Adds a UI for accepting Discord join requests in Dolphin

also did these things
fixed crash from joining user that isn't hosting via a direct connection
current game stat can now pass to override the current game in config
uses ip endpoint from dolphin.org
This commit is contained in:
Sleepy Flower Girl 2018-07-20 18:27:43 -04:00
parent b7c241ea4c
commit c2aedb7649
16 changed files with 393 additions and 130 deletions

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@ -1330,6 +1330,7 @@ void NetPlayClient::OnTraversalStateChanged()
Disconnect();
m_dialog->OnTraversalError(m_traversal_client->GetFailureReason());
}
m_dialog->OnTraversalStateChanged(state);
}
// called from ---NETPLAY--- thread

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@ -47,6 +47,7 @@ public:
virtual void OnConnectionLost() = 0;
virtual void OnConnectionError(const std::string& message) = 0;
virtual void OnTraversalError(TraversalClient::FailureReason error) = 0;
virtual void OnTraversalStateChanged(TraversalClient::State state) = 0;
virtual void OnSaveDataSyncFailure() = 0;
virtual bool IsRecording() = 0;

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@ -809,8 +809,15 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
void NetPlayServer::OnTraversalStateChanged()
{
if (m_dialog && m_traversal_client->GetState() == TraversalClient::Failure)
if (!m_dialog)
return;
const TraversalClient::State state = m_traversal_client->GetState();
if (state == TraversalClient::Failure)
m_dialog->OnTraversalError(m_traversal_client->GetFailureReason());
m_dialog->OnTraversalStateChanged(state);
}
// called from ---GUI--- thread

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@ -9,6 +9,7 @@ add_executable(dolphin-emu
AboutDialog.cpp
CheatsManager.cpp
DiscordHandler.cpp
DiscordJoinRequestDialog.cpp
FIFO/FIFOPlayerWindow.cpp
FIFO/FIFOAnalyzer.cpp
HotkeyScheduler.cpp

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@ -0,0 +1,81 @@
// Copyright 2018 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#ifdef USE_DISCORD_PRESENCE
#include <iterator>
#include <QApplication>
#include "DolphinQt/DiscordHandler.h"
#include "Common/Thread.h"
#include "UICommon/DiscordPresence.h"
DiscordHandler::DiscordHandler(QWidget* parent) : QObject{parent}, m_parent{parent}
{
connect(this, &DiscordHandler::JoinRequest, this, &DiscordHandler::ShowNewJoinRequest);
}
DiscordHandler::~DiscordHandler()
{
Stop();
}
void DiscordHandler::Start()
{
m_stop_requested.Set(false);
m_thread = std::thread(&DiscordHandler::Run, this);
}
void DiscordHandler::Stop()
{
m_stop_requested.Set(true);
if (m_thread.joinable())
m_thread.join();
}
void DiscordHandler::DiscordJoinRequest(const char* id, const std::string& discord_tag,
const char* avatar)
{
m_request_dialogs.emplace_front(m_parent, id, discord_tag, avatar);
emit DiscordHandler::JoinRequest();
}
void DiscordHandler::DiscordJoin()
{
emit DiscordHandler::Join();
}
void DiscordHandler::ShowNewJoinRequest()
{
m_request_dialogs.front().show();
QApplication::alert(nullptr, DiscordJoinRequestDialog::s_max_lifetime_seconds * 1000);
}
void DiscordHandler::Run()
{
while (!m_stop_requested.IsSet())
{
if (m_thread.joinable())
Discord::CallPendingCallbacks();
// close and remove dead requests
for (auto request_dialog = m_request_dialogs.rbegin();
request_dialog != m_request_dialogs.rend(); ++request_dialog)
{
if (std::time(nullptr) < request_dialog->GetCloseTimestamp())
continue;
request_dialog->close();
std::advance(request_dialog, 1);
m_request_dialogs.erase(request_dialog.base());
}
Common::SleepCurrentThread(1000 * 2);
}
}
#endif

