Merge pull request #6094 from leoetlino/drop-wad-hack

Drop the direct WAD launch hack
This commit is contained in:
Leo Lam 2017-10-26 17:15:02 +02:00 committed by GitHub
commit c4914fbb8b
45 changed files with 461 additions and 845 deletions

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@ -46,7 +46,6 @@
#include "Core/PowerPC/PowerPC.h"
#include "DiscIO/Enums.h"
#include "DiscIO/NANDContentLoader.h"
#include "DiscIO/Volume.h"
BootParameters::BootParameters(Parameters&& parameters_) : parameters(std::move(parameters_))
@ -100,8 +99,8 @@ std::unique_ptr<BootParameters> BootParameters::GenerateFromFile(const std::stri
if (extension == ".dff")
return std::make_unique<BootParameters>(DFF{path});
if (DiscIO::NANDContentManager::Access().GetNANDLoader(path).IsValid())
return std::make_unique<BootParameters>(NAND{path});
if (extension == ".wad")
return std::make_unique<BootParameters>(DiscIO::WiiWAD{path});
PanicAlertT("Could not recognize file %s", path.c_str());
return {};
@ -339,7 +338,8 @@ bool CBoot::BootUp(std::unique_ptr<BootParameters> boot)
HID4.SBE = 1;
// Because there is no TMD to get the requested system (IOS) version from,
// we default to IOS58, which is the version used by the Homebrew Channel.
SetupWiiMemory(0x000000010000003a);
SetupWiiMemory();
IOS::HLE::GetIOS()->BootIOS(Titles::IOS(58));
}
else
{
@ -356,11 +356,16 @@ bool CBoot::BootUp(std::unique_ptr<BootParameters> boot)
return true;
}
bool operator()(const BootParameters::NAND& nand) const
bool operator()(const DiscIO::WiiWAD& wad) const
{
NOTICE_LOG(BOOT, "Booting from NAND: %s", nand.content_path.c_str());
SetDefaultDisc();
return Boot_WiiWAD(nand.content_path);
return Boot_WiiWAD(wad);
}
bool operator()(const BootParameters::NANDTitle& nand_title) const
{
SetDefaultDisc();
return BootNANDTitle(nand_title.id);
}
bool operator()(const BootParameters::IPL& ipl) const

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@ -13,8 +13,10 @@
#include <vector>
#include "Common/CommonTypes.h"
#include "DiscIO/Blob.h"
#include "DiscIO/Enums.h"
#include "DiscIO/Volume.h"
#include "DiscIO/WiiWad.h"
namespace File
{
@ -45,9 +47,9 @@ struct BootParameters
std::unique_ptr<BootExecutableReader> reader;
};
struct NAND
struct NANDTitle
{
std::string content_path;
u64 id;
};
struct IPL
@ -67,7 +69,7 @@ struct BootParameters
static std::unique_ptr<BootParameters> GenerateFromFile(const std::string& path);
using Parameters = std::variant<Disc, Executable, NAND, IPL, DFF>;
using Parameters = std::variant<Disc, Executable, DiscIO::WiiWAD, NANDTitle, IPL, DFF>;
BootParameters(Parameters&& parameters_);
Parameters parameters;
@ -98,7 +100,8 @@ private:
static void UpdateDebugger_MapLoaded();
static bool Boot_WiiWAD(const std::string& filename);
static bool Boot_WiiWAD(const DiscIO::WiiWAD& wad);
static bool BootNANDTitle(u64 title_id);
static void SetupMSR();
static void SetupBAT(bool is_wii);
@ -109,7 +112,7 @@ private:
static bool Load_BS2(const std::string& boot_rom_filename);
static void SetupGCMemory();
static bool SetupWiiMemory(u64 ios_title_id);
static bool SetupWiiMemory();
};
class BootExecutableReader

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@ -213,7 +213,7 @@ bool CBoot::EmulatedBS2_GC(const DiscIO::Volume& volume)
return RunApploader(/*is_wii*/ false, volume);
}
bool CBoot::SetupWiiMemory(u64 ios_title_id)
bool CBoot::SetupWiiMemory()
{
static const std::map<DiscIO::Region, const RegionSetting> region_settings = {
{DiscIO::Region::NTSC_J, {"JPN", "NTSC", "JP", "LJ"}},
@ -308,9 +308,6 @@ bool CBoot::SetupWiiMemory(u64 ios_title_id)
// It is fine to always use the latest value as apploaders work with all versions.
Memory::Write_U16(0x0113, 0x0000315e);
if (!IOS::HLE::GetIOS()->BootIOS(ios_title_id))
return false;
Memory::Write_U8(0x80, 0x0000315c); // OSInit
Memory::Write_U16(0x0000, 0x000030e0); // PADInit
Memory::Write_U32(0x80000000, 0x00003184); // GameID Address
@ -367,7 +364,7 @@ bool CBoot::EmulatedBS2_Wii(const DiscIO::Volume& volume)
Memory::Write_U32(0, 0x3194);
Memory::Write_U32(static_cast<u32>(data_partition.offset >> 2), 0x3198);
if (!SetupWiiMemory(tmd.GetIOSId()))
if (!SetupWiiMemory() || !IOS::HLE::GetIOS()->BootIOS(tmd.GetIOSId()))
return false;
DVDRead(volume, 0x00000000, 0x00000000, 0x20, DiscIO::PARTITION_NONE); // Game Code
@ -392,7 +389,7 @@ bool CBoot::EmulatedBS2_Wii(const DiscIO::Volume& volume)
// Warning: This call will set incorrect running game metadata if our volume parameter
// doesn't point to the same disc as the one that's inserted in the emulated disc drive!
IOS::HLE::Device::ES::DIVerify(tmd, volume.GetTicket(partition));
IOS::HLE::GetIOS()->GetES()->DIVerify(tmd, volume.GetTicket(partition));
return true;
}

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@ -18,49 +18,30 @@
#include "Core/IOS/ES/Formats.h"
#include "Core/IOS/FS/FileIO.h"
#include "Core/IOS/IOS.h"
#include "Core/WiiUtils.h"
#include "DiscIO/NANDContentLoader.h"
#include "DiscIO/WiiWad.h"
bool CBoot::Boot_WiiWAD(const std::string& _pFilename)
bool CBoot::BootNANDTitle(const u64 title_id)
{
UpdateStateFlags([](StateFlags* state) {
state->type = 0x03; // TYPE_RETURN
});
const DiscIO::NANDContentLoader& ContentLoader =
DiscIO::NANDContentManager::Access().GetNANDLoader(_pFilename);
if (!ContentLoader.IsValid())
return false;
if (title_id == Titles::SYSTEM_MENU)
IOS::HLE::CreateVirtualFATFilesystem();
u64 titleID = ContentLoader.GetTMD().GetTitleId();
SetupWiiMemory();
auto* ios = IOS::HLE::GetIOS();
return ios->GetES()->LaunchTitle(title_id);
}
if (!IOS::ES::IsChannel(titleID))
bool CBoot::Boot_WiiWAD(const DiscIO::WiiWAD& wad)
{
if (!WiiUtils::InstallWAD(*IOS::HLE::GetIOS(), wad, WiiUtils::InstallType::Temporary))
{
PanicAlertT("This WAD is not bootable.");
PanicAlertT("Cannot boot this WAD because it could not be installed to the NAND.");
return false;
}
// create data directory
File::CreateFullPath(Common::GetTitleDataPath(titleID, Common::FROM_SESSION_ROOT));
if (titleID == Titles::SYSTEM_MENU)
IOS::HLE::CreateVirtualFATFilesystem();
// setup Wii memory
if (!SetupWiiMemory(ContentLoader.GetTMD().GetIOSId()))
return false;
IOS::HLE::Device::ES::LoadWAD(_pFilename);
// TODO: kill these manual calls and just use ES_Launch here, as soon as the direct WAD
// launch hack is dropped.
auto* ios = IOS::HLE::GetIOS();
IOS::ES::UIDSys uid_map{Common::FROM_SESSION_ROOT};
ios->SetUidForPPC(uid_map.GetOrInsertUIDForTitle(titleID));
ios->SetGidForPPC(ContentLoader.GetTMD().GetGroupId());
if (!ios->BootstrapPPC(ContentLoader))
return false;
return true;
return BootNANDTitle(wad.GetTMD().GetTitleId());
}

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@ -12,11 +12,16 @@ constexpr u64 BOOT2 = 0x0000000100000001;
constexpr u64 SYSTEM_MENU = 0x0000000100000002;
// IOS used by the latest System Menu (4.3). Corresponds to IOS80.
constexpr u64 SYSTEM_MENU_IOS = 0x0000000100000050;
constexpr u64 BC = 0x0000000100000100;
constexpr u64 MIOS = 0x0000000100000101;
constexpr u64 SHOP = 0x0001000248414241;
constexpr u64 IOS(u32 major_version)
{
return 0x0000000100000000 | major_version;
}
// IOS used by the latest System Menu (4.3). Corresponds to IOS80.
constexpr u64 SYSTEM_MENU_IOS = IOS(80);
constexpr u64 BC = IOS(0x100);
constexpr u64 MIOS = IOS(0x101);
} // namespace Titles

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@ -43,8 +43,8 @@
#include "VideoCommon/HiresTextures.h"
#include "DiscIO/Enums.h"
#include "DiscIO/NANDContentLoader.h"
#include "DiscIO/Volume.h"
#include "DiscIO/WiiWad.h"
SConfig* SConfig::m_Instance;
@ -888,14 +888,35 @@ struct SetGameMetadata
return true;
}
bool operator()(const BootParameters::NAND& nand) const
bool operator()(const DiscIO::WiiWAD& wad) const
{
const auto& loader = DiscIO::NANDContentManager::Access().GetNANDLoader(nand.content_path);
if (!loader.IsValid())
if (!wad.IsValid() || !wad.GetTMD().IsValid())
{
PanicAlertT("This WAD is not valid.");
return false;
}
if (!IOS::ES::IsChannel(wad.GetTMD().GetTitleId()))
{
PanicAlertT("This WAD is not bootable.");
return false;
}
const IOS::ES::TMDReader& tmd = loader.GetTMD();
const IOS::ES::TMDReader& tmd = wad.GetTMD();
config->SetRunningGameMetadata(tmd);
config->bWii = true;
*region = tmd.GetRegion();
return true;
}
bool operator()(const BootParameters::NANDTitle& nand_title) const
{
IOS::HLE::Kernel ios;
const IOS::ES::TMDReader tmd = ios.GetES()->FindInstalledTMD(nand_title.id);
if (!tmd.IsValid() || !IOS::ES::IsChannel(nand_title.id))
{
PanicAlertT("This title cannot be booted.");
return false;
}
config->SetRunningGameMetadata(tmd);
config->bWii = true;
*region = tmd.GetRegion();

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@ -113,7 +113,7 @@ IPCCommandResult DI::IOCtlV(const IOCtlVRequest& request)
const IOS::ES::TMDReader tmd = DVDThread::GetTMD(partition);
const std::vector<u8>& raw_tmd = tmd.GetBytes();
Memory::CopyToEmu(request.io_vectors[0].address, raw_tmd.data(), raw_tmd.size());
ES::DIVerify(tmd, DVDThread::GetTicket(partition));
m_ios.GetES()->DIVerify(tmd, DVDThread::GetTicket(partition));
return_value = 1;
break;

