FramebufferManager: Fix EFB peek cache stretching last tile
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@ -569,8 +569,12 @@ void FramebufferManager::PopulateEFBCache(bool depth, u32 tile_index)
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{native_rect.left * rcp_src_width, native_rect.top * rcp_src_height,
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{native_rect.left * rcp_src_width, native_rect.top * rcp_src_height,
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native_rect.GetWidth() * rcp_src_width, native_rect.GetHeight() * rcp_src_height}};
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native_rect.GetWidth() * rcp_src_width, native_rect.GetHeight() * rcp_src_height}};
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g_vertex_manager->UploadUtilityUniforms(&uniforms, sizeof(uniforms));
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g_vertex_manager->UploadUtilityUniforms(&uniforms, sizeof(uniforms));
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// Viewport will not be TILE_SIZExTILE_SIZE for the last row of tiles, assuming a tile size of
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// 64, because 528 is not evenly divisible by 64.
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g_renderer->SetAndDiscardFramebuffer(data.framebuffer.get());
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g_renderer->SetAndDiscardFramebuffer(data.framebuffer.get());
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g_renderer->SetViewportAndScissor(data.framebuffer->GetRect());
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g_renderer->SetViewportAndScissor(
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MathUtil::Rectangle<int>(0, 0, rect.GetWidth(), rect.GetHeight()));
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g_renderer->SetPipeline(data.copy_pipeline.get());
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g_renderer->SetPipeline(data.copy_pipeline.get());
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g_renderer->SetTexture(0, src_texture);
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g_renderer->SetTexture(0, src_texture);
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g_renderer->SetSamplerState(0, depth ? RenderState::GetPointSamplerState() :
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g_renderer->SetSamplerState(0, depth ? RenderState::GetPointSamplerState() :
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