Merge pull request #4581 from degasus/blendstate
OGL: Move blending logic in VideoCommon.
This commit is contained in:
commit
c380dceb78
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@ -39,6 +39,7 @@
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#include "VideoCommon/OnScreenDisplay.h"
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#include "VideoCommon/OnScreenDisplay.h"
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#include "VideoCommon/PixelEngine.h"
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#include "VideoCommon/PixelEngine.h"
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#include "VideoCommon/PixelShaderManager.h"
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#include "VideoCommon/PixelShaderManager.h"
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#include "VideoCommon/RenderState.h"
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#include "VideoCommon/VertexShaderManager.h"
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#include "VideoCommon/VertexShaderManager.h"
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#include "VideoCommon/VideoConfig.h"
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#include "VideoCommon/VideoConfig.h"
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@ -63,8 +64,6 @@ static int s_last_multisamples = 1;
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static bool s_last_stereo_mode = false;
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static bool s_last_stereo_mode = false;
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static bool s_last_xfb_mode = false;
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static bool s_last_xfb_mode = false;
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static u32 s_blendMode;
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static bool s_vsync;
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static bool s_vsync;
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// EFB cache related
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// EFB cache related
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@ -328,8 +327,6 @@ static void InitDriverInfo()
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// Init functions
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// Init functions
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Renderer::Renderer()
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Renderer::Renderer()
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{
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{
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s_blendMode = 0;
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bool bSuccess = true;
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bool bSuccess = true;
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// Init extension support.
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// Init extension support.
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@ -832,20 +829,6 @@ void Renderer::SetScissorRect(const EFBRectangle& rc)
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glScissor(trc.left, trc.bottom, trc.GetWidth(), trc.GetHeight());
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glScissor(trc.left, trc.bottom, trc.GetWidth(), trc.GetHeight());
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}
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}
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void Renderer::SetColorMask()
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{
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// Only enable alpha channel if it's supported by the current EFB format
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GLenum ColorMask = GL_FALSE, AlphaMask = GL_FALSE;
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if (bpmem.alpha_test.TestResult() != AlphaTest::FAIL)
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{
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if (bpmem.blendmode.colorupdate)
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ColorMask = GL_TRUE;
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if (bpmem.blendmode.alphaupdate && (bpmem.zcontrol.pixel_format == PEControl::RGBA6_Z24))
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AlphaMask = GL_TRUE;
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}
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glColorMask(ColorMask, ColorMask, ColorMask, AlphaMask);
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}
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void ClearEFBCache()
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void ClearEFBCache()
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{
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{
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if (!s_efbCacheIsCleared)
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if (!s_efbCacheIsCleared)
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@ -1224,111 +1207,72 @@ void Renderer::ReinterpretPixelData(unsigned int convtype)
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void Renderer::SetBlendMode(bool forceUpdate)
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void Renderer::SetBlendMode(bool forceUpdate)
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{
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{
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// Our render target always uses an alpha channel, so we need to override the blend functions to
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BlendingState state;
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// assume a destination alpha of 1 if the render target isn't supposed to have an alpha channel
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state.Generate(bpmem);
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// Example: D3DBLEND_DESTALPHA needs to be D3DBLEND_ONE since the result without an alpha channel
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// is assumed to always be 1.
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bool target_has_alpha = bpmem.zcontrol.pixel_format == PEControl::RGBA6_Z24;
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bool useDstAlpha = bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate && target_has_alpha;
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bool useDualSource =
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bool useDualSource = g_ActiveConfig.backend_info.bSupportsDualSourceBlend;
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g_ActiveConfig.backend_info.bSupportsDualSourceBlend &&
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(!DriverDetails::HasBug(DriverDetails::BUG_BROKEN_DUAL_SOURCE_BLENDING) || state.dstalpha);
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// Only use dual-source blending when required on drivers that don't support it very well.
