ControllerEmu: Reorganize stick reshaping code and use it for emu wiimote tilt as well. Also make the tilt mapping indicator pretty.
This commit is contained in:
parent
6a6195f53c
commit
c3dc3c106c
|
@ -14,7 +14,6 @@
|
|||
|
||||
#include "InputCommon/ControlReference/ControlReference.h"
|
||||
#include "InputCommon/ControllerEmu/Control/Control.h"
|
||||
#include "InputCommon/ControllerEmu/ControlGroup/AnalogStick.h"
|
||||
#include "InputCommon/ControllerEmu/ControlGroup/MixedTriggers.h"
|
||||
#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
|
||||
#include "InputCommon/ControllerInterface/Device.h"
|
||||
|
@ -164,15 +163,13 @@ QPolygonF GetPolygonFromRadiusGetter(F&& radius_getter, double scale)
|
|||
return shape;
|
||||
}
|
||||
|
||||
void MappingIndicator::DrawStick()
|
||||
void MappingIndicator::DrawReshapableInput(ControllerEmu::ReshapableInput& stick)
|
||||
{
|
||||
// Make the c-stick yellow:
|
||||
const bool is_c_stick = m_group->name == "C-Stick";
|
||||
const QColor gate_brush_color = is_c_stick ? Qt::yellow : Qt::lightGray;
|
||||
const QColor gate_pen_color = gate_brush_color.darker(125);
|
||||
|
||||
auto& stick = *static_cast<ControllerEmu::AnalogStick*>(m_group);
|
||||
|
||||
// TODO: This SetControllerStateNeeded interface leaks input into the game
|
||||
// We should probably hold the mutex for UI updates.
|
||||
Settings::Instance().SetControllerStateNeeded(true);
|
||||
|
@ -334,11 +331,9 @@ void MappingIndicator::paintEvent(QPaintEvent*)
|
|||
case ControllerEmu::GroupType::Cursor:
|
||||
DrawCursor(false);
|
||||
break;
|
||||
case ControllerEmu::GroupType::Tilt:
|
||||
DrawCursor(true);
|
||||
break;
|
||||
case ControllerEmu::GroupType::Stick:
|
||||
DrawStick();
|
||||
case ControllerEmu::GroupType::Tilt:
|
||||
DrawReshapableInput(*static_cast<ControllerEmu::ReshapableInput*>(m_group));
|
||||
break;
|
||||
case ControllerEmu::GroupType::MixedTriggers:
|
||||
DrawMixedTriggers();
|
||||
|
|
|
@ -6,6 +6,8 @@
|
|||
|
||||
#include <QWidget>
|
||||
|
||||
#include "InputCommon/ControllerEmu/StickGate.h"
|
||||
|
||||
namespace ControllerEmu
|
||||
{
|
||||
class Control;
|
||||
|
@ -27,7 +29,7 @@ private:
|
|||
void BindCursorControls(bool tilt);
|
||||
|
||||
void DrawCursor(bool tilt);
|
||||
void DrawStick();
|
||||
void DrawReshapableInput(ControllerEmu::ReshapableInput& stick);
|
||||
void DrawMixedTriggers();
|
||||
|
||||
void paintEvent(QPaintEvent*) override;
|
||||
|
|
|
@ -24,22 +24,17 @@ AnalogStick::AnalogStick(const char* const name_, std::unique_ptr<StickGate>&& s
|
|||
|
||||
AnalogStick::AnalogStick(const char* const name_, const char* const ui_name_,
|
||||
std::unique_ptr<StickGate>&& stick_gate)
|
||||
: ControlGroup(name_, ui_name_, GroupType::Stick), m_stick_gate(std::move(stick_gate))
|
||||
: ReshapableInput(name_, ui_name_, GroupType::Stick), m_stick_gate(std::move(stick_gate))
|
||||
{
|
||||
for (auto& named_direction : named_directions)
|
||||
controls.emplace_back(std::make_unique<Input>(Translate, named_direction));
|
||||
|
||||
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Modifier")));
|
||||
|
||||
// Set default input radius to that of the gate radius (no resizing)
|
||||
// Allow radius greater than 1.0 for definitions of rounded squares
|
||||
// This is ideal for Xbox controllers (and probably others)
|
||||
numeric_settings.emplace_back(
|
||||
std::make_unique<NumericSetting>(_trans("Input Radius"), GetGateRadiusAtAngle(0.0), 0, 140));
|
||||
// Set default input shape to an octagon (no reshaping)
|
||||
numeric_settings.emplace_back(
|
||||
std::make_unique<NumericSetting>(_trans("Input Shape"), 0.0, 0, 50));
|
||||
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));
