TextureMngr::TCacheEntry::SetTextureParameters(TexMode0 &newmode)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, c_WrapSettings[newmode.wrap_t]); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, c_WrapSettings[newmode.wrap_t]);
} }
if (g_Config.bForceMaxAniso) if (g_Config.iMaxAnisotropy >= 1)
{ {
// not used for now, check out GL_EXT_texture_filter_anisotropic glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1 << g_Config.iMaxAnisotropy);
} }
} }

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@ -27,25 +27,28 @@
#include "x64Emitter.h" #include "x64Emitter.h"
#include "ABI.h" #include "ABI.h"
#include "LookUpTables.h"
#include "Statistics.h" #include "Statistics.h"
#include "VertexManager.h" #include "VertexManager.h"
#include "VertexLoaderManager.h" #include "VertexLoaderManager.h"
#include "VertexShaderManager.h"
#include "VertexManager.h"
#include "VertexLoader.h" #include "VertexLoader.h"
#include "BPStructs.h" #include "BPStructs.h"
#include "DataReader.h" #include "DataReader.h"
#include "VertexLoader_Position.h"
#include "VertexLoader_Normal.h"
#include "VertexLoader_Color.h"
#include "VertexLoader_TextCoord.h"
#define USE_JIT #define USE_JIT
#define COMPILED_CODE_SIZE 4096*4
NativeVertexFormat *g_nativeVertexFmt; NativeVertexFormat *g_nativeVertexFmt;
//these don't need to be saved //these don't need to be saved
static float posScale;
static int colElements[2];
static float tcScaleU[8];
static float tcScaleV[8];
static int tcIndex;
static int colIndex;
#ifndef _WIN32 #ifndef _WIN32
#undef inline #undef inline
#define inline #define inline
@ -57,9 +60,16 @@ static u8 s_curposmtx;
static u8 s_curtexmtx[8]; static u8 s_curtexmtx[8];
static int s_texmtxwrite = 0; static int s_texmtxwrite = 0;
static int s_texmtxread = 0; static int s_texmtxread = 0;
static TVtxAttr* pVtxAttr;
static int loop_counter; static int loop_counter;
// Vertex loaders read these. Although the scale ones should be baked into the shader.
int tcIndex;
int colIndex;
TVtxAttr* pVtxAttr;
int colElements[2];
float posScale;
float tcScale[8];
using namespace Gen; using namespace Gen;
void LOADERDECL PosMtx_ReadDirect_UByte() void LOADERDECL PosMtx_ReadDirect_UByte()
@ -104,13 +114,6 @@ void LOADERDECL TexMtx_Write_Short3()
VertexManager::s_pCurBufferPointer += 8; VertexManager::s_pCurBufferPointer += 8;
} }
#include "VertexLoader_Position.h"
#include "VertexLoader_Normal.h"
#include "VertexLoader_Color.h"
#include "VertexLoader_TextCoord.h"
#define COMPILED_CODE_SIZE 4096*4
VertexLoader::VertexLoader(const TVtxDesc &vtx_desc, const VAT &vtx_attr) VertexLoader::VertexLoader(const TVtxDesc &vtx_desc, const VAT &vtx_attr)
{ {
m_numLoadedVertices = 0; m_numLoadedVertices = 0;
@ -628,10 +631,8 @@ void VertexLoader::RunVertices(int vtx_attr_group, int primitive, int count)
pVtxAttr = &m_VtxAttr; pVtxAttr = &m_VtxAttr;
posScale = shiftLookup[m_VtxAttr.PosFrac]; posScale = shiftLookup[m_VtxAttr.PosFrac];
if (m_NativeFmt->m_components & VB_HAS_UVALL) { if (m_NativeFmt->m_components & VB_HAS_UVALL) {
for (int i = 0; i < 8; i++) { for (int i = 0; i < 8; i++)
tcScaleU[i] = shiftLookup[m_VtxAttr.texCoord[i].Frac]; tcScale[i] = shiftLookup[m_VtxAttr.texCoord[i].Frac];
tcScaleV[i] = shiftLookup[m_VtxAttr.texCoord[i].Frac];
}
} }
for (int i = 0; i < 2; i++) for (int i = 0; i < 2; i++)
colElements[i] = m_VtxAttr.color[i].Elements; colElements[i] = m_VtxAttr.color[i].Elements;

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@ -0,0 +1,231 @@
// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _VERTEXLOADERCOLOR_H
#define _VERTEXLOADERCOLOR_H
#include "Globals.h"
#include "LookUpTables.h"
#include "VertexLoader.h"
#include "VertexManager.h"
#include "VertexLoader_Color.h"
#define RSHIFT 0
#define GSHIFT 8
#define BSHIFT 16
#define ASHIFT 24
extern int colIndex;
extern int colElements[2];
inline void _SetCol(u32 val)
{
*(u32*)VertexManager::s_pCurBufferPointer = val;
VertexManager::s_pCurBufferPointer += 4;
colIndex++;
}
void _SetCol4444(u16 val)
{
u32 col = lut4to8[(val>>0)&0xF]<<ASHIFT;
col |= lut4to8[(val>>12)&0xF] <<RSHIFT;
col |= lut4to8[(val>>8)&0xF] <<GSHIFT;
col |= lut4to8[(val>>4)&0xF] <<BSHIFT;
_SetCol(col);
}
void _SetCol6666(u32 val)
{
u32 col = lut6to8[(val>>18)&0x3F] << RSHIFT;
col |= lut6to8[(val>>12)&0x3F] << GSHIFT;
col |= lut6to8[(val>>6)&0x3F] << BSHIFT;
col |= lut6to8[(val>>0)&0x3F] << ASHIFT;
_SetCol(col);
}
void _SetCol565(u16 val)
{
u32 col = lut5to8[(val>>11)&0x1f] << RSHIFT;
col |= lut6to8[(val>>5 )&0x3f] << GSHIFT;
col |= lut5to8[(val )&0x1f] << BSHIFT;
_SetCol(col | (0xFF<<ASHIFT));
}
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
inline u32 _Read24(u32 iAddress)
{
u32 col = Memory_Read_U8(iAddress) << RSHIFT; //should just get a pointer to main memory instead of going thru slow memhandler
col |= Memory_Read_U8(iAddress+1) << GSHIFT; //we can guarantee that it is reading from main memory
col |= Memory_Read_U8(iAddress+2) << BSHIFT;
return col | (0xFF<<ASHIFT);
}
inline u32 _Read32(u32 iAddress)
{
u32 col = Memory_Read_U8(iAddress) << RSHIFT; //should just get a pointer to main memory instead of going thru slow memhandler
col |= Memory_Read_U8(iAddress+1) << GSHIFT; //we can guarantee that it is reading from main memory
col |= Memory_Read_U8(iAddress+2) << BSHIFT;
col |= Memory_Read_U8(iAddress+3) << ASHIFT;
return col;
}
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
void LOADERDECL Color_ReadDirect_24b_888()
{
u32 col = DataReadU8()<<RSHIFT;
col |= DataReadU8()<<GSHIFT;
col |= DataReadU8()<<BSHIFT;
_SetCol(col | (0xFF<<ASHIFT));
}
void LOADERDECL Color_ReadDirect_32b_888x(){
u32 col = DataReadU8()<<RSHIFT;
col |= DataReadU8()<<GSHIFT;
col |= DataReadU8()<<BSHIFT;
_SetCol(col | (0xFF<<ASHIFT));
DataReadU8();
}
void LOADERDECL Color_ReadDirect_16b_565()
{
_SetCol565(DataReadU16());
}
void LOADERDECL Color_ReadDirect_16b_4444()
{
_SetCol4444(DataReadU16());
}
void LOADERDECL Color_ReadDirect_24b_6666()
{
u32 val = DataReadU8()<<16;
val|=DataReadU8()<<8;
val|=DataReadU8();
_SetCol6666(val);
}
// F|RES: i am not 100 percent show, but the colElements seems to be important for rendering only
// at least it fixes mario party 4
//
// if (colElements[colIndex])
// else
// col |= 0xFF<<ASHIFT;
//
void LOADERDECL Color_ReadDirect_32b_8888()
{
// TODO (mb2): check this
u32 col = DataReadU8()<<RSHIFT;
col |= DataReadU8()<<GSHIFT;
col |= DataReadU8()<<BSHIFT;
col |= DataReadU8()<<ASHIFT;
// "kill" the alpha
if (!colElements[colIndex])
col |= 0xFF<<ASHIFT;
_SetCol(col);
}
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
void LOADERDECL Color_ReadIndex8_16b_565()
{
u8 Index = DataReadU8();
u32 iAddress = arraybases[ARRAY_COLOR+colIndex] + (Index * arraystrides[ARRAY_COLOR+colIndex]);
u16 val = Memory_Read_U16(iAddress);
_SetCol565(val);
}
void LOADERDECL Color_ReadIndex8_24b_888()
{
u8 Index = DataReadU8();
u32 iAddress = arraybases[ARRAY_COLOR+colIndex] + (Index * arraystrides[ARRAY_COLOR+colIndex]);
_SetCol(_Read24(iAddress));
}
void LOADERDECL Color_ReadIndex8_32b_888x()
{
u8 Index = DataReadU8();
u32 iAddress = arraybases[ARRAY_COLOR+colIndex] + (Index * arraystrides[ARRAY_COLOR]+colIndex);
_SetCol(_Read24(iAddress));
}
void LOADERDECL Color_ReadIndex8_16b_4444()
{
u8 Index = DataReadU8();
u32 iAddress = arraybases[ARRAY_COLOR+colIndex] + (Index * arraystrides[ARRAY_COLOR+colIndex]);
u16 val = Memory_Read_U16(iAddress);
_SetCol4444(val);
}
void LOADERDECL Color_ReadIndex8_24b_6666()
{
u8 Index = DataReadU8();
u32 iAddress = arraybases[ARRAY_COLOR+colIndex] + (Index * arraystrides[ARRAY_COLOR+colIndex]);
u32 val = Memory_Read_U8(iAddress+2) |
(Memory_Read_U8(iAddress+1)<<8) |
(Memory_Read_U8(iAddress)<<16);
_SetCol6666(val);
}
void LOADERDECL Color_ReadIndex8_32b_8888()
{
u8 Index = DataReadU8();
u32 iAddress = arraybases[ARRAY_COLOR+colIndex] + (Index * arraystrides[ARRAY_COLOR+colIndex]);
_SetCol(_Read32(iAddress));
}
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
void LOADERDECL Color_ReadIndex16_16b_565()
{
u16 Index = DataReadU16();
u32 iAddress = arraybases[ARRAY_COLOR+colIndex] + (Index * arraystrides[ARRAY_COLOR+colIndex]);
u16 val = Memory_Read_U16(iAddress);
_SetCol565(val);
}
void LOADERDECL Color_ReadIndex16_24b_888()
{
u16 Index = DataReadU16();
u32 iAddress = arraybases[ARRAY_COLOR+colIndex] + (Index * arraystrides[ARRAY_COLOR+colIndex]);
_SetCol(_Read24(iAddress));
}
void LOADERDECL Color_ReadIndex16_32b_888x()
{
u16 Index = DataReadU16();
u32 iAddress = arraybases[ARRAY_COLOR+colIndex] + (Index * arraystrides[ARRAY_COLOR+colIndex]);
_SetCol(_Read24(iAddress));
}
void LOADERDECL Color_ReadIndex16_16b_4444()
{
u16 Index = DataReadU16();
u32 iAddress = arraybases[ARRAY_COLOR+colIndex] + (Index * arraystrides[ARRAY_COLOR+colIndex]);
u16 val = Memory_Read_U16(iAddress);
_SetCol4444(val);
}
void LOADERDECL Color_ReadIndex16_24b_6666()
{
u16 Index = DataReadU16();
u32 iAddress = arraybases[ARRAY_COLOR+colIndex] + (Index * arraystrides[ARRAY_COLOR+colIndex]);
u32 val = Memory_Read_U8(iAddress+2) |
(Memory_Read_U8(iAddress+1)<<8) |
(Memory_Read_U8(iAddress)<<16);
_SetCol6666(val);
}
void LOADERDECL Color_ReadIndex16_32b_8888()
{
u16 Index = DataReadU16();
u32 iAddress = arraybases[ARRAY_COLOR+colIndex] + (Index * arraystrides[ARRAY_COLOR+colIndex]);
_SetCol(_Read32(iAddress));
}
#endif