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@ -27,7 +27,6 @@
#include "Core/IOS/ES/Formats.h"
#include "Core/IOS/IOSC.h"
#include "Core/ec_wii.h"
#include "DiscIO/NANDContentLoader.h"
namespace IOS
{
@ -35,10 +34,6 @@ namespace HLE
{
namespace Device
{
// TODO: drop this and convert the title context into a member once the WAD launch hack is gone.
static std::string s_content_file;
static TitleContext s_title_context;
// Title to launch after IOS has been reset and reloaded (similar to /sys/launch.sys).
static u64 s_title_to_launch;
@ -84,9 +79,6 @@ ES::ES(Kernel& ios, const std::string& device_name) : Device(ios, device_name)
FinishAllStaleImports();
s_content_file = "";
s_title_context = TitleContext{};
if (s_title_to_launch != 0)
{
NOTICE_LOG(IOS, "Re-launching title after IOS reload.");
@ -95,11 +87,6 @@ ES::ES(Kernel& ios, const std::string& device_name) : Device(ios, device_name)
}
}
TitleContext& ES::GetTitleContext()
{
return s_title_context;
}
void TitleContext::Clear()
{
ticket.SetBytes({});
@ -114,13 +101,6 @@ void TitleContext::DoState(PointerWrap& p)
p.Do(active);
}
void TitleContext::Update(const DiscIO::NANDContentLoader& content_loader)
{
if (!content_loader.IsValid())
return;
Update(content_loader.GetTMD(), content_loader.GetTicket());
}
void TitleContext::Update(const IOS::ES::TMDReader& tmd_, const IOS::ES::TicketReader& ticket_)
{
if (!tmd_.IsValid() || !ticket_.IsValid())
@ -141,16 +121,6 @@ void TitleContext::Update(const IOS::ES::TMDReader& tmd_, const IOS::ES::TicketR
}
}
void ES::LoadWAD(const std::string& _rContentFile)
{
s_content_file = _rContentFile;
// XXX: Ideally, this should be done during a launch, but because we support launching WADs
// without installing them (which is a bit of a hack), we have to do this manually here.
const auto& content_loader = DiscIO::NANDContentManager::Access().GetNANDLoader(s_content_file);
s_title_context.Update(content_loader);
INFO_LOG(IOS_ES, "LoadWAD: Title context changed: %016" PRIx64, s_title_context.tmd.GetTitleId());
}
IPCCommandResult ES::GetTitleDirectory(const IOCtlVRequest& request)
{
if (!request.HasNumberOfValidVectors(1, 1))
@ -167,9 +137,9 @@ IPCCommandResult ES::GetTitleDirectory(const IOCtlVRequest& request)
ReturnCode ES::GetTitleId(u64* title_id) const
{
if (!s_title_context.active)
if (!m_title_context.active)
return ES_EINVAL;
*title_id = s_title_context.tmd.GetTitleId();
*title_id = m_title_context.tmd.GetTitleId();
return IPC_SUCCESS;
}
@ -242,16 +212,11 @@ IPCCommandResult ES::SetUID(u32 uid, const IOCtlVRequest& request)
bool ES::LaunchTitle(u64 title_id, bool skip_reload)
{
s_title_context.Clear();
m_title_context.Clear();
INFO_LOG(IOS_ES, "ES_Launch: Title context changed: (none)");
NOTICE_LOG(IOS_ES, "Launching title %016" PRIx64 "...", title_id);
// ES_Launch should probably reset the whole state, which at least means closing all open files.
// leaving them open through ES_Launch may cause hangs and other funky behavior
// (supposedly when trying to re-open those files).
DiscIO::NANDContentManager::Access().ClearCache();
u32 device_id;
if (title_id == Titles::SHOP &&
(GetDeviceId(&device_id) != IPC_SUCCESS || device_id == DEFAULT_WII_DEVICE_ID))
@ -275,13 +240,48 @@ bool ES::LaunchTitle(u64 title_id, bool skip_reload)
bool ES::LaunchIOS(u64 ios_title_id)
{
// A real Wii goes through several steps before getting to MIOS.
//
// * The System Menu detects a GameCube disc and launches BC (1-100) instead of the game.
// * BC (similar to boot1) lowers the clock speed to the Flipper's and then launches boot2.
// * boot2 sees the lowered clock speed and launches MIOS (1-101) instead of the System Menu.
//
// Because we don't have boot1 and boot2, and BC is only ever used to launch MIOS
// (indirectly via boot2), we can just launch MIOS when BC is launched.
if (ios_title_id == Titles::BC)
{
NOTICE_LOG(IOS, "BC: Launching MIOS...");
return LaunchIOS(Titles::MIOS);
}
// IOS checks whether the system title is installed and returns an error if it isn't.
// Unfortunately, we can't rely on titles being installed as we don't require system titles,
// so only have this check for MIOS (for which having the binary is *required*).
if (ios_title_id == Titles::MIOS)
{
const IOS::ES::TMDReader tmd = FindInstalledTMD(ios_title_id);
const IOS::ES::TicketReader ticket = FindSignedTicket(ios_title_id);
IOS::ES::Content content;
if (!tmd.IsValid() || !ticket.IsValid() || !tmd.GetContent(tmd.GetBootIndex(), &content) ||
!m_ios.BootIOS(ios_title_id, GetContentPath(ios_title_id, content)))
{
PanicAlertT("Could not launch IOS %016" PRIx64 " because it is missing from the NAND.\n"
"The emulated software will likely hang now.",
ios_title_id);
return false;
}
return true;
}
return m_ios.BootIOS(ios_title_id);
}
bool ES::LaunchPPCTitle(u64 title_id, bool skip_reload)
{
const DiscIO::NANDContentLoader& content_loader = AccessContentDevice(title_id);
if (!content_loader.IsValid())
const IOS::ES::TMDReader tmd = FindInstalledTMD(title_id);
const IOS::ES::TicketReader ticket = FindSignedTicket(title_id);
if (!tmd.IsValid() || !ticket.IsValid())
{
if (title_id == Titles::SYSTEM_MENU)
{
@ -297,33 +297,33 @@ bool ES::LaunchPPCTitle(u64 title_id, bool skip_reload)
return false;
}
if (!content_loader.GetTMD().IsValid() || !content_loader.GetTicket().IsValid())
return false;
// Before launching a title, IOS first reads the TMD and reloads into the specified IOS version,
// even when that version is already running. After it has reloaded, ES_Launch will be called
// again with the reload skipped, and the PPC will be bootstrapped then.
if (!skip_reload)
{
s_title_to_launch = title_id;
const u64 required_ios = content_loader.GetTMD().GetIOSId();
const u64 required_ios = tmd.GetIOSId();
return LaunchTitle(required_ios);
}
s_title_context.Update(content_loader);
INFO_LOG(IOS_ES, "LaunchPPCTitle: Title context changed: %016" PRIx64,
s_title_context.tmd.GetTitleId());
m_title_context.Update(tmd, ticket);
INFO_LOG(IOS_ES, "LaunchPPCTitle: Title context changed: %016" PRIx64, tmd.GetTitleId());
// Note: the UID/GID is also updated for IOS titles, but since we have no guarantee IOS titles
// are installed, we can only do this for PPC titles.
if (!UpdateUIDAndGID(m_ios, s_title_context.tmd))
if (!UpdateUIDAndGID(m_ios, m_title_context.tmd))
{
s_title_context.Clear();
m_title_context.Clear();
INFO_LOG(IOS_ES, "LaunchPPCTitle: Title context changed: (none)");
return false;
}
return m_ios.BootstrapPPC(content_loader);
IOS::ES::Content content;
if (!tmd.GetContent(tmd.GetBootIndex(), &content))
return false;
return m_ios.BootstrapPPC(GetContentPath(tmd.GetTitleId(), content));
}
void ES::Context::DoState(PointerWrap& p)
@ -339,9 +339,21 @@ void ES::Context::DoState(PointerWrap& p)
void ES::DoState(PointerWrap& p)
{
Device::DoState(p);
p.Do(s_content_file);
p.Do(m_content_table);
s_title_context.DoState(p);
for (auto& entry : m_content_table)
{
p.Do(entry.m_opened);
p.Do(entry.m_title_id);
p.Do(entry.m_content);
p.Do(entry.m_position);
p.Do(entry.m_uid);
if (entry.m_opened)
entry.m_opened = entry.m_file.Open(GetContentPath(entry.m_title_id, entry.m_content), "rb");
else
entry.m_file.Close();
}
m_title_context.DoState(p);
for (auto& context : m_contexts)
context.DoState(p);
@ -383,8 +395,6 @@ ReturnCode ES::Close(u32 fd)
INFO_LOG(IOS_ES, "ES: Close");
m_is_active = false;
// clear the NAND content cache to make sure nothing remains open.
DiscIO::NANDContentManager::Access().ClearCache();
return IPC_SUCCESS;
}
@ -603,21 +613,6 @@ IPCCommandResult ES::LaunchBC(const IOCtlVRequest& request)
return GetNoReply();
}
const DiscIO::NANDContentLoader& ES::AccessContentDevice(u64 title_id)
{
// for WADs, the passed title id and the stored title id match; along with s_content_file
// being set to the actual WAD file name. We cannot simply get a NAND Loader for the title id
// in those cases, since the WAD need not be installed in the NAND, but it could be opened
// directly from a WAD file anywhere on disk.
if (s_title_context.active && s_title_context.tmd.GetTitleId() == title_id &&
!s_content_file.empty())
{
return DiscIO::NANDContentManager::Access().GetNANDLoader(s_content_file);
}
return DiscIO::NANDContentManager::Access().GetNANDLoader(title_id, Common::FROM_SESSION_ROOT);
}
// This is technically an ioctlv in IOS's ES, but it is an internal API which cannot be
// used from the PowerPC (for unpatched and up-to-date IOSes anyway).
// So we block access to it from the IPC interface.
@ -628,7 +623,7 @@ IPCCommandResult ES::DIVerify(const IOCtlVRequest& request)
s32 ES::DIVerify(const IOS::ES::TMDReader& tmd, const IOS::ES::TicketReader& ticket)
{
s_title_context.Clear();
m_title_context.Clear();
INFO_LOG(IOS_ES, "ES_DIVerify: Title context changed: (none)");
if (!tmd.IsValid() || !ticket.IsValid())
@ -637,7 +632,7 @@ s32 ES::DIVerify(const IOS::ES::TMDReader& tmd, const IOS::ES::TicketReader& tic
if (tmd.GetTitleId() != ticket.GetTitleId())
return ES_EINVAL;
s_title_context.Update(tmd, ticket);
m_title_context.Update(tmd, ticket);
INFO_LOG(IOS_ES, "ES_DIVerify: Title context changed: %016" PRIx64, tmd.GetTitleId());
std::string tmd_path = Common::GetTMDFileName(tmd.GetTitleId(), Common::FROM_SESSION_ROOT);
@ -655,11 +650,8 @@ s32 ES::DIVerify(const IOS::ES::TMDReader& tmd, const IOS::ES::TicketReader& tic
if (!tmd_file.WriteBytes(tmd_bytes.data(), tmd_bytes.size()))
ERROR_LOG(IOS_ES, "DIVerify failed to write disc TMD to NAND.");
}
// DI_VERIFY writes to title.tmd, which is read and cached inside the NAND Content Manager.
// clear the cache to avoid content access mismatches.
DiscIO::NANDContentManager::Access().ClearCache();
if (!UpdateUIDAndGID(*GetIOS(), s_title_context.tmd))
if (!UpdateUIDAndGID(*GetIOS(), m_title_context.tmd))
{
return ES_SHORT_READ;
}
@ -724,7 +716,7 @@ ReturnCode ES::SetUpStreamKey(const u32 uid, const u8* ticket_view, const IOS::E
// Find a signed ticket from the view.
const u64 ticket_id = Common::swap64(&ticket_view[offsetof(IOS::ES::TicketView, ticket_id)]);
const u64 title_id = Common::swap64(&ticket_view[offsetof(IOS::ES::TicketView, title_id)]);
const IOS::ES::TicketReader installed_ticket = DiscIO::FindSignedTicket(title_id);
const IOS::ES::TicketReader installed_ticket = FindSignedTicket(title_id);
// Unlike the other "get ticket from view" function, this returns a FS error, not ES_NO_TICKET.
if (!installed_ticket.IsValid())
return FS_ENOENT;
@ -803,10 +795,10 @@ IPCCommandResult ES::DeleteStreamKey(const IOCtlVRequest& request)
bool ES::IsActiveTitlePermittedByTicket(const u8* ticket_view) const
{
if (!GetTitleContext().active)
if (!m_title_context.active)
return false;
const u32 title_identifier = static_cast<u32>(GetTitleContext().tmd.GetTitleId());
const u32 title_identifier = static_cast<u32>(m_title_context.tmd.GetTitleId());
const u32 permitted_title_mask =
Common::swap32(ticket_view + offsetof(IOS::ES::TicketView, permitted_title_mask));
const u32 permitted_title_id =
@ -831,6 +823,9 @@ bool ES::IsIssuerCorrect(VerifyContainerType type, const IOS::ES::CertReader& is
ReturnCode ES::ReadCertStore(std::vector<u8>* buffer) const
{
if (!SConfig::GetInstance().m_enable_signature_checks)
return IPC_SUCCESS;
const std::string store_path = Common::RootUserPath(Common::FROM_SESSION_ROOT) + "/sys/cert.sys";
File::IOFile store_file{store_path, "rb"};
if (!store_file)

