Jit64: Make DoubleToSingle a common asm routine
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@ -236,6 +236,8 @@ void Jit64AsmRoutineManager::GenerateCommon()
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GenFres();
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mfcr = AlignCode4();
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GenMfcr();
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cdts = AlignCode4();
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GenConvertDoubleToSingle();
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GenQuantizedLoads();
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GenQuantizedSingleLoads();
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@ -115,7 +115,8 @@ void Jit64::stfXXX(UGeckoInstruction inst)
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{
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RCX64Reg Rs = fpr.Bind(s, RCMode::Read);
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RegCache::Realize(Rs);
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ConvertDoubleToSingle(XMM0, Rs);
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MOVAPD(XMM0, Rs);
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CALL(asm_routines.cdts);
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}
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MOVD_xmm(R(RSCRATCH), XMM0);
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}
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@ -868,89 +868,9 @@ void EmuCodeBlock::Force25BitPrecision(X64Reg output, const OpArg& input, X64Reg
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}
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}
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// Since the following float conversion functions are used in non-arithmetic PPC float
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// instructions, they must convert floats bitexact and never flush denormals to zero or turn SNaNs
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// into QNaNs. This means we can't use CVTSS2SD/CVTSD2SS. The x87 FPU doesn't even support
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// flush-to-zero so we can use FLD+FSTP even on denormals.
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// If the number is a NaN, make sure to set the QNaN bit back to its original value.
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// Another problem is that officially, converting doubles to single format results in undefined
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// behavior. Relying on undefined behavior is a bug so no software should ever do this.
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// Super Mario 64 (on Wii VC) accidentally relies on this behavior. See issue #11173
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alignas(16) static const __m128i double_exponent = _mm_set_epi64x(0, 0x7ff0000000000000);
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alignas(16) static const __m128i double_fraction = _mm_set_epi64x(0, 0x000fffffffffffff);
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alignas(16) static const __m128i double_sign_bit = _mm_set_epi64x(0, 0x8000000000000000);
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alignas(16) static const __m128i double_explicit_top_bit = _mm_set_epi64x(0, 0x0010000000000000);
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alignas(16) static const __m128i double_top_two_bits = _mm_set_epi64x(0, 0xc000000000000000);
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alignas(16) static const __m128i double_bottom_bits = _mm_set_epi64x(0, 0x07ffffffe0000000);
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alignas(16) static const __m128i double_qnan_bit = _mm_set_epi64x(0xffffffffffffffff,
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0xfff7ffffffffffff);
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// This is the same algorithm used in the interpreter (and actual hardware)
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// The documentation states that the conversion of a double with an outside the
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// valid range for a single (or a single denormal) is undefined.
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// But testing on actual hardware shows it always picks bits 0..1 and 5..34
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// unless the exponent is in the range of 874 to 896.
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void EmuCodeBlock::ConvertDoubleToSingle(X64Reg dst, X64Reg src)
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{
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MOVAPD(XMM1, R(src));
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// Grab Exponent
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PAND(XMM1, MConst(double_exponent));
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PSRLQ(XMM1, 52);
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MOVD_xmm(R(RSCRATCH), XMM1);
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// Check if the double is in the range of valid single subnormal
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SUB(16, R(RSCRATCH), Imm16(874));
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CMP(16, R(RSCRATCH), Imm16(896 - 874));
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FixupBranch NoDenormalize = J_CC(CC_A);
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// Denormalise
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// shift = (905 - Exponent) plus the 21 bit double to single shift
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MOV(16, R(RSCRATCH), Imm16(905 + 21));
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MOVD_xmm(XMM0, R(RSCRATCH));
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PSUBQ(XMM0, R(XMM1));
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// xmm1 = fraction | 0x0010000000000000
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MOVAPD(XMM1, R(src));
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PAND(XMM1, MConst(double_fraction));
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POR(XMM1, MConst(double_explicit_top_bit));
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// fraction >> shift
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PSRLQ(XMM1, R(XMM0));
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// OR the sign bit in.
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MOVAPD(XMM0, R(src));
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PAND(XMM0, MConst(double_sign_bit));
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PSRLQ(XMM0, 32);
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POR(XMM1, R(XMM0));
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FixupBranch end = J(false); // Goto end
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SetJumpTarget(NoDenormalize);
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// Don't Denormalize
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// We want bits 0, 1
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MOVAPD(XMM1, R(src));
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PAND(XMM1, MConst(double_top_two_bits));
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PSRLQ(XMM1, 32);
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// And 5 through to 34
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MOVAPD(XMM0, R(src));
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PAND(XMM0, MConst(double_bottom_bits));
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PSRLQ(XMM0, 29);
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// OR them togther
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POR(XMM1, R(XMM0));
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// End
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SetJumpTarget(end);
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MOVDDUP(dst, R(XMM1));
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}
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// Converting single->double is a bit easier because all single denormals are double normals.