|
||||
// Default input radius to that of the gate radius (no resizing)
|
||||
// Default input shape to an octagon (no reshaping)
|
||||
// Max deadzone to 50%
|
||||
AddReshapingSettings(GetGateRadiusAtAngle(0.0), 0.0, 50);
|
||||
}
|
||||
|
||||
AnalogStick::StateData AnalogStick::GetState(bool adjusted)
|
||||
|
@ -51,40 +46,9 @@ AnalogStick::StateData AnalogStick::GetState(bool adjusted)
|
|||
if (!adjusted)
|
||||
return {x, y};
|
||||
|
||||
// TODO: make the AtAngle functions work with negative angles:
|
||||
const ControlState ang = std::atan2(y, x) + MathUtil::TAU;
|
||||
|
||||
const ControlState gate_max_dist = GetGateRadiusAtAngle(ang);
|
||||
const ControlState input_max_dist = GetInputRadiusAtAngle(ang);
|
||||
|
||||
// If input radius is zero we apply no scaling.
|
||||
// This is useful when mapping native controllers without knowing intimate radius details.
|
||||
const ControlState max_dist = input_max_dist ? input_max_dist : gate_max_dist;
|
||||
|
||||
ControlState dist = std::sqrt(x * x + y * y) / max_dist;
|
||||
|
||||
// If the modifier is pressed, scale the distance by the modifier's value.
|
||||
// This is affected by the modifier's "range" setting which defaults to 50%.
|
||||
const ControlState modifier = controls[4]->control_ref->State();
|
||||
if (modifier)
|
||||
{
|
||||
// TODO: Modifier's range setting gets reset to 100% when the clear button is clicked.
|
||||
// This causes the modifier to not behave how a user might suspect.
|
||||
// Retaining the old scale-by-50% behavior until range is fixed to clear to 50%.
|
||||
dist *= 0.5;
|
||||
// dist *= modifier;
|
||||
}
|
||||
|
||||
// Apply deadzone as a percentage of the user-defined radius/shape:
|
||||
const ControlState deadzone = GetDeadzoneRadiusAtAngle(ang);
|
||||
dist = std::max(0.0, dist - deadzone) / (1.0 - deadzone);
|
||||
|
||||
// Scale to the gate shape/radius:
|
||||
dist = dist *= gate_max_dist;
|
||||
|
||||
x = MathUtil::Clamp(std::cos(ang) * dist, -1.0, 1.0);
|
||||
y = MathUtil::Clamp(std::sin(ang) * dist, -1.0, 1.0);
|
||||
return {x, y};
|
||||
return Reshape(x, y, modifier);
|
||||
}
|
||||
|
||||
ControlState AnalogStick::GetGateRadiusAtAngle(double ang) const
|
||||
|
@ -92,37 +56,6 @@ ControlState AnalogStick::GetGateRadiusAtAngle(double ang) const
|
|||
return m_stick_gate->GetRadiusAtAngle(ang);
|
||||
}
|
||||
|
||||
ControlState AnalogStick::GetDeadzoneRadiusAtAngle(double ang) const
|
||||
{
|
||||
return CalculateInputShapeRadiusAtAngle(ang) * numeric_settings[SETTING_DEADZONE]->GetValue();
|
||||
}
|
||||
|
||||
ControlState AnalogStick::GetInputRadiusAtAngle(double ang) const
|
||||
{
|
||||
const ControlState radius =
|
||||
CalculateInputShapeRadiusAtAngle(ang) * numeric_settings[SETTING_INPUT_RADIUS]->GetValue();
|
||||
// Clamp within the -1 to +1 square as input radius may be greater than 1.0:
|
||||
return std::min(radius, SquareStickGate(1).GetRadiusAtAngle(ang));
|
||||
}
|
||||
|
||||
ControlState AnalogStick::CalculateInputShapeRadiusAtAngle(double ang) const
|
||||
{
|
||||
const auto shape = numeric_settings[SETTING_INPUT_SHAPE]->GetValue() * 4.0;
|
||||
|
||||
if (shape < 1.0)
|
||||
{
|
||||
// Between 0 and 25 return a shape between octagon and circle
|
||||
const auto amt = shape;
|
||||
return OctagonStickGate(1).GetRadiusAtAngle(ang) * (1 - amt) + amt;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Between 25 and 50 return a shape between circle and square
|
||||
const auto amt = shape - 1.0;
|
||||
return (1 - amt) + SquareStickGate(1).GetRadiusAtAngle(ang) * amt;
|
||||
}
|
||||
}
|
||||
|
||||
OctagonAnalogStick::OctagonAnalogStick(const char* name, ControlState gate_radius)
