NetPlayClient: rename variables: spac -> packet
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1834833edd
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c277c91b29
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@ -170,11 +170,11 @@ NetPlayClient::NetPlayClient(const std::string& address, const u16 port, NetPlay
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bool NetPlayClient::Connect()
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bool NetPlayClient::Connect()
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{
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{
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// send connect message
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// send connect message
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sf::Packet spac;
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sf::Packet packet;
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spac << scm_rev_git_str;
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packet << scm_rev_git_str;
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spac << netplay_dolphin_ver;
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packet << netplay_dolphin_ver;
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spac << m_player_name;
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packet << m_player_name;
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Send(spac);
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Send(packet);
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enet_host_flush(m_client);
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enet_host_flush(m_client);
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sf::Packet rpac;
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sf::Packet rpac;
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// TODO: make this not hang
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// TODO: make this not hang
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@ -368,15 +368,15 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
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// update gui
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// update gui
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m_dialog->OnMsgChangeGame(m_selected_game);
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m_dialog->OnMsgChangeGame(