Merge pull request #3582 from JosJuice/disc-inside-cleanup
DVDInterface: Cleanup for setting/getting whether a disc is inside
This commit is contained in:
commit
c48ee87f0a
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@ -50,7 +50,7 @@ bool CBoot::DVDRead(u64 dvd_offset, u32 output_address, u32 length, bool decrypt
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void CBoot::Load_FST(bool _bIsWii)
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{
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if (!DVDInterface::VolumeIsValid())
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if (!DVDInterface::IsDiscInside())
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return;
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const DiscIO::IVolume& volume = DVDInterface::GetVolume();
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@ -267,8 +267,7 @@ bool CBoot::BootUp()
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case SConfig::BOOT_ISO:
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{
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DVDInterface::SetVolumeName(_StartupPara.m_strFilename);
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DVDInterface::SetDiscInside(DVDInterface::VolumeIsValid());
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if (!DVDInterface::VolumeIsValid())
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if (!DVDInterface::IsDiscInside())
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return false;
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const DiscIO::IVolume& pVolume = DVDInterface::GetVolume();
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@ -337,7 +336,7 @@ bool CBoot::BootUp()
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{
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BS2Success = EmulatedBS2(dolWii);
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}
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else if ((!DVDInterface::VolumeIsValid() ||
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else if ((!DVDInterface::IsDiscInside() ||
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DVDInterface::GetVolume().GetVolumeType() != DiscIO::Platform::WII_DISC) &&
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!_StartupPara.m_strDefaultISO.empty())
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{
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@ -353,8 +352,6 @@ bool CBoot::BootUp()
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BS2Success = EmulatedBS2(dolWii);
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}
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DVDInterface::SetDiscInside(DVDInterface::VolumeIsValid());
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if (!BS2Success)
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{
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// Set up MSR and the BAT SPR registers.
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@ -414,8 +411,6 @@ bool CBoot::BootUp()
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DVDInterface::SetVolumeDirectory(_StartupPara.m_strFilename, _StartupPara.bWii);
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}
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DVDInterface::SetDiscInside(DVDInterface::VolumeIsValid());
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// Poor man's bootup
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if (_StartupPara.bWii)
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{
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@ -450,13 +445,11 @@ bool CBoot::BootUp()
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else if (!_StartupPara.m_strDefaultISO.empty())
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DVDInterface::SetVolumeName(_StartupPara.m_strDefaultISO);
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DVDInterface::SetDiscInside(DVDInterface::VolumeIsValid());
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break;
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// Bootstrap 2 (AKA: Initial Program Loader, "BIOS")
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case SConfig::BOOT_BS2:
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{
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DVDInterface::SetDiscInside(DVDInterface::VolumeIsValid());
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if (Load_BS2(_StartupPara.m_strBootROM))
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{
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if (LoadMapFromFilename())
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@ -67,7 +67,7 @@ bool CBoot::EmulatedBS2_GC(bool skipAppLoader)
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// to 0x80000000 according to YAGCD 4.2.
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// It's possible to boot DOL and ELF files without a disc inserted
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if (DVDInterface::VolumeIsValid())
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if (DVDInterface::IsDiscInside())
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DVDRead(/*offset*/ 0x00000000, /*address*/ 0x00000000, 0x20, false); // write disc info
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PowerPC::HostWrite_U32(0x0D15EA5E,
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@ -100,7 +100,7 @@ bool CBoot::EmulatedBS2_GC(bool skipAppLoader)
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HLE::Patch(0x81300000, "OSReport"); // HLE OSReport for Apploader
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if (!DVDInterface::VolumeIsValid())
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if (!DVDInterface::IsDiscInside())
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return false;
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// Load Apploader to Memory - The apploader is hardcoded to begin at 0x2440 on the disc,
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@ -255,7 +255,7 @@ bool CBoot::SetupWiiMemory(u64 ios_title_id)
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*/
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// When booting a WAD or the system menu, there will probably not be a disc inserted
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if (DVDInterface::VolumeIsValid())
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if (DVDInterface::IsDiscInside())
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DVDRead(0x00000000, 0x00000000, 0x20, false); // Game Code
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Memory::Write_U32(0x0D15EA5E, 0x00000020); // Another magic word
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@ -306,7 +306,7 @@ bool CBoot::SetupWiiMemory(u64 ios_title_id)
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bool CBoot::EmulatedBS2_Wii()
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{
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INFO_LOG(BOOT, "Faking Wii BS2...");
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if (!DVDInterface::VolumeIsValid())
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if (!DVDInterface::IsDiscInside())
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return false;
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if (DVDInterface::GetVolume().GetVolumeType() != DiscIO::Platform::WII_DISC)
