PostProcessing: Add support for anaglyph stereoscopy mode.

This commit is contained in:
Jules Blok 2014-10-31 15:53:08 +01:00
parent 6c8f3fa861
commit c3ad6e7820
4 changed files with 30 additions and 8 deletions

View File

@ -399,7 +399,7 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, con
if (vconfig.backend_info.PPShaders.size())
{
wxFlexGridSizer* const szr_pp = new wxFlexGridSizer(3, 5, 5);
wxChoice *const choice_ppshader = new wxChoice(page_enh, -1);
choice_ppshader = new wxChoice(page_enh, -1);
RegisterControl(choice_ppshader, wxGetTranslation(ppshader_desc));
choice_ppshader->AppendString(_("(off)"));
@ -428,6 +428,11 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, con
szr_pp->Add(button_config_pp);
szr_enh->Add(szr_pp);
}
else
{
choice_ppshader = nullptr;
button_config_pp = nullptr;
}
// Scaled copy, PL, Bilinear filter
szr_enh->Add(CreateCheckBox(page_enh, _("Scaled EFB Copy"), wxGetTranslation(scaled_efb_copy_desc), vconfig.bCopyEFBScaled));
@ -447,9 +452,9 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, con
{
wxGridSizer* const szr_stereo = new wxGridSizer(2, 5, 5);
const wxString stereo_choices[] = { "Off", "Side-by-Side" };
const wxString stereo_choices[] = { "Off", "Side-by-Side", "Anaglyph" };
szr_stereo->Add(new wxStaticText(page_enh, -1, _("Stereo 3D Mode:")), 1, wxALIGN_CENTER_VERTICAL, 0);
szr_stereo->Add(CreateChoice(page_enh, vconfig.iStereoMode, wxGetTranslation(stereo_3d_desc), 2, stereo_choices));
szr_stereo->Add(CreateChoice(page_enh, vconfig.iStereoMode, wxGetTranslation(stereo_3d_desc), 3, stereo_choices));
wxSlider* const sep_slider = new wxSlider(page_enh, wxID_ANY, vconfig.iStereoSeparation, 30, 90, wxDefaultPosition, wxDefaultSize, wxSL_VALUE_LABEL);
sep_slider->Bind(wxEVT_SLIDER, &VideoConfigDiag::Event_StereoSep, this);

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@ -198,6 +198,12 @@ protected:
virtual_xfb->Enable(vconfig.bUseXFB);
real_xfb->Enable(vconfig.bUseXFB);
// PP Shaders
if (choice_ppshader)
choice_ppshader->Enable(vconfig.iStereoMode != STEREO_ANAGLYPH);
if (button_config_pp)
button_config_pp->Enable(vconfig.iStereoMode != STEREO_ANAGLYPH);
// Things which shouldn't be changed during emulation
if (Core::IsRunning())
{
@ -262,6 +268,8 @@ protected:
wxCheckBox* progressive_scan_checkbox;
wxChoice* choice_ppshader;
std::map<wxWindow*, wxString> ctrl_descs; // maps setting controls to their descriptions
std::map<wxWindow*, wxStaticText*> desc_texts; // maps dialog tabs (which are the parents of the setting controls) to their description text objects

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@ -166,10 +166,13 @@ void OpenGLPostProcessing::ApplyShader()
m_shader.Destroy();
m_uniform_bindings.clear();
// load shader from disk
std::string default_shader = "void main() { SetOutput(Sample()); }\n";
// load shader code
std::string code = "";
if (g_ActiveConfig.sPostProcessingShader != "")
std::string default_shader = "void main() { SetOutput(Sample()); }\n";
if (g_ActiveConfig.iStereoMode == STEREO_ANAGLYPH)
code = "void main() { SetOutput(float4(SampleLayer(1).r, SampleLayer(0).gba)); }\n";
else if (g_ActiveConfig.sPostProcessingShader != "")
code = m_config.LoadShader();
if (code == "")
@ -253,7 +256,12 @@ void OpenGLPostProcessing::CreateHeader()
"\treturn texture(samp9, float3(location, layer));\n"
"}\n"
"#define SampleOffset(offset) textureOffset(samp9, uv0, offset)\n"
"float4 SampleLayer(int layer)\n"
"{\n"
"\treturn texture(samp9, float3(uv0, layer));\n"
"}\n"
"#define SampleOffset(offset) textureOffset(samp9, float3(uv0, layer), offset)\n"
"float4 SampleFontLocation(float2 location)\n"
"{\n"

View File

@ -47,7 +47,8 @@ enum EFBScale
enum StereoMode
{
STEREO_OFF = 0,
STEREO_SBS
STEREO_SBS,
STEREO_ANAGLYPH
};
// NEVER inherit from this class.