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@ -10,6 +10,7 @@
#include <vector>
#include "Common/CommonTypes.h"
#include "Common/File.h"
#include "Core/IOS/Device.h"
#include "Core/IOS/ES/Formats.h"
#include "Core/IOS/IOS.h"
@ -17,11 +18,6 @@
class PointerWrap;
namespace DiscIO
{
class NANDContentLoader;
}
namespace IOS
{
namespace HLE
@ -32,7 +28,6 @@ struct TitleContext
{
void Clear();
void DoState(PointerWrap& p);
void Update(const DiscIO::NANDContentLoader& content_loader);
void Update(const IOS::ES::TMDReader& tmd_, const IOS::ES::TicketReader& ticket_);
IOS::ES::TicketReader ticket;
@ -46,8 +41,7 @@ class ES final : public Device
public:
ES(Kernel& ios, const std::string& device_name);
static s32 DIVerify(const IOS::ES::TMDReader& tmd, const IOS::ES::TicketReader& ticket);
static void LoadWAD(const std::string& _rContentFile);
s32 DIVerify(const IOS::ES::TMDReader& tmd, const IOS::ES::TicketReader& ticket);
bool LaunchTitle(u64 title_id, bool skip_reload = false);
void DoState(PointerWrap& p) override;
@ -87,6 +81,7 @@ public:
IOS::ES::TMDReader FindImportTMD(u64 title_id) const;
IOS::ES::TMDReader FindInstalledTMD(u64 title_id) const;
IOS::ES::TicketReader FindSignedTicket(u64 title_id) const;
// Get installed titles (in /title) without checking for TMDs at all.
std::vector<u64> GetInstalledTitles() const;
@ -306,7 +301,6 @@ private:
bool LaunchIOS(u64 ios_title_id);
bool LaunchPPCTitle(u64 title_id, bool skip_reload);
static TitleContext& GetTitleContext();
bool IsActiveTitlePermittedByTicket(const u8* ticket_view) const;
ReturnCode CheckStreamKeyPermissions(u32 uid, const u8* ticket_view,
@ -341,12 +335,15 @@ private:
void FinishStaleImport(u64 title_id);
void FinishAllStaleImports();
static const DiscIO::NANDContentLoader& AccessContentDevice(u64 title_id);
std::string GetContentPath(u64 title_id, const IOS::ES::Content& content,
const IOS::ES::SharedContentMap& map = IOS::ES::SharedContentMap{
Common::FROM_SESSION_ROOT}) const;
// TODO: reuse the FS code.
struct OpenedContent
{
bool m_opened = false;
File::IOFile m_file;
u64 m_title_id = 0;
IOS::ES::Content m_content;
u32 m_position = 0;
@ -357,6 +354,7 @@ private:
ContentTable m_content_table;
ContextArray m_contexts;
TitleContext m_title_context{};
};
} // namespace Device
} // namespace HLE

View File

@ -110,11 +110,11 @@ IPCCommandResult ES::Sign(const IOCtlVRequest& request)
u32 data_size = request.in_vectors[0].size;
u8* sig_out = Memory::GetPointer(request.io_vectors[0].address);
if (!GetTitleContext().active)
if (!m_title_context.active)
return GetDefaultReply(ES_EINVAL);
const EcWii& ec = EcWii::GetInstance();
MakeAPSigAndCert(sig_out, ap_cert_out, GetTitleContext().tmd.GetTitleId(), data, data_size,
MakeAPSigAndCert(sig_out, ap_cert_out, m_title_context.tmd.GetTitleId(), data, data_size,
ec.GetNGPriv(), ec.GetNGID());
return GetDefaultReply(IPC_SUCCESS);

View File

@ -50,6 +50,20 @@ IOS::ES::TMDReader ES::FindInstalledTMD(u64 title_id) const
return FindTMD(title_id, Common::GetTMDFileName(title_id, Common::FROM_SESSION_ROOT));
}
IOS::ES::TicketReader ES::FindSignedTicket(u64 title_id) const
{
const std::string path = Common::GetTicketFileName(title_id, Common::FROM_SESSION_ROOT);
File::IOFile ticket_file(path, "rb");
if (!ticket_file)
return {};
std::vector<u8> signed_ticket(ticket_file.GetSize());
if (!ticket_file.ReadBytes(signed_ticket.data(), signed_ticket.size()))
return {};
return IOS::ES::TicketReader{std::move(signed_ticket)};
}
static bool IsValidPartOfTitleID(const std::string& string)
{
if (string.length() != 8)
@ -154,21 +168,15 @@ std::vector<IOS::ES::Content> ES::GetStoredContentsFromTMD(const IOS::ES::TMDRea
if (!tmd.IsValid())
return {};
const IOS::ES::SharedContentMap shared{Common::FROM_SESSION_ROOT};
const IOS::ES::SharedContentMap map{Common::FROM_SESSION_ROOT};
const std::vector<IOS::ES::Content> contents = tmd.GetContents();
std::vector<IOS::ES::Content> stored_contents;
std::copy_if(contents.begin(), contents.end(), std::back_inserter(stored_contents),
[&tmd, &shared](const auto& content) {
if (content.IsShared())
{
const auto path = shared.GetFilenameFromSHA1(content.sha1);
return path && File::Exists(*path);
}
return File::Exists(
Common::GetTitleContentPath(tmd.GetTitleId(), Common::FROM_SESSION_ROOT) +
StringFromFormat("%08x.app", content.id));
[this, &tmd, &map](const IOS::ES::Content& content) {
const std::string path = GetContentPath(tmd.GetTitleId(), content, map);
return !path.empty() && File::Exists(path);
});
return stored_contents;
@ -289,6 +297,16 @@ void ES::FinishAllStaleImports()
File::DeleteDirRecursively(import_dir);
File::CreateDir(import_dir);
}
std::string ES::GetContentPath(const u64 title_id, const IOS::ES::Content& content,
const IOS::ES::SharedContentMap& content_map) const
{
if (content.IsShared())
return content_map.GetFilenameFromSHA1(content.sha1).value_or("");
return Common::GetTitleContentPath(title_id, Common::FROM_SESSION_ROOT) +
StringFromFormat("%08x.app", content.id);
}
} // namespace Device
} // namespace HLE
} // namespace IOS

View File

@ -12,7 +12,6 @@
#include "Common/MsgHandler.h"
#include "Core/HW/Memmap.h"
#include "Core/IOS/ES/Formats.h"
#include "DiscIO/NANDContentLoader.h"
namespace IOS
{
@ -23,14 +22,10 @@ namespace Device
s32 ES::OpenContent(const IOS::ES::TMDReader& tmd, u16 content_index, u32 uid)
{
const u64 title_id = tmd.GetTitleId();
const DiscIO::NANDContentLoader& loader = AccessContentDevice(title_id);
if (!loader.IsValid())
return FS_ENOENT;
const DiscIO::NANDContent* content = loader.GetContentByIndex(content_index);
if (!content)
return FS_ENOENT;
IOS::ES::Content content;
if (!tmd.GetContent(content_index, &content))
return ES_EINVAL;
for (size_t i = 0; i < m_content_table.size(); ++i)
{
@ -38,9 +33,12 @@ s32 ES::OpenContent(const IOS::ES::TMDReader& tmd, u16 content_index, u32 uid)
if (entry.m_opened)
continue;
if (!entry.m_file.Open(GetContentPath(title_id, content), "rb"))
return FS_ENOENT;
entry.m_opened = true;
entry.m_position = 0;
entry.m_content = content->m_metadata;
entry.m_content = content;
entry.m_title_id = title_id;
entry.m_uid = uid;
INFO_LOG(IOS_ES, "OpenContent: title ID %016" PRIx64 ", UID 0x%x, CFD %zu", title_id, uid, i);
@ -77,15 +75,15 @@ IPCCommandResult ES::OpenActiveTitleContent(u32 caller_uid, const IOCtlVRequest&
const u32 content_index = Memory::Read_U32(request.in_vectors[0].address);
if (!GetTitleContext().active)
if (!m_title_context.active)
return GetDefaultReply(ES_EINVAL);
IOS::ES::UIDSys uid_map{Common::FROM_SESSION_ROOT};
const u32 uid = uid_map.GetOrInsertUIDForTitle(GetTitleContext().tmd.GetTitleId());
const u32 uid = uid_map.GetOrInsertUIDForTitle(m_title_context.tmd.GetTitleId());
if (caller_uid != 0 && caller_uid != uid)
return GetDefaultReply(ES_EACCES);
return GetDefaultReply(OpenContent(GetTitleContext().tmd, content_index, caller_uid));
return GetDefaultReply(OpenContent(m_title_context.tmd, content_index, caller_uid));
}
s32 ES::ReadContent(u32 cfd, u8* buffer, u32 size, u32 uid)
@ -102,20 +100,14 @@ s32 ES::ReadContent(u32 cfd, u8* buffer, u32 size, u32 uid)
// XXX: make this reuse the FS code... ES just does a simple "IOS_Read" call here
// instead of all this duplicated filesystem logic.
if (entry.m_position + size > entry.m_content.size)
size = static_cast<u32>(entry.m_content.size) - entry.m_position;
if (entry.m_position + size > entry.m_file.GetSize())
size = static_cast<u32>(entry.m_file.GetSize()) - entry.m_position;
const DiscIO::NANDContentLoader& ContentLoader = AccessContentDevice(entry.m_title_id);
// ContentLoader should never be invalid; rContent has been created by it.
if (ContentLoader.IsValid() && ContentLoader.GetTicket().IsValid())
entry.m_file.Seek(entry.m_position, SEEK_SET);
if (!entry.m_file.ReadBytes(buffer, size))
{
const DiscIO::NANDContent* pContent = ContentLoader.GetContentByIndex(entry.m_content.index);
pContent->m_Data->Open();
if (!pContent->m_Data->GetRange(entry.m_position, size, buffer))
{
ERROR_LOG(IOS_ES, "ES: failed to read %u bytes from %u!", size, entry.m_position);
return ES_SHORT_READ;
}
ERROR_LOG(IOS_ES, "ES: failed to read %u bytes from %u!", size, entry.m_position);
return ES_SHORT_READ;
}
entry.m_position += size;
@ -145,15 +137,6 @@ ReturnCode ES::CloseContent(u32 cfd, u32 uid)
if (!entry.m_opened)
return IPC_EINVAL;
// XXX: again, this should be a simple IOS_Close.
const DiscIO::NANDContentLoader& ContentLoader = AccessContentDevice(entry.m_title_id);
// ContentLoader should never be invalid; we shouldn't be here if ES_OPENCONTENT failed before.
if (ContentLoader.IsValid())
{
const DiscIO::NANDContent* content = ContentLoader.GetContentByIndex(entry.m_content.index);
content->m_Data->Close();
}
entry = {};
INFO_LOG(IOS_ES, "CloseContent: CFD %u", cfd);
return IPC_SUCCESS;

