Split TevStageIndirect::mid into matrix_index and matrix_id
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@ -485,20 +485,16 @@ void Tev::Indirect(unsigned int stageNum, s32 s, s32 t)
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// matrix multiply - results might overflow, but we don't care since we only use the lower 24 bits
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// of the result.
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const int indmtxid = indirect.mid & 3;
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if (indmtxid)
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if (indirect.matrix_index != IndMtxIndex::Off)
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{
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const IND_MTX& indmtx = bpmem.indmtx[indmtxid - 1];
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const int scale =
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((u32)indmtx.col0.s0 << 0) | ((u32)indmtx.col1.s1 << 2) | ((u32)indmtx.col2.s2 << 4);
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const IND_MTX& indmtx = bpmem.indmtx[static_cast<u32>(indirect.matrix_index.Value()) - 1];
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int shift;
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const int shift = 17 - indmtx.GetScale();
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switch (indirect.mid & 12)
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switch (indirect.matrix_id)
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{
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case 0:
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case IndMtxId::Indirect:
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// matrix values are S0.10, output format is S17.7, so divide by 8
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shift = (17 - scale);
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indtevtrans[0] = (indmtx.col0.ma * indcoord[0] + indmtx.col1.mc * indcoord[1] +
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indmtx.col2.me * indcoord[2]) >>
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3;
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@ -506,25 +502,29 @@ void Tev::Indirect(unsigned int stageNum, s32 s, s32 t)
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indmtx.col2.mf * indcoord[2]) >>
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3;
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break;
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case 4: // s matrix
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case IndMtxId::S:
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// s is S17.7, matrix elements are divided by 256, output is S17.7, so divide by 256. - TODO:
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// Maybe, since s is actually stored as S24, we should divide by 256*64?
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shift = (17 - scale);
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indtevtrans[0] = s * indcoord[0] / 256;
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indtevtrans[1] = t * indcoord[0] / 256;
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break;
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case 8: // t matrix
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shift = (17 - scale);
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case IndMtxId::T:
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indtevtrans[0] = s * indcoord[1] / 256;
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indtevtrans[1] = t * indcoord[1] / 256;
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break;
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default:
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PanicAlertFmt("Invalid indirect matrix ID {}", indirect.matrix_id);
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return;
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}
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indtevtrans[0] = shift >= 0 ? indtevtrans[0] >> shift : indtevtrans[0] << -shift;
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indtevtrans[1] = shift >= 0 ? indtevtrans[1] >> shift : indtevtrans[1] << -shift;
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}
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else
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{
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// If matrix_index is Off (0), matrix_id should be Indirect (0)
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ASSERT(indirect.matrix_id == IndMtxId::Indirect);
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}
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if (indirect.fb_addprev)
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{
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@ -300,6 +300,31 @@ struct fmt::formatter<IndTexBias> : EnumFormatter<IndTexBias::STU>
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formatter() : EnumFormatter({"None", "S", "T", "ST", "U", "SU", "TU", "STU"}) {}
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};
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enum class IndMtxIndex : u32
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{
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Off = 0,
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Matrix0 = 1,
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Matrix1 = 2,
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Matrix2 = 3,
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};
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template <>
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struct fmt::formatter<IndMtxIndex> : EnumFormatter<IndMtxIndex::Matrix2>
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{
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formatter() : EnumFormatter({"Off", "Matrix 0", "Matrix 1", "Matrix 2"}) {}
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};
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enum class IndMtxId : u32
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{
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Indirect = 0,
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S = 1,
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T = 2,
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};
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template <>
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struct fmt::formatter<IndMtxId> : EnumFormatter<IndMtxId::T>
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{
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formatter() : EnumFormatter({"Indirect", "S", "T"}) {}
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};
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// Indirect texture bump alpha
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enum class IndTexBumpAlpha : u32
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{
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@ -335,7 +360,7 @@ union IND_MTXA
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{
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BitField<0, 11, s32> ma;
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BitField<11, 11, s32> mb;
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BitField<22, 2, u32> s0; // bits 0-1 of scale factor
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BitField<22, 2, u8, u32> s0; // bits 0-1 of scale factor
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u32 hex;
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};
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@ -343,7 +368,7 @@ union IND_MTXB
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{
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BitField<0, 11, s32> mc;
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BitField<11, 11, s32> md;
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BitField<22, 2, u32> s1; // bits 2-3 of scale factor
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BitField<22, 2, u8, u32> s1; // bits 2-3 of scale factor
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u32 hex;
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};
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@ -351,7 +376,7 @@ union IND_MTXC
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{
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BitField<0, 11, s32> me;
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BitField<11, 11, s32> mf;
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BitField<22, 2, u32> s2; // bits 4-5 of scale factor
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BitField<22, 2, u8, u32> s2; // bits 4-5 of scale factor
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u32 hex;
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};
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@ -360,6 +385,7 @@ struct IND_MTX
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IND_MTXA col0;
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IND_MTXB col1;
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IND_MTXC col2;
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u8 GetScale() const { return (col0.s0 << 0) | (col1.s1 << 2) | (col2.s2 << 4); }
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};
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union IND_IMASK
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@ -476,7 +502,11 @@ union TevStageIndirect
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BitField<5, 1, bool, u32> bias_t;
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BitField<6, 1, bool, u32> bias_u;
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BitField<7, 2, IndTexBumpAlpha> bs; // Indicates which coordinate will become the 'bump alpha'
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BitField<9, 4, u32> mid; // Matrix ID to multiply offsets with
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// Indicates which indirect matrix is used when matrix_id is Indirect.
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// Also always indicates which indirect matrix to use for the scale factor, even with S or T.
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BitField<9, 2, IndMtxIndex> matrix_index;
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// Should be set to Indirect (0) if matrix_index is Off (0)
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BitField<11, 2, IndMtxId> matrix_id;
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BitField<13, 3, IndTexWrap> sw; // Wrapping factor for S of regular coord
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BitField<16, 3, IndTexWrap> tw; // Wrapping factor for T of regular coord
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BitField<19, 1, bool, u32> lb_utclod; // Use modified or unmodified texture
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@ -492,9 +522,9 @@ union TevStageIndirect
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u32 fullhex;
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// If bs and mid are zero, the result of the stage is independent of
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// If bs and matrix are zero, the result of the stage is independent of
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// the texture sample data, so we can skip sampling the texture.
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bool IsActive() const { return bs != IndTexBumpAlpha::Off || mid != 0; }
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bool IsActive() const { return bs != IndTexBumpAlpha::Off || matrix_index != IndMtxIndex::Off; }
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};
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template <>
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struct fmt::formatter<TevStageIndirect>
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@ -508,13 +538,15 @@ struct fmt::formatter<TevStageIndirect>
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"Format: {}\n"
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"Bias: {}\n"
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"Bump alpha: {}\n"
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"Offset matrix index: {}\n"
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"Offset matrix ID: {}\n"
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"Regular coord S wrapping factor: {}\n"
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"Regular coord T wrapping factor: {}\n"
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"Use modified texture coordinates for LOD computation: {}\n"
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"Add texture coordinates from previous TEV stage: {}",
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tevind.bt, tevind.fmt, tevind.bias, tevind.bs, tevind.mid, tevind.sw,
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tevind.tw, tevind.lb_utclod ? "Yes" : "No", tevind.fb_addprev ? "Yes" : "No");
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tevind.bt, tevind.fmt, tevind.bias, tevind.bs, tevind.matrix_index,
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tevind.matrix_id, tevind.sw, tevind.tw, tevind.lb_utclod ? "Yes" : "No",
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tevind.fb_addprev ? "Yes" : "No");
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}
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};
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@ -1914,7 +1946,7 @@ struct BPMemory
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GenMode genMode;
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u32 display_copy_filter[4]; // 01-04
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u32 unknown; // 05
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// indirect matrices (set by GXSetIndTexMtx, selected by TevStageIndirect::mid)
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// indirect matrices (set by GXSetIndTexMtx, selected by TevStageIndirect::matrix_index)
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// abc form a 2x3 offset matrix, there's 3 such matrices
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// the 3 offset matrices can either be indirect type, S-type, or T-type
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// 6bit scale factor s is distributed across IND_MTXA/B/C.
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@ -991,7 +991,7 @@ static void WriteStage(ShaderCode& out, const pixel_shader_uid_data* uid_data, i
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// TODO: Should we reset alphabump to 0 here?
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}
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if (tevind.mid != 0)
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if (tevind.matrix_index != IndMtxIndex::Off)
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{
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// format
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static constexpr std::array<const char*, 4> tev_ind_fmt_mask{
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@ -1038,11 +1038,14 @@ static void WriteStage(ShaderCode& out, const pixel_shader_uid_data* uid_data, i
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tev_ind_bias_add[u32(tevind.fmt.Value())]);
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}
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// Multiplied by 2 because each matrix has two rows.
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// Note also that the 4th column of the matrix contains the scale factor.
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const u32 mtxidx = 2 * (static_cast<u32>(tevind.matrix_index.Value()) - 1);
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// multiply by offset matrix and scale - calculations are likely to overflow badly,
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// yet it works out since we only care about the lower 23 bits (+1 sign bit) of the result
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if (tevind.mid <= 3)
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if (tevind.matrix_id == IndMtxId::Indirect)
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{
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const u32 mtxidx = 2 * (tevind.mid - 1);
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out.SetConstantsUsed(C_INDTEXMTX + mtxidx, C_INDTEXMTX + mtxidx);
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out.Write("\tint2 indtevtrans{} = int2(idot(" I_INDTEXMTX
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@ -1064,10 +1067,9 @@ static void WriteStage(ShaderCode& out, const pixel_shader_uid_data* uid_data, i
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out.Write("\telse indtevtrans{} <<= (-" I_INDTEXMTX "[{}].w);\n", n, mtxidx);
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}
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}
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else if (tevind.mid <= 7 && has_tex_coord)
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{ // s matrix
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ASSERT(tevind.mid >= 5);
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const u32 mtxidx = 2 * (tevind.mid - 5);
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else if (tevind.matrix_id == IndMtxId::S)
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{
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ASSERT(has_tex_coord);
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out.SetConstantsUsed(C_INDTEXMTX + mtxidx, C_INDTEXMTX + mtxidx);
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out.Write("\tint2 indtevtrans{} = int2(fixpoint_uv{} * iindtevcrd{}.xx) >> 8;\n", n,
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@ -1086,10 +1088,9 @@ static void WriteStage(ShaderCode& out, const pixel_shader_uid_data* uid_data, i
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out.Write("\telse indtevtrans{} <<= (-" I_INDTEXMTX "[{}].w);\n", n, mtxidx);
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}
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}
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else if (tevind.mid <= 11 && has_tex_coord)
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{ // t matrix
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ASSERT(tevind.mid >= 9);
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const u32 mtxidx = 2 * (tevind.mid - 9);
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else if (tevind.matrix_id == IndMtxId::T)
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{
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ASSERT(has_tex_coord);
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out.SetConstantsUsed(C_INDTEXMTX + mtxidx, C_INDTEXMTX + mtxidx);
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out.Write("\tint2 indtevtrans{} = int2(fixpoint_uv{} * iindtevcrd{}.yy) >> 8;\n", n,
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@ -1112,11 +1113,14 @@ static void WriteStage(ShaderCode& out, const pixel_shader_uid_data* uid_data, i
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else
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{
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out.Write("\tint2 indtevtrans{} = int2(0, 0);\n", n);
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ASSERT(false); // Unknown value for matrix_id
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}
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}
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else
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{
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out.Write("\tint2 indtevtrans{} = int2(0, 0);\n", n);
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// If matrix_index is Off (0), matrix_id should be Indirect (0)
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ASSERT(tevind.matrix_id == IndMtxId::Indirect);
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}
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// ---------
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@ -336,9 +336,7 @@ void PixelShaderManager::SetIndTexScaleChanged(bool high)
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void PixelShaderManager::SetIndMatrixChanged(int matrixidx)
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{
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int scale = ((u32)bpmem.indmtx[matrixidx].col0.s0 << 0) |
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((u32)bpmem.indmtx[matrixidx].col1.s1 << 2) |
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((u32)bpmem.indmtx[matrixidx].col2.s2 << 4);
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const u8 scale = bpmem.indmtx[matrixidx].GetScale();
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// xyz - static matrix
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// w - dynamic matrix scale / 128
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@ -806,7 +806,10 @@ ShaderCode GenPixelShader(APIType ApiType, const ShaderHostConfig& host_config,
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out.Write(" uint fmt = {};\n", BitfieldExtract<&TevStageIndirect::fmt>("tevind"));
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out.Write(" uint bias = {};\n", BitfieldExtract<&TevStageIndirect::bias>("tevind"));
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out.Write(" uint bt = {};\n", BitfieldExtract<&TevStageIndirect::bt>("tevind"));
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out.Write(" uint mid = {};\n", BitfieldExtract<&TevStageIndirect::mid>("tevind"));
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out.Write(" uint matrix_index = {};\n",
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BitfieldExtract<&TevStageIndirect::matrix_index>("tevind"));
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out.Write(" uint matrix_id = {};\n",
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BitfieldExtract<&TevStageIndirect::matrix_id>("tevind"));
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out.Write("\n");
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out.Write(" int3 indcoord;\n");
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LookupIndirectTexture("indcoord", "bt");
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@ -846,12 +849,12 @@ ShaderCode GenPixelShader(APIType ApiType, const ShaderHostConfig& host_config,
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"\n"
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" // Matrix multiply\n"
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" int2 indtevtrans = int2(0, 0);\n"
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" if ((mid & 3u) != 0u)\n"
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" if (matrix_index != 0u)\n"
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" {{\n"
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" uint mtxidx = 2u * ((mid & 3u) - 1u);\n"
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" uint mtxidx = 2u * (matrix_index - 1u);\n"
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" int shift = " I_INDTEXMTX "[mtxidx].w;\n"
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"\n"
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" switch (mid >> 2)\n"
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" switch (matrix_id)\n"
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" {{\n"
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" case 0u: // 3x2 S0.10 matrix\n"
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" indtevtrans = int2(idot(" I_INDTEXMTX
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