|
||||
: OctagonAnalogStick(name, name, gate_radius)
|
||||
{
|
||||
|
|
|
@ -10,35 +10,17 @@
|
|||
|
||||
namespace ControllerEmu
|
||||
{
|
||||
class AnalogStick : public ControlGroup
|
||||
class AnalogStick : public ReshapableInput
|
||||
{
|
||||
public:
|
||||
enum
|
||||
{
|
||||
SETTING_INPUT_RADIUS,
|
||||
SETTING_INPUT_SHAPE,
|
||||
SETTING_DEADZONE,
|
||||
};
|
||||
|
||||
struct StateData
|
||||
{
|
||||
ControlState x{};
|
||||
ControlState y{};
|
||||
};
|
||||
|
||||
AnalogStick(const char* name, std::unique_ptr<StickGate>&& stick_gate);
|
||||
AnalogStick(const char* name, const char* ui_name, std::unique_ptr<StickGate>&& stick_gate);
|
||||
|
||||
StateData GetState(bool adjusted = true);
|
||||
StateData GetState(bool adjusted = true) override;
|
||||
|
||||
// Angle is in radians and should be non-negative
|
||||
ControlState GetGateRadiusAtAngle(double ang) const;
|
||||
ControlState GetDeadzoneRadiusAtAngle(double ang) const;
|
||||
ControlState GetInputRadiusAtAngle(double ang) const;
|
||||
ControlState GetGateRadiusAtAngle(double ang) const override;
|
||||
|
||||
private:
|
||||
ControlState CalculateInputShapeRadiusAtAngle(double ang) const;
|
||||
|
||||
std::unique_ptr<StickGate> m_stick_gate;
|
||||
};
|
||||
|
||||
|
|
|
@ -17,7 +17,8 @@
|
|||
|
||||
namespace ControllerEmu
|
||||
{
|
||||
Tilt::Tilt(const std::string& name_) : ControlGroup(name_, GroupType::Tilt)
|
||||
Tilt::Tilt(const std::string& name_)
|
||||
: ReshapableInput(name_, name_, GroupType::Tilt), m_last_update(Clock::now())
|
||||
{
|
||||
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Forward")));
|
||||
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Backward")));
|
||||
|
@ -26,71 +27,52 @@ Tilt::Tilt(const std::string& name_) : ControlGroup(name_, GroupType::Tilt)
|
|||
|
||||
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Modifier")));
|
||||
|
||||
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));
|
||||
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Circle Stick"), 0));
|
||||
// Set default input radius to the full 1.0 (no resizing)
|
||||
// Set default input shape to a square (no reshaping)
|
||||
// Max deadzone to 50%
|
||||
AddReshapingSettings(1.0, 0.5, 50);
|
||||
|
||||
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Angle"), 0.9, 0, 180));
|
||||
}
|
||||
|
||||
Tilt::StateData Tilt::GetState(const bool step)
|
||||
Tilt::StateData Tilt::GetState(bool adjusted)
|
||||
{
|
||||
// this is all a mess
|
||||
ControlState y = controls[0]->control_ref->State() - controls[1]->control_ref->State();
|
||||
ControlState x = controls[3]->control_ref->State() - controls[2]->control_ref->State();
|
||||
|
||||
ControlState yy = controls[0]->control_ref->State() - controls[1]->control_ref->State();
|
||||
ControlState xx = controls[3]->control_ref->State() - controls[2]->control_ref->State();
|
||||
// Return raw values. (used in UI)
|
||||
if (!adjusted)
|
||||
return {x, y};
|
||||
|
||||
ControlState deadzone = numeric_settings[0]->GetValue();
|
||||
ControlState circle = numeric_settings[1]->GetValue();
|
||||
auto const angle = numeric_settings[2]->GetValue() / 1.8;
|
||||
ControlState m = controls[4]->control_ref->State();
|
||||
const ControlState modifier = controls[4]->control_ref->State();
|
||||
|
||||
// deadzone / circle stick code
|
||||
// this section might be all wrong, but its working good enough, I think
|
||||
// Compute desired tilt:
|
||||
StateData target = Reshape(x, y, modifier);
|
||||
|
||||
ControlState ang = atan2(yy, xx);
|
||||
ControlState ang_sin = sin(ang);
|
||||
ControlState ang_cos = cos(ang);
|
||||
// Step the simulation. This is pretty ugly being here.