View File

@ -22,7 +22,6 @@
#include "Core/HW/Memmap.h"
#include "Core/IOS/ES/Formats.h"
#include "Core/ec_wii.h"
#include "DiscIO/NANDContentLoader.h"
namespace IOS
{
@ -160,8 +159,8 @@ ReturnCode ES::ImportTmd(Context& context, const std::vector<u8>& tmd_bytes)
if (!InitImport(context.title_import_export.tmd.GetTitleId()))
return ES_EIO;
ret = InitBackupKey(GetTitleContext().tmd, m_ios.GetIOSC(),
&context.title_import_export.key_handle);
ret =
InitBackupKey(m_title_context.tmd, m_ios.GetIOSC(), &context.title_import_export.key_handle);
if (ret != IPC_SUCCESS)
return ret;
@ -220,7 +219,7 @@ ReturnCode ES::ImportTitleInit(Context& context, const std::vector<u8>& tmd_byte
if (ret != IPC_SUCCESS)
return ret;
const auto ticket = DiscIO::FindSignedTicket(context.title_import_export.tmd.GetTitleId());
const auto ticket = FindSignedTicket(context.title_import_export.tmd.GetTitleId());
if (!ticket.IsValid())
return ES_NO_TICKET;
@ -506,8 +505,6 @@ ReturnCode ES::DeleteTitle(u64 title_id)
ERROR_LOG(IOS_ES, "DeleteTitle: Failed to delete title directory: %s", title_dir.c_str());
return FS_EACCESS;
}
// XXX: ugly, but until we drop NANDContentManager everywhere, this is going to be needed.
DiscIO::NANDContentManager::Access().ClearCache();
return IPC_SUCCESS;
}
@ -528,7 +525,7 @@ ReturnCode ES::DeleteTicket(const u8* ticket_view)
if (!CanDeleteTitle(title_id))
return ES_EINVAL;
auto ticket = DiscIO::FindSignedTicket(title_id);
auto ticket = FindSignedTicket(title_id);
if (!ticket.IsValid())
return FS_ENOENT;
@ -639,8 +636,8 @@ ReturnCode ES::ExportTitleInit(Context& context, u64 title_id, u8* tmd_bytes, u3
ResetTitleImportContext(&context, m_ios.GetIOSC());
context.title_import_export.tmd = tmd;
const ReturnCode ret = InitBackupKey(GetTitleContext().tmd, m_ios.GetIOSC(),
&context.title_import_export.key_handle);
const ReturnCode ret =
InitBackupKey(m_title_context.tmd, m_ios.GetIOSC(), &context.title_import_export.key_handle);
if (ret != IPC_SUCCESS)
return ret;

View File

@ -17,7 +17,6 @@
#include "Core/Core.h"
#include "Core/HW/Memmap.h"
#include "Core/IOS/ES/Formats.h"
#include "DiscIO/NANDContentLoader.h"
namespace IOS
{
@ -49,10 +48,10 @@ IPCCommandResult ES::GetTicketViewCount(const IOCtlVRequest& request)
u64 TitleID = Memory::Read_U64(request.in_vectors[0].address);
const IOS::ES::TicketReader ticket = DiscIO::FindSignedTicket(TitleID);
const IOS::ES::TicketReader ticket = FindSignedTicket(TitleID);
u32 view_count = ticket.IsValid() ? static_cast<u32>(ticket.GetNumberOfTickets()) : 0;
if (ShouldReturnFakeViewsForIOSes(TitleID, GetTitleContext()))
if (ShouldReturnFakeViewsForIOSes(TitleID, m_title_context))
{
view_count = 1;
WARN_LOG(IOS_ES, "GetViewCount: Faking IOS title %016" PRIx64 " being present", TitleID);
@ -73,7 +72,7 @@ IPCCommandResult ES::GetTicketViews(const IOCtlVRequest& request)
u64 TitleID = Memory::Read_U64(request.in_vectors[0].address);
u32 maxViews = Memory::Read_U32(request.in_vectors[1].address);
const IOS::ES::TicketReader ticket = DiscIO::FindSignedTicket(TitleID);
const IOS::ES::TicketReader ticket = FindSignedTicket(TitleID);
if (ticket.IsValid())
{
@ -85,7 +84,7 @@ IPCCommandResult ES::GetTicketViews(const IOCtlVRequest& request)
ticket_view.data(), ticket_view.size());
}
}
else if (ShouldReturnFakeViewsForIOSes(TitleID, GetTitleContext()))
else if (ShouldReturnFakeViewsForIOSes(TitleID, m_title_context))
{
Memory::Memset(request.io_vectors[0].address, 0, sizeof(IOS::ES::TicketView));
WARN_LOG(IOS_ES, "GetViews: Faking IOS title %016" PRIx64 " being present", TitleID);
@ -102,7 +101,7 @@ ReturnCode ES::GetV0TicketFromView(const u8* ticket_view, u8* ticket) const
const u64 title_id = Common::swap64(&ticket_view[offsetof(IOS::ES::TicketView, title_id)]);
const u64 ticket_id = Common::swap64(&ticket_view[offsetof(IOS::ES::TicketView, ticket_id)]);
const auto installed_ticket = DiscIO::FindSignedTicket(title_id);
const auto installed_ticket = FindSignedTicket(title_id);
// TODO: when we get std::optional, check for presence instead of validity.
// This is close enough, though.
if (!installed_ticket.IsValid())
@ -112,11 +111,11 @@ ReturnCode ES::GetV0TicketFromView(const u8* ticket_view, u8* ticket) const
if (ticket_bytes.empty())
return ES_NO_TICKET;
if (!GetTitleContext().active)
if (!m_title_context.active)
return ES_EINVAL;
// Check for permission to export the ticket.
const u32 title_identifier = static_cast<u32>(GetTitleContext().tmd.GetTitleId());
const u32 title_identifier = static_cast<u32>(m_title_context.tmd.GetTitleId());
const u32 permitted_title_mask =
Common::swap32(ticket_bytes.data() + offsetof(IOS::ES::Ticket, permitted_title_mask));
const u32 permitted_title_id =
@ -276,10 +275,10 @@ IPCCommandResult ES::DIGetTMDViewSize(const IOCtlVRequest& request)
else
{
// If no TMD was passed in and no title is active, IOS returns -1017.
if (!GetTitleContext().active)
if (!m_title_context.active)
return GetDefaultReply(ES_EINVAL);
tmd_view_size = GetTitleContext().tmd.GetRawView().size();
tmd_view_size = m_title_context.tmd.GetRawView().size();
}
Memory::Write_U32(static_cast<u32>(tmd_view_size), request.io_vectors[0].address);
@ -319,10 +318,10 @@ IPCCommandResult ES::DIGetTMDView(const IOCtlVRequest& request)
else
{
// If no TMD was passed in and no title is active, IOS returns -1017.
if (!GetTitleContext().active)
if (!m_title_context.active)
return GetDefaultReply(ES_EINVAL);
tmd_view = GetTitleContext().tmd.GetRawView();
tmd_view = m_title_context.tmd.GetRawView();
}
if (tmd_view.size() > request.io_vectors[0].size)
@ -352,10 +351,10 @@ IPCCommandResult ES::DIGetTicketView(const IOCtlVRequest& request)
// Of course, this returns -1017 if no title is active and no ticket is passed.
if (!has_ticket_vector)
{
if (!GetTitleContext().active)
if (!m_title_context.active)
return GetDefaultReply(ES_EINVAL);
view = GetTitleContext().ticket.GetRawTicketView(0);
view = m_title_context.ticket.GetRawTicketView(0);
}
else
{
@ -375,10 +374,10 @@ IPCCommandResult ES::DIGetTMDSize(const IOCtlVRequest& request)
if (!request.HasNumberOfValidVectors(0, 1) || request.io_vectors[0].size != sizeof(u32))
return GetDefaultReply(ES_EINVAL);
if (!GetTitleContext().active)
if (!m_title_context.active)
return GetDefaultReply(ES_EINVAL);
Memory::Write_U32(static_cast<u32>(GetTitleContext().tmd.GetBytes().size()),
Memory::Write_U32(static_cast<u32>(m_title_context.tmd.GetBytes().size()),
request.io_vectors[0].address);
return GetDefaultReply(IPC_SUCCESS);
}
@ -392,10 +391,10 @@ IPCCommandResult ES::DIGetTMD(const IOCtlVRequest& request)
if (tmd_size != request.io_vectors[0].size)
return GetDefaultReply(ES_EINVAL);
if (!GetTitleContext().active)
if (!m_title_context.active)
return GetDefaultReply(ES_EINVAL);
const std::vector<u8>& tmd_bytes = GetTitleContext().tmd.GetBytes();
const std::vector<u8>& tmd_bytes = m_title_context.tmd.GetBytes();
if (static_cast<u32>(tmd_bytes.size()) > tmd_size)
return GetDefaultReply(ES_EINVAL);

View File

@ -19,6 +19,7 @@
#include "Common/CommonTypes.h"
#include "Common/Logging/Log.h"
#include "Core/Boot/DolReader.h"
#include "Core/Boot/ElfReader.h"
#include "Core/CommonTitles.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
@ -54,7 +55,6 @@
#include "Core/IOS/WFS/WFSSRV.h"
#include "Core/PowerPC/PowerPC.h"
#include "Core/WiiRoot.h"
#include "DiscIO/NANDContentLoader.h"
namespace IOS
{
@ -275,23 +275,17 @@ u16 Kernel::GetGidForPPC() const
// This corresponds to syscall 0x41, which loads a binary from the NAND and bootstraps the PPC.
// Unlike 0x42, IOS will set up some constants in memory before booting the PPC.
bool Kernel::BootstrapPPC(const DiscIO::NANDContentLoader& content_loader)
bool Kernel::BootstrapPPC(const std::string& boot_content_path)
{
if (!content_loader.IsValid())
return false;
const DolReader dol{boot_content_path};
const auto* content = content_loader.GetContentByIndex(content_loader.GetTMD().GetBootIndex());
if (!content)
return false;
const auto dol_loader = std::make_unique<DolReader>(content->m_Data->Get());
if (!dol_loader->IsValid())
if (!dol.IsValid())
return false;
if (!SetupMemory(m_title_id, MemorySetupType::Full))
return false;
if (!dol_loader->LoadIntoMemory())
if (!dol.LoadIntoMemory())
return false;
// NAND titles start with address translation off at 0x3400 (via the PPC bootstub)
@ -303,23 +297,60 @@ bool Kernel::BootstrapPPC(const DiscIO::NANDContentLoader& content_loader)
return true;
}
struct ARMBinary final
{
explicit ARMBinary(std::vector<u8>&& bytes) : m_bytes(std::move(bytes)) {}
bool IsValid() const
{
// The header is at least 0x10.
if (m_bytes.size() < 0x10)
return false;
return m_bytes.size() >= (GetHeaderSize() + GetElfOffset() + GetElfSize());
}
std::vector<u8> GetElf() const
{
const auto iterator = m_bytes.cbegin() + GetHeaderSize() + GetElfOffset();
return std::vector<u8>(iterator, iterator + GetElfSize());
}
u32 GetHeaderSize() const { return Common::swap32(m_bytes.data()); }
u32 GetElfOffset() const { return Common::swap32(m_bytes.data() + 0x4); }
u32 GetElfSize() const { return Common::swap32(m_bytes.data() + 0x8); }
private:
std::vector<u8> m_bytes;
};
// Similar to syscall 0x42 (ios_boot); this is used to change the current active IOS.
// IOS writes the new version to 0x3140 before restarting, but it does *not* poke any
// of the other constants to the memory. Warning: this resets the kernel instance.
bool Kernel::BootIOS(const u64 ios_title_id)
//
// Passing a boot content path is optional because we do not require IOSes
// to be installed at the moment. If one is passed, the boot binary must exist
// on the NAND, or the call will fail like on a Wii.
bool Kernel::BootIOS(const u64 ios_title_id, const std::string& boot_content_path)
{
// A real Wii goes through several steps before getting to MIOS.
//
// * The System Menu detects a GameCube disc and launches BC (1-100) instead of the game.
// * BC (similar to boot1) lowers the clock speed to the Flipper's and then launches boot2.
// * boot2 sees the lowered clock speed and launches MIOS (1-101) instead of the System Menu.
//
// Because we currently don't have boot1 and boot2, and BC is only ever used to launch MIOS
// (indirectly via boot2), we can just launch MIOS when BC is launched.
if (ios_title_id == Titles::BC)
if (!boot_content_path.empty())
{
NOTICE_LOG(IOS, "BC: Launching MIOS...");
return BootIOS(Titles::MIOS);
// Load the ARM binary to memory (if possible).
// Because we do not actually emulate the Starlet, only load the sections that are in MEM1.
File::IOFile file{boot_content_path, "rb"};
// TODO: should return IPC_ERROR_MAX.
if (file.GetSize() > 0xB00000)
return false;
std::vector<u8> data(file.GetSize());
if (!file.ReadBytes(data.data(), data.size()))
return false;
ARMBinary binary{std::move(data)};
if (!binary.IsValid())
return false;
ElfReader elf{binary.GetElf()};
if (!elf.LoadIntoMemory(true))
return false;
}
// Shut down the active IOS first before switching to the new one.

View File

@ -19,11 +19,6 @@
class PointerWrap;
namespace DiscIO
{
class NANDContentLoader;
}
namespace IOS
{
namespace HLE
@ -113,8 +108,8 @@ public:
void SetGidForPPC(u16 gid);
u16 GetGidForPPC() const;
bool BootstrapPPC(const DiscIO::NANDContentLoader& content_loader);
bool BootIOS(u64 ios_title_id);
bool BootstrapPPC(const std::string& boot_content_path);
bool BootIOS(u64 ios_title_id, const std::string& boot_content_path = "");
u32 GetVersion() const;
IOSC& GetIOSC();

View File

@ -6,16 +6,12 @@
#include <cstring>
#include <utility>
#include <vector>
#include "Common/CommonTypes.h"
#include "Common/FileUtil.h"
#include "Common/Logging/Log.h"
#include "Common/MsgHandler.h"
#include "Common/NandPaths.h"
#include "Common/Swap.h"
#include "Core/Boot/ElfReader.h"
#include "Core/CommonTitles.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/DSPEmulator.h"
@ -24,10 +20,8 @@
#include "Core/HW/DVD/DVDInterface.h"
#include "Core/HW/Memmap.h"
#include "Core/HW/SystemTimers.h"
#include "Core/IOS/ES/Formats.h"
#include "Core/PowerPC/PPCSymbolDB.h"
#include "Core/PowerPC/PowerPC.h"
#include "DiscIO/NANDContentLoader.h"
namespace IOS
{
@ -35,73 +29,6 @@ namespace HLE
{
namespace MIOS
{
// Source: https://wiibrew.org/wiki/ARM_Binaries
struct ARMBinary final
{
explicit ARMBinary(const std::vector<u8>& bytes);
explicit ARMBinary(std::vector<u8>&& bytes);
bool IsValid() const;
std::vector<u8> GetElf() const;
u32 GetHeaderSize() const;
u32 GetElfOffset() const;
u32 GetElfSize() const;
private:
std::vector<u8> m_bytes;
};
ARMBinary::ARMBinary(const std::vector<u8>& bytes) : m_bytes(bytes)
{
}
ARMBinary::ARMBinary(std::vector<u8>&& bytes) : m_bytes(std::move(bytes))
{
}
bool ARMBinary::IsValid() const
{
// The header is at least 0x10.
if (m_bytes.size() < 0x10)
return false;
return m_bytes.size() >= (GetHeaderSize() + GetElfOffset() + GetElfSize());
}
std::vector<u8> ARMBinary::GetElf() const
{
const auto iterator = m_bytes.cbegin() + GetHeaderSize() + GetElfOffset();
return std::vector<u8>(iterator, iterator + GetElfSize());
}
u32 ARMBinary::GetHeaderSize() const
{
return Common::swap32(m_bytes.data());
}
u32 ARMBinary::GetElfOffset() const
{
return Common::swap32(m_bytes.data() + 0x4);
}
u32 ARMBinary::GetElfSize() const
{
return Common::swap32(m_bytes.data() + 0x8);
}
static std::vector<u8> GetMIOSBinary()
{
const auto& loader =
DiscIO::NANDContentManager::Access().GetNANDLoader(Titles::MIOS, Common::FROM_SESSION_ROOT);
if (!loader.IsValid())
return {};
const auto* content = loader.GetContentByIndex(loader.GetTMD().GetBootIndex());
if (!content)
return {};
return content->m_Data->Get();
}
static void ReinitHardware()
{
SConfig::GetInstance().bWii = false;
@ -125,22 +52,6 @@ bool Load()
Memory::Write_U32(0x00000000, ADDRESS_INIT_SEMAPHORE);
Memory::Write_U32(0x09142001, 0x3180);
ARMBinary mios{GetMIOSBinary()};
if (!mios.IsValid())
{
PanicAlertT("Failed to load MIOS. It is required for launching GameCube titles from Wii mode.");
Core::QueueHostJob(Core::Stop);
return false;
}
ElfReader elf{mios.GetElf()};
if (!elf.LoadIntoMemory(true))
{
PanicAlertT("Failed to load MIOS ELF into memory.");
Core::QueueHostJob(Core::Stop);
return false;
}
ReinitHardware();
NOTICE_LOG(IOS, "Reinitialised hardware.");

View File

@ -19,7 +19,6 @@
#include "Core/IOS/ES/ES.h"
#include "Core/IOS/ES/Formats.h"
#include "Core/IOS/WFS/WFSSRV.h"
#include "DiscIO/NANDContentLoader.h"
namespace
{
@ -157,7 +156,7 @@ IPCCommandResult WFSI::IOCtl(const IOCtlRequest& request)
Memory::CopyFromEmu(tmd_bytes.data(), tmd_addr, tmd_size);
m_tmd.SetBytes(std::move(tmd_bytes));
IOS::ES::TicketReader ticket = DiscIO::FindSignedTicket(m_tmd.GetTitleId());
IOS::ES::TicketReader ticket = m_ios.GetES()->FindSignedTicket(m_tmd.GetTitleId());
if (!ticket.IsValid())
{
return_error_code = -11028;

View File

@ -74,7 +74,7 @@ static Common::Event g_compressAndDumpStateSyncEvent;
static std::thread g_save_thread;
// Don't forget to increase this after doing changes on the savestate system
static const u32 STATE_VERSION = 90; // Last changed in PR 6077
static const u32 STATE_VERSION = 91; // Last changed in PR 6094
// Maps savestate versions to Dolphin versions.
// Versions after 42 don't need to be added to this list,

View File

@ -29,6 +29,7 @@
#include "Common/NandPaths.h"
#include "Common/StringUtil.h"
#include "Common/Swap.h"
#include "Common/SysConf.h"
#include "Core/CommonTitles.h"
#include "Core/ConfigManager.h"
#include "Core/IOS/Device.h"
@ -38,7 +39,6 @@
#include "DiscIO/DiscExtractor.h"
#include "DiscIO/Enums.h"
#include "DiscIO/Filesystem.h"
#include "DiscIO/NANDContentLoader.h"
#include "DiscIO/Volume.h"
#include "DiscIO/VolumeFileBlobReader.h"
#include "DiscIO/VolumeWii.h"
@ -46,7 +46,7 @@
namespace WiiUtils
{
static bool InstallWAD(IOS::HLE::Kernel& ios, const DiscIO::WiiWAD& wad)
static bool ImportWAD(IOS::HLE::Kernel& ios, const DiscIO::WiiWAD& wad)
{
if (!wad.IsValid())
{
@ -76,8 +76,9 @@ static bool InstallWAD(IOS::HLE::Kernel& ios, const DiscIO::WiiWAD& wad)
continue;
}
if (ret != IOS::HLE::IOSC_FAIL_CHECKVALUE)
PanicAlertT("WAD installation failed: Could not initialise title import (error %d).", ret);
SConfig::GetInstance().m_enable_signature_checks = checks_enabled;
PanicAlertT("WAD installation failed: Could not initialise title import.");
return false;
}
SConfig::GetInstance().m_enable_signature_checks = checks_enabled;
@ -109,14 +110,54 @@ static bool InstallWAD(IOS::HLE::Kernel& ios, const DiscIO::WiiWAD& wad)
return true;
}
bool InstallWAD(IOS::HLE::Kernel& ios, const DiscIO::WiiWAD& wad, InstallType install_type)
{
if (!wad.GetTMD().IsValid())
return false;
// Skip the install if the WAD is already installed.
const auto installed_contents = ios.GetES()->GetStoredContentsFromTMD(wad.GetTMD());
if (wad.GetTMD().GetContents() == installed_contents)
return true;
// If a different version is currently installed, warn the user to make sure
// they don't overwrite the current version by mistake.
const u64 title_id = wad.GetTMD().GetTitleId();
const IOS::ES::TMDReader installed_tmd = ios.GetES()->FindInstalledTMD(title_id);
const bool has_another_version =
installed_tmd.IsValid() && installed_tmd.GetTitleVersion() != wad.GetTMD().GetTitleVersion();
if (has_another_version &&
!AskYesNoT("A different version of this title is already installed on the NAND.\n\n"
"Installed version: %u\nWAD version: %u\n\n"
"Installing this WAD will replace it irreversibly. Continue?",
installed_tmd.GetTitleVersion(), wad.GetTMD().GetTitleVersion()))
{
return false;
}
// Delete a previous temporary title, if it exists.
SysConf sysconf{Common::FROM_SESSION_ROOT};
SysConf::Entry* tid_entry = sysconf.GetOrAddEntry("IPL.TID", SysConf::Entry::Type::LongLong);
if (const u64 previous_temporary_title_id = Common::swap64(tid_entry->GetData<u64>(0)))
ios.GetES()->DeleteTitleContent(previous_temporary_title_id);
if (!ImportWAD(ios, wad))
return false;
// Keep track of the title ID so this title can be removed to make room for any future install.
// We use the same mechanism as the System Menu for temporary SD card title data.
if (!has_another_version && install_type == InstallType::Temporary)
tid_entry->SetData<u64>(Common::swap64(title_id));
else
tid_entry->SetData<u64>(0);
return true;
}
bool InstallWAD(const std::string& wad_path)
{
IOS::HLE::Kernel ios;
const DiscIO::WiiWAD wad{wad_path};
const bool result = InstallWAD(ios, wad);
DiscIO::NANDContentManager::Access().ClearCache();
return result;
return InstallWAD(ios, DiscIO::WiiWAD{wad_path}, InstallType::Permanent);
}
// Common functionality for system updaters.
@ -648,7 +689,7 @@ UpdateResult DiscSystemUpdater::ProcessEntry(u32 type, std::bitset<32> attrs,
return UpdateResult::AlreadyUpToDate;
const IOS::ES::TMDReader tmd = m_ios.GetES()->FindInstalledTMD(title.id);
const IOS::ES::TicketReader ticket = DiscIO::FindSignedTicket(title.id);
const IOS::ES::TicketReader ticket = m_ios.GetES()->FindSignedTicket(title.id);
// Optional titles can be skipped if the ticket is present, even when the title isn't installed.
if (attrs.test(16) && ticket.IsValid())
@ -667,23 +708,19 @@ UpdateResult DiscSystemUpdater::ProcessEntry(u32 type, std::bitset<32> attrs,
return UpdateResult::DiscReadFailed;
}
const DiscIO::WiiWAD wad{std::move(blob)};
return InstallWAD(m_ios, wad) ? UpdateResult::Succeeded : UpdateResult::ImportFailed;
return ImportWAD(m_ios, wad) ? UpdateResult::Succeeded : UpdateResult::ImportFailed;
}
UpdateResult DoOnlineUpdate(UpdateCallback update_callback, const std::string& region)
{
OnlineSystemUpdater updater{std::move(update_callback), region};
const UpdateResult result = updater.DoOnlineUpdate();
DiscIO::NANDContentManager::Access().ClearCache();
return result;
return updater.DoOnlineUpdate();
}
UpdateResult DoDiscUpdate(UpdateCallback update_callback, const std::string& image_path)
{
DiscSystemUpdater updater{std::move(update_callback), image_path};
const UpdateResult result = updater.DoDiscUpdate();
DiscIO::NANDContentManager::Access().ClearCache();
return result;
return updater.DoDiscUpdate();
}
NANDCheckResult CheckNAND(IOS::HLE::Kernel& ios)
@ -713,7 +750,7 @@ NANDCheckResult CheckNAND(IOS::HLE::Kernel& ios)
}
// Check for incomplete title installs (missing ticket, TMD or contents).
const auto ticket = DiscIO::FindSignedTicket(title_id);
const auto ticket = es->FindSignedTicket(title_id);
if (!IOS::ES::IsDiscTitle(title_id) && !ticket.IsValid())
{
ERROR_LOG(CORE, "CheckNAND: Missing ticket for title %016" PRIx64, title_id);
@ -779,7 +816,7 @@ bool RepairNAND(IOS::HLE::Kernel& ios)
const auto content_files = File::ScanDirectoryTree(content_dir, false).children;
const bool has_no_tmd_but_contents =
!es->FindInstalledTMD(title_id).IsValid() && !content_files.empty();
if (has_no_tmd_but_contents || !DiscIO::FindSignedTicket(title_id).IsValid())
if (has_no_tmd_but_contents || !es->FindSignedTicket(title_id).IsValid())
{
const std::string title_dir = Common::GetTitlePath(title_id, Common::FROM_CONFIGURED_ROOT);
File::DeleteDirRecursively(title_dir);

View File

@ -13,6 +13,10 @@
// Small utility functions for common Wii related tasks.
namespace DiscIO
{
class WiiWAD;
}
namespace IOS
{
namespace HLE
@ -23,6 +27,15 @@ class Kernel;
namespace WiiUtils
{
enum class InstallType
{
Permanent,
Temporary,
};
bool InstallWAD(IOS::HLE::Kernel& ios, const DiscIO::WiiWAD& wad, InstallType type);
// Same as the above, but constructs a temporary IOS and WiiWAD instance for importing
// and does a permanent install.
bool InstallWAD(const std::string& wad_path);
enum class UpdateResult

View File

@ -11,7 +11,6 @@ set(SRCS
FileBlob.cpp
FileSystemGCWii.cpp
Filesystem.cpp
NANDContentLoader.cpp
NANDImporter.cpp
TGCBlob.cpp
Volume.cpp

View File

@ -47,7 +47,6 @@
<ClCompile Include="FileBlob.cpp" />
<ClCompile Include="Filesystem.cpp" />
<ClCompile Include="FileSystemGCWii.cpp" />
<ClCompile Include="NANDContentLoader.cpp" />
<ClCompile Include="NANDImporter.cpp" />
<ClCompile Include="TGCBlob.cpp" />
<ClCompile Include="Volume.cpp" />
@ -70,7 +69,6 @@
<ClInclude Include="FileBlob.h" />
<ClInclude Include="Filesystem.h" />
<ClInclude Include="FileSystemGCWii.h" />
<ClInclude Include="NANDContentLoader.h" />
<ClInclude Include="NANDImporter.h" />
<ClInclude Include="TGCBlob.h" />
<ClInclude Include="Volume.h" />

View File

@ -33,9 +33,6 @@
<ClCompile Include="WiiWad.cpp">
<Filter>NAND</Filter>
</ClCompile>
<ClCompile Include="NANDContentLoader.cpp">
<Filter>NAND</Filter>
</ClCompile>
<ClCompile Include="NANDImporter.cpp">
<Filter>NAND</Filter>
</ClCompile>
@ -98,9 +95,6 @@
<ClInclude Include="WiiWad.h">
<Filter>NAND</Filter>
</ClInclude>
<ClInclude Include="NANDContentLoader.h">
<Filter>NAND</Filter>
</ClInclude>
<ClInclude Include="NANDImporter.h">
<Filter>NAND</Filter>
</ClInclude>

View File

@ -1,268 +0,0 @@
// Copyright 2009 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "DiscIO/NANDContentLoader.h"
#include <algorithm>
#include <array>
#include <cinttypes>
#include <cstddef>
#include <cstdio>
#include <cstring>
#include <functional>
#include <map>
#include <string>
#include <utility>
#include <vector>
#include "Common/Align.h"
#include "Common/CommonTypes.h"
#include "Common/Crypto/AES.h"
#include "Common/File.h"
#include "Common/FileUtil.h"
#include "Common/Logging/Log.h"
#include "Common/MsgHandler.h"
#include "Common/NandPaths.h"
#include "Common/StringUtil.h"
#include "Common/Swap.h"
// TODO: kill this dependency.
#include "Core/IOS/ES/Formats.h"
#include "DiscIO/WiiWad.h"
namespace DiscIO
{
NANDContentData::~NANDContentData() = default;
NANDContentDataFile::NANDContentDataFile(const std::string& filename) : m_filename{filename}
{
}
NANDContentDataFile::~NANDContentDataFile() = default;
void NANDContentDataFile::EnsureOpen()
{
if (!m_file)
m_file = std::make_unique<File::IOFile>(m_filename, "rb");
else if (!m_file->IsOpen())
m_file->Open(m_filename, "rb");
}
void NANDContentDataFile::Open()
{
EnsureOpen();
}
std::vector<u8> NANDContentDataFile::Get()
{
EnsureOpen();
if (!m_file->IsGood())
return {};
u64 size = m_file->GetSize();
if (size == 0)
return {};
std::vector<u8> result(size);
m_file->ReadBytes(result.data(), result.size());
return result;
}
bool NANDContentDataFile::GetRange(u32 start, u32 size, u8* buffer)
{
EnsureOpen();
if (!m_file->IsGood())
return false;
if (!m_file->Seek(start, SEEK_SET))
return false;
return m_file->ReadBytes(buffer, static_cast<size_t>(size));
}
void NANDContentDataFile::Close()
{
if (m_file && m_file->IsOpen())
m_file->Close();
}
bool NANDContentDataBuffer::GetRange(u32 start, u32 size, u8* buffer)
{
if (start + size > m_buffer.size())
return false;
std::copy_n(&m_buffer[start], size, buffer);
return true;
}
NANDContentLoader::NANDContentLoader(const std::string& content_name, Common::FromWhichRoot from)
: m_root(from)
{
m_Valid = Initialize(content_name);
}
NANDContentLoader::~NANDContentLoader()
{
}
bool NANDContentLoader::IsValid() const
{
return m_Valid;
}
const NANDContent* NANDContentLoader::GetContentByID(u32 id) const
{
const auto iterator = std::find_if(m_Content.begin(), m_Content.end(), [id](const auto& content) {
return content.m_metadata.id == id;
});
return iterator != m_Content.end() ? &*iterator : nullptr;
}
const NANDContent* NANDContentLoader::GetContentByIndex(int index) const
{
for (auto& Content : m_Content)
{
if (Content.m_metadata.index == index)
{
return &Content;
}
}
return nullptr;
}
bool NANDContentLoader::Initialize(const std::string& name)
{
if (name.empty())
return false;
m_Path = name;
WiiWAD wad(name);
std::vector<u8> data_app;
if (wad.IsValid())
{
m_IsWAD = true;
m_ticket = wad.GetTicket();
m_tmd = wad.GetTMD();
data_app = wad.GetDataApp();
}
else
{
std::string tmd_filename(m_Path);
if (tmd_filename.back() == '/')
tmd_filename += "title.tmd";
else
m_Path = tmd_filename.substr(0, tmd_filename.find("title.tmd"));
File::IOFile tmd_file(tmd_filename, "rb");
if (!tmd_file)
{
WARN_LOG(DISCIO, "CreateFromDirectory: error opening %s", tmd_filename.c_str());
return false;
}
std::vector<u8> bytes(tmd_file.GetSize());
tmd_file.ReadBytes(bytes.data(), bytes.size());
m_tmd.SetBytes(std::move(bytes));
m_ticket = FindSignedTicket(m_tmd.GetTitleId());
}
InitializeContentEntries(data_app);
return true;
}
void NANDContentLoader::InitializeContentEntries(const std::vector<u8>& data_app)
{
if (!m_ticket.IsValid())
{
ERROR_LOG(IOS_ES, "No valid ticket for title %016" PRIx64, m_tmd.GetTitleId());
return;
}
const std::vector<IOS::ES::Content> contents = m_tmd.GetContents();
m_Content.resize(contents.size());
u32 data_app_offset = 0;
const std::array<u8, 16> title_key = m_ticket.GetTitleKey();
IOS::ES::SharedContentMap shared_content{m_root};
for (size_t i = 0; i < contents.size(); ++i)
{
const auto& content = contents.at(i);
if (m_IsWAD)
{
// The content index is used as IV (2 bytes); the remaining 14 bytes are zeroes.
std::array<u8, 16> iv{};
iv[0] = static_cast<u8>(content.index >> 8) & 0xFF;
iv[1] = static_cast<u8>(content.index) & 0xFF;
u32 rounded_size = Common::AlignUp(static_cast<u32>(content.size), 0x40);
m_Content[i].m_Data = std::make_unique<NANDContentDataBuffer>(Common::AES::Decrypt(
title_key.data(), iv.data(), &data_app[data_app_offset], rounded_size));
data_app_offset += rounded_size;
}
else
{
std::string filename;
if (content.IsShared())
filename = *shared_content.GetFilenameFromSHA1(content.sha1);
else
filename = StringFromFormat("%s/%08x.app", m_Path.c_str(), content.id);
m_Content[i].m_Data = std::make_unique<NANDContentDataFile>(filename);
}
m_Content[i].m_metadata = std::move(content);
}
}
NANDContentManager::~NANDContentManager()
{
}
const NANDContentLoader& NANDContentManager::GetNANDLoader(const std::string& content_path,
Common::FromWhichRoot from)
{
auto it = m_map.find(content_path);
if (it != m_map.end())
return *it->second;
return *m_map
.emplace_hint(it, std::make_pair(content_path, std::make_unique<NANDContentLoader>(
content_path, from)))
->second;
}
const NANDContentLoader& NANDContentManager::GetNANDLoader(u64 title_id, Common::FromWhichRoot from)
{
std::string path = Common::GetTitleContentPath(title_id, from);
return GetNANDLoader(path, from);
}
void NANDContentManager::ClearCache()
{
m_map.clear();
}
IOS::ES::TicketReader FindSignedTicket(u64 title_id)
{
std::string ticket_filename = Common::GetTicketFileName(title_id, Common::FROM_CONFIGURED_ROOT);
File::IOFile ticket_file(ticket_filename, "rb");
if (!ticket_file)
{
return IOS::ES::TicketReader{};
}
std::vector<u8> signed_ticket(ticket_file.GetSize());
if (!ticket_file.ReadBytes(signed_ticket.data(), signed_ticket.size()))
{
return IOS::ES::TicketReader{};
}
return IOS::ES::TicketReader{std::move(signed_ticket)};
}
} // namespace end

