Externals: add misc/cpp/imgui_stdlib to imgui build in order to use std::string in InputText
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@ -18,7 +18,7 @@
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<ItemDefinitionGroup>
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<ClCompile>
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<!--IM_ASSERT is defined as Dolphin's ASSERT() :( (DolphinLib circular dependency)-->
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<AdditionalIncludeDirectories>$(CoreDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>.;$(CoreDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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</ItemDefinitionGroup>
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<ItemGroup>
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@ -27,6 +27,7 @@
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<ClCompile Include="imgui_draw.cpp" />
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<ClCompile Include="imgui_tables.cpp" />
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<ClCompile Include="imgui_widgets.cpp" />
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<ClCompile Include="misc/cpp/imgui_stdlib.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="imconfig.h" />
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@ -35,6 +36,7 @@
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<ClInclude Include="imstb_rectpack.h" />
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<ClInclude Include="imstb_textedit.h" />
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<ClInclude Include="imstb_truetype.h" />
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<ClInclude Include="misc/cpp/imgui_stdlib.h" />
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</ItemGroup>
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<Import Project="$(ExternalsDir)fmt\exports.props" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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@ -0,0 +1,23 @@
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misc/cpp/
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InputText() wrappers for C++ standard library (STL) type: std::string.
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This is also an example of how you may wrap your own similar types.
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misc/debuggers/
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Helper files for popular debuggers.
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With the .natvis file, types like ImVector<> will be displayed nicely in Visual Studio debugger.
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misc/fonts/
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Fonts loading/merging instructions (e.g. How to handle glyph ranges, how to merge icons fonts).
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Command line tool "binary_to_compressed_c" to create compressed arrays to embed data in source code.
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Suggested fonts and links.
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misc/freetype/
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Font atlas builder/rasterizer using FreeType instead of stb_truetype.
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Benefit from better FreeType rasterization, in particular for small fonts.
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misc/single_file/
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Single-file header stub.
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We use this to validate compiling all *.cpp files in a same compilation unit.
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Users of that technique (also called "Unity builds") can generally provide this themselves,
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so we don't really recommend you use this in your projects.
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@ -0,0 +1,13 @@
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imgui_stdlib.h + imgui_stdlib.cpp
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InputText() wrappers for C++ standard library (STL) type: std::string.
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This is also an example of how you may wrap your own similar types.
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imgui_scoped.h
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[Experimental, not currently in main repository]
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Additional header file with some RAII-style wrappers for common Dear ImGui functions.
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Try by merging: https://github.com/ocornut/imgui/pull/2197
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Discuss at: https://github.com/ocornut/imgui/issues/2096
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See more C++ related extension (fmt, RAII, syntaxis sugar) on Wiki:
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https://github.com/ocornut/imgui/wiki/Useful-Extensions#cness
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// dear imgui: wrappers for C++ standard library (STL) types (std::string, etc.)
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// This is also an example of how you may wrap your own similar types.
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// Changelog:
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// - v0.10: Initial version. Added InputText() / InputTextMultiline() calls with std::string
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// See more C++ related extension (fmt, RAII, syntaxis sugar) on Wiki:
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// https://github.com/ocornut/imgui/wiki/Useful-Extensions#cness
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#include "imgui.h"
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#include "imgui_stdlib.h"
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struct InputTextCallback_UserData
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{
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std::string* Str;
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ImGuiInputTextCallback ChainCallback;
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void* ChainCallbackUserData;
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};
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static int InputTextCallback(ImGuiInputTextCallbackData* data)
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{
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InputTextCallback_UserData* user_data = (InputTextCallback_UserData*)data->UserData;
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if (data->EventFlag == ImGuiInputTextFlags_CallbackResize)
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{
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// Resize string callback
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// If for some reason we refuse the new length (BufTextLen) and/or capacity (BufSize) we need to set them back to what we want.
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std::string* str = user_data->Str;
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IM_ASSERT(data->Buf == str->c_str());
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str->resize(data->BufTextLen);
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data->Buf = (char*)str->c_str();
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}
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else if (user_data->ChainCallback)
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{
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// Forward to user callback, if any
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data->UserData = user_data->ChainCallbackUserData;
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return user_data->ChainCallback(data);
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}
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return 0;
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}
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bool ImGui::InputText(const char* label, std::string* str, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data)
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{
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IM_ASSERT((flags & ImGuiInputTextFlags_CallbackResize) == 0);
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flags |= ImGuiInputTextFlags_CallbackResize;
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InputTextCallback_UserData cb_user_data;
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cb_user_data.Str = str;
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cb_user_data.ChainCallback = callback;
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cb_user_data.ChainCallbackUserData = user_data;
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return InputText(label, (char*)str->c_str(), str->capacity() + 1, flags, InputTextCallback, &cb_user_data);
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}
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bool ImGui::InputTextMultiline(const char* label, std::string* str, const ImVec2& size, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data)
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{
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IM_ASSERT((flags & ImGuiInputTextFlags_CallbackResize) == 0);
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flags |= ImGuiInputTextFlags_CallbackResize;
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InputTextCallback_UserData cb_user_data;
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cb_user_data.Str = str;
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cb_user_data.ChainCallback = callback;
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cb_user_data.ChainCallbackUserData = user_data;
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return InputTextMultiline(label, (char*)str->c_str(), str->capacity() + 1, size, flags, InputTextCallback, &cb_user_data);
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}
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bool ImGui::InputTextWithHint(const char* label, const char* hint, std::string* str, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data)
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{
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IM_ASSERT((flags & ImGuiInputTextFlags_CallbackResize) == 0);
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flags |= ImGuiInputTextFlags_CallbackResize;
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InputTextCallback_UserData cb_user_data;
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cb_user_data.Str = str;
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cb_user_data.ChainCallback = callback;
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cb_user_data.ChainCallbackUserData = user_data;
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return InputTextWithHint(label, hint, (char*)str->c_str(), str->capacity() + 1, flags, InputTextCallback, &cb_user_data);
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}
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@ -0,0 +1,21 @@
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// dear imgui: wrappers for C++ standard library (STL) types (std::string, etc.)
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// This is also an example of how you may wrap your own similar types.
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// Changelog:
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// - v0.10: Initial version. Added InputText() / InputTextMultiline() calls with std::string
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// See more C++ related extension (fmt, RAII, syntaxis sugar) on Wiki:
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// https://github.com/ocornut/imgui/wiki/Useful-Extensions#cness
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#pragma once
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#include <string>
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namespace ImGui
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{
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// ImGui::InputText() with std::string
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// Because text input needs dynamic resizing, we need to setup a callback to grow the capacity
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IMGUI_API bool InputText(const char* label, std::string* str, ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = nullptr, void* user_data = nullptr);
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IMGUI_API bool InputTextMultiline(const char* label, std::string* str, const ImVec2& size = ImVec2(0, 0), ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = nullptr, void* user_data = nullptr);
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IMGUI_API bool InputTextWithHint(const char* label, const char* hint, std::string* str, ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = nullptr, void* user_data = nullptr);
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}
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