VideoCommon/PixelEngine: Pass Core::System to methods.
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@ -186,7 +186,7 @@ static void BPWritten(const BPCmd& bp, int cycles_into_future)
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g_framebuffer_manager->RefreshPeekCache();
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auto& system = Core::System::GetInstance();
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if (!system.GetFifo().UseDeterministicGPUThread())
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system.GetPixelEngine().SetFinish(cycles_into_future); // may generate interrupt
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system.GetPixelEngine().SetFinish(system, cycles_into_future); // may generate interrupt
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DEBUG_LOG_FMT(VIDEO, "GXSetDrawDone SetPEFinish (value: {:#04X})", bp.newvalue & 0xFFFF);
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return;
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}
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@ -205,7 +205,7 @@ static void BPWritten(const BPCmd& bp, int cycles_into_future)
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auto& system = Core::System::GetInstance();
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if (!system.GetFifo().UseDeterministicGPUThread())
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{
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system.GetPixelEngine().SetToken(static_cast<u16>(bp.newvalue & 0xFFFF), false,
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system.GetPixelEngine().SetToken(system, static_cast<u16>(bp.newvalue & 0xFFFF), false,
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cycles_into_future);
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}
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DEBUG_LOG_FMT(VIDEO, "SetPEToken {:#06X}", bp.newvalue & 0xFFFF);
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@ -220,7 +220,7 @@ static void BPWritten(const BPCmd& bp, int cycles_into_future)
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auto& system = Core::System::GetInstance();
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if (!system.GetFifo().UseDeterministicGPUThread())
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{
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system.GetPixelEngine().SetToken(static_cast<u16>(bp.newvalue & 0xFFFF), true,
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system.GetPixelEngine().SetToken(system, static_cast<u16>(bp.newvalue & 0xFFFF), true,
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cycles_into_future);
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}
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DEBUG_LOG_FMT(VIDEO, "SetPEToken + INT {:#06X}", bp.newvalue & 0xFFFF);
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@ -764,21 +764,21 @@ void LoadBPReg(u8 reg, u32 value, int cycles_into_future)
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void LoadBPRegPreprocess(u8 reg, u32 value, int cycles_into_future)
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{
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auto& system = Core::System::GetInstance();
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// masking via BPMEM_BP_MASK could hypothetically be a problem
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u32 newval = value & 0xffffff;
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switch (reg)
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{
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case BPMEM_SETDRAWDONE:
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if ((newval & 0xff) == 0x02)
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Core::System::GetInstance().GetPixelEngine().SetFinish(cycles_into_future);
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system.GetPixelEngine().SetFinish(system, cycles_into_future);
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break;
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case BPMEM_PE_TOKEN_ID:
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Core::System::GetInstance().GetPixelEngine().SetToken(newval & 0xffff, false,
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cycles_into_future);
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system.GetPixelEngine().SetToken(system, newval & 0xffff, false, cycles_into_future);
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break;
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case BPMEM_PE_TOKEN_INT_ID: // Pixel Engine Interrupt Token ID
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Core::System::GetInstance().GetPixelEngine().SetToken(newval & 0xffff, true,
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cycles_into_future);
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system.GetPixelEngine().SetToken(system, newval & 0xffff, true, cycles_into_future);
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break;
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}
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}
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@ -50,7 +50,7 @@ void PixelEngineManager::DoState(PointerWrap& p)
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p.Do(m_signal_finish_interrupt);
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}
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void PixelEngineManager::Init()
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void PixelEngineManager::Init(Core::System& system)
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{
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m_control.hex = 0;
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m_z_conf.hex = 0;
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@ -68,8 +68,8 @@ void PixelEngineManager::Init()
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m_signal_token_interrupt = false;
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m_signal_finish_interrupt = false;
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m_event_type_set_token_finish = Core::System::GetInstance().GetCoreTiming().RegisterEvent(
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"SetTokenFinish", SetTokenFinish_OnMainThread_Static);
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m_event_type_set_token_finish =
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system.GetCoreTiming().RegisterEvent("SetTokenFinish", SetTokenFinish_OnMainThread_Static);
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}
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void PixelEngineManager::RegisterMMIO(MMIO::Mapping* mmio, u32 base)
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@ -199,7 +199,7 @@ void PixelEngineManager::SetTokenFinish_OnMainThread(Core::System& system, u64 u
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// Raise the event handler above on the CPU thread.