View File

@ -18,209 +18,25 @@
#ifndef _VERTEXLOADERCOLOR_H #ifndef _VERTEXLOADERCOLOR_H
#define _VERTEXLOADERCOLOR_H #define _VERTEXLOADERCOLOR_H
#include "LookUpTables.h" void LOADERDECL Color_ReadDirect_24b_888();
void LOADERDECL Color_ReadDirect_32b_888x();
void LOADERDECL Color_ReadDirect_16b_565();
void LOADERDECL Color_ReadDirect_16b_4444();
void LOADERDECL Color_ReadDirect_24b_6666();
void LOADERDECL Color_ReadDirect_32b_8888();
#define RSHIFT 0 void LOADERDECL Color_ReadIndex8_16b_565();
#define GSHIFT 8 void LOADERDECL Color_ReadIndex8_24b_888();
#define BSHIFT 16 void LOADERDECL Color_ReadIndex8_32b_888x();
#define ASHIFT 24 void LOADERDECL Color_ReadIndex8_16b_4444();
void LOADERDECL Color_ReadIndex8_24b_6666();
void LOADERDECL Color_ReadIndex8_32b_8888();
extern int colIndex; void LOADERDECL Color_ReadIndex16_16b_565();
void LOADERDECL Color_ReadIndex16_24b_888();
inline void _SetCol(u32 val) void LOADERDECL Color_ReadIndex16_32b_888x();
{ void LOADERDECL Color_ReadIndex16_16b_4444();
*(u32*)VertexManager::s_pCurBufferPointer = val; void LOADERDECL Color_ReadIndex16_24b_6666();
VertexManager::s_pCurBufferPointer += 4; void LOADERDECL Color_ReadIndex16_32b_8888();
colIndex++;
}
void _SetCol4444(u16 val)
{
u32 col = lut4to8[(val>>0)&0xF]<<ASHIFT;
col |= lut4to8[(val>>12)&0xF] <<RSHIFT;
col |= lut4to8[(val>>8)&0xF] <<GSHIFT;
col |= lut4to8[(val>>4)&0xF] <<BSHIFT;
_SetCol(col);
}
void _SetCol6666(u32 val)
{
u32 col = lut6to8[(val>>18)&0x3F] << RSHIFT;
col |= lut6to8[(val>>12)&0x3F] << GSHIFT;
col |= lut6to8[(val>>6)&0x3F] << BSHIFT;
col |= lut6to8[(val>>0)&0x3F] << ASHIFT;
_SetCol(col);
}
void _SetCol565(u16 val)
{
u32 col = lut5to8[(val>>11)&0x1f] << RSHIFT;
col |= lut6to8[(val>>5 )&0x3f] << GSHIFT;
col |= lut5to8[(val )&0x1f] << BSHIFT;
_SetCol(col | (0xFF<<ASHIFT));
}
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
inline u32 _Read24(u32 iAddress)
{
u32 col = Memory_Read_U8(iAddress) << RSHIFT; //should just get a pointer to main memory instead of going thru slow memhandler
col |= Memory_Read_U8(iAddress+1) << GSHIFT; //we can guarantee that it is reading from main memory
col |= Memory_Read_U8(iAddress+2) << BSHIFT;
return col | (0xFF<<ASHIFT);
}
inline u32 _Read32(u32 iAddress)
{
u32 col = Memory_Read_U8(iAddress) << RSHIFT; //should just get a pointer to main memory instead of going thru slow memhandler
col |= Memory_Read_U8(iAddress+1) << GSHIFT; //we can guarantee that it is reading from main memory
col |= Memory_Read_U8(iAddress+2) << BSHIFT;
col |= Memory_Read_U8(iAddress+3) << ASHIFT;
return col;
}
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
void LOADERDECL Color_ReadDirect_24b_888()
{
u32 col = DataReadU8()<<RSHIFT;
col |= DataReadU8()<<GSHIFT;
col |= DataReadU8()<<BSHIFT;
_SetCol(col | (0xFF<<ASHIFT));
}
void LOADERDECL Color_ReadDirect_32b_888x(){
u32 col = DataReadU8()<<RSHIFT;
col |= DataReadU8()<<GSHIFT;
col |= DataReadU8()<<BSHIFT;
_SetCol(col | (0xFF<<ASHIFT));
DataReadU8();
}
void LOADERDECL Color_ReadDirect_16b_565()
{
_SetCol565(DataReadU16());
}
void LOADERDECL Color_ReadDirect_16b_4444()
{
_SetCol4444(DataReadU16());
}
void LOADERDECL Color_ReadDirect_24b_6666()
{
u32 val = DataReadU8()<<16;
val|=DataReadU8()<<8;
val|=DataReadU8();
_SetCol6666(val);
}
// F|RES: i am not 100 percent show, but the colElements seems to be important for rendering only
// at least it fixes mario party 4
//
// if (colElements[colIndex])
// else
// col |= 0xFF<<ASHIFT;
//
void LOADERDECL Color_ReadDirect_32b_8888()
{
// TODO (mb2): check this
u32 col = DataReadU8()<<RSHIFT;
col |= DataReadU8()<<GSHIFT;
col |= DataReadU8()<<BSHIFT;
col |= DataReadU8()<<ASHIFT;
// "kill" the alpha
if (!colElements[colIndex])
col |= 0xFF<<ASHIFT;
_SetCol(col);
}
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
void LOADERDECL Color_ReadIndex8_16b_565()
{
u8 Index = DataReadU8();
u32 iAddress = arraybases[ARRAY_COLOR+colIndex] + (Index * arraystrides[ARRAY_COLOR+colIndex]);
u16 val = Memory_Read_U16(iAddress);
_SetCol565(val);
}
void LOADERDECL Color_ReadIndex8_24b_888()
{
u8 Index = DataReadU8();
u32 iAddress = arraybases[ARRAY_COLOR+colIndex] + (Index * arraystrides[ARRAY_COLOR+colIndex]);
_SetCol(_Read24(iAddress));
}
void LOADERDECL Color_ReadIndex8_32b_888x()
{
u8 Index = DataReadU8();
u32 iAddress = arraybases[ARRAY_COLOR+colIndex] + (Index * arraystrides[ARRAY_COLOR]+colIndex);
_SetCol(_Read24(iAddress));
}
void LOADERDECL Color_ReadIndex8_16b_4444()
{
u8 Index = DataReadU8();
u32 iAddress = arraybases[ARRAY_COLOR+colIndex] + (Index * arraystrides[ARRAY_COLOR+colIndex]);
u16 val = Memory_Read_U16(iAddress);
_SetCol4444(val);
}
void LOADERDECL Color_ReadIndex8_24b_6666()
{
u8 Index = DataReadU8();
u32 iAddress = arraybases[ARRAY_COLOR+colIndex] + (Index * arraystrides[ARRAY_COLOR+colIndex]);
u32 val = Memory_Read_U8(iAddress+2) |
(Memory_Read_U8(iAddress+1)<<8) |
(Memory_Read_U8(iAddress)<<16);
_SetCol6666(val);
}
void LOADERDECL Color_ReadIndex8_32b_8888()
{
u8 Index = DataReadU8();
u32 iAddress = arraybases[ARRAY_COLOR+colIndex] + (Index * arraystrides[ARRAY_COLOR+colIndex]);
_SetCol(_Read32(iAddress));
}
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
void LOADERDECL Color_ReadIndex16_16b_565()
{
u16 Index = DataReadU16();
u32 iAddress = arraybases[ARRAY_COLOR+colIndex] + (Index * arraystrides[ARRAY_COLOR+colIndex]);
u16 val = Memory_Read_U16(iAddress);
_SetCol565(val);
}
void LOADERDECL Color_ReadIndex16_24b_888()
{
u16 Index = DataReadU16();
u32 iAddress = arraybases[ARRAY_COLOR+colIndex] + (Index * arraystrides[ARRAY_COLOR+colIndex]);
_SetCol(_Read24(iAddress));
}
void LOADERDECL Color_ReadIndex16_32b_888x()
{
u16 Index = DataReadU16();
u32 iAddress = arraybases[ARRAY_COLOR+colIndex] + (Index * arraystrides[ARRAY_COLOR+colIndex]);
_SetCol(_Read24(iAddress));
}
void LOADERDECL Color_ReadIndex16_16b_4444()
{
u16 Index = DataReadU16();
u32 iAddress = arraybases[ARRAY_COLOR+colIndex] + (Index * arraystrides[ARRAY_COLOR+colIndex]);
u16 val = Memory_Read_U16(iAddress);
_SetCol4444(val);
}
void LOADERDECL Color_ReadIndex16_24b_6666()
{
u16 Index = DataReadU16();
u32 iAddress = arraybases[ARRAY_COLOR+colIndex] + (Index * arraystrides[ARRAY_COLOR+colIndex]);
u32 val = Memory_Read_U8(iAddress+2) |
(Memory_Read_U8(iAddress+1)<<8) |
(Memory_Read_U8(iAddress)<<16);
_SetCol6666(val);
}
void LOADERDECL Color_ReadIndex16_32b_8888()
{
u16 Index = DataReadU16();
u32 iAddress = arraybases[ARRAY_COLOR+colIndex] + (Index * arraystrides[ARRAY_COLOR+colIndex]);
_SetCol(_Read32(iAddress));
}
#endif #endif

View File

@ -0,0 +1,241 @@
// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef VERTEXLOADER_POSITION_H
#define VERTEXLOADER_POSITION_H
#include "Globals.h"
#include "VertexLoader.h"
#include "VertexManager.h"
#include "VertexLoader_Position.h"
extern float posScale;
extern TVtxAttr *pVtxAttr;
#define LOG_VTX() PRIM_LOG("vtx: %f %f %f, ", ((float*)VertexManager::s_pCurBufferPointer)[0], ((float*)VertexManager::s_pCurBufferPointer)[1], ((float*)VertexManager::s_pCurBufferPointer)[2]);
// Thoughts on the implementation of a vertex loader compiler.
// s_pCurBufferPointer should definitely be in a register.
// Could load the position scale factor in XMM7, for example.
// The pointer inside DataReadU8 in another.
// Let's check out Pos_ReadDirect_UByte(). For Byte, replace MOVZX with MOVSX.
/*
MOVZX(32, R(EAX), MOffset(ESI, 0));
MOVZX(32, R(EBX), MOffset(ESI, 1));
MOVZX(32, R(ECX), MOffset(ESI, 2));
MOVD(XMM0, R(EAX));
MOVD(XMM1, R(EBX));
MOVD(XMM2, R(ECX));
CVTDQ2PS(XMM0, XMM0);
CVTDQ2PS(XMM1, XMM1);
CVTDQ2PS(XMM2, XMM2);
MULSS(XMM0, XMM7);
MULSS(XMM1, XMM7);
MULSS(XMM2, XMM7);
MOVSS(MOffset(EDI, 0), XMM0);
MOVSS(MOffset(EDI, 4), XMM1);
MOVSS(MOffset(EDI, 8), XMM2);
Alternatively, lookup table:
MOVZX(32, R(EAX), MOffset(ESI, 0));
MOVZX(32, R(EBX), MOffset(ESI, 1));
MOVZX(32, R(ECX), MOffset(ESI, 2));
MOV(32, R(EAX), MComplex(LUTREG, EAX, 4));
MOV(32, R(EBX), MComplex(LUTREG, EBX, 4));
MOV(32, R(ECX), MComplex(LUTREG, ECX, 4));
MOV(MOffset(EDI, 0), XMM0);
MOV(MOffset(EDI, 4), XMM1);
MOV(MOffset(EDI, 8), XMM2);
SSE4:
PINSRB(XMM0, MOffset(ESI, 0), 0);
PINSRB(XMM0, MOffset(ESI, 1), 4);
PINSRB(XMM0, MOffset(ESI, 2), 8);
CVTDQ2PS(XMM0, XMM0);
<two unpacks here to sign extend>
MULPS(XMM0, XMM7);
MOVUPS(MOffset(EDI, 0), XMM0);
*/
// ==============================================================================
// Direct
// ==============================================================================
void LOADERDECL Pos_ReadDirect_UByte()
{
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)DataReadU8() * posScale;
((float*)VertexManager::s_pCurBufferPointer)[1] = (float)DataReadU8() * posScale;
if (pVtxAttr->PosElements)
((float*)VertexManager::s_pCurBufferPointer)[2] = (float)DataReadU8() * posScale;
else
((float*)VertexManager::s_pCurBufferPointer)[2] = 1.0f;
LOG_VTX();
VertexManager::s_pCurBufferPointer += 12;
}
void LOADERDECL Pos_ReadDirect_Byte()
{
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(s8)DataReadU8() * posScale;
((float*)VertexManager::s_pCurBufferPointer)[1] = (float)(s8)DataReadU8() * posScale;
if (pVtxAttr->PosElements)
((float*)VertexManager::s_pCurBufferPointer)[2] = (float)(s8)DataReadU8() * posScale;
else
((float*)VertexManager::s_pCurBufferPointer)[2] = 1.0;
LOG_VTX();
VertexManager::s_pCurBufferPointer += 12;
}
void LOADERDECL Pos_ReadDirect_UShort()
{
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)DataReadU16() * posScale;
((float*)VertexManager::s_pCurBufferPointer)[1] = (float)DataReadU16() * posScale;
if (pVtxAttr->PosElements)
((float*)VertexManager::s_pCurBufferPointer)[2] = (float)DataReadU16() * posScale;
else
((float*)VertexManager::s_pCurBufferPointer)[2] = 1.0f;
LOG_VTX();
VertexManager::s_pCurBufferPointer += 12;
}
void LOADERDECL Pos_ReadDirect_Short()
{
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(s16)DataReadU16() * posScale;
((float*)VertexManager::s_pCurBufferPointer)[1] = (float)(s16)DataReadU16() * posScale;
if (pVtxAttr->PosElements)
((float*)VertexManager::s_pCurBufferPointer)[2] = (float)(s16)DataReadU16() * posScale;
else
((float*)VertexManager::s_pCurBufferPointer)[2] = 1.0f;
LOG_VTX();
VertexManager::s_pCurBufferPointer += 12;
}
void LOADERDECL Pos_ReadDirect_Float()
{
// No need to use floating point here.
((u32 *)VertexManager::s_pCurBufferPointer)[0] = DataReadU32();
((u32 *)VertexManager::s_pCurBufferPointer)[1] = DataReadU32();
if (pVtxAttr->PosElements)
((u32 *)VertexManager::s_pCurBufferPointer)[2] = DataReadU32();
else
((float*)VertexManager::s_pCurBufferPointer)[2] = 1.0f;
LOG_VTX();
VertexManager::s_pCurBufferPointer += 12;
}
#define Pos_ReadIndex_Byte(T) { \
u32 iAddress = arraybases[ARRAY_POSITION] + ((u32)Index * arraystrides[ARRAY_POSITION]); \
((float*)VertexManager::s_pCurBufferPointer)[0] = ((float)(T)Memory_Read_U8(iAddress)) * posScale; \
((float*)VertexManager::s_pCurBufferPointer)[1] = ((float)(T)Memory_Read_U8(iAddress+1)) * posScale; \
if (pVtxAttr->PosElements) \
((float*)VertexManager::s_pCurBufferPointer)[2] = ((float)(T)Memory_Read_U8(iAddress+2)) * posScale; \
else \
((float*)VertexManager::s_pCurBufferPointer)[2] = 1.0f; \
LOG_VTX(); \
VertexManager::s_pCurBufferPointer += 12; \
}
#define Pos_ReadIndex_Short(T) { \
u32 iAddress = arraybases[ARRAY_POSITION] + ((u32)Index * arraystrides[ARRAY_POSITION]); \
((float*)VertexManager::s_pCurBufferPointer)[0] = ((float)(T)Memory_Read_U16(iAddress)) * posScale; \
((float*)VertexManager::s_pCurBufferPointer)[1] = ((float)(T)Memory_Read_U16(iAddress+2)) * posScale; \
if (pVtxAttr->PosElements) \
((float*)VertexManager::s_pCurBufferPointer)[2] = ((float)(T)Memory_Read_U16(iAddress+4)) * posScale; \
else \
((float*)VertexManager::s_pCurBufferPointer)[2] = 1.0f; \
LOG_VTX(); \
VertexManager::s_pCurBufferPointer += 12; \
}
#define Pos_ReadIndex_Float() { \
u32 iAddress = arraybases[ARRAY_POSITION] + (Index * arraystrides[ARRAY_POSITION]); \
((u32*)VertexManager::s_pCurBufferPointer)[0] = Memory_Read_U32(iAddress); \
((u32*)VertexManager::s_pCurBufferPointer)[1] = Memory_Read_U32(iAddress+4); \
if (pVtxAttr->PosElements) \
((u32*)VertexManager::s_pCurBufferPointer)[2] = Memory_Read_U32(iAddress+8); \
else \
((float*)VertexManager::s_pCurBufferPointer)[2] = 1.0f; \
LOG_VTX(); \
VertexManager::s_pCurBufferPointer += 12; \
}
// ==============================================================================
// Index 8
// ==============================================================================
void LOADERDECL Pos_ReadIndex8_UByte()
{
u8 Index = DataReadU8();
Pos_ReadIndex_Byte(u8);
}
void LOADERDECL Pos_ReadIndex8_Byte()
{
u8 Index = DataReadU8();
Pos_ReadIndex_Byte(s8);
}
void LOADERDECL Pos_ReadIndex8_UShort()
{
u8 Index = DataReadU8();
Pos_ReadIndex_Short(u16);
}
void LOADERDECL Pos_ReadIndex8_Short()
{
u8 Index = DataReadU8();
Pos_ReadIndex_Short(s16);
}
void LOADERDECL Pos_ReadIndex8_Float()
{
u8 Index = DataReadU8();
Pos_ReadIndex_Float();
}
// ==============================================================================
// Index 16
// ==============================================================================
void LOADERDECL Pos_ReadIndex16_UByte(){
u16 Index = DataReadU16();
Pos_ReadIndex_Byte(u8);
}
void LOADERDECL Pos_ReadIndex16_Byte(){
u16 Index = DataReadU16();
Pos_ReadIndex_Byte(s8);
}
void LOADERDECL Pos_ReadIndex16_UShort(){
u16 Index = DataReadU16();
Pos_ReadIndex_Short(u16);
}
void LOADERDECL Pos_ReadIndex16_Short()
{
u16 Index = DataReadU16();
Pos_ReadIndex_Short(s16);
}
void LOADERDECL Pos_ReadIndex16_Float()
{
u16 Index = DataReadU16();
Pos_ReadIndex_Float();
}
#endif