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@ -0,0 +1,43 @@
// Copyright 2018 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
// Note using a ifdef around this class causes link issues with qt
#include <list>
#include <thread>
#include <QObject>
#include "Common/Flag.h"
#include "DolphinQt/DiscordJoinRequestDialog.h"
#include "UICommon/DiscordPresence.h"
class DiscordHandler : public QObject, public Discord::Handler
{
Q_OBJECT
public:
explicit DiscordHandler(QWidget* parent);
~DiscordHandler();
void Start();
void Stop();
void DiscordJoin() override;
void DiscordJoinRequest(const char* id, const std::string& discord_tag,
const char* avatar) override;
void ShowNewJoinRequest();
signals:
void Join();
void JoinRequest();
private:
void Run();
QWidget* m_parent;
Common::Flag m_stop_requested;
std::thread m_thread;
std::list<DiscordJoinRequestDialog> m_request_dialogs;
};

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@ -0,0 +1,90 @@
// Copyright 2018 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#ifdef USE_DISCORD_PRESENCE
#include <QGridLayout>
#include <QLabel>
#include <QPixmap>
#include <QPushButton>
#include <discord-rpc/include/discord_rpc.h>
#include "Common/HttpRequest.h"
#include "Common/StringUtil.h"
#include "DolphinQt/DiscordJoinRequestDialog.h"
DiscordJoinRequestDialog::DiscordJoinRequestDialog(QWidget* parent, const char* id,
const std::string& discord_tag,
const char* avatar)
: QDialog(parent), m_user_id(id), m_close_timestamp(std::time(nullptr) + s_max_lifetime_seconds)
{
setWindowTitle(tr("Request to Join Your Party"));
setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
QPixmap avatar_pixmap;
if (avatar[0] != '\0')
{
const std::string avatar_endpoint =
StringFromFormat("https://cdn.discordapp.com/avatars/%s/%s.png", id, avatar);
Common::HttpRequest request;
Common::HttpRequest::Response response = request.Get(avatar_endpoint);
if (response.has_value())
avatar_pixmap.loadFromData(response->data(), static_cast<uint>(response->size()), "png");
}
CreateMainLayout(discord_tag, avatar_pixmap);
ConnectWidgets();
}
std::time_t DiscordJoinRequestDialog::GetCloseTimestamp() const
{
return m_close_timestamp;
}
void DiscordJoinRequestDialog::CreateMainLayout(const std::string& discord_tag,
const QPixmap& avatar)
{
m_main_layout = new QGridLayout;
m_invite_button = new QPushButton(QString::fromWCharArray(L"\u2714 Invite"));
m_decline_button = new QPushButton(QString::fromWCharArray(L"\u2716 Decline"));
m_ignore_button = new QPushButton(tr("Ignore"));
if (!avatar.isNull())
{
QLabel* picture = new QLabel();
picture->setPixmap(avatar);
m_main_layout->addWidget(picture, 1, 0, 1, 3, Qt::AlignHCenter);
}
m_main_layout->addWidget(new QLabel(tr(discord_tag.c_str())), 2, 0, 3, 3, Qt::AlignHCenter);
m_main_layout->addWidget(new QLabel(tr("wants to join your party.")), 4, 0, 4, 3,
Qt::AlignHCenter);
m_main_layout->addWidget(m_invite_button, 8, 0);
m_main_layout->addWidget(m_decline_button, 8, 1);
m_main_layout->addWidget(m_ignore_button, 8, 2);
setLayout(m_main_layout);
}
void DiscordJoinRequestDialog::ConnectWidgets()
{
connect(m_invite_button, &QPushButton::clicked, [this] { Reply(DISCORD_REPLY_YES); });
connect(m_decline_button, &QPushButton::clicked, [this] { Reply(DISCORD_REPLY_NO); });
connect(m_ignore_button, &QPushButton::clicked, [this] { Reply(DISCORD_REPLY_IGNORE); });
connect(this, &QDialog::rejected, this, [this] { Reply(DISCORD_REPLY_IGNORE); });
}
void DiscordJoinRequestDialog::Reply(int reply)
{
Discord_Respond(m_user_id, reply);
close();
}
#endif