|
||||
const auto now = Clock::now();
|
||||
const auto ms_since_update =
|
||||
std::chrono::duration_cast<std::chrono::milliseconds>(now - m_last_update).count();
|
||||
m_last_update = now;
|
||||
|
||||
// the amt a full square stick would have at current angle
|
||||
ControlState square_full =
|
||||
std::min(ang_sin ? 1 / fabs(ang_sin) : 2, ang_cos ? 1 / fabs(ang_cos) : 2);
|
||||
constexpr int MAX_DEG_PER_SEC = 360 * 2;
|
||||
const double MAX_STEP = MAX_DEG_PER_SEC / 180.0 * ms_since_update / 1000;
|
||||
|
||||
// the amt a full stick would have that was (user setting circular) at current angle
|
||||
// I think this is more like a pointed circle rather than a rounded square like it should be
|
||||
ControlState stick_full = (square_full * (1 - circle)) + (circle);
|
||||
// TODO: Allow wrap around from 1.0 to -1.0
|
||||
// (take the fastest route to target)
|
||||
|
||||
ControlState dist = sqrt(xx * xx + yy * yy);
|
||||
const double diff_x = (target.x - m_tilt.x);
|
||||
m_tilt.x += std::min(MAX_STEP, std::abs(diff_x)) * ((diff_x < 0) ? -1 : 1);
|
||||
const double diff_y = (target.y - m_tilt.y);
|
||||
m_tilt.y += std::min(MAX_STEP, std::abs(diff_y)) * ((diff_y < 0) ? -1 : 1);
|
||||
|
||||
// dead zone code
|
||||
dist = std::max(0.0, dist - deadzone * stick_full);
|
||||
dist /= (1 - deadzone);
|
||||
|
||||
// circle stick code
|
||||
ControlState amt = dist / stick_full;
|
||||
dist += (square_full - 1) * amt * circle;
|
||||
|
||||
if (m)
|
||||
dist *= 0.5;
|
||||
|
||||
yy = std::max(-1.0, std::min(1.0, ang_sin * dist));
|
||||
xx = std::max(-1.0, std::min(1.0, ang_cos * dist));
|
||||
|
||||
// this is kinda silly here
|
||||
// gui being open will make this happen 2x as fast, o well
|
||||
|
||||
// silly
|
||||
if (step)
|
||||
{
|
||||
if (xx > m_tilt.x)
|
||||
m_tilt.x = std::min(m_tilt.x + 0.1, xx);
|
||||
else if (xx < m_tilt.x)
|
||||
m_tilt.x = std::max(m_tilt.x - 0.1, xx);
|
||||
|
||||
if (yy > m_tilt.y)
|
||||
m_tilt.y = std::min(m_tilt.y + 0.1, yy);
|
||||
else if (yy < m_tilt.y)
|
||||
m_tilt.y = std::max(m_tilt.y - 0.1, yy);
|
||||
}
|
||||
|
||||
return {m_tilt.x * angle, m_tilt.y * angle};
|
||||
return m_tilt;
|
||||
}
|
||||
|
||||
ControlState Tilt::GetGateRadiusAtAngle(double ang) const
|
||||
{
|
||||
const ControlState max_tilt_angle = numeric_settings[SETTING_MAX_ANGLE]->GetValue() / 1.8;
|
||||
return SquareStickGate(max_tilt_angle).GetRadiusAtAngle(ang);
|
||||
}
|
||||
|
||||
} // namespace ControllerEmu
|
||||
|
|
|
@ -4,26 +4,32 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <chrono>
|
||||
#include <string>
|
||||
#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h"
|
||||
|
||||
#include "InputCommon/ControllerEmu/StickGate.h"
|
||||
#include "InputCommon/ControllerInterface/Device.h"
|
||||
|
||||
namespace ControllerEmu
|
||||
{
|
||||
class Tilt : public ControlGroup
|
||||
class Tilt : public ReshapableInput
|
||||
