Started fixing SW video compilation for linux, must go home now
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4410 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
34e887527c
commit
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@ -78,6 +78,7 @@ dirs = [
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'Source/Core/DSPCore/Src',
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'Source/Core/DSPCore/Src',
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'Source/DSPTool/Src',
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'Source/DSPTool/Src',
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'Source/Plugins/Plugin_VideoOGL/Src',
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'Source/Plugins/Plugin_VideoOGL/Src',
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'Source/Plugins/Plugin_VideoSoftware/Src',
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'Source/Plugins/Plugin_DSP_HLE/Src',
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'Source/Plugins/Plugin_DSP_HLE/Src',
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'Source/Plugins/Plugin_DSP_LLE/Src',
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'Source/Plugins/Plugin_DSP_LLE/Src',
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'Source/Plugins/Plugin_PadSimple/Src',
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'Source/Plugins/Plugin_PadSimple/Src',
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@ -339,7 +339,7 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _twidth, int _theight
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GLX_GREEN_SIZE, 8,
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GLX_GREEN_SIZE, 8,
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GLX_BLUE_SIZE, 8,
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GLX_BLUE_SIZE, 8,
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GLX_DEPTH_SIZE, 24,
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GLX_DEPTH_SIZE, 24,
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GLX_SAMPLE_BUFFERS_ARB, g_Config.iMultisampleMode, GLX_SAMPLES_ARB, 1, None };
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GLX_SAMPLE_BUFFERS_ARB, GLX_SAMPLES_ARB, 1, None };
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GLWin.dpy = XOpenDisplay(0);
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GLWin.dpy = XOpenDisplay(0);
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g_VideoInitialize.pWindowHandle = (HWND)GLWin.dpy;
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g_VideoInitialize.pWindowHandle = (HWND)GLWin.dpy;
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GLWin.screen = DefaultScreen(GLWin.dpy);
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GLWin.screen = DefaultScreen(GLWin.dpy);
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@ -18,9 +18,9 @@
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#include "Common.h"
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#include "Common.h"
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#include "MemoryUtil.h"
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#include "MemoryUtil.h"
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#include <videocommon.h>
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#include <VideoCommon.h>
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#include "BpMemLoader.h"
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#include "BPMemLoader.h"
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#include "HwRasterizer.h"
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#include "HwRasterizer.h"
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#include "GLUtil.h"
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#include "GLUtil.h"
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#include "NativeVertexFormat.h"
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#include "NativeVertexFormat.h"
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@ -20,8 +20,8 @@
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#include <map>
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#include <map>
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#include "BpMemLoader.h"
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#include "BPMemLoader.h"
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#include "GlUtil.h"
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#include "GLUtil.h"
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struct OutputVertexData;
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struct OutputVertexData;
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@ -18,8 +18,12 @@
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#ifndef _NATIVEVERTEXFORMAT_H
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#ifndef _NATIVEVERTEXFORMAT_H
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#define _NATIVEVERTEXFORMAT_H
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#define _NATIVEVERTEXFORMAT_H
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#ifdef WIN32
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#define LOADERDECL __cdecl
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#define LOADERDECL __cdecl
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#else
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#define LOADERDECL
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#endif
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typedef void (LOADERDECL *TPipelineFunction)();
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typedef void (LOADERDECL *TPipelineFunction)();
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struct InputVertexData
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struct InputVertexData
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@ -18,7 +18,7 @@
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#ifndef _RENDERER_H_
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#ifndef _RENDERER_H_
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#define _RENDERER_H_
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#define _RENDERER_H_
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#include "PluginSpecs_Video.h"
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#include "pluginspecs_video.h"
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namespace Renderer
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namespace Renderer
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{
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{
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@ -0,0 +1,118 @@
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# -*- python -*-
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Import('env')
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# can we import path in one place?
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import sys
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sys.path.append(env['base_dir']+'SconsTests')
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import utils
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import platform
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name = "Plugin_VideoSoftware"
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files = [
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'BPMemLoader.cpp',
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'Clipper.cpp',
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'CommandProcessor.cpp',
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'CPMemLoader.cpp',
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'DebugUtil.cpp',
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'EfbCopy.cpp',
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'EfbInterface.cpp',
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'GLUtil.cpp',
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'HwRasterizer.cpp',
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'main.cpp',
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'OpcodeDecoder.cpp',
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'PixelEngine.cpp',
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'Rasterizer.cpp',
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'Renderer.cpp',
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'SetupUnit.cpp',
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'Statistics.cpp',
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'Tev.cpp',
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'TextureEncoder.cpp',
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'TextureSampler.cpp',
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'TransformUnit.cpp',
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'VertexFormatConverter.cpp',
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'VertexLoader.cpp',
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'VideoConfig.cpp',
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'XFMemLoader.cpp',
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]
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compileFlags = [
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'-fPIC',
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]
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linkFlags = [
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]
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libs = [
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'videocommon', 'soil', 'common'
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]
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gfxenv = env.Clone()
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files += [
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'main.cpp',
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'GLUtil.cpp',
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]
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if sys.platform == 'win32':
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files += [ 'Win32.cpp' ]
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tests = {'CheckPKG' : utils.CheckPKG}
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conf = gfxenv.Configure(custom_tests = tests,
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config_h=env['base_dir']+"Source/Core/Common/Src/Config.h")
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if sys.platform == 'darwin':
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gfxenv['FRAMEWORKS'] = ['CoreFoundation', 'System', 'OpenGL', 'Cocoa', 'Cg']
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conf.CheckPKG('OpenGL')
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if not conf.CheckPKG('Cg'):
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print name + " must have Cg framework from nvidia to be build"
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Return()
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elif sys.platform == 'win32':
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print name + " is assuming that you have opengl, glu, cg, and cggl"
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else:
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if not (conf.CheckPKG('GL') and conf.CheckPKG('GLU')):
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print name + " must have opengl and glu to be build"
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Return()
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if not conf.CheckPKG('Cg') or not conf.CheckPKG('CgGL'):
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print name + " must have cg and cggl to be build"
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Return()
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if sys.platform == 'win32':
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print name + " is assuming that you have glew"
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else:
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if not conf.CheckPKG('GLEW'):
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print name + " must have glew to be build"
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Return()
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if sys.platform == 'win32':
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files += [
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'Win32.cpp'
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]
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libs += [
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env['base_dir'] + '/Externals/Cg/'
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]
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gfxenv['CPPPATH'] += libs
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# check for xxf86vm
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gfxenv['HAVE_XXF86VM'] = gfxenv['HAVE_X11'] and conf.CheckPKG('xxf86vm')
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conf.Define('HAVE_XXF86VM', gfxenv['HAVE_XXF86VM'])
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conf.Finish()
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# Sanity check
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if gfxenv['USE_WX'] and not gfxenv['HAVE_WX']:
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print "Must have wx to use wxgl"
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Return()
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gfxenv.Append(
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CXXFLAGS = compileFlags,
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LINKFLAGS = linkFlags,
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)
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gfxenv.SharedLibrary(
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env['plugin_dir']+name,
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files,
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LIBS = libs + gfxenv['LIBS']
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)
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@ -16,7 +16,7 @@
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#include "TextureSampler.h"
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#include "TextureSampler.h"
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#include "Main.h"
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#include "main.h"
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#include "BPMemLoader.h"
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#include "BPMemLoader.h"
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#include "../../../Core/VideoCommon/Src/TextureDecoder.h"
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#include "../../../Core/VideoCommon/Src/TextureDecoder.h"
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@ -30,7 +30,7 @@ inline int iround(float x)
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{
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{
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int t;
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int t;
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__asm
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__asm volatile
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{
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{
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fld x
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fld x
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fistp t
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fistp t
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@ -18,7 +18,7 @@
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#ifndef MAIN_H
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#ifndef MAIN_H
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#define MAIN_H
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#define MAIN_H
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#include "PluginSpecs_Video.h"
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#include "pluginspecs_video.h"
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extern SVideoInitialize g_VideoInitialize;
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extern SVideoInitialize g_VideoInitialize;
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