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@ -0,0 +1,35 @@
// Copyright 2018 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <QDialog>
#include <ctime>
class QGridLayout;
class QPixmap;
class DiscordJoinRequestDialog : public QDialog
{
Q_OBJECT
public:
explicit DiscordJoinRequestDialog(QWidget* parent, const char* id, const std::string& discord_tag,
const char* avatar);
std::time_t GetCloseTimestamp() const;
static constexpr std::time_t s_max_lifetime_seconds = 30;
private:
void CreateMainLayout(const std::string& discord_tag, const QPixmap& avatar);
void ConnectWidgets();
void Reply(int reply);
QGridLayout* m_main_layout;
QPushButton* m_invite_button;
QPushButton* m_decline_button;
QPushButton* m_ignore_button;
const char* const m_user_id;
const std::time_t m_close_timestamp;
};

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@ -108,6 +108,7 @@
<QtMoc Include="Config\PropertiesDialog.h" />
<QtMoc Include="Config\SettingsWindow.h" />
<QtMoc Include="DiscordHandler.h" />
<QtMoc Include="DiscordJoinRequestDialog.h" />
<QtMoc Include="FIFO\FIFOAnalyzer.h" />
<QtMoc Include="FIFO\FIFOPlayerWindow.h" />
<QtMoc Include="TAS\GCTASInputWindow.h" />
@ -177,6 +178,7 @@
<ClCompile Include="$(QtMocOutPrefix)CodeWidget.cpp" />
<ClCompile Include="$(QtMocOutPrefix)ControllersWindow.cpp" />
<ClCompile Include="$(QtMocOutPrefix)DiscordHandler.cpp" />
<ClCompile Include="$(QtMocOutPrefix)DiscordJoinRequestDialog.cpp" />
<ClCompile Include="$(QtMocOutPrefix)DoubleClickEventFilter.cpp" />
<ClCompile Include="$(QtMocOutPrefix)ElidedButton.cpp" />
<ClCompile Include="$(QtMocOutPrefix)FlowLayout.cpp" />
@ -323,6 +325,7 @@
<ClCompile Include="Debugger\MemoryWidget.cpp" />
<ClCompile Include="Debugger\MemoryViewWidget.cpp" />
<ClCompile Include="DiscordHandler.cpp" />
<ClCompile Include="DiscordJoinRequestDialog.cpp" />
<ClCompile Include="FIFO\FIFOAnalyzer.cpp" />
<ClCompile Include="FIFO\FIFOPlayerWindow.cpp" />
<ClCompile Include="QtUtils\WinIconHelper.cpp" />

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@ -1044,12 +1044,11 @@ void MainWindow::BootWiiSystemMenu()
void MainWindow::NetPlayInit()
{
m_netplay_setup_dialog = new NetPlaySetupDialog(this);
<<<<<<< HEAD:Source/Core/DolphinQt/MainWindow.cpp
m_netplay_dialog = new NetPlayDialog;
=======
m_netplay_dialog = new NetPlayDialog(this);
m_netplay_discord = new DiscordHandler();
>>>>>>> Add Discord Join Net Play functionally:Source/Core/DolphinQt2/MainWindow.cpp
#ifdef USE_DISCORD_PRESENCE
m_netplay_discord = new DiscordHandler(this);
#endif
connect(m_netplay_dialog, &NetPlayDialog::Boot, this,
[this](const QString& path) { StartGame(path); });
@ -1057,10 +1056,12 @@ void MainWindow::NetPlayInit()
connect(m_netplay_dialog, &NetPlayDialog::rejected, this, &MainWindow::NetPlayQuit);
connect(m_netplay_setup_dialog, &NetPlaySetupDialog::Join, this, &MainWindow::NetPlayJoin);
connect(m_netplay_setup_dialog, &NetPlaySetupDialog::Host, this, &MainWindow::NetPlayHost);
#ifdef USE_DISCORD_PRESENCE
connect(m_netplay_discord, &DiscordHandler::Join, this, &MainWindow::NetPlayJoin);
Discord::InitNetPlayFunctionality([this] { m_netplay_discord->DiscordJoin(); });
Discord::InitNetPlayFunctionality(*m_netplay_discord);
m_netplay_discord->Start();
#endif
}
bool MainWindow::NetPlayJoin()

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@ -34,6 +34,7 @@
#include "Core/Config/GraphicsSettings.h"
#include "Core/Config/MainSettings.h"
#include "Core/Config/NetplaySettings.h"
#include "Core/Config/SYSCONFSettings.h"
#include "Core/ConfigLoaders/GameConfigLoader.h"
#include "Core/ConfigManager.h"
@ -461,6 +462,55 @@ void NetPlayDialog::show(std::string nickname, bool use_traversal)
UpdateGUI();
}
void NetPlayDialog::UpdateDiscordPresence()
{
#ifdef USE_DISCORD_PRESENCE
// both m_current_game and m_player_count need to be set for the status to be displayed correctly
if (m_player_count == 0 || m_current_game.empty())
return;
const auto use_default = [this]() {
Discord::UpdateDiscordPresence(m_player_count, Discord::SecretType::Empty, "", m_current_game);
};
if (g_TraversalClient)
{
const auto host_id = g_TraversalClient->GetHostID();
if (host_id == decltype(host_id)())
return use_default();
Discord::UpdateDiscordPresence(m_player_count, Discord::SecretType::RoomID,
std::string(host_id.begin(), host_id.end()), m_current_game);
}
else if (IsHosting())
{
if (m_exernal_ip_address.empty())
{
Common::HttpRequest request;
Common::HttpRequest::Response response =
request.Get("https://ip.dolphin-emu.org/", {{"X-Is-Dolphin", "1"}});
if (!response.has_value())
return use_default();
m_exernal_ip_address = std::string(response->begin(), response->end());
}
const int port = Settings::Instance().GetNetPlayServer()->GetPort();
Discord::UpdateDiscordPresence(m_player_count, Discord::SecretType::IPAddress,
Discord::CreateSecretFromIPAddress(m_exernal_ip_address, port),
m_current_game);
}
else
{
Discord::UpdateDiscordPresence(
m_player_count, Discord::SecretType::IPAddress,
Discord::CreateSecretFromIPAddress(Config::Get(Config::NETPLAY_HOST_CODE),
Config::Get(Config::NETPLAY_HOST_PORT)),
m_current_game);
}
#endif
}
void NetPlayDialog::UpdateGUI()
{
auto client = Settings::Instance().GetNetPlayClient();
@ -569,39 +619,10 @@ void NetPlayDialog::UpdateGUI()
m_hostcode_action_button->setEnabled(true);
}
if (m_old_player_count != player_count)
if (m_old_player_count != m_player_count)
{
if (m_use_traversal)
{
const auto host_id = g_TraversalClient->GetHostID();
Discord::UpdateDiscordPresence(player_count, Discord::SecretType::RoomID,
std::string(host_id.begin(), host_id.end()));
}
else
{
// Temporary soluation
// To Do: Don't rely on a service that Dolphin devs aren't in control of. Ask one of the
// project managers about this.
Common::HttpRequest request;
Common::HttpRequest::Response response = request.Get("https://www.myexternalip.com/raw");
if (!response.has_value())
return;
// The response ends with a /n and the - 1 removes that
std::string exernalIPAddress = std::string(response->begin(), response->end() - 1);
std::string port = std::to_string(Settings::Instance().GetNetPlayServer()->GetPort());
std::string secret;
secret.reserve(exernalIPAddress.length() + 1 + port.length());
secret += exernalIPAddress;
secret += ':';
secret += port;
Discord::UpdateDiscordPresence(player_count, Discord::SecretType::IPAddress, secret);
}
m_old_player_count = player_count;
UpdateDiscordPresence();
m_old_player_count = m_player_count;
}
}
@ -670,6 +691,7 @@ void NetPlayDialog::OnMsgChangeGame(const std::string& title)
QueueOnObject(this, [this, qtitle, title] {
m_game_button->setText(qtitle);
m_current_game = title;
UpdateDiscordPresence();
});
DisplayMessage(tr("Game changed to \"%1\"").arg(qtitle), "magenta");
}
@ -765,6 +787,18 @@ void NetPlayDialog::OnTraversalError(TraversalClient::FailureReason error)
});
}
void NetPlayDialog::OnTraversalStateChanged(TraversalClient::State state)
{
switch (state)
{
case TraversalClient::State::Connected:
case TraversalClient::State::Failure:
UpdateDiscordPresence();
default:
break;
}
}
void NetPlayDialog::OnSaveDataSyncFailure()
{
QueueOnObject(this, [this] { SetOptionsEnabled(true); });