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// m_token_finish_mutex must be locked.
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// THIS IS EXECUTED FROM VIDEO THREAD
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void PixelEngineManager::RaiseEvent(int cycles_into_future)
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void PixelEngineManager::RaiseEvent(Core::System& system, int cycles_into_future)
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{
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if (m_event_raised)
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return;
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@ -208,7 +208,6 @@ void PixelEngineManager::RaiseEvent(int cycles_into_future)
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CoreTiming::FromThread from = CoreTiming::FromThread::NON_CPU;
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s64 cycles = 0; // we don't care about timings for dual core mode.
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auto& system = Core::System::GetInstance();
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if (!system.IsDualCoreMode() || system.GetFifo().UseDeterministicGPUThread())
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{
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from = CoreTiming::FromThread::CPU;
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@ -217,13 +216,13 @@ void PixelEngineManager::RaiseEvent(int cycles_into_future)
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// games time to setup any interrupt state
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cycles = std::max(500, cycles_into_future);
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}
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Core::System::GetInstance().GetCoreTiming().ScheduleEvent(cycles, m_event_type_set_token_finish,
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0, from);
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system.GetCoreTiming().ScheduleEvent(cycles, m_event_type_set_token_finish, 0, from);
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}
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// SetToken
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// THIS IS EXECUTED FROM VIDEO THREAD
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void PixelEngineManager::SetToken(const u16 token, const bool interrupt, int cycles_into_future)
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void PixelEngineManager::SetToken(Core::System& system, const u16 token, const bool interrupt,
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int cycles_into_future)
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{
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DEBUG_LOG_FMT(PIXELENGINE, "VIDEO Backend raises INT_CAUSE_PE_TOKEN (btw, token: {:04x})", token);
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@ -232,12 +231,12 @@ void PixelEngineManager::SetToken(const u16 token, const bool interrupt, int cyc
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m_token_pending = token;
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m_token_interrupt_pending |= interrupt;
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RaiseEvent(cycles_into_future);
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RaiseEvent(system, cycles_into_future);
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}
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// SetFinish
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// THIS IS EXECUTED FROM VIDEO THREAD (BPStructs.cpp) when a new frame has been drawn
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void PixelEngineManager::SetFinish(int cycles_into_future)
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void PixelEngineManager::SetFinish(Core::System& system, int cycles_into_future)
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{
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DEBUG_LOG_FMT(PIXELENGINE, "VIDEO Set Finish");
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@ -245,7 +244,7 @@ void PixelEngineManager::SetFinish(int cycles_into_future)
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m_finish_interrupt_pending |= true;
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RaiseEvent(cycles_into_future);
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RaiseEvent(system, cycles_into_future);
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}
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} // namespace PixelEngine
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@ -179,18 +179,18 @@ union UPECtrlReg
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class PixelEngineManager
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{
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public:
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void Init();
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void Init(Core::System& system);
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void DoState(PointerWrap& p);
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void RegisterMMIO(MMIO::Mapping* mmio, u32 base);
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// gfx backend support
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void SetToken(const u16 token, const bool interrupt, int cycle_delay);
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void SetFinish(int cycle_delay);
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void SetToken(Core::System& system, const u16 token, const bool interrupt, int cycle_delay);
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void SetFinish(Core::System& system, int cycle_delay);
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AlphaReadMode GetAlphaReadMode() const { return m_alpha_read.read_mode; }
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private:
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void RaiseEvent(int cycles_into_future);
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void RaiseEvent(Core::System& system, int cycles_into_future);
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void UpdateInterrupts();
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void SetTokenFinish_OnMainThread(Core::System& system, u64 userdata, s64 cycles_late);
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@ -325,7 +325,7 @@ void VideoBackendBase::InitializeShared()
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auto& command_processor = system.GetCommandProcessor();
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command_processor.Init(system);
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system.GetFifo().Init(system);
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system.GetPixelEngine().Init();
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system.GetPixelEngine().Init(system);
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BPInit();
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VertexLoaderManager::Init();
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VertexShaderManager::Init();
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