diff --git a/Source/Core/VideoCommon/LightingShaderGen.cpp b/Source/Core/VideoCommon/LightingShaderGen.cpp index 051d4ddae7..8160364de3 100644 --- a/Source/Core/VideoCommon/LightingShaderGen.cpp +++ b/Source/Core/VideoCommon/LightingShaderGen.cpp @@ -28,7 +28,7 @@ static void GenerateLightShader(ShaderCode& object, const LightingUidData& uid_d LIGHT_DIR_PARAMS(index)); object.Write("cosAttn = " LIGHT_COSATT ".xyz;\n", LIGHT_COSATT_PARAMS(index)); object.Write("distAttn = %s(" LIGHT_DISTATT ".xyz);\n", - (diffusefunc == LIGHTDIF_NONE) ? "" : "normalize", LIGHT_DISTATT_PARAMS(index)); + (diffusefunc == LIGHTDIF_NONE) ? "" : "normalize", LIGHT_DISTATT_PARAMS(index)); object.Write("attn = max(0.0f, dot(cosAttn, float3(1.0, attn, attn*attn))) / dot(distAttn, " "float3(1.0, attn, attn*attn));\n"); break; @@ -71,8 +71,8 @@ static void GenerateLightShader(ShaderCode& object, const LightingUidData& uid_d // materials name is I_MATERIALS in vs and I_PMATERIALS in ps // inColorName is color in vs and colors_ in ps // dest is o.colors_ in vs and colors_ in ps -void GenerateLightingShaderCode(ShaderCode& object, const LightingUidData& uid_data, - int components, const char* inColorName, const char* dest) +void GenerateLightingShaderCode(ShaderCode& object, const LightingUidData& uid_data, int components, + const char* inColorName, const char* dest) { for (unsigned int j = 0; j < xfmem.numChan.numColorChans; j++) {