View File

@ -18,216 +18,22 @@
#ifndef VERTEXLOADER_POSITION_H #ifndef VERTEXLOADER_POSITION_H
#define VERTEXLOADER_POSITION_H #define VERTEXLOADER_POSITION_H
#define LOG_VTX() PRIM_LOG("vtx: %f %f %f, ", ((float*)VertexManager::s_pCurBufferPointer)[0], ((float*)VertexManager::s_pCurBufferPointer)[1], ((float*)VertexManager::s_pCurBufferPointer)[2]); void LOADERDECL Pos_ReadDirect_UByte();
void LOADERDECL Pos_ReadDirect_Byte();
void LOADERDECL Pos_ReadDirect_UShort();
void LOADERDECL Pos_ReadDirect_Short();
void LOADERDECL Pos_ReadDirect_Float();
// Thoughts on the implementation of a vertex loader compiler. void LOADERDECL Pos_ReadIndex8_UByte();
// s_pCurBufferPointer should definitely be in a register. void LOADERDECL Pos_ReadIndex8_Byte();
// Could load the position scale factor in XMM7, for example. void LOADERDECL Pos_ReadIndex8_UShort();
void LOADERDECL Pos_ReadIndex8_Short();
void LOADERDECL Pos_ReadIndex8_Float();
// The pointer inside DataReadU8 in another. void LOADERDECL Pos_ReadIndex16_UByte();
// Let's check out Pos_ReadDirect_UByte(). For Byte, replace MOVZX with MOVSX. void LOADERDECL Pos_ReadIndex16_Byte();
void LOADERDECL Pos_ReadIndex16_UShort();
/* void LOADERDECL Pos_ReadIndex16_Short();
MOVZX(32, R(EAX), MOffset(ESI, 0)); void LOADERDECL Pos_ReadIndex16_Float();
MOVZX(32, R(EBX), MOffset(ESI, 1));
MOVZX(32, R(ECX), MOffset(ESI, 2));
MOVD(XMM0, R(EAX));
MOVD(XMM1, R(EBX));
MOVD(XMM2, R(ECX));
CVTDQ2PS(XMM0, XMM0);
CVTDQ2PS(XMM1, XMM1);
CVTDQ2PS(XMM2, XMM2);
MULSS(XMM0, XMM7);
MULSS(XMM1, XMM7);
MULSS(XMM2, XMM7);
MOVSS(MOffset(EDI, 0), XMM0);
MOVSS(MOffset(EDI, 4), XMM1);
MOVSS(MOffset(EDI, 8), XMM2);
Alternatively, lookup table:
MOVZX(32, R(EAX), MOffset(ESI, 0));
MOVZX(32, R(EBX), MOffset(ESI, 1));
MOVZX(32, R(ECX), MOffset(ESI, 2));
MOV(32, R(EAX), MComplex(LUTREG, EAX, 4));
MOV(32, R(EBX), MComplex(LUTREG, EBX, 4));
MOV(32, R(ECX), MComplex(LUTREG, ECX, 4));
MOV(MOffset(EDI, 0), XMM0);
MOV(MOffset(EDI, 4), XMM1);
MOV(MOffset(EDI, 8), XMM2);
SSE4:
PINSRB(XMM0, MOffset(ESI, 0), 0);
PINSRB(XMM0, MOffset(ESI, 1), 4);
PINSRB(XMM0, MOffset(ESI, 2), 8);
CVTDQ2PS(XMM0, XMM0);
<two unpacks here to sign extend>
MULPS(XMM0, XMM7);
MOVUPS(MOffset(EDI, 0), XMM0);
*/
// ==============================================================================
// Direct
// ==============================================================================
void LOADERDECL Pos_ReadDirect_UByte()
{
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)DataReadU8() * posScale;
((float*)VertexManager::s_pCurBufferPointer)[1] = (float)DataReadU8() * posScale;
if (pVtxAttr->PosElements)
((float*)VertexManager::s_pCurBufferPointer)[2] = (float)DataReadU8() * posScale;
else
((float*)VertexManager::s_pCurBufferPointer)[2] = 1.0f;
LOG_VTX();
VertexManager::s_pCurBufferPointer += 12;
}
void LOADERDECL Pos_ReadDirect_Byte()
{
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(s8)DataReadU8() * posScale;
((float*)VertexManager::s_pCurBufferPointer)[1] = (float)(s8)DataReadU8() * posScale;
if (pVtxAttr->PosElements)
((float*)VertexManager::s_pCurBufferPointer)[2] = (float)(s8)DataReadU8() * posScale;
else
((float*)VertexManager::s_pCurBufferPointer)[2] = 1.0;
LOG_VTX();
VertexManager::s_pCurBufferPointer += 12;
}
void LOADERDECL Pos_ReadDirect_UShort()
{
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)DataReadU16() * posScale;
((float*)VertexManager::s_pCurBufferPointer)[1] = (float)DataReadU16() * posScale;
if (pVtxAttr->PosElements)
((float*)VertexManager::s_pCurBufferPointer)[2] = (float)DataReadU16() * posScale;
else
((float*)VertexManager::s_pCurBufferPointer)[2] = 1.0f;
LOG_VTX();
VertexManager::s_pCurBufferPointer += 12;
}
void LOADERDECL Pos_ReadDirect_Short()
{
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(s16)DataReadU16() * posScale;
((float*)VertexManager::s_pCurBufferPointer)[1] = (float)(s16)DataReadU16() * posScale;
if (pVtxAttr->PosElements)
((float*)VertexManager::s_pCurBufferPointer)[2] = (float)(s16)DataReadU16() * posScale;
else
((float*)VertexManager::s_pCurBufferPointer)[2] = 1.0f;
LOG_VTX();
VertexManager::s_pCurBufferPointer += 12;
}
void LOADERDECL Pos_ReadDirect_Float()
{
// No need to use floating point here.
((u32 *)VertexManager::s_pCurBufferPointer)[0] = DataReadU32();
((u32 *)VertexManager::s_pCurBufferPointer)[1] = DataReadU32();
if (pVtxAttr->PosElements)
((u32 *)VertexManager::s_pCurBufferPointer)[2] = DataReadU32();
else
((float*)VertexManager::s_pCurBufferPointer)[2] = 1.0f;
LOG_VTX();
VertexManager::s_pCurBufferPointer += 12;
}
#define Pos_ReadIndex_Byte(T) { \
u32 iAddress = arraybases[ARRAY_POSITION] + ((u32)Index * arraystrides[ARRAY_POSITION]); \
((float*)VertexManager::s_pCurBufferPointer)[0] = ((float)(T)Memory_Read_U8(iAddress)) * posScale; \
((float*)VertexManager::s_pCurBufferPointer)[1] = ((float)(T)Memory_Read_U8(iAddress+1)) * posScale; \
if (pVtxAttr->PosElements) \
((float*)VertexManager::s_pCurBufferPointer)[2] = ((float)(T)Memory_Read_U8(iAddress+2)) * posScale; \
else \
((float*)VertexManager::s_pCurBufferPointer)[2] = 1.0f; \
LOG_VTX(); \
VertexManager::s_pCurBufferPointer += 12; \
}
#define Pos_ReadIndex_Short(T) { \
u32 iAddress = arraybases[ARRAY_POSITION] + ((u32)Index * arraystrides[ARRAY_POSITION]); \
((float*)VertexManager::s_pCurBufferPointer)[0] = ((float)(T)Memory_Read_U16(iAddress)) * posScale; \
((float*)VertexManager::s_pCurBufferPointer)[1] = ((float)(T)Memory_Read_U16(iAddress+2)) * posScale; \
if (pVtxAttr->PosElements) \
((float*)VertexManager::s_pCurBufferPointer)[2] = ((float)(T)Memory_Read_U16(iAddress+4)) * posScale; \
else \
((float*)VertexManager::s_pCurBufferPointer)[2] = 1.0f; \
LOG_VTX(); \
VertexManager::s_pCurBufferPointer += 12; \
}
#define Pos_ReadIndex_Float() { \
u32 iAddress = arraybases[ARRAY_POSITION] + (Index * arraystrides[ARRAY_POSITION]); \
((u32*)VertexManager::s_pCurBufferPointer)[0] = Memory_Read_U32(iAddress); \
((u32*)VertexManager::s_pCurBufferPointer)[1] = Memory_Read_U32(iAddress+4); \
if (pVtxAttr->PosElements) \
((u32*)VertexManager::s_pCurBufferPointer)[2] = Memory_Read_U32(iAddress+8); \
else \
((float*)VertexManager::s_pCurBufferPointer)[2] = 1.0f; \
LOG_VTX(); \
VertexManager::s_pCurBufferPointer += 12; \
}
// ==============================================================================
// Index 8
// ==============================================================================
void LOADERDECL Pos_ReadIndex8_UByte()
{
u8 Index = DataReadU8();
Pos_ReadIndex_Byte(u8);
}
void LOADERDECL Pos_ReadIndex8_Byte()
{
u8 Index = DataReadU8();
Pos_ReadIndex_Byte(s8);
}
void LOADERDECL Pos_ReadIndex8_UShort()
{
u8 Index = DataReadU8();
Pos_ReadIndex_Short(u16);
}
void LOADERDECL Pos_ReadIndex8_Short()
{
u8 Index = DataReadU8();
Pos_ReadIndex_Short(s16);
}
void LOADERDECL Pos_ReadIndex8_Float()
{
u8 Index = DataReadU8();
Pos_ReadIndex_Float();
}
// ==============================================================================
// Index 16
// ==============================================================================
void LOADERDECL Pos_ReadIndex16_UByte(){
u16 Index = DataReadU16();
Pos_ReadIndex_Byte(u8);
}
void LOADERDECL Pos_ReadIndex16_Byte(){
u16 Index = DataReadU16();
Pos_ReadIndex_Byte(s8);
}
void LOADERDECL Pos_ReadIndex16_UShort(){
u16 Index = DataReadU16();
Pos_ReadIndex_Short(u16);
}
void LOADERDECL Pos_ReadIndex16_Short()
{
u16 Index = DataReadU16();
Pos_ReadIndex_Short(s16);
}
void LOADERDECL Pos_ReadIndex16_Float()
{
u16 Index = DataReadU16();
Pos_ReadIndex_Float();
}
#endif #endif