{
|
||||
public:
|
||||
struct StateData
|
||||
enum
|
||||
{
|
||||
ControlState x{};
|
||||
ControlState y{};
|
||||
SETTING_MAX_ANGLE = ReshapableInput::SETTING_COUNT,
|
||||
};
|
||||
|
||||
explicit Tilt(const std::string& name);
|
||||
|
||||
StateData GetState(bool step = true);
|
||||
StateData GetState(bool adjusted = true);
|
||||
|
||||
ControlState GetGateRadiusAtAngle(double ang) const override;
|
||||
|
||||
private:
|
||||
typedef std::chrono::steady_clock Clock;
|
||||
|
||||
StateData m_tilt;
|
||||
Clock::time_point m_last_update;
|
||||
};
|
||||
} // namespace ControllerEmu
|
||||
|
|
|
@ -6,7 +6,9 @@
|
|||
|
||||
#include <cmath>
|
||||
|
||||
#include "Common/Common.h"
|
||||
#include "Common/MathUtil.h"
|
||||
#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
|
||||
|
||||
namespace ControllerEmu
|
||||
{
|
||||
|
@ -44,4 +46,90 @@ ControlState SquareStickGate::GetRadiusAtAngle(double ang) const
|
|||
return m_half_width / std::cos(std::fmod(ang + section_ang / 2, section_ang) - section_ang / 2);
|
||||
}
|
||||
|
||||
ReshapableInput::ReshapableInput(std::string name, std::string ui_name, GroupType type)
|
||||
: ControlGroup(std::move(name), std::move(ui_name), type)
|
||||
{
|
||||
}
|
||||
|
||||
ControlState ReshapableInput::GetDeadzoneRadiusAtAngle(double ang) const
|
||||
{
|
||||
return CalculateInputShapeRadiusAtAngle(ang) * numeric_settings[SETTING_DEADZONE]->GetValue();
|
||||
}
|
||||
|
||||
ControlState ReshapableInput::GetInputRadiusAtAngle(double ang) const
|
||||
{
|
||||
const ControlState radius =
|
||||
CalculateInputShapeRadiusAtAngle(ang) * numeric_settings[SETTING_INPUT_RADIUS]->GetValue();
|
||||
// Clamp within the -1 to +1 square as input radius may be greater than 1.0:
|
||||
return std::min(radius, SquareStickGate(1).GetRadiusAtAngle(ang));
|
||||
}
|
||||
|
||||
void ReshapableInput::AddReshapingSettings(ControlState default_radius, ControlState default_shape,
|
||||
int max_deadzone)
|
||||
{
|
||||
// Allow radius greater than 1.0 for definitions of rounded squares
|
||||
// This is ideal for Xbox controllers (and probably others)
|
||||
numeric_settings.emplace_back(
|
||||
std::make_unique<NumericSetting>(_trans("Input Radius"), default_radius, 0, 140));
|
||||
numeric_settings.emplace_back(
|
||||
std::make_unique<NumericSetting>(_trans("Input Shape"), default_shape, 0, 50));
|
||||
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));
|
||||
}
|
||||
|
||||
ReshapableInput::StateData ReshapableInput::Reshape(ControlState x, ControlState y,
|
||||
ControlState modifier)
|
||||
{
|
||||
// TODO: make the AtAngle functions work with negative angles:
|
||||
const ControlState ang = std::atan2(y, x) + MathUtil::TAU;
|
||||
|
||||
const ControlState gate_max_dist = GetGateRadiusAtAngle(ang);
|
||||
const ControlState input_max_dist = GetInputRadiusAtAngle(ang);
|
||||
|
||||
// If input radius is zero we apply no scaling.
