VertexLoader: Add very basic unit testing to get started
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@ -17,3 +17,4 @@ add_subdirectory(TestUtils)
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add_subdirectory(Common)
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add_subdirectory(Core)
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add_subdirectory(VideoCommon)
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@ -0,0 +1 @@
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add_dolphin_test(VertexLoaderTest VertexLoaderTest.cpp)
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@ -0,0 +1,110 @@
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#include <set>
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#include "Common/Common.h"
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#include "VideoCommon/DataReader.h"
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#include "VideoCommon/VertexLoader.h"
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// Needs to be included later because it defines a TEST macro that conflicts
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// with a TEST method definition in x64Emitter.h.
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#include <gtest/gtest.h> // NOLINT
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TEST(VertexLoaderUID, UniqueEnough)
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{
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std::set<VertexLoaderUID> uids;
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TVtxDesc vtx_desc;
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VAT vat;
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uids.insert(VertexLoaderUID(vtx_desc, vat));
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vtx_desc.Hex = 0xFEDCBA9876543210ull;
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EXPECT_EQ(uids.end(), uids.find(VertexLoaderUID(vtx_desc, vat)));
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uids.insert(VertexLoaderUID(vtx_desc, vat));
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vat.g0.Hex = 0xFFFFFFFF;
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vat.g1.Hex = 0xFFFFFFFF;
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vat.g2.Hex = 0xFFFFFFFF;
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EXPECT_EQ(uids.end(), uids.find(VertexLoaderUID(vtx_desc, vat)));
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uids.insert(VertexLoaderUID(vtx_desc, vat));
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}
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class VertexLoaderTest : public testing::Test
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{
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protected:
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void SetUp() override
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{
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// The vertex loading code is still using global variables to specify
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// where to load and store data.
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//
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// Reserve 64K of memory for both.
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m_input_memory.clear(); m_input_memory.resize(65536);
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m_output_memory.clear(); m_output_memory.resize(65536);
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g_pVideoData = m_input_memory.data();
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VertexManager::s_pCurBufferPointer = m_output_memory.data();
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m_input_pos = m_output_pos = 0;
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}
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// Pushes a value to the input stream.
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template <typename T>
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void Input(T val)
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{
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// Converts *to* big endian, not from.
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*(T*)(&m_input_memory[m_input_pos]) = Common::FromBigEndian(val);
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m_input_pos += sizeof (val);
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}
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// Reads a value from the output stream.
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template <typename T>
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T Output()
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{
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T out = *(T*)&m_output_memory[m_output_pos];
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m_output_pos += sizeof (out);
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return out;
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}
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u32 m_input_pos, m_output_pos;
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std::vector<u8> m_input_memory, m_output_memory;
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};
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TEST_F(VertexLoaderTest, PositionDirectXYZ)
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{
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TVtxDesc vtx_desc;
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VAT vtx_attr;
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memset(&vtx_desc, 0, sizeof (vtx_desc));
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memset(&vtx_attr, 0, sizeof (vtx_attr));
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vtx_desc.Position = 1; // Direct.
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vtx_attr.g0.PosElements = 1; // XYZ
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vtx_attr.g0.PosFormat = 4; // Float
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VertexLoader loader(vtx_desc, vtx_attr);
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ASSERT_EQ(3 * sizeof (float), (u32)loader.GetNativeVertexDeclaration().stride);
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ASSERT_EQ(3 * sizeof (float), (u32)loader.GetVertexSize());
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// Write some vertices.
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Input(0.0f); Input(0.0f); Input(0.0f);
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Input(1.0f); Input(0.0f); Input(0.0f);
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Input(0.0f); Input(1.0f); Input(0.0f);
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Input(0.0f); Input(0.0f); Input(1.0f);
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// Convert 4 points. "7" -> primitive are points.
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loader.RunVertices(vtx_attr, 7, 4);
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EXPECT_EQ(0.0f, Output<float>());
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EXPECT_EQ(0.0f, Output<float>());
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EXPECT_EQ(0.0f, Output<float>());
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EXPECT_EQ(1.0f, Output<float>());
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EXPECT_EQ(0.0f, Output<float>());
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EXPECT_EQ(0.0f, Output<float>());
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EXPECT_EQ(0.0f, Output<float>());
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EXPECT_EQ(1.0f, Output<float>());
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EXPECT_EQ(0.0f, Output<float>());
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EXPECT_EQ(0.0f, Output<float>());
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EXPECT_EQ(0.0f, Output<float>());
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EXPECT_EQ(1.0f, Output<float>());
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}
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