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@ -51,6 +51,7 @@ public:
void OnConnectionLost() override;
void OnConnectionError(const std::string& message) override;
void OnTraversalError(TraversalClient::FailureReason error) override;
void OnTraversalStateChanged(TraversalClient::State state) override;
void OnSaveDataSyncFailure() override;
bool IsRecording() override;
@ -73,6 +74,7 @@ private:
void OnStart();
void DisplayMessage(const QString& msg, const std::string& color,
int duration = OSD::Duration::NORMAL);
void UpdateDiscordPresence();
void UpdateGUI();
void GameStatusChanged(bool running);
void SetOptionsEnabled(bool enabled);
@ -113,6 +115,7 @@ private:
MD5Dialog* m_md5_dialog;
PadMappingDialog* m_pad_mapping;
std::string m_current_game;
std::string m_exernal_ip_address;
std::string m_nickname;
GameListModel* m_game_list_model = nullptr;
bool m_use_traversal = false;
@ -120,4 +123,5 @@ private:
bool m_got_stop_request = true;
int m_buffer_size = 0;
int m_player_count = 0;
int m_old_player_count = 0;
};

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@ -1,45 +0,0 @@
// Copyright 2018 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "DolphinQt2/DiscordHandler.h"
#include "Common/Thread.h"
#include "UICommon/DiscordPresence.h"
DiscordHandler::DiscordHandler() = default;
DiscordHandler::~DiscordHandler()
{
Stop();
}
void DiscordHandler::Start()
{
m_stop_requested.Set(false);
m_thread = std::thread(&DiscordHandler::Run, this);
}
void DiscordHandler::Stop()
{
m_stop_requested.Set(true);
if (m_thread.joinable())
m_thread.join();
}
void DiscordHandler::DiscordJoin()
{
emit DiscordHandler::Join();
}
void DiscordHandler::Run()
{
while (!m_stop_requested.IsSet())
{
Common::SleepCurrentThread(1000 * 2);
Discord::CallPendingCallbacks();
}
}

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@ -1,30 +0,0 @@
// Copyright 2018 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <thread>
#include <QObject>
#include "Common/Flag.h"
class DiscordHandler : public QObject
{
Q_OBJECT
public:
explicit DiscordHandler();
~DiscordHandler();
void Start();
void Stop();
void DiscordJoin();
signals:
void Join();
private:
void Run();
Common::Flag m_stop_requested;
std::thread m_thread;
};