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@ -244,7 +244,6 @@ static u32 s_pending_samples;
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// Disc drive state
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static u32 s_error_code = 0;
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static bool s_disc_inside = false;
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// Disc drive timing
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static u64 s_read_buffer_start_time;
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@ -264,7 +263,7 @@ static void EjectDiscCallback(u64 userdata, s64 cyclesLate);
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static void InsertDiscCallback(u64 userdata, s64 cyclesLate);
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static void FinishExecutingCommandCallback(u64 userdata, s64 cycles_late);
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void SetLidOpen(bool _bOpen);
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void SetLidOpen();
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void UpdateInterrupts();
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void GenerateDIInterrupt(DIInterruptType _DVDInterrupt);
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@ -282,6 +281,8 @@ u64 CalculateRawDiscReadTime(u64 offset, u64 length);
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void DoState(PointerWrap& p)
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{
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bool disc_inside = IsDiscInside();
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p.DoPOD(s_DISR);
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p.DoPOD(s_DICVR);
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p.DoArray(s_DICMDBUF);
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@ -301,7 +302,7 @@ void DoState(PointerWrap& p)
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p.Do(s_pending_samples);
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p.Do(s_error_code);
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p.Do(s_disc_inside);
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p.Do(disc_inside);
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p.Do(s_read_buffer_start_time);
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p.Do(s_read_buffer_end_time);
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@ -313,13 +314,13 @@ void DoState(PointerWrap& p)
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DVDThread::DoState(p);
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// s_inserted_volume isn't savestated (because it points to
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// files on the local system). Instead, we check that
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// s_disc_inside matches the status of s_inserted_volume.
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// This won't catch cases of having the wrong disc inserted, though.
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// files on the local system). Instead, we check that the
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// savestated disc_inside matches our IsDiscInside(). This
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// won't catch cases of having the wrong disc inserted, though.
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// TODO: Check the game ID, disc number, revision?
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if (s_disc_inside != (s_inserted_volume != nullptr))
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if (disc_inside != IsDiscInside())
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{
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if (s_disc_inside)
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if (disc_inside)
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PanicAlertT("An inserted disc was expected but not found.");
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else
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s_inserted_volume.reset();
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@ -418,11 +419,12 @@ static void DTKStreamingCallback(const std::vector<u8>& audio_data, s64 cycles_l
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void Init()
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{
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_assert_(!IsDiscInside());
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DVDThread::Start();
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Reset();
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s_DICVR.Hex = 1; // Disc Channel relies on cover being open when no disc is inserted
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s_disc_inside = false;
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s_eject_disc = CoreTiming::RegisterEvent("EjectDisc", EjectDiscCallback);
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s_insert_disc = CoreTiming::RegisterEvent("InsertDisc", InsertDiscCallback);
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@ -476,6 +478,7 @@ void Shutdown()
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const DiscIO::IVolume& GetVolume()
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{
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_assert_(IsDiscInside());
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return *s_inserted_volume;
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}
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@ -483,7 +486,8 @@ bool SetVolumeName(const std::string& disc_path)
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{
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DVDThread::WaitUntilIdle();
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s_inserted_volume = DiscIO::CreateVolumeFromFilename(disc_path);
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return VolumeIsValid();
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SetLidOpen();
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return IsDiscInside();
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}
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bool SetVolumeDirectory(const std::string& full_path, bool is_wii,
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@ -492,25 +496,13 @@ bool SetVolumeDirectory(const std::string& full_path, bool is_wii,
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DVDThread::WaitUntilIdle();
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s_inserted_volume =
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DiscIO::CreateVolumeFromDirectory(full_path, is_wii, apploader_path, DOL_path);
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return VolumeIsValid();
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}
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bool VolumeIsValid()
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{
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return s_inserted_volume != nullptr;
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}
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void SetDiscInside(bool disc_inside)
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{
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if (s_disc_inside != disc_inside)
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SetLidOpen(!disc_inside);