View File

@ -1,126 +0,0 @@
// Copyright 2009 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <cstddef>
#include <memory>
#include <string>
#include <unordered_map>
#include <vector>
#include "Common/CommonTypes.h"
#include "Common/NandPaths.h"
#include "Core/IOS/ES/Formats.h"
namespace File
{
class IOFile;
}
namespace DiscIO
{
enum class Region;
// TODO: move some of these to Core/IOS/ES.
IOS::ES::TicketReader FindSignedTicket(u64 title_id);
class NANDContentData
{
public:
virtual ~NANDContentData() = 0;
virtual void Open() {}
virtual std::vector<u8> Get() = 0;
virtual bool GetRange(u32 start, u32 size, u8* buffer) = 0;
virtual void Close() {}
};
class NANDContentDataFile final : public NANDContentData
{
public:
explicit NANDContentDataFile(const std::string& filename);
~NANDContentDataFile();
void Open() override;
std::vector<u8> Get() override;
bool GetRange(u32 start, u32 size, u8* buffer) override;
void Close() override;
private:
void EnsureOpen();
const std::string m_filename;
std::unique_ptr<File::IOFile> m_file;
};
class NANDContentDataBuffer final : public NANDContentData
{
public:
explicit NANDContentDataBuffer(const std::vector<u8>& buffer) : m_buffer(buffer) {}
std::vector<u8> Get() override { return m_buffer; }
bool GetRange(u32 start, u32 size, u8* buffer) override;
private:
const std::vector<u8> m_buffer;
};
struct NANDContent
{
IOS::ES::Content m_metadata;
std::unique_ptr<NANDContentData> m_Data;
};
// Instances of this class must be created by NANDContentManager
class NANDContentLoader final
{
public:
explicit NANDContentLoader(const std::string& content_name, Common::FromWhichRoot from);
~NANDContentLoader();
bool IsValid() const;
const NANDContent* GetContentByID(u32 id) const;
const NANDContent* GetContentByIndex(int index) const;
const IOS::ES::TMDReader& GetTMD() const { return m_tmd; }
const IOS::ES::TicketReader& GetTicket() const { return m_ticket; }
const std::vector<NANDContent>& GetContent() const { return m_Content; }
private:
bool Initialize(const std::string& name);
void InitializeContentEntries(const std::vector<u8>& data_app);
bool m_Valid = false;
bool m_IsWAD = false;
Common::FromWhichRoot m_root;
std::string m_Path;
IOS::ES::TMDReader m_tmd;
IOS::ES::TicketReader m_ticket;
std::vector<NANDContent> m_Content;
};
// we open the NAND Content files too often... let's cache them
class NANDContentManager
{
public:
static NANDContentManager& Access()
{
static NANDContentManager instance;
return instance;
}
const NANDContentLoader& GetNANDLoader(const std::string& content_path,
Common::FromWhichRoot from = Common::FROM_CONFIGURED_ROOT);
const NANDContentLoader& GetNANDLoader(u64 title_id,
Common::FromWhichRoot from = Common::FROM_CONFIGURED_ROOT);
void ClearCache();
private:
NANDContentManager() {}
~NANDContentManager();
NANDContentManager(NANDContentManager const&) = delete;
void operator=(NANDContentManager const&) = delete;
std::unordered_map<std::string, std::unique_ptr<NANDContentLoader>> m_map;
};
}

View File

@ -17,7 +17,6 @@
#include "Common/StringUtil.h"
#include "Common/Swap.h"
#include "Core/IOS/ES/Formats.h"
#include "DiscIO/NANDContentLoader.h"
namespace DiscIO
{
@ -44,9 +43,6 @@ void NANDImporter::ImportNANDBin(const std::string& path_to_bin,
ProcessEntry(0, nand_root);
ExportKeys(nand_root);
ExtractCertificates(nand_root);
// We have to clear the cache so the new NAND takes effect
DiscIO::NANDContentManager::Access().ClearCache();
}
bool NANDImporter::ReadNANDBin(const std::string& path_to_bin)

View File

@ -15,8 +15,6 @@
#include "DiscIO/Filesystem.h"
#include "DiscIO/Volume.h"
// --- this volume type is used for GC disc images ---
namespace DiscIO
{
class BlobReader;

View File

@ -14,10 +14,6 @@
#include "Core/IOS/ES/Formats.h"
#include "DiscIO/Volume.h"
// --- this volume type is used for Wad files ---
// Some of this code might look redundant with the NANDContentLoader class, however,
// We do not do any decryption here, we do raw read, so things are -Faster-
namespace DiscIO
{
class BlobReader;

View File

@ -17,8 +17,6 @@
#include "DiscIO/Filesystem.h"
#include "DiscIO/Volume.h"
// --- this volume type is used for Wii disc images ---
namespace DiscIO
{
class BlobReader;

View File

@ -20,6 +20,8 @@ class WiiWAD
public:
explicit WiiWAD(const std::string& name);
explicit WiiWAD(std::unique_ptr<BlobReader> blob_reader);
WiiWAD(WiiWAD&&) = default;
WiiWAD& operator=(WiiWAD&&) = default;
~WiiWAD();
bool IsValid() const { return m_valid; }

View File

@ -360,14 +360,26 @@ int main(int argc, char* argv[])
optparse::Values& options = CommandLineParse::ParseArguments(parser.get(), argc, argv);
std::vector<std::string> args = parser->args();
std::string boot_filename;
std::unique_ptr<BootParameters> boot;
if (options.is_set("exec"))
{
boot_filename = static_cast<const char*>(options.get("exec"));
boot = BootParameters::GenerateFromFile(static_cast<const char*>(options.get("exec")));
}
else if (options.is_set("nand_title"))
{
const std::string hex_string = static_cast<const char*>(options.get("nand_title"));
if (hex_string.length() != 16)
{
fprintf(stderr, "Invalid title ID\n");
parser->print_help();
return 1;
}
const u64 title_id = std::stoull(hex_string, nullptr, 16);
boot = std::make_unique<BootParameters>(BootParameters::NANDTitle{title_id});
}
else if (args.size())
{
boot_filename = args.front();
boot = BootParameters::GenerateFromFile(args.front());
args.erase(args.begin());
}
else
@ -408,9 +420,9 @@ int main(int argc, char* argv[])
DolphinAnalytics::Instance()->ReportDolphinStart("nogui");
if (!BootManager::BootCore(BootParameters::GenerateFromFile(boot_filename)))
if (!BootManager::BootCore(std::move(boot)))
{
fprintf(stderr, "Could not boot %s\n", boot_filename.c_str());
fprintf(stderr, "Could not boot the specified file\n");
return 1;
}

View File

@ -18,7 +18,6 @@
#include "Core/WiiUtils.h"
#include "DiscIO/Blob.h"
#include "DiscIO/Enums.h"
#include "DiscIO/NANDContentLoader.h"
#include "DiscIO/Volume.h"
#include "DolphinQt2/GameList/GameFile.h"
#include "DolphinQt2/Resources.h"

View File

@ -10,6 +10,7 @@
#include "Common/MsgHandler.h"
#include "Core/Analytics.h"
#include "Core/Boot/Boot.h"
#include "Core/BootManager.h"
#include "Core/Core.h"
#include "DolphinQt2/Host.h"
@ -84,6 +85,21 @@ int main(int argc, char* argv[])
QObject::connect(QAbstractEventDispatcher::instance(), &QAbstractEventDispatcher::aboutToBlock,
&app, &Core::HostDispatchJobs);
std::unique_ptr<BootParameters> boot;
if (options.is_set("nand_title"))
{
const std::string hex_string = static_cast<const char*>(options.get("nand_title"));
if (hex_string.length() == 16)
{
const u64 title_id = std::stoull(hex_string, nullptr, 16);
boot = std::make_unique<BootParameters>(BootParameters::NANDTitle{title_id});
}
else
{
QMessageBox::critical(nullptr, QObject::tr("Error"), QObject::tr("Invalid title ID."));
}
}
int retval = 0;
if (SConfig::GetInstance().m_show_development_warning)
@ -95,7 +111,7 @@ int main(int argc, char* argv[])
{
DolphinAnalytics::Instance()->ReportDolphinStart("qt");
MainWindow win;
MainWindow win{std::move(boot)};
win.show();
#if defined(USE_ANALYTICS) && USE_ANALYTICS

View File

@ -65,7 +65,7 @@
#include "UICommon/X11Utils.h"
#endif
MainWindow::MainWindow() : QMainWindow(nullptr)
MainWindow::MainWindow(std::unique_ptr<BootParameters> boot_parameters) : QMainWindow(nullptr)
{
setWindowTitle(QString::fromStdString(Common::scm_rev_str));
setWindowIcon(QIcon(Resources::GetMisc(Resources::LOGO_SMALL)));
@ -84,6 +84,9 @@ MainWindow::MainWindow() : QMainWindow(nullptr)
InitCoreCallbacks();
NetPlayInit();
if (boot_parameters)
StartGame(std::move(boot_parameters));
}
MainWindow::~MainWindow()
@ -652,8 +655,7 @@ void MainWindow::PerformOnlineUpdate(const std::string& region)
void MainWindow::BootWiiSystemMenu()
{
StartGame(QString::fromStdString(
Common::GetTitleContentPath(Titles::SYSTEM_MENU, Common::FROM_CONFIGURED_ROOT)));
StartGame(std::make_unique<BootParameters>(BootParameters::NANDTitle{Titles::SYSTEM_MENU}));
}
void MainWindow::NetPlayInit()

View File

@ -35,7 +35,7 @@ class MainWindow final : public QMainWindow
Q_OBJECT
public:
explicit MainWindow();
explicit MainWindow(std::unique_ptr<BootParameters> boot_parameters);
~MainWindow();
bool eventFilter(QObject* object, QEvent* event) override;

View File

@ -18,7 +18,6 @@
#include "Common/FileUtil.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "DiscIO/NANDContentLoader.h"
#include "DolphinWX/Config/ConfigMain.h"
#include "DolphinWX/Frame.h"
#include "DolphinWX/WxEventUtils.h"
@ -202,8 +201,6 @@ void PathConfigPane::OnNANDRootChanged(wxCommandEvent& event)
File::SetUserPath(D_WIIROOT_IDX, nand_path);
m_nand_root_dirpicker->SetPath(StrToWxStr(nand_path));
DiscIO::NANDContentManager::Access().ClearCache();
wxCommandEvent update_event{DOLPHIN_EVT_UPDATE_LOAD_WII_MENU_ITEM, GetId()};
update_event.SetEventObject(this);
AddPendingEvent(update_event);

View File

@ -501,7 +501,6 @@ void CFrame::BindEvents()
Bind(DOLPHIN_EVT_RELOAD_THEME_BITMAPS, &CFrame::OnReloadThemeBitmaps, this);
Bind(DOLPHIN_EVT_REFRESH_GAMELIST, &CFrame::OnRefreshGameList, this);
Bind(DOLPHIN_EVT_RESCAN_GAMELIST, &CFrame::OnRescanGameList, this);
Bind(DOLPHIN_EVT_UPDATE_LOAD_WII_MENU_ITEM, &CFrame::OnUpdateLoadWiiMenuItem, this);
Bind(DOLPHIN_EVT_BOOT_SOFTWARE, &CFrame::OnPlay, this);
Bind(DOLPHIN_EVT_STOP_SOFTWARE, &CFrame::OnStop, this);
}

View File

@ -106,6 +106,7 @@ public:
void StatusBarMessage(const char* format, ...);
void ClearStatusBar();
void BootGame(const std::string& filename);
void StartGame(std::unique_ptr<BootParameters> boot);
bool RendererHasFocus();
bool RendererIsFullscreen();
void OpenGeneralConfiguration(wxWindowID tab_id = wxID_ANY);
@ -193,7 +194,6 @@ private:
void InitializeTASDialogs();
void InitializeCoreCallbacks();
void StartGame(std::unique_ptr<BootParameters> boot);
void SetDebuggerStartupParameters() const;
// Utility
@ -275,9 +275,6 @@ private:
void OnUpdateInterpreterMenuItem(wxUpdateUIEvent& event);
void OnUpdateLoadWiiMenuItem(wxCommandEvent&);
void UpdateLoadWiiMenuItem() const;
void OnOpen(wxCommandEvent& event); // File menu
void OnRefresh(wxCommandEvent& event);
void OnBootDrive(wxCommandEvent& event);

