Merge pull request #6228 from JosJuice/usb-keyboard-background-input
Make USB keyboard input respect the background input setting
This commit is contained in:
commit
c48ccdb1cd
|
@ -14,6 +14,7 @@
|
||||||
#include "Core/ConfigManager.h"
|
#include "Core/ConfigManager.h"
|
||||||
#include "Core/Core.h" // Local core functions
|
#include "Core/Core.h" // Local core functions
|
||||||
#include "Core/HW/Memmap.h"
|
#include "Core/HW/Memmap.h"
|
||||||
|
#include "InputCommon/ControlReference/ControlReference.h" // For background input check
|
||||||
|
|
||||||
#ifdef _WIN32
|
#ifdef _WIN32
|
||||||
#include <windows.h>
|
#include <windows.h>
|
||||||
|
@ -72,7 +73,8 @@ IPCCommandResult USB_KBD::Write(const ReadWriteRequest& request)
|
||||||
|
|
||||||
IPCCommandResult USB_KBD::IOCtl(const IOCtlRequest& request)
|
IPCCommandResult USB_KBD::IOCtl(const IOCtlRequest& request)
|
||||||
{
|
{
|
||||||
if (SConfig::GetInstance().m_WiiKeyboard && !Core::WantsDeterminism() && !m_MessageQueue.empty())
|
if (SConfig::GetInstance().m_WiiKeyboard && !Core::WantsDeterminism() &&
|
||||||
|
ControlReference::InputGateOn() && !m_MessageQueue.empty())
|
||||||
{
|
{
|
||||||
Memory::CopyToEmu(request.buffer_out, &m_MessageQueue.front(), sizeof(SMessageData));
|
Memory::CopyToEmu(request.buffer_out, &m_MessageQueue.front(), sizeof(SMessageData));
|
||||||
m_MessageQueue.pop();
|
m_MessageQueue.pop();
|
||||||
|
|
Loading…
Reference in New Issue