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s_disc_inside = disc_inside;
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SetLidOpen();
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return IsDiscInside();
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}
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bool IsDiscInside()
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{
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return s_disc_inside;
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return s_inserted_volume != nullptr;
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}
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// Take care of all logic of "swapping discs"
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@ -521,7 +513,7 @@ static void EjectDiscCallback(u64 userdata, s64 cyclesLate)
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{
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DVDThread::WaitUntilIdle();
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s_inserted_volume.reset();
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SetDiscInside(false);
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SetLidOpen();
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}
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static void InsertDiscCallback(u64 userdata, s64 cyclesLate)
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@ -534,7 +526,6 @@ static void InsertDiscCallback(u64 userdata, s64 cyclesLate)
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SetVolumeName(old_path);
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PanicAlertT("The disc that was about to be inserted couldn't be found.");
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}
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SetDiscInside(VolumeIsValid());
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s_disc_path_to_insert.clear();
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}
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@ -566,11 +557,12 @@ void ChangeDiscAsCPU(const std::string& new_path)
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Movie::SignalDiscChange(new_path);
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}
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void SetLidOpen(bool open)
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void SetLidOpen()
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{
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s_DICVR.CVR = open ? 1 : 0;
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GenerateDIInterrupt(INT_CVRINT);
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u32 old_value = s_DICVR.CVR;
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s_DICVR.CVR = IsDiscInside() ? 0 : 1;
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if (s_DICVR.CVR != old_value)
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GenerateDIInterrupt(INT_CVRINT);
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}
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bool ChangePartition(u64 offset)
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@ -699,7 +691,7 @@ void WriteImmediate(u32 value, u32 output_address, bool reply_to_ios)
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bool ExecuteReadCommand(u64 DVD_offset, u32 output_address, u32 DVD_length, u32 output_length,
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bool decrypt, ReplyType reply_type, DIInterruptType* interrupt_type)
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{
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if (!s_disc_inside)
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if (!IsDiscInside())
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{
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// Disc read fails
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s_error_code = ERROR_NO_DISK | ERROR_COVER_H;
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@ -814,8 +806,8 @@ void ExecuteCommand(u32 command_0, u32 command_1, u32 command_2, u32 output_addr
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// Probably only used by Wii
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case DVDLowGetCoverStatus:
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WriteImmediate(s_disc_inside ? 2 : 1, output_address, reply_to_ios);
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INFO_LOG(DVDINTERFACE, "DVDLowGetCoverStatus: Disc %sInserted", s_disc_inside ? "" : "Not ");
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WriteImmediate(IsDiscInside() ? 2 : 1, output_address, reply_to_ios);
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INFO_LOG(DVDINTERFACE, "DVDLowGetCoverStatus: Disc %sInserted", IsDiscInside() ? "" : "Not ");
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break;
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// Probably only used by Wii
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@ -108,23 +108,22 @@ void DoState(PointerWrap& p);
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void RegisterMMIO(MMIO::Mapping* mmio, u32 base);
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// Direct disc access
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// Disc access (don't call GetVolume unless you know that IsDiscInside() == true)
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const DiscIO::IVolume& GetVolume();
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bool SetVolumeName(const std::string& disc_path);
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bool SetVolumeDirectory(const std::string& disc_path, bool is_wii,
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const std::string& apploader_path = "", const std::string& DOL_path = "");
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bool VolumeIsValid();
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// Disc detection and swapping
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void SetDiscInside(bool _DiscInside);
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bool IsDiscInside();
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void ChangeDiscAsHost(const std::string& new_path); // Can only be called by the host thread
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void ChangeDiscAsCPU(const std::string& new_path); // Can only be called by the CPU thread
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// DVD Access Functions
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// Direct access to DI for IOS HLE (simpler to implement than how real IOS accesses DI,
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// and lets us skip encrypting/decrypting in some cases)
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bool ChangePartition(u64 offset);
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void ExecuteCommand(u32 command_0, u32 command_1, u32 command_2, u32 output_address,
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u32 output_length, bool reply_to_ios);
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// Used by DVDThread
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void FinishExecutingCommand(ReplyType reply_type, DIInterruptType interrupt_type, s64 cycles_late,
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const std::vector<u8>& data = std::vector<u8>());
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