View File

@ -0,0 +1,337 @@
// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef VERTEXLOADER_TEXCOORD_H
#define VERTEXLOADER_TEXCOORD_H
#include "Globals.h"
#include "VertexLoader.h"
#include "VertexManager.h"
#include "VertexLoader_Position.h"
#define LOG_TEX1() PRIM_LOG("tex: %f, ", ((float*)VertexManager::s_pCurBufferPointer)[0]);
#define LOG_TEX2() PRIM_LOG("tex: %f %f, ", ((float*)VertexManager::s_pCurBufferPointer)[0], ((float*)VertexManager::s_pCurBufferPointer)[1]);
extern int tcIndex;
extern float tcScale[8];
void LOADERDECL TexCoord_Read_Dummy()
{
tcIndex++;
}
void LOADERDECL TexCoord_ReadDirect_UByte1()
{
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)DataReadU8() * tcScale[tcIndex];
LOG_TEX1();
VertexManager::s_pCurBufferPointer += 4;
tcIndex++;
}
void LOADERDECL TexCoord_ReadDirect_UByte2()
{
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)DataReadU8() * tcScale[tcIndex];
((float*)VertexManager::s_pCurBufferPointer)[1] = (float)DataReadU8() * tcScale[tcIndex];
LOG_TEX2();
VertexManager::s_pCurBufferPointer += 8;
tcIndex++;
}
void LOADERDECL TexCoord_ReadDirect_Byte1()
{
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(s8)DataReadU8() * tcScale[tcIndex];
LOG_TEX1();
VertexManager::s_pCurBufferPointer += 4;
tcIndex++;
}
void LOADERDECL TexCoord_ReadDirect_Byte2()
{
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(s8)DataReadU8() * tcScale[tcIndex];
((float*)VertexManager::s_pCurBufferPointer)[1] = (float)(s8)DataReadU8() * tcScale[tcIndex];
LOG_TEX2();
VertexManager::s_pCurBufferPointer += 8;
tcIndex++;
}
void LOADERDECL TexCoord_ReadDirect_UShort1()
{
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)DataReadU16() * tcScale[tcIndex];
LOG_TEX1();
VertexManager::s_pCurBufferPointer += 4;
tcIndex++;
}
void LOADERDECL TexCoord_ReadDirect_UShort2()
{
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)DataReadU16() * tcScale[tcIndex];
((float*)VertexManager::s_pCurBufferPointer)[1] = (float)DataReadU16() * tcScale[tcIndex];
LOG_TEX2();
VertexManager::s_pCurBufferPointer += 8;
tcIndex++;
}
void LOADERDECL TexCoord_ReadDirect_Short1()
{
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(s16)DataReadU16() * tcScale[tcIndex];
LOG_TEX1();
VertexManager::s_pCurBufferPointer += 4;
tcIndex++;
}
void LOADERDECL TexCoord_ReadDirect_Short2()
{
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(s16)DataReadU16() * tcScale[tcIndex];
((float*)VertexManager::s_pCurBufferPointer)[1] = (float)(s16)DataReadU16() * tcScale[tcIndex];
LOG_TEX2();
VertexManager::s_pCurBufferPointer += 8;
tcIndex++;
}
void LOADERDECL TexCoord_ReadDirect_Float1()
{
((u32*)VertexManager::s_pCurBufferPointer)[0] = DataReadU32();
LOG_TEX1();
VertexManager::s_pCurBufferPointer += 4;
tcIndex++;
}
void LOADERDECL TexCoord_ReadDirect_Float2()
{
((u32*)VertexManager::s_pCurBufferPointer)[0] = DataReadU32();
((u32*)VertexManager::s_pCurBufferPointer)[1] = DataReadU32();
LOG_TEX2();
VertexManager::s_pCurBufferPointer += 8;
tcIndex++;
}
// ==================================================================================
void LOADERDECL TexCoord_ReadIndex8_UByte1()
{
u8 Index = DataReadU8();
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(u8)Memory_Read_U8(iAddress) * tcScale[tcIndex];
LOG_TEX1();
VertexManager::s_pCurBufferPointer += 4;
tcIndex++;
}
void LOADERDECL TexCoord_ReadIndex8_UByte2()
{
u8 Index = DataReadU8();
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(u8)Memory_Read_U8(iAddress) * tcScale[tcIndex];
((float*)VertexManager::s_pCurBufferPointer)[1] = (float)(u8)Memory_Read_U8(iAddress+1) * tcScale[tcIndex];
LOG_TEX2();
VertexManager::s_pCurBufferPointer += 8;
tcIndex++;
}
void LOADERDECL TexCoord_ReadIndex8_Byte1()
{
u8 Index = DataReadU8();
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(s8)Memory_Read_U8(iAddress) * tcScale[tcIndex];
LOG_TEX1();
VertexManager::s_pCurBufferPointer += 4;
tcIndex++;
}
void LOADERDECL TexCoord_ReadIndex8_Byte2()
{
u8 Index = DataReadU8();
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(s8)Memory_Read_U8(iAddress) * tcScale[tcIndex];
((float*)VertexManager::s_pCurBufferPointer)[1] = (float)(s8)Memory_Read_U8(iAddress+1) * tcScale[tcIndex];
LOG_TEX2();
VertexManager::s_pCurBufferPointer += 8;
tcIndex++;
}
void LOADERDECL TexCoord_ReadIndex8_UShort1()
{
u8 Index = DataReadU8();
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(u16)Memory_Read_U16(iAddress) * tcScale[tcIndex];
LOG_TEX1();
VertexManager::s_pCurBufferPointer += 4;
tcIndex++;
}
void LOADERDECL TexCoord_ReadIndex8_UShort2()
{
u8 Index = DataReadU8();
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(u16)Memory_Read_U16(iAddress) * tcScale[tcIndex];
((float*)VertexManager::s_pCurBufferPointer)[1] = (float)(u16)Memory_Read_U16(iAddress+2) * tcScale[tcIndex];
LOG_TEX2();
VertexManager::s_pCurBufferPointer += 8;
tcIndex++;
}
void LOADERDECL TexCoord_ReadIndex8_Short1()
{
u8 Index = DataReadU8();
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(s16)Memory_Read_U16(iAddress) * tcScale[tcIndex];
LOG_TEX1();
VertexManager::s_pCurBufferPointer += 4;
tcIndex++;
}
void LOADERDECL TexCoord_ReadIndex8_Short2()
{
u8 Index = DataReadU8();
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(s16)Memory_Read_U16(iAddress) * tcScale[tcIndex];
((float*)VertexManager::s_pCurBufferPointer)[1] = (float)(s16)Memory_Read_U16(iAddress+2) * tcScale[tcIndex];
LOG_TEX2();
VertexManager::s_pCurBufferPointer += 8;
tcIndex++;
}
void LOADERDECL TexCoord_ReadIndex8_Float1()
{
u16 Index = DataReadU8();
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
((u32*)VertexManager::s_pCurBufferPointer)[0] = Memory_Read_U32(iAddress);
LOG_TEX1();
VertexManager::s_pCurBufferPointer += 4;
tcIndex++;
}
void LOADERDECL TexCoord_ReadIndex8_Float2()
{
u16 Index = DataReadU8();
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
((u32*)VertexManager::s_pCurBufferPointer)[0] = Memory_Read_U32(iAddress);
((u32*)VertexManager::s_pCurBufferPointer)[1] = Memory_Read_U32(iAddress+4);
LOG_TEX2();
VertexManager::s_pCurBufferPointer += 8;
tcIndex++;
}
// ==================================================================================
void LOADERDECL TexCoord_ReadIndex16_UByte1()
{
u16 Index = DataReadU16();
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(u8)Memory_Read_U8(iAddress) * tcScale[tcIndex];
LOG_TEX1();
VertexManager::s_pCurBufferPointer += 4;
tcIndex++;
}
void LOADERDECL TexCoord_ReadIndex16_UByte2()
{
u16 Index = DataReadU16();
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(u8)Memory_Read_U8(iAddress) * tcScale[tcIndex];
((float*)VertexManager::s_pCurBufferPointer)[1] = (float)(u8)Memory_Read_U8(iAddress+1) * tcScale[tcIndex];
LOG_TEX2();
VertexManager::s_pCurBufferPointer += 8;
tcIndex++;
}
void LOADERDECL TexCoord_ReadIndex16_Byte1()
{
u16 Index = DataReadU16();
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(s8)Memory_Read_U8(iAddress) * tcScale[tcIndex];
LOG_TEX1();
VertexManager::s_pCurBufferPointer += 4;
tcIndex++;
}
void LOADERDECL TexCoord_ReadIndex16_Byte2()
{
u16 Index = DataReadU16();
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(s8)Memory_Read_U8(iAddress) * tcScale[tcIndex];
((float*)VertexManager::s_pCurBufferPointer)[1] = (float)(s8)Memory_Read_U8(iAddress+1) * tcScale[tcIndex];
LOG_TEX2();
VertexManager::s_pCurBufferPointer += 8;
tcIndex++;
}
void LOADERDECL TexCoord_ReadIndex16_UShort1()
{
u16 Index = DataReadU16();
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(u16)Memory_Read_U16(iAddress) * tcScale[tcIndex];
LOG_TEX1();
VertexManager::s_pCurBufferPointer += 4;
tcIndex++;
}
void LOADERDECL TexCoord_ReadIndex16_UShort2()
{
u16 Index = DataReadU16();
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(u16)Memory_Read_U16(iAddress) * tcScale[tcIndex];
((float*)VertexManager::s_pCurBufferPointer)[1] = (float)(u16)Memory_Read_U16(iAddress+2) * tcScale[tcIndex];
LOG_TEX2();
VertexManager::s_pCurBufferPointer += 8;
tcIndex++;
}
void LOADERDECL TexCoord_ReadIndex16_Short1()
{
u16 Index = DataReadU16();
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(s16)Memory_Read_U16(iAddress) * tcScale[tcIndex];
LOG_TEX1();
VertexManager::s_pCurBufferPointer += 4;
tcIndex++;
}
void LOADERDECL TexCoord_ReadIndex16_Short2()
{
u16 Index = DataReadU16();
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(s16)Memory_Read_U16(iAddress) * tcScale[tcIndex];
((float*)VertexManager::s_pCurBufferPointer)[1] = (float)(s16)Memory_Read_U16(iAddress+2) * tcScale[tcIndex];
LOG_TEX2();
VertexManager::s_pCurBufferPointer += 8;
tcIndex++;
}
void LOADERDECL TexCoord_ReadIndex16_Float1()
{
u16 Index = DataReadU16();
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
((u32*)VertexManager::s_pCurBufferPointer)[0] = Memory_Read_U32(iAddress);
LOG_TEX1();
VertexManager::s_pCurBufferPointer += 4;
tcIndex++;
}
void LOADERDECL TexCoord_ReadIndex16_Float2()
{
u16 Index = DataReadU16();
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
((u32*)VertexManager::s_pCurBufferPointer)[0] = Memory_Read_U32(iAddress);
((u32*)VertexManager::s_pCurBufferPointer)[1] = Memory_Read_U32(iAddress + 4);
LOG_TEX2();
VertexManager::s_pCurBufferPointer += 8;
tcIndex++;
}
#endif