View File

@ -60,7 +60,6 @@
#include "Core/WiiUtils.h"
#include "DiscIO/Enums.h"
#include "DiscIO/NANDContentLoader.h"
#include "DiscIO/NANDImporter.h"
#include "DiscIO/VolumeWad.h"
@ -652,6 +651,7 @@ void CFrame::StartGame(std::unique_ptr<BootParameters> boot)
if (m_is_game_loading)
return;
m_is_game_loading = true;
wxPostEvent(GetMenuBar(), wxCommandEvent{DOLPHIN_EVT_UPDATE_LOAD_WII_MENU_ITEM});
GetToolBar()->EnableTool(IDM_PLAY, false);
GetMenuBar()->FindItem(IDM_PLAY)->Enable(false);
@ -925,6 +925,7 @@ void CFrame::OnStopped()
m_confirm_stop = false;
m_is_game_loading = false;
m_tried_graceful_shutdown = false;
wxPostEvent(GetMenuBar(), wxCommandEvent{DOLPHIN_EVT_UPDATE_LOAD_WII_MENU_ITEM});
UninhibitScreensaver();
@ -1131,11 +1132,6 @@ void CFrame::OnUpdateInterpreterMenuItem(wxUpdateUIEvent& event)
event.Check(SConfig::GetInstance().iCPUCore == PowerPC::CORE_INTERPRETER);
}
void CFrame::OnUpdateLoadWiiMenuItem(wxCommandEvent& WXUNUSED(event))
{
UpdateLoadWiiMenuItem();
}
void CFrame::ClearStatusBar()
{
if (this->GetStatusBar()->IsEnabled())
@ -1225,7 +1221,7 @@ void CFrame::OnShowCheatsWindow(wxCommandEvent& WXUNUSED(event))
void CFrame::OnLoadWiiMenu(wxCommandEvent& WXUNUSED(event))
{
BootGame(Common::GetTitleContentPath(Titles::SYSTEM_MENU, Common::FROM_CONFIGURED_ROOT));
StartGame(std::make_unique<BootParameters>(BootParameters::NANDTitle{Titles::SYSTEM_MENU}));
}
void CFrame::OnInstallWAD(wxCommandEvent& event)
@ -1260,7 +1256,7 @@ void CFrame::OnInstallWAD(wxCommandEvent& event)
wxPD_REMAINING_TIME | wxPD_SMOOTH);
if (WiiUtils::InstallWAD(fileName))
UpdateLoadWiiMenuItem();
wxPostEvent(GetMenuBar(), wxCommandEvent{DOLPHIN_EVT_UPDATE_LOAD_WII_MENU_ITEM});
}
void CFrame::OnUninstallWAD(wxCommandEvent&)
@ -1284,7 +1280,7 @@ void CFrame::OnUninstallWAD(wxCommandEvent&)
}
if (title_id == Titles::SYSTEM_MENU)
UpdateLoadWiiMenuItem();
wxPostEvent(GetMenuBar(), wxCommandEvent{DOLPHIN_EVT_UPDATE_LOAD_WII_MENU_ITEM});
}
void CFrame::OnImportBootMiiBackup(wxCommandEvent& WXUNUSED(event))
@ -1306,7 +1302,7 @@ void CFrame::OnImportBootMiiBackup(wxCommandEvent& WXUNUSED(event))
wxProgressDialog dialog(_("Importing NAND backup"), _("Working..."), 100, this,
wxPD_APP_MODAL | wxPD_ELAPSED_TIME | wxPD_SMOOTH);
DiscIO::NANDImporter().ImportNANDBin(file_name, [&dialog] { dialog.Pulse(); });
UpdateLoadWiiMenuItem();
wxPostEvent(GetMenuBar(), wxCommandEvent{DOLPHIN_EVT_UPDATE_LOAD_WII_MENU_ITEM});
}
void CFrame::OnCheckNAND(wxCommandEvent&)
@ -1462,7 +1458,7 @@ void CFrame::OnPerformOnlineWiiUpdate(wxCommandEvent& event)
const WiiUtils::UpdateResult result = ShowUpdateProgress(this, WiiUtils::DoOnlineUpdate, region);
ShowUpdateResult(result);
UpdateLoadWiiMenuItem();
wxPostEvent(GetMenuBar(), wxCommandEvent{DOLPHIN_EVT_UPDATE_LOAD_WII_MENU_ITEM});
}
void CFrame::OnPerformDiscWiiUpdate(wxCommandEvent&)
@ -1475,12 +1471,7 @@ void CFrame::OnPerformDiscWiiUpdate(wxCommandEvent&)
const WiiUtils::UpdateResult result = ShowUpdateProgress(this, WiiUtils::DoDiscUpdate, file_name);
ShowUpdateResult(result);
UpdateLoadWiiMenuItem();
}
void CFrame::UpdateLoadWiiMenuItem() const
{
GetMenuBar()->Refresh(true, nullptr);
wxPostEvent(GetMenuBar(), wxCommandEvent{DOLPHIN_EVT_UPDATE_LOAD_WII_MENU_ITEM});
}
void CFrame::OnFifoPlayer(wxCommandEvent& WXUNUSED(event))

View File

@ -34,6 +34,7 @@
#include "Common/Version.h"
#include "Core/Analytics.h"
#include "Core/Boot/Boot.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/HW/Wiimote.h"
@ -169,13 +170,24 @@ void DolphinApp::ParseCommandLine()
if (options.is_set("exec"))
{
m_load_file = true;
m_file_to_load = static_cast<const char*>(options.get("exec"));
m_boot = BootParameters::GenerateFromFile(static_cast<const char*>(options.get("exec")));
}
else if (options.is_set("nand_title"))
{
const std::string hex_string = static_cast<const char*>(options.get("nand_title"));
if (hex_string.length() == 16)
{
const u64 title_id = std::stoull(hex_string, nullptr, 16);
m_boot = std::make_unique<BootParameters>(BootParameters::NANDTitle{title_id});
}
else
{
WxUtils::ShowErrorDialog(_("The title ID is invalid."));
}
}
else if (args.size())
{
m_load_file = true;
m_file_to_load = args.front();
m_boot = BootParameters::GenerateFromFile(args.front());
args.erase(args.begin());
}
@ -201,9 +213,7 @@ void DolphinApp::ParseCommandLine()
#ifdef __APPLE__
void DolphinApp::MacOpenFile(const wxString& fileName)
{
m_file_to_load = fileName;
m_load_file = true;
main_frame->BootGame(WxStrToStr(m_file_to_load));
main_frame->StartGame(BootParameters::GenerateFromFile(fileName.ToStdString()));
}
#endif
@ -241,20 +251,16 @@ void DolphinApp::AfterInit()
{
if (Movie::PlayInput(WxStrToStr(m_movie_file)))
{
if (m_load_file && !m_file_to_load.empty())
{
main_frame->BootGame(WxStrToStr(m_file_to_load));
}
if (m_boot)
main_frame->StartGame(std::move(m_boot));
else
{
main_frame->BootGame("");
}
}
}
// First check if we have an exec command line.
else if (m_load_file && !m_file_to_load.empty())
else if (m_boot)
{
main_frame->BootGame(WxStrToStr(m_file_to_load));
main_frame->StartGame(std::move(m_boot));
}
// If we have selected Automatic Start, start the default ISO,
// or if no default ISO exists, start the last loaded ISO

View File

@ -13,6 +13,8 @@ class wxLocale;
extern CFrame* main_frame;
struct BootParameters;
// Define a new application
class DolphinApp : public wxApp
{
@ -43,7 +45,6 @@ private:
bool m_batch_mode = false;
bool m_confirm_stop = false;
bool m_is_active = true;
bool m_load_file = false;
bool m_play_movie = false;
bool m_use_debugger = false;
bool m_use_logger = false;
@ -53,7 +54,7 @@ private:
wxString m_video_backend_name;
wxString m_audio_emulation_name;
wxString m_user_path;
wxString m_file_to_load;
std::unique_ptr<BootParameters> m_boot;
wxString m_movie_file;
std::unique_ptr<wxLocale> m_locale;
};

View File

@ -11,10 +11,12 @@
#include "Core/CommonTitles.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/IOS/ES/ES.h"
#include "Core/IOS/ES/Formats.h"
#include "Core/PowerPC/PowerPC.h"
#include "Core/State.h"
#include "DiscIO/Enums.h"
#include "DiscIO/NANDContentLoader.h"
#include "DolphinWX/Frame.h"
#include "DolphinWX/Globals.h"
#include "DolphinWX/WxUtils.h"
@ -30,6 +32,7 @@ MainMenuBar::MainMenuBar(MenuType type, long style) : wxMenuBar{style}, m_type{t
{
BindEvents();
AddMenus();
RefreshWiiSystemMenuLabel();
}
void MainMenuBar::Refresh(bool erase_background, const wxRect* rect)
@ -62,6 +65,7 @@ void MainMenuBar::AddMenus()
void MainMenuBar::BindEvents()
{
Bind(EVT_POPULATE_PERSPECTIVES_MENU, &MainMenuBar::OnPopulatePerspectivesMenu, this);
Bind(DOLPHIN_EVT_UPDATE_LOAD_WII_MENU_ITEM, &MainMenuBar::OnUpdateWiiMenuTool, this);
}
wxMenu* MainMenuBar::CreateFileMenu() const
@ -582,16 +586,11 @@ void MainMenuBar::RefreshWiiToolsLabels() const
// result in the emulated software being confused, or even worse, exported saves having
// inconsistent data.
const bool enable_wii_tools = !Core::IsRunning() || !SConfig::GetInstance().bWii;
for (const int index :
{IDM_MENU_INSTALL_WAD, IDM_EXPORT_ALL_SAVE, IDM_IMPORT_SAVE, IDM_IMPORT_NAND, IDM_CHECK_NAND,
IDM_EXTRACT_CERTIFICATES, IDM_LOAD_WII_MENU, IDM_PERFORM_ONLINE_UPDATE_CURRENT,
IDM_PERFORM_ONLINE_UPDATE_EUR, IDM_PERFORM_ONLINE_UPDATE_JPN, IDM_PERFORM_ONLINE_UPDATE_KOR,
IDM_PERFORM_ONLINE_UPDATE_USA})
for (const int index : {IDM_MENU_INSTALL_WAD, IDM_EXPORT_ALL_SAVE, IDM_IMPORT_SAVE,
IDM_IMPORT_NAND, IDM_CHECK_NAND, IDM_EXTRACT_CERTIFICATES})
{
FindItem(index)->Enable(enable_wii_tools);
}
if (enable_wii_tools)
RefreshWiiSystemMenuLabel();
}
void MainMenuBar::EnableUpdateMenu(UpdateMenuMode mode) const
@ -608,12 +607,23 @@ void MainMenuBar::RefreshWiiSystemMenuLabel() const
{
auto* const item = FindItem(IDM_LOAD_WII_MENU);
const auto& sys_menu_loader = DiscIO::NANDContentManager::Access().GetNANDLoader(
Titles::SYSTEM_MENU, Common::FROM_CONFIGURED_ROOT);
if (sys_menu_loader.IsValid())
if (Core::IsRunning())
{
const u16 version_number = sys_menu_loader.GetTMD().GetTitleVersion();
item->Enable(false);
for (const int idm : {IDM_PERFORM_ONLINE_UPDATE_CURRENT, IDM_PERFORM_ONLINE_UPDATE_EUR,
IDM_PERFORM_ONLINE_UPDATE_JPN, IDM_PERFORM_ONLINE_UPDATE_KOR,
IDM_PERFORM_ONLINE_UPDATE_USA})
{
FindItem(idm)->Enable(false);
}
return;
}
IOS::HLE::Kernel ios;
const IOS::ES::TMDReader sys_menu_tmd = ios.GetES()->FindInstalledTMD(Titles::SYSTEM_MENU);
if (sys_menu_tmd.IsValid())
{
const u16 version_number = sys_menu_tmd.GetTitleVersion();
const wxString version_string = StrToWxStr(DiscIO::GetSysMenuVersionString(version_number));
item->Enable();
item->SetItemLabel(wxString::Format(_("Load Wii System Menu %s"), version_string));
@ -627,6 +637,11 @@ void MainMenuBar::RefreshWiiSystemMenuLabel() const
}
}
void MainMenuBar::OnUpdateWiiMenuTool(wxCommandEvent&)
{
RefreshWiiSystemMenuLabel();
}
void MainMenuBar::ClearSavedPerspectivesMenu() const
{
while (m_saved_perspectives_menu->GetMenuItemCount() != 0)

View File

@ -42,6 +42,7 @@ private:
wxMenu* CreateHelpMenu() const;
void OnPopulatePerspectivesMenu(PopulatePerspectivesEvent&);
void OnUpdateWiiMenuTool(wxCommandEvent&);
void RefreshMenuLabels() const;
void RefreshPlayMenuLabel() const;

View File

@ -73,6 +73,11 @@ std::unique_ptr<optparse::OptionParser> CreateParser(ParserOptions options)
.metavar("<file>")
.type("string")
.help("Load the specified file");
parser->add_option("-n", "--nand_title")
.action("store")
.metavar("<16-character ASCII title ID>")
.type("string")
.help("Launch a NAND title");
parser->add_option("-C", "--config")
.action("append")
.metavar("<System>.<Section>.<Key>=<Value>")