Fixed the chipmunks-like sound in Soul Calibur 2 movies and perhaps RE4 movies. This problem originated from the Baten fix in rev 609. Apparently all pb.src_type = 2 sounds don’t need this fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@808 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
eb65601f90
commit
c343b8b8bb
|
@ -337,9 +337,10 @@ void CUCode_AX::MixAdd(short* _pBuffer, int _iSize)
|
|||
// Affected games:
|
||||
// Baten Kaitos - Eternal Wings (2003)
|
||||
// Baten Kaitos - Origins (2006)?
|
||||
// ?
|
||||
// Soul Calibur 2: The movie music use src_type 2 but it needs no adjustment, perhaps
|
||||
// the sound format plays in to, Baten use ADPCM SC2 use PCM16
|
||||
// ------------
|
||||
if(pb.src_type == 2)
|
||||
if(pb.src_type == 2 && (pb.src.ratio_hi == 0 && pb.src.ratio_lo == 0))
|
||||
{
|
||||
pb.src.ratio_hi = 1;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue