bind locations _before_ link program, fix dest alpha
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ba6564b0b5
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@ -93,6 +93,13 @@ void ProgramShaderCache::SetProgramVariables(PCacheEntry &entry)
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if (entry.UniformLocations[a] != -1)
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glUniform1i(entry.UniformLocations[a], a);
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}
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}
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}
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void ProgramShaderCache::SetProgramBindings ( ProgramShaderCache::PCacheEntry& entry )
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{
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if (!g_ActiveConfig.backend_info.bSupportsGLSLBinding)
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{
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if (g_ActiveConfig.backend_info.bSupportsGLSLBlend)
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{
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// So we don't support binding, but we do support extended blending
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@ -103,7 +110,7 @@ void ProgramShaderCache::SetProgramVariables(PCacheEntry &entry)
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}
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}
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// Need to get some attribute locations
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// Need to set some attribute locations
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if (entry.vsid != 0 && !g_ActiveConfig.backend_info.bSupportsGLSLATTRBind)
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{
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// We have no vertex Shader
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@ -113,6 +120,7 @@ void ProgramShaderCache::SetProgramVariables(PCacheEntry &entry)
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}
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}
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void ProgramShaderCache::SetBothShaders(GLuint PS, GLuint VS)
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{
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CurrentFShader = PS;
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@ -151,6 +159,8 @@ void ProgramShaderCache::SetBothShaders(GLuint PS, GLuint VS)
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if (g_ActiveConfig.backend_info.bSupportsGLSLCache)
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glProgramParameteri(entry.prog_id, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_TRUE);
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SetProgramBindings(entry);
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glLinkProgram(entry.prog_id);
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glUseProgram(entry.prog_id);
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@ -155,6 +155,7 @@ private:
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static GLuint s_ps_vs_ubo;
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static GLintptr s_vs_data_offset;
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static void SetProgramVariables(PCacheEntry &entry);
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static void SetProgramBindings(PCacheEntry &entry);
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};
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} // namespace OGL
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