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const GLenum src_factors[8] = {
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if (DriverDetails::HasBug(DriverDetails::BUG_BROKEN_DUAL_SOURCE_BLENDING) && !useDstAlpha)
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useDualSource = false;
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const GLenum glSrcFactors[8] = {
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GL_ZERO,
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GL_ZERO,
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GL_ONE,
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GL_ONE,
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GL_DST_COLOR,
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GL_DST_COLOR,
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GL_ONE_MINUS_DST_COLOR,
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GL_ONE_MINUS_DST_COLOR,
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(useDualSource) ? GL_SRC1_ALPHA : (GLenum)GL_SRC_ALPHA,
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useDualSource ? GL_SRC1_ALPHA : (GLenum)GL_SRC_ALPHA,
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(useDualSource) ? GL_ONE_MINUS_SRC1_ALPHA : (GLenum)GL_ONE_MINUS_SRC_ALPHA,
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useDualSource ? GL_ONE_MINUS_SRC1_ALPHA : (GLenum)GL_ONE_MINUS_SRC_ALPHA,
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(target_has_alpha) ? GL_DST_ALPHA : (GLenum)GL_ONE,
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GL_DST_ALPHA,
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(target_has_alpha) ? GL_ONE_MINUS_DST_ALPHA : (GLenum)GL_ZERO};
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GL_ONE_MINUS_DST_ALPHA};
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const GLenum glDestFactors[8] = {
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const GLenum dst_factors[8] = {
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GL_ZERO,
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GL_ZERO,
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GL_ONE,
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GL_ONE,
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GL_SRC_COLOR,
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GL_SRC_COLOR,
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GL_ONE_MINUS_SRC_COLOR,
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GL_ONE_MINUS_SRC_COLOR,
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(useDualSource) ? GL_SRC1_ALPHA : (GLenum)GL_SRC_ALPHA,
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useDualSource ? GL_SRC1_ALPHA : (GLenum)GL_SRC_ALPHA,
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(useDualSource) ? GL_ONE_MINUS_SRC1_ALPHA : (GLenum)GL_ONE_MINUS_SRC_ALPHA,
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useDualSource ? GL_ONE_MINUS_SRC1_ALPHA : (GLenum)GL_ONE_MINUS_SRC_ALPHA,
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(target_has_alpha) ? GL_DST_ALPHA : (GLenum)GL_ONE,
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GL_DST_ALPHA,
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(target_has_alpha) ? GL_ONE_MINUS_DST_ALPHA : (GLenum)GL_ZERO};
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GL_ONE_MINUS_DST_ALPHA};
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// blend mode bit mask
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if (state.blendenable)
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// 0 - blend enable
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// 1 - dst alpha enabled
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// 2 - reverse subtract enable (else add)
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// 3-5 - srcRGB function
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// 6-8 - dstRGB function
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u32 newval = useDstAlpha << 1;
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newval |= bpmem.blendmode.subtract << 2;
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if (bpmem.blendmode.subtract)
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{
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{
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newval |= 0x0049; // enable blending src 1 dst 1
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GLenum equation = state.subtract ? GL_FUNC_REVERSE_SUBTRACT : GL_FUNC_ADD;
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}
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GLenum equationAlpha = state.subtractAlpha ? GL_FUNC_REVERSE_SUBTRACT : GL_FUNC_ADD;
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else if (bpmem.blendmode.blendenable)
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{
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newval |= 1; // enable blending
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newval |= bpmem.blendmode.srcfactor << 3;
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newval |= bpmem.blendmode.dstfactor << 6;
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}
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u32 changes = forceUpdate ? 0xFFFFFFFF : newval ^ s_blendMode;
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if (changes & 1)
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{
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// blend enable change
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(newval & 1) ? glEnable(GL_BLEND) : glDisable(GL_BLEND);
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}
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if (changes & 4)
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{
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// subtract enable change
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GLenum equation = newval & 4 ? GL_FUNC_REVERSE_SUBTRACT : GL_FUNC_ADD;