View File

@ -18,314 +18,36 @@
#ifndef VERTEXLOADER_TEXCOORD_H #ifndef VERTEXLOADER_TEXCOORD_H
#define VERTEXLOADER_TEXCOORD_H #define VERTEXLOADER_TEXCOORD_H
#define LOG_TEX1() PRIM_LOG("tex: %f, ", ((float*)VertexManager::s_pCurBufferPointer)[0]); void LOADERDECL TexCoord_Read_Dummy();
#define LOG_TEX2() PRIM_LOG("tex: %f %f, ", ((float*)VertexManager::s_pCurBufferPointer)[0], ((float*)VertexManager::s_pCurBufferPointer)[1]); void LOADERDECL TexCoord_ReadDirect_UByte1();
void LOADERDECL TexCoord_ReadDirect_UByte2();
extern int tcIndex; void LOADERDECL TexCoord_ReadDirect_Byte1();
void LOADERDECL TexCoord_ReadDirect_Byte2();
void LOADERDECL TexCoord_Read_Dummy() void LOADERDECL TexCoord_ReadDirect_UShort1();
{ void LOADERDECL TexCoord_ReadDirect_UShort2();
tcIndex++; void LOADERDECL TexCoord_ReadDirect_Short1();
} void LOADERDECL TexCoord_ReadDirect_Short2();
void LOADERDECL TexCoord_ReadDirect_Float1();
void LOADERDECL TexCoord_ReadDirect_UByte1() void LOADERDECL TexCoord_ReadDirect_Float2();
{ void LOADERDECL TexCoord_ReadIndex8_UByte1();
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)DataReadU8() * tcScaleU[tcIndex]; void LOADERDECL TexCoord_ReadIndex8_UByte2();
LOG_TEX1(); void LOADERDECL TexCoord_ReadIndex8_Byte1();
VertexManager::s_pCurBufferPointer += 4; void LOADERDECL TexCoord_ReadIndex8_Byte2();
tcIndex++; void LOADERDECL TexCoord_ReadIndex8_UShort1();
} void LOADERDECL TexCoord_ReadIndex8_UShort2();
void LOADERDECL TexCoord_ReadDirect_UByte2() void LOADERDECL TexCoord_ReadIndex8_Short1();
{ void LOADERDECL TexCoord_ReadIndex8_Short2();
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)DataReadU8() * tcScaleU[tcIndex]; void LOADERDECL TexCoord_ReadIndex8_Float1();
((float*)VertexManager::s_pCurBufferPointer)[1] = (float)DataReadU8() * tcScaleV[tcIndex]; void LOADERDECL TexCoord_ReadIndex8_Float2();
LOG_TEX2(); void LOADERDECL TexCoord_ReadIndex16_UByte1();
VertexManager::s_pCurBufferPointer += 8; void LOADERDECL TexCoord_ReadIndex16_UByte2();
tcIndex++; void LOADERDECL TexCoord_ReadIndex16_Byte1();
} void LOADERDECL TexCoord_ReadIndex16_Byte2();
void LOADERDECL TexCoord_ReadIndex16_UShort1();
void LOADERDECL TexCoord_ReadDirect_Byte1() void LOADERDECL TexCoord_ReadIndex16_UShort2();
{ void LOADERDECL TexCoord_ReadIndex16_Short1();
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(s8)DataReadU8() * tcScaleU[tcIndex]; void LOADERDECL TexCoord_ReadIndex16_Short2();
LOG_TEX1(); void LOADERDECL TexCoord_ReadIndex16_Float1();
VertexManager::s_pCurBufferPointer += 4; void LOADERDECL TexCoord_ReadIndex16_Float2();
tcIndex++;
}
void LOADERDECL TexCoord_ReadDirect_Byte2()
{
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(s8)DataReadU8() * tcScaleU[tcIndex];
((float*)VertexManager::s_pCurBufferPointer)[1] = (float)(s8)DataReadU8() * tcScaleV[tcIndex];
LOG_TEX2();
VertexManager::s_pCurBufferPointer += 8;
tcIndex++;
}
void LOADERDECL TexCoord_ReadDirect_UShort1()
{
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)DataReadU16() * tcScaleU[tcIndex];
LOG_TEX1();
VertexManager::s_pCurBufferPointer += 4;
tcIndex++;
}
void LOADERDECL TexCoord_ReadDirect_UShort2()
{
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)DataReadU16() * tcScaleU[tcIndex];
((float*)VertexManager::s_pCurBufferPointer)[1] = (float)DataReadU16() * tcScaleV[tcIndex];
LOG_TEX2();
VertexManager::s_pCurBufferPointer += 8;
tcIndex++;
}
void LOADERDECL TexCoord_ReadDirect_Short1()
{
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(s16)DataReadU16() * tcScaleU[tcIndex];
LOG_TEX1();
VertexManager::s_pCurBufferPointer += 4;
tcIndex++;
}
void LOADERDECL TexCoord_ReadDirect_Short2()
{
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(s16)DataReadU16() * tcScaleU[tcIndex];
((float*)VertexManager::s_pCurBufferPointer)[1] = (float)(s16)DataReadU16() * tcScaleV[tcIndex];
LOG_TEX2();
VertexManager::s_pCurBufferPointer += 8;
tcIndex++;
}
void LOADERDECL TexCoord_ReadDirect_Float1()
{
((u32*)VertexManager::s_pCurBufferPointer)[0] = DataReadU32();
LOG_TEX1();
VertexManager::s_pCurBufferPointer += 4;
tcIndex++;
}
void LOADERDECL TexCoord_ReadDirect_Float2()
{
((u32*)VertexManager::s_pCurBufferPointer)[0] = DataReadU32();
((u32*)VertexManager::s_pCurBufferPointer)[1] = DataReadU32();
LOG_TEX2();
VertexManager::s_pCurBufferPointer += 8;
tcIndex++;
}
// ==================================================================================
void LOADERDECL TexCoord_ReadIndex8_UByte1()
{
u8 Index = DataReadU8();
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(u8)Memory_Read_U8(iAddress) * tcScaleU[tcIndex];
LOG_TEX1();
VertexManager::s_pCurBufferPointer += 4;
tcIndex++;
}
void LOADERDECL TexCoord_ReadIndex8_UByte2()
{
u8 Index = DataReadU8();
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(u8)Memory_Read_U8(iAddress) * tcScaleU[tcIndex];
((float*)VertexManager::s_pCurBufferPointer)[1] = (float)(u8)Memory_Read_U8(iAddress+1) * tcScaleV[tcIndex];
LOG_TEX2();
VertexManager::s_pCurBufferPointer += 8;
tcIndex++;
}
void LOADERDECL TexCoord_ReadIndex8_Byte1()
{
u8 Index = DataReadU8();
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(s8)Memory_Read_U8(iAddress) * tcScaleU[tcIndex];
LOG_TEX1();
VertexManager::s_pCurBufferPointer += 4;
tcIndex++;
}
void LOADERDECL TexCoord_ReadIndex8_Byte2()