|
||||
// This is useful when mapping native controllers without knowing intimate radius details.
|
||||
const ControlState max_dist = input_max_dist ? input_max_dist : gate_max_dist;
|
||||
|
||||
ControlState dist = std::sqrt(x * x + y * y) / max_dist;
|
||||
|
||||
// If the modifier is pressed, scale the distance by the modifier's value.
|
||||
// This is affected by the modifier's "range" setting which defaults to 50%.
|
||||
if (modifier)
|
||||
{
|
||||
// TODO: Modifier's range setting gets reset to 100% when the clear button is clicked.
|
||||
// This causes the modifier to not behave how a user might suspect.
|
||||
// Retaining the old scale-by-50% behavior until range is fixed to clear to 50%.
|
||||
dist *= 0.5;
|
||||
// dist *= modifier;
|
||||
}
|
||||
|
||||
// Apply deadzone as a percentage of the user-defined radius/shape:
|
||||
const ControlState deadzone = GetDeadzoneRadiusAtAngle(ang);
|
||||
dist = std::max(0.0, dist - deadzone) / (1.0 - deadzone);
|
||||
|
||||
// Scale to the gate shape/radius:
|
||||
dist = dist *= gate_max_dist;
|
||||
|
||||
x = MathUtil::Clamp(std::cos(ang) * dist, -1.0, 1.0);
|
||||
y = MathUtil::Clamp(std::sin(ang) * dist, -1.0, 1.0);
|
||||
return {x, y};
|
||||
}
|
||||
|
||||
ControlState ReshapableInput::CalculateInputShapeRadiusAtAngle(double ang) const
|
||||
{
|
||||
const auto shape = numeric_settings[SETTING_INPUT_SHAPE]->GetValue() * 4.0;
|
||||
|
||||
if (shape < 1.0)
|
||||
{
|
||||
// Between 0 and 25 return a shape between octagon and circle
|
||||
const auto amt = shape;
|
||||
return OctagonStickGate(1).GetRadiusAtAngle(ang) * (1 - amt) + amt;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Between 25 and 50 return a shape between circle and square
|
||||
const auto amt = shape - 1.0;
|
||||
return (1 - amt) + SquareStickGate(1).GetRadiusAtAngle(ang) * amt;
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace ControllerEmu
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
#pragma once
|
||||
|
||||
#include "InputCommon/ControlReference/ControlReference.h"
|
||||
#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h"
|
||||
|
||||
namespace ControllerEmu
|
||||
{
|
||||
|
@ -52,4 +53,40 @@ private:
|
|||
const ControlState m_half_width;
|
||||
};
|
||||
|
||||
class ReshapableInput : public ControlGroup
|
||||
{
|
||||
public:
|
||||
ReshapableInput(std::string name, std::string ui_name, GroupType type);
|
||||
|
||||
struct StateData
|
||||
{
|
||||
ControlState x{};
|
||||
ControlState y{};
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
SETTING_INPUT_RADIUS,
|
||||
SETTING_INPUT_SHAPE,
|
||||
SETTING_DEADZONE,
|
||||
SETTING_COUNT,
|
||||
};
|
||||
|
||||
// Angle is in radians and should be non-negative
|
||||
ControlState GetDeadzoneRadiusAtAngle(double ang) const;
|
||||
ControlState GetInputRadiusAtAngle(double ang) const;
|
||||
|
||||
virtual ControlState GetGateRadiusAtAngle(double ang) const = 0;
|
||||
virtual StateData GetState(bool adjusted = true) = 0;
|
||||
|
||||
protected:
|
||||
void AddReshapingSettings(ControlState default_radius, ControlState default_shape,
|
||||
int max_deadzone);
|
||||
|
||||
StateData Reshape(ControlState x, ControlState y, ControlState modifier = 0.0);
|
||||
|
||||
private:
|
||||
ControlState CalculateInputShapeRadiusAtAngle(double ang) const;
|
||||
};
|
||||
|
||||
} // namespace ControllerEmu
|
||||
|
|
Loading…
Reference in New Issue