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GLenum equationAlpha = useDstAlpha ? GL_FUNC_ADD : equation;
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glEnable(GL_BLEND);
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glBlendEquationSeparate(equation, equationAlpha);
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glBlendEquationSeparate(equation, equationAlpha);
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}
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glBlendFuncSeparate(src_factors[state.srcfactor], dst_factors[state.dstfactor],
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src_factors[state.srcfactoralpha], dst_factors[state.dstfactoralpha]);
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if (changes & 0x1FA)
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{
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u32 srcidx = (newval >> 3) & 7;
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u32 dstidx = (newval >> 6) & 7;
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GLenum srcFactor = glSrcFactors[srcidx];
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GLenum dstFactor = glDestFactors[dstidx];
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// adjust alpha factors
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if (useDstAlpha)
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{
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srcidx = BlendMode::ONE;
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dstidx = BlendMode::ZERO;
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}
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}
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else
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else
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{
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{
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// we can't use GL_DST_COLOR or GL_ONE_MINUS_DST_COLOR for source in alpha channel so use
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glDisable(GL_BLEND);
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// their alpha equivalent instead
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}
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if (srcidx == BlendMode::DSTCLR)
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srcidx = BlendMode::DSTALPHA;
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else if (srcidx == BlendMode::INVDSTCLR)
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srcidx = BlendMode::INVDSTALPHA;
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// we can't use GL_SRC_COLOR or GL_ONE_MINUS_SRC_COLOR for destination in alpha channel so use
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const GLenum logic_op_codes[16] = {
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// their alpha equivalent instead
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GL_CLEAR, GL_AND, GL_AND_REVERSE, GL_COPY, GL_AND_INVERTED, GL_NOOP,
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if (dstidx == BlendMode::SRCCLR)
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GL_XOR, GL_OR, GL_NOR, GL_EQUIV, GL_INVERT, GL_OR_REVERSE,
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dstidx = BlendMode::SRCALPHA;
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GL_COPY_INVERTED, GL_OR_INVERTED, GL_NAND, GL_SET};
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else if (dstidx == BlendMode::INVSRCCLR)
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dstidx = BlendMode::INVSRCALPHA;
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if (GLInterface->GetMode() != GLInterfaceMode::MODE_OPENGL)
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{
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// Logic ops aren't available in GLES3
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}
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}
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GLenum srcFactorAlpha = glSrcFactors[srcidx];
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else if (state.logicopenable)
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GLenum dstFactorAlpha = glDestFactors[dstidx];
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{
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// blend RGB change
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glEnable(GL_COLOR_LOGIC_OP);
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glBlendFuncSeparate(srcFactor, dstFactor, srcFactorAlpha, dstFactorAlpha);
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glLogicOp(logic_op_codes[state.logicmode]);
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}
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}
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s_blendMode = newval;
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else
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{
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glDisable(GL_COLOR_LOGIC_OP);
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}
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if (state.dither)
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glEnable(GL_DITHER);
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else
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glDisable(GL_DITHER);
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glColorMask(state.colorupdate, state.colorupdate, state.colorupdate, state.alphaupdate);
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}
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}
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// This function has the final picture. We adjust the aspect ratio here.
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// This function has the final picture. We adjust the aspect ratio here.