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@ -3,6 +3,7 @@
// Refer to the license.txt file included.
#include "Common/Hash.h"
#include "Common/StringUtil.h"
#include "Core/Config/NetplaySettings.h"
#include "Core/Config/UISettings.h"
@ -20,7 +21,7 @@
namespace Discord
{
#ifdef USE_DISCORD_PRESENCE
static JoinFunction join_function = nullptr;
static Handler* event_handler = nullptr;
static const char* username = "";
static void HandleDiscordReady(const DiscordUser* user)
@ -28,9 +29,18 @@ static void HandleDiscordReady(const DiscordUser* user)
username = user->username;
}
static void HandleDiscordJoinRequest(const DiscordUser* user)
{
if (event_handler == nullptr)
return;
const std::string discord_tag = StringFromFormat("%s#%s", user->username, user->discriminator);
event_handler->DiscordJoinRequest(user->userId, discord_tag, user->avatar);
}
static void HandleDiscordJoin(const char* join_secret)
{
if (join_function == nullptr)
if (event_handler == nullptr)
return;
if (Config::Get(Config::NETPLAY_NICKNAME) == Config::NETPLAY_NICKNAME.default_value)
@ -38,9 +48,8 @@ static void HandleDiscordJoin(const char* join_secret)
std::string secret(join_secret);
size_t offset = 0;
std::string type = secret.substr(offset, secret.find('\n'));
offset += type.length() + 1;
std::string type = secret.substr(0, secret.find('\n'));
size_t offset = type.length() + 1;
switch (static_cast<SecretType>(std::stol(type)))
{
@ -70,10 +79,12 @@ static void HandleDiscordJoin(const char* join_secret)
break;
}
join_function();
event_handler->DiscordJoin();
}
#endif
Discord::Handler::~Handler() = default;
void Init()
{
#ifdef USE_DISCORD_PRESENCE
@ -83,6 +94,7 @@ void Init()
DiscordEventHandlers handlers = {};
handlers.ready = HandleDiscordReady;
handlers.joinRequest = HandleDiscordJoinRequest;
handlers.joinGame = HandleDiscordJoin;
// The number is the client ID for Dolphin, it's used for images and the appication name
Discord_Initialize("455712169795780630", &handlers, 1, nullptr);
@ -101,20 +113,22 @@ void CallPendingCallbacks()
#endif
}
void InitNetPlayFunctionality(const JoinFunction& join)
void InitNetPlayFunctionality(Handler& handler)
{
#ifdef USE_DISCORD_PRESENCE
join_function = std::move(join);
event_handler = &handler;
#endif
}
void UpdateDiscordPresence(const int party_size, SecretType type, const std::string& secret)
void UpdateDiscordPresence(const int party_size, SecretType type, const std::string& secret,
const std::string& current_game)
{
#ifdef USE_DISCORD_PRESENCE
if (!Config::Get(Config::MAIN_USE_DISCORD_PRESENCE))
return;
const std::string& title = SConfig::GetInstance().GetTitleDescription();
const std::string& title =
current_game.empty() ? SConfig::GetInstance().GetTitleDescription() : current_game;
DiscordRichPresence discord_presence = {};
discord_presence.largeImageKey = "dolphin_logo";
@ -139,15 +153,15 @@ void UpdateDiscordPresence(const int party_size, SecretType type, const std::str
}
}
std::string party_ID;
std::string party_id;
std::string secret_final;
if (type != SecretType::Empty)
{
// Declearing party_ID or secret_final here will deallocate the variable before passing the
// Declearing party_id or secret_final here will deallocate the variable before passing the
// values over to Discord_UpdatePresence.
const size_t secret_length = secret.length();
party_ID = std::to_string(
party_id = std::to_string(
Common::HashAdler32(reinterpret_cast<const u8*>(secret.c_str()), secret_length));
const std::string secret_type = std::to_string(static_cast<int>(type));
@ -156,13 +170,24 @@ void UpdateDiscordPresence(const int party_size, SecretType type, const std::str
secret_final += '\n';
secret_final += secret;
}
discord_presence.partyId = party_ID.c_str();
discord_presence.partyId = party_id.c_str();
discord_presence.joinSecret = secret_final.c_str();
Discord_UpdatePresence(&discord_presence);
#endif
}
std::string CreateSecretFromIPAddress(const std::string& ip_address, int port)
{
const std::string port_string = std::to_string(port);
std::string secret;
secret.reserve(ip_address.length() + 1 + port_string.length());
secret += ip_address;
secret += ':';
secret += port_string;
return secret;
}
void Shutdown()
{
#ifdef USE_DISCORD_PRESENCE

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@ -9,8 +9,19 @@
namespace Discord
{
using JoinFunction = std::function<void()>;
using JoinRequestFunction =
std::function<void(const char* id, const std::string& discord_tag, const char* avatar)>;
enum class SecretType : char
class Handler
{
public:
virtual ~Handler();
virtual void DiscordJoin() = 0;
virtual void DiscordJoinRequest(const char* id, const std::string& discord_tag,
const char* avatar) = 0;
};
enum class SecretType
{
Empty,
IPAddress,
@ -18,10 +29,11 @@ enum class SecretType : char
};
void Init();
void InitNetPlayFunctionality(const JoinFunction& join);
void InitNetPlayFunctionality(Handler& handler);
void CallPendingCallbacks();
void UpdateDiscordPresence(int party_size = 0, SecretType type = SecretType::Empty,
const std::string& secret = {});
const std::string& secret = {}, const std::string& current_game = {});
std::string CreateSecretFromIPAddress(const std::string& ip_address, int port);
void Shutdown();
void SetDiscordPresenceEnabled(bool enabled);
} // namespace Discord