From c424aa1ac634200eab9eb3d5a2244eab7e11f2a0 Mon Sep 17 00:00:00 2001 From: Jules Blok Date: Sun, 21 Dec 2014 14:18:21 +0100 Subject: [PATCH] GeometryShaderManager: Boost convergence value. Most game don't require much granularity regarding the convergence value. The default convergence was also too low, this commit increases it tenfold. --- Source/Core/VideoCommon/GeometryShaderManager.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Source/Core/VideoCommon/GeometryShaderManager.cpp b/Source/Core/VideoCommon/GeometryShaderManager.cpp index db3ac3f627..e392398f13 100644 --- a/Source/Core/VideoCommon/GeometryShaderManager.cpp +++ b/Source/Core/VideoCommon/GeometryShaderManager.cpp @@ -53,9 +53,9 @@ void GeometryShaderManager::SetConstants() if (xfmem.projection.type == GX_PERSPECTIVE) { float offset = (g_ActiveConfig.iStereoDepth / 1000.0f) * (g_ActiveConfig.iStereoDepthPercentage / 100.0f); - constants.stereoparams[0] = (g_ActiveConfig.bStereoSwapEyes) ? offset : -offset; - constants.stereoparams[1] = (g_ActiveConfig.bStereoSwapEyes) ? -offset : offset; - constants.stereoparams[2] = (g_ActiveConfig.iStereoConvergence / 10.0f) * (g_ActiveConfig.iStereoConvergencePercentage / 100.0f); + constants.stereoparams[0] = g_ActiveConfig.bStereoSwapEyes ? offset : -offset; + constants.stereoparams[1] = g_ActiveConfig.bStereoSwapEyes ? -offset : offset; + constants.stereoparams[2] = g_ActiveConfig.iStereoConvergence * (g_ActiveConfig.iStereoConvergencePercent / 100.0f); } else {