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@ -1783,10 +1727,8 @@ void Renderer::RestoreAPIState()
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}
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}
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SetGenerationMode();
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SetGenerationMode();
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BPFunctions::SetScissor();
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BPFunctions::SetScissor();
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SetColorMask();
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SetDepthMode();
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SetDepthMode();
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SetBlendMode(true);
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SetBlendMode(true);
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SetLogicOpMode();
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SetViewport();
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SetViewport();
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const VertexManager* const vm = static_cast<VertexManager*>(g_vertex_manager.get());
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const VertexManager* const vm = static_cast<VertexManager*>(g_vertex_manager.get());
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@ -1833,35 +1775,6 @@ void Renderer::SetDepthMode()
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}
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}
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}
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}
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void Renderer::SetLogicOpMode()
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{
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if (GLInterface->GetMode() != GLInterfaceMode::MODE_OPENGL)
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return;
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// Logic ops aren't available in GLES3/GLES2
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const GLenum glLogicOpCodes[16] = {
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GL_CLEAR, GL_AND, GL_AND_REVERSE, GL_COPY, GL_AND_INVERTED, GL_NOOP,
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GL_XOR, GL_OR, GL_NOR, GL_EQUIV, GL_INVERT, GL_OR_REVERSE,
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GL_COPY_INVERTED, GL_OR_INVERTED, GL_NAND, GL_SET};
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if (bpmem.blendmode.logicopenable && !bpmem.blendmode.blendenable)
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{
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glEnable(GL_COLOR_LOGIC_OP);
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glLogicOp(glLogicOpCodes[bpmem.blendmode.logicmode]);
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}
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else
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{
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glDisable(GL_COLOR_LOGIC_OP);
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}
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}
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void Renderer::SetDitherMode()
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{
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if (bpmem.blendmode.dither)
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glEnable(GL_DITHER);
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else
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glDisable(GL_DITHER);
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}
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void Renderer::SetSamplerState(int stage, int texindex, bool custom_tex)
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void Renderer::SetSamplerState(int stage, int texindex, bool custom_tex)
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{
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{
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auto const& tex = bpmem.tex[texindex];
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auto const& tex = bpmem.tex[texindex];
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@ -72,13 +72,10 @@ public:
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static void Init();
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static void Init();
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static void Shutdown();
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static void Shutdown();
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void SetColorMask() override;
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void SetBlendMode(bool forceUpdate) override;
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void SetBlendMode(bool forceUpdate) override;
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void SetScissorRect(const EFBRectangle& rc) override;
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void SetScissorRect(const EFBRectangle& rc) override;
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void SetGenerationMode() override;
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void SetGenerationMode() override;
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void SetDepthMode() override;
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void SetDepthMode() override;
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void SetLogicOpMode() override;
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void SetDitherMode() override;
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void SetSamplerState(int stage, int texindex, bool custom_tex) override;
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void SetSamplerState(int stage, int texindex, bool custom_tex) override;
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void SetInterlacingMode() override;
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void SetInterlacingMode() override;
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void SetViewport() override;
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void SetViewport() override;
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@ -142,6 +142,10 @@ static void BPWritten(const BPCmd& bp)
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(int)bpmem.blendmode.dstfactor, (int)bpmem.blendmode.srcfactor,
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(int)bpmem.blendmode.dstfactor, (int)bpmem.blendmode.srcfactor,
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(int)bpmem.blendmode.subtract, (int)bpmem.blendmode.logicmode);
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(int)bpmem.blendmode.subtract, (int)bpmem.blendmode.logicmode);
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// Set Blending Mode
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if (bp.changes)
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SetBlendMode();
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// Set LogicOp Blending Mode
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// Set LogicOp Blending Mode
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if (bp.changes & 0xF002) // logicopenable | logicmode