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void EmuCodeBlock::ConvertSingleToDouble(X64Reg dst, X64Reg src, bool src_is_gpr)
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{
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@ -9,6 +9,7 @@
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#include "Common/CPUDetect.h"
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#include "Common/CommonTypes.h"
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#include "Common/FloatUtils.h"
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#include "Common/Intrinsics.h"
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#include "Common/JitRegister.h"
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#include "Common/x64ABI.h"
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#include "Common/x64Emitter.h"
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@ -25,6 +26,87 @@
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using namespace Gen;
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alignas(16) static const __m128i double_fraction = _mm_set_epi64x(0, 0x000fffffffffffff);
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alignas(16) static const __m128i double_sign_bit = _mm_set_epi64x(0, 0x8000000000000000);
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alignas(16) static const __m128i double_explicit_top_bit = _mm_set_epi64x(0, 0x0010000000000000);
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alignas(16) static const __m128i double_top_two_bits = _mm_set_epi64x(0, 0xc000000000000000);
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alignas(16) static const __m128i double_bottom_bits = _mm_set_epi64x(0, 0x07ffffffe0000000);
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// Since the following float conversion functions are used in non-arithmetic PPC float
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// instructions, they must convert floats bitexact and never flush denormals to zero or turn SNaNs
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// into QNaNs. This means we can't use CVTSS2SD/CVTSD2SS. The x87 FPU doesn't even support
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// flush-to-zero so we can use FLD+FSTP even on denormals.
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// If the number is a NaN, make sure to set the QNaN bit back to its original value.
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// Another problem is that officially, converting doubles to single format results in undefined
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// behavior. Relying on undefined behavior is a bug so no software should ever do this.
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// Super Mario 64 (on Wii VC) accidentally relies on this behavior. See issue #11173
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// This is the same algorithm used in the interpreter (and actual hardware)
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// The documentation states that the conversion of a double with an outside the
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// valid range for a single (or a single denormal) is undefined.
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// But testing on actual hardware shows it always picks bits 0..1 and 5..34
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// unless the exponent is in the range of 874 to 896.
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void CommonAsmRoutines::GenConvertDoubleToSingle()
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{
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// Input in XMM0, output to XMM0
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// Clobbers RSCRATCH/RSCRATCH2/XMM1
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const void* start = GetCodePtr();
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// Grab Exponent
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MOVQ_xmm(R(RSCRATCH), XMM0);
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MOV(64, R(RSCRATCH2), R(RSCRATCH));
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SHR(64, R(RSCRATCH), Imm8(52));
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AND(16, R(RSCRATCH), Imm16(0x7ff));
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// Check if the double is in the range of valid single subnormal
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SUB(16, R(RSCRATCH), Imm16(874));
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CMP(16, R(RSCRATCH), Imm16(896 - 874));
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FixupBranch Denormalize = J_CC(CC_NA);
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// Don't Denormalize
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// We want bits 0, 1
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MOVAPD(XMM1, R(XMM0));
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PAND(XMM1, MConst(double_top_two_bits));
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PSRLQ(XMM1, 32);
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// And 5 through to 34
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PAND(XMM0, MConst(double_bottom_bits));
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PSRLQ(XMM0, 29);
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// OR them togther
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POR(XMM0, R(XMM1));
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RET();
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// Denormalise
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SetJumpTarget(Denormalize);
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// shift = (905 - Exponent) plus the 21 bit double to single shift
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NEG(16, R(RSCRATCH));
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ADD(16, R(RSCRATCH), Imm16((905 + 21) - 874));
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MOVQ_xmm(XMM1, R(RSCRATCH));
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// XMM0 = fraction | 0x0010000000000000
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PAND(XMM0, MConst(double_fraction));
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POR(XMM0, MConst(double_explicit_top_bit));
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// fraction >> shift
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PSRLQ(XMM0, R(XMM1));
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// OR the sign bit in.
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SHR(64, R(RSCRATCH2), Imm8(32));
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AND(32, R(RSCRATCH2), Imm32(0x80000000));
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MOVQ_xmm(XMM1, R(RSCRATCH2));
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POR(XMM0, R(XMM1));
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RET();
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JitRegister::Register(start, GetCodePtr(), "JIT_cdts");
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}
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void CommonAsmRoutines::GenFrsqrte()
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{
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const void* start = GetCodePtr();
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@ -31,6 +31,7 @@ public:
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void GenMfcr();
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protected:
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void GenConvertDoubleToSingle();
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const u8* GenQuantizedLoadRuntime(bool single, EQuantizeType type);
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const u8* GenQuantizedStoreRuntime(bool single, EQuantizeType type);
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void GenQuantizedLoads();
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@ -25,6 +25,7 @@ struct CommonAsmRoutinesBase
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const u8* frsqrte;
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const u8* fres;
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const u8* mfcr;
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const u8* cdts;
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// In: array index: GQR to use.
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// In: ECX: Address to read from.
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