{
u8 Index = DataReadU8();
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(s8)Memory_Read_U8(iAddress) * tcScaleU[tcIndex];
((float*)VertexManager::s_pCurBufferPointer)[1] = (float)(s8)Memory_Read_U8(iAddress+1) * tcScaleV[tcIndex];
LOG_TEX2();
VertexManager::s_pCurBufferPointer += 8;
tcIndex++;
}
void LOADERDECL TexCoord_ReadIndex8_UShort1()
{
u8 Index = DataReadU8();
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(u16)Memory_Read_U16(iAddress) * tcScaleU[tcIndex];
LOG_TEX1();
VertexManager::s_pCurBufferPointer += 4;
tcIndex++;
}
void LOADERDECL TexCoord_ReadIndex8_UShort2()
{
u8 Index = DataReadU8();
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(u16)Memory_Read_U16(iAddress) * tcScaleU[tcIndex];
((float*)VertexManager::s_pCurBufferPointer)[1] = (float)(u16)Memory_Read_U16(iAddress+2) * tcScaleV[tcIndex];
LOG_TEX2();
VertexManager::s_pCurBufferPointer += 8;
tcIndex++;
}
void LOADERDECL TexCoord_ReadIndex8_Short1()
{
u8 Index = DataReadU8();
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(s16)Memory_Read_U16(iAddress) * tcScaleU[tcIndex];
LOG_TEX1();
VertexManager::s_pCurBufferPointer += 4;
tcIndex++;
}
void LOADERDECL TexCoord_ReadIndex8_Short2()
{
u8 Index = DataReadU8();
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(s16)Memory_Read_U16(iAddress) * tcScaleU[tcIndex];
((float*)VertexManager::s_pCurBufferPointer)[1] = (float)(s16)Memory_Read_U16(iAddress+2) * tcScaleV[tcIndex];
LOG_TEX2();
VertexManager::s_pCurBufferPointer += 8;
tcIndex++;
}
void LOADERDECL TexCoord_ReadIndex8_Float1()
{
u16 Index = DataReadU8();
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
((u32*)VertexManager::s_pCurBufferPointer)[0] = Memory_Read_U32(iAddress);
LOG_TEX1();
VertexManager::s_pCurBufferPointer += 4;
tcIndex++;
}
void LOADERDECL TexCoord_ReadIndex8_Float2()
{
u16 Index = DataReadU8();
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
((u32*)VertexManager::s_pCurBufferPointer)[0] = Memory_Read_U32(iAddress);
((u32*)VertexManager::s_pCurBufferPointer)[1] = Memory_Read_U32(iAddress+4);
LOG_TEX2();
VertexManager::s_pCurBufferPointer += 8;
tcIndex++;
}
// ==================================================================================
void LOADERDECL TexCoord_ReadIndex16_UByte1()
{
u16 Index = DataReadU16();
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(u8)Memory_Read_U8(iAddress) * tcScaleU[tcIndex];
LOG_TEX1();
VertexManager::s_pCurBufferPointer += 4;
tcIndex++;
}
void LOADERDECL TexCoord_ReadIndex16_UByte2()
{
u16 Index = DataReadU16();
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(u8)Memory_Read_U8(iAddress) * tcScaleU[tcIndex];
((float*)VertexManager::s_pCurBufferPointer)[1] = (float)(u8)Memory_Read_U8(iAddress+1) * tcScaleV[tcIndex];
LOG_TEX2();
VertexManager::s_pCurBufferPointer += 8;
tcIndex++;
}
void LOADERDECL TexCoord_ReadIndex16_Byte1()
{
u16 Index = DataReadU16();
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(s8)Memory_Read_U8(iAddress) * tcScaleU[tcIndex];
LOG_TEX1();
VertexManager::s_pCurBufferPointer += 4;
tcIndex++;
}
void LOADERDECL TexCoord_ReadIndex16_Byte2()
{
u16 Index = DataReadU16();
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(s8)Memory_Read_U8(iAddress) * tcScaleU[tcIndex];
((float*)VertexManager::s_pCurBufferPointer)[1] = (float)(s8)Memory_Read_U8(iAddress+1) * tcScaleV[tcIndex];
LOG_TEX2();
VertexManager::s_pCurBufferPointer += 8;
tcIndex++;
}
void LOADERDECL TexCoord_ReadIndex16_UShort1()
{
u16 Index = DataReadU16();
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(u16)Memory_Read_U16(iAddress) * tcScaleU[tcIndex];
LOG_TEX1();
VertexManager::s_pCurBufferPointer += 4;
tcIndex++;
}
void LOADERDECL TexCoord_ReadIndex16_UShort2()
{
u16 Index = DataReadU16();
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(u16)Memory_Read_U16(iAddress) * tcScaleU[tcIndex];
((float*)VertexManager::s_pCurBufferPointer)[1] = (float)(u16)Memory_Read_U16(iAddress+2) * tcScaleV[tcIndex];
LOG_TEX2();
VertexManager::s_pCurBufferPointer += 8;
tcIndex++;
}
void LOADERDECL TexCoord_ReadIndex16_Short1()
{
u16 Index = DataReadU16();
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(s16)Memory_Read_U16(iAddress) * tcScaleU[tcIndex];
LOG_TEX1();
VertexManager::s_pCurBufferPointer += 4;
tcIndex++;
}
void LOADERDECL TexCoord_ReadIndex16_Short2()
{
u16 Index = DataReadU16();
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(s16)Memory_Read_U16(iAddress) * tcScaleU[tcIndex];
((float*)VertexManager::s_pCurBufferPointer)[1] = (float)(s16)Memory_Read_U16(iAddress+2) * tcScaleV[tcIndex];
LOG_TEX2();
VertexManager::s_pCurBufferPointer += 8;
tcIndex++;
}
void LOADERDECL TexCoord_ReadIndex16_Float1()
{
u16 Index = DataReadU16();
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
((u32*)VertexManager::s_pCurBufferPointer)[0] = Memory_Read_U32(iAddress);
LOG_TEX1();
VertexManager::s_pCurBufferPointer += 4;
tcIndex++;
}
void LOADERDECL TexCoord_ReadIndex16_Float2()
{
u16 Index = DataReadU16();
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
((u32*)VertexManager::s_pCurBufferPointer)[0] = Memory_Read_U32(iAddress);
((u32*)VertexManager::s_pCurBufferPointer)[1] = Memory_Read_U32(iAddress + 4);
LOG_TEX2();
VertexManager::s_pCurBufferPointer += 8;
tcIndex++;
}
#endif #endif

View File

@ -227,8 +227,6 @@ void Flush()
FRAGMENTSHADER* ps = PixelShaderMngr::GetShader(); FRAGMENTSHADER* ps = PixelShaderMngr::GetShader();
VERTEXSHADER* vs = VertexShaderMngr::GetShader(s_prevcomponents); VERTEXSHADER* vs = VertexShaderMngr::GetShader(s_prevcomponents);
//if (!ps) PanicAlert("Pixel shader = 0. Argh.");
//if (!vs) PanicAlert("Vertex shader = 0. Argh.");
bool bRestoreBuffers = false; bool bRestoreBuffers = false;
if (Renderer::GetZBufferTarget()) { if (Renderer::GetZBufferTarget()) {
@ -295,7 +293,7 @@ void Flush()
if (bRestoreBuffers) { if (bRestoreBuffers) {
GLenum s_drawbuffers[2] = {GL_COLOR_ATTACHMENT0_EXT, GL_COLOR_ATTACHMENT1_EXT}; GLenum s_drawbuffers[2] = {GL_COLOR_ATTACHMENT0_EXT, GL_COLOR_ATTACHMENT1_EXT};
glDrawBuffers(2, s_drawbuffers); glDrawBuffers(2, s_drawbuffers);
SetColorMask(); Renderer::SetColorMask();
} }
ResetBuffer(); ResetBuffer();

View File

@ -82,11 +82,15 @@ void XFB_Draw(u8 *xfb_in_ram, u32 width, u32 height, s32 yOffset)
glViewport(nXoff, nYoff, nBackbufferWidth, nBackbufferHeight); glViewport(nXoff, nYoff, nBackbufferWidth, nBackbufferHeight);
GL_REPORT_ERRORD(); GL_REPORT_ERRORD();
float w = (float)width;
float h = (float)height;
float yOff = (float)yOffset;
glBegin(GL_QUADS); glBegin(GL_QUADS);
glTexCoord2f(width, 0 - yOffset); glVertex2f(1,-1); glTexCoord2f(w, 0 - yOff); glVertex2f(1, -1);
glTexCoord2f(width, height - yOffset); glVertex2f(1,1); glTexCoord2f(w, h - yOff); glVertex2f(1, 1);
glTexCoord2f(0, height - yOffset); glVertex2f(-1,1); glTexCoord2f(0, h - yOff); glVertex2f(-1, 1);
glTexCoord2f(0, 0 - yOffset); glVertex2f(-1,-1); glTexCoord2f(0, 0 - yOff); glVertex2f(-1,-1);
glEnd(); glEnd();
TextureMngr::DisableStage(0); TextureMngr::DisableStage(0);