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if (bp.changes & 0xF002) // logicopenable | logicmode
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SetLogicOpMode();
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SetLogicOpMode();
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@ -150,10 +154,6 @@ static void BPWritten(const BPCmd& bp)
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if (bp.changes & 4) // dither
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if (bp.changes & 4) // dither
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SetDitherMode();
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SetDitherMode();
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// Set Blending Mode
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if (bp.changes & 0xFF1) // blendenable | alphaupdate | dstfactor | srcfactor | subtract
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SetBlendMode();
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// Set Color Mask
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// Set Color Mask
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if (bp.changes & 0x18) // colorupdate | alphaupdate
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if (bp.changes & 0x18) // colorupdate | alphaupdate
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SetColorMask();
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SetColorMask();
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@ -316,7 +316,10 @@ static void BPWritten(const BPCmd& bp)
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if (bp.changes & 0xFFFF)
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if (bp.changes & 0xFFFF)
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PixelShaderManager::SetAlpha();
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PixelShaderManager::SetAlpha();
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if (bp.changes)
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if (bp.changes)
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{
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g_renderer->SetColorMask();
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g_renderer->SetColorMask();
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SetBlendMode();
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}
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return;
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return;
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case BPMEM_BIAS: // BIAS
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case BPMEM_BIAS: // BIAS
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PRIM_LOG("ztex bias=0x%x", bpmem.ztex1.bias);
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PRIM_LOG("ztex bias=0x%x", bpmem.ztex1.bias);
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@ -25,6 +25,7 @@ set(SRCS AsyncRequests.cpp
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PixelShaderManager.cpp
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PixelShaderManager.cpp
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PostProcessing.cpp
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PostProcessing.cpp
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RenderBase.cpp
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RenderBase.cpp
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RenderState.cpp
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Statistics.cpp
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Statistics.cpp
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TextureCacheBase.cpp
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TextureCacheBase.cpp
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TextureConversionShader.cpp
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TextureConversionShader.cpp
|
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@ -0,0 +1,128 @@
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// Copyright 2016 Dolphin Emulator Project
|
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// Licensed under GPLv2+
|
||||||
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// Refer to the license.txt file included.
|
||||||
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|
||||||
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#include "VideoCommon/RenderState.h"
|
||||||
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|
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// If the framebuffer format has no alpha channel, it is assumed to
|
||||||
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// ONE on blending. As the backends may emulate this framebuffer
|
||||||
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// configuration with an alpha channel, we just drop all references
|
||||||
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// to the destination alpha channel.
|
||||||
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static BlendMode::BlendFactor RemoveDstAlphaUsage(BlendMode::BlendFactor factor)
|
||||||
|
{
|
||||||
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switch (factor)
|
||||||
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{
|
||||||
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case BlendMode::DSTALPHA:
|
||||||
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return BlendMode::ONE;
|
||||||
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case BlendMode::INVDSTALPHA:
|
||||||
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return BlendMode::ZERO;
|
||||||
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default:
|
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return factor;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
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// We separate the blending parameter for rgb and alpha. For blending
|
||||||
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// the alpha component, CLR and ALPHA are indentical. So just always
|
||||||
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// use ALPHA as this makes it easier for the backends to use the second
|
||||||
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// alpha value of dual source blending.
|
||||||
|
static BlendMode::BlendFactor RemoveSrcColorUsage(BlendMode::BlendFactor factor)
|
||||||
|
{
|
||||||
|
switch (factor)
|
||||||
|
{
|
||||||
|
case BlendMode::SRCCLR:
|
||||||
|
return BlendMode::SRCALPHA;
|
||||||
|
case BlendMode::INVSRCCLR:
|
||||||
|
return BlendMode::INVSRCALPHA;
|
||||||
|
default:
|
||||||
|
return factor;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Same as RemoveSrcColorUsage, but because of the overlapping enum,
|
||||||
|
// this must be written as another function.
|
||||||
|
static BlendMode::BlendFactor RemoveDstColorUsage(BlendMode::BlendFactor factor)
|
||||||
|
{
|
||||||
|
switch (factor)
|
||||||
|
{
|
||||||
|
case BlendMode::DSTCLR:
|
||||||
|
return BlendMode::DSTALPHA;
|
||||||
|
case BlendMode::INVDSTCLR:
|
||||||
|
return BlendMode::INVDSTALPHA;
|
||||||
|
default:
|
||||||
|
return factor;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void BlendingState::Generate(const BPMemory& bp)
|
||||||
|
{
|
||||||
|
// Start with everything disabled.
