Revert r7086.
Preferring the slow code until it gets optimized properly... git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7435 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -178,13 +178,10 @@ bool Renderer::CalculateTargetSize(int multiplier)
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newEFBWidth *= multiplier;
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newEFBWidth *= multiplier;
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newEFBHeight *= multiplier;
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newEFBHeight *= multiplier;
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s_Fulltarget_width = newEFBWidth;
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s_Fulltarget_height = newEFBHeight;
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if (newEFBWidth != s_target_width || newEFBHeight != s_target_height)
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if (newEFBWidth != s_target_width || newEFBHeight != s_target_height)
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{
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{
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s_target_width = newEFBWidth;
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s_Fulltarget_width = s_target_width = newEFBWidth;
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s_target_height = newEFBHeight;
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s_Fulltarget_height = s_target_height = newEFBHeight;
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return true;
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return true;
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}
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}
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return false;
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return false;
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@ -707,6 +707,7 @@ void Renderer::UpdateViewport()
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float newy = (float)Y;
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float newy = (float)Y;
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float newwidth = (float)Width;
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float newwidth = (float)Width;
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float newheight = (float)Height;
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float newheight = (float)Height;
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// TODO: If the size hasn't changed for X frames, we should probably shrink the EFB texture for performance reasons
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if (sizeChanged)
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if (sizeChanged)
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{
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{
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// Make sure that the requested size is actually supported by the GFX driver
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// Make sure that the requested size is actually supported by the GFX driver
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@ -747,6 +747,8 @@ void Renderer::UpdateViewport()
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sizeChanged = true;
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sizeChanged = true;
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}
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}
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}
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}
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// TODO: If the size hasn't changed for X frames, we should probably shrink the EFB texture for performance reasons
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if (sizeChanged)
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if (sizeChanged)
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{
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{
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const int ideal_width = s_Fulltarget_width;
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const int ideal_width = s_Fulltarget_width;
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