|
||||||
|
hex = 0;
|
||||||
|
|
||||||
|
bool target_has_alpha = bp.zcontrol.pixel_format == PEControl::RGBA6_Z24;
|
||||||
|
bool alpha_test_may_success = bp.alpha_test.TestResult() != AlphaTest::FAIL;
|
||||||
|
|
||||||
|
dither = bp.blendmode.dither;
|
||||||
|
colorupdate = bp.blendmode.colorupdate && alpha_test_may_success;
|
||||||
|
alphaupdate = bp.blendmode.alphaupdate && target_has_alpha && alpha_test_may_success;
|
||||||
|
dstalpha = bp.dstalpha.enable && alphaupdate;
|
||||||
|
|
||||||
|
// The subtract bit has the highest priority
|
||||||
|
if (bp.blendmode.subtract)
|
||||||
|
{
|
||||||
|
blendenable = true;
|
||||||
|
subtractAlpha = subtract = true;
|
||||||
|
srcfactoralpha = srcfactor = BlendMode::ONE;
|
||||||
|
dstfactoralpha = dstfactor = BlendMode::ONE;
|
||||||
|
|
||||||
|
if (dstalpha)
|
||||||
|
{
|
||||||
|
subtractAlpha = false;
|
||||||
|
srcfactoralpha = BlendMode::ONE;
|
||||||
|
dstfactoralpha = BlendMode::ZERO;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// The blendenable bit has the middle priority
|
||||||
|
else if (bp.blendmode.blendenable)
|
||||||
|
{
|
||||||
|
blendenable = true;
|
||||||
|
srcfactor = bp.blendmode.srcfactor;
|
||||||
|
dstfactor = bp.blendmode.dstfactor;
|
||||||
|
if (!target_has_alpha)
|
||||||
|
{
|
||||||
|
// uses ONE instead of DSTALPHA
|
||||||
|
srcfactor = RemoveDstAlphaUsage(srcfactor);
|
||||||
|
dstfactor = RemoveDstAlphaUsage(dstfactor);
|
||||||
|
}
|
||||||
|
// replaces SRCCLR with SRCALPHA
|
||||||
|
srcfactoralpha = RemoveSrcColorUsage(srcfactor);
|
||||||
|
dstfactoralpha = RemoveDstColorUsage(dstfactor);
|
||||||
|
|
||||||
|
if (dstalpha)
|
||||||
|
{
|
||||||
|
srcfactoralpha = BlendMode::ONE;
|
||||||
|
dstfactoralpha = BlendMode::ZERO;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// The logicop bit has the lowest priority
|
||||||
|
else if (bp.blendmode.logicopenable)
|
||||||
|
{
|
||||||
|
if (bp.blendmode.logicmode == BlendMode::NOOP)
|
||||||
|
{
|
||||||
|
// Fast path for Kirby's Return to Dreamland, they use it with dstAlpha.
|
||||||
|
colorupdate = false;
|
||||||
|
alphaupdate = alphaupdate && dstalpha;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
logicopenable = true;
|
||||||
|
logicmode = bp.blendmode.logicmode;
|
||||||
|
|
||||||
|
if (dstalpha)
|
||||||
|
{
|
||||||
|
// TODO: Not supported by backends.
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,31 @@
|
||||||
|
// Copyright 2016 Dolphin Emulator Project
|
||||||
|
// Licensed under GPLv2+
|
||||||
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "Common/BitField.h"
|
||||||
|
|
||||||
|
#include "VideoCommon/BPMemory.h"
|
||||||
|
#include "VideoCommon/BPStructs.h"
|
||||||
|
|
||||||
|
union BlendingState
|
||||||
|
{
|
||||||
|
void Generate(const BPMemory& bp);
|
||||||
|
|
||||||
|
BitField<0, 1, u32> blendenable;
|
||||||
|
BitField<1, 1, u32> logicopenable;
|
||||||
|
BitField<2, 1, u32> dstalpha;
|
||||||
|
BitField<3, 1, u32> dither;
|
||||||
|
BitField<4, 1, u32> colorupdate;
|
||||||
|
BitField<5, 1, u32> alphaupdate;
|
||||||
|
BitField<6, 1, u32> subtract;
|
||||||
|
BitField<7, 1, u32> subtractAlpha;
|
||||||
|
BitField<8, 3, BlendMode::BlendFactor> dstfactor;
|
||||||
|
BitField<11, 3, BlendMode::BlendFactor> srcfactor;
|
||||||
|
BitField<14, 3, BlendMode::BlendFactor> dstfactoralpha;
|
||||||
|
BitField<17, 3, BlendMode::BlendFactor> srcfactoralpha;
|
||||||
|
BitField<20, 4, BlendMode::LogicOp> logicmode;
|
||||||
|
|
||||||
|
u32 hex;
|
||||||
|
};
|
|
@ -80,6 +80,7 @@
|
||||||
<ClCompile Include="PixelShaderManager.cpp" />
|
<ClCompile Include="PixelShaderManager.cpp" />
|
||||||
<ClCompile Include="PostProcessing.cpp" />
|
<ClCompile Include="PostProcessing.cpp" />
|
||||||
<ClCompile Include="RenderBase.cpp" />
|
<ClCompile Include="RenderBase.cpp" />
|
||||||
|
<ClCompile Include="RenderState.cpp" />
|
||||||
<ClCompile Include="LightingShaderGen.cpp" />
|
<ClCompile Include="LightingShaderGen.cpp" />
|
||||||
<ClCompile Include="Statistics.cpp" />
|
<ClCompile Include="Statistics.cpp" />
|
||||||
<ClCompile Include="GeometryShaderGen.cpp" />
|
<ClCompile Include="GeometryShaderGen.cpp" />
|
||||||
|
@ -134,6 +135,7 @@
|
||||||
<ClInclude Include="PixelShaderManager.h" />
|
<ClInclude Include="PixelShaderManager.h" />
|
||||||
<ClInclude Include="PostProcessing.h" />
|
<ClInclude Include="PostProcessing.h" />
|
||||||
<ClInclude Include="RenderBase.h" />
|
<ClInclude Include="RenderBase.h" />
|
||||||
|
<ClInclude Include="RenderState.h" />
|
||||||
<ClInclude Include="SamplerCommon.h" />
|
<ClInclude Include="SamplerCommon.h" />
|
||||||
<ClInclude Include="ShaderGenCommon.h" />
|
<ClInclude Include="ShaderGenCommon.h" />
|
||||||
<ClInclude Include="Statistics.h" />
|
<ClInclude Include="Statistics.h" />
|
||||||
|
|
|
@ -44,6 +44,9 @@
|
||||||
<ClCompile Include="RenderBase.cpp">
|
<ClCompile Include="RenderBase.cpp">
|
||||||
<Filter>Base</Filter>
|
<Filter>Base</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
|
<ClCompile Include="RenderState.cpp">
|
||||||
|
<Filter>Base</Filter>
|
||||||
|
</ClCompile>
|
||||||
<ClCompile Include="TextureCacheBase.cpp">
|
<ClCompile Include="TextureCacheBase.cpp">
|
||||||
<Filter>Base</Filter>
|
<Filter>Base</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
|
@ -182,6 +185,9 @@
|
||||||
<ClInclude Include="RenderBase.h">
|
<ClInclude Include="RenderBase.h">
|
||||||
<Filter>Base</Filter>
|
<Filter>Base</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
|
<ClInclude Include="RenderState.h">
|
||||||
|
<Filter>Base</Filter>
|
||||||
|
</ClInclude>
|
||||||
<ClInclude Include="TextureCacheBase.h">
|
<ClInclude Include="TextureCacheBase.h">
|
||||||
<Filter>Base</Filter>
|
<Filter>Base</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
|
|
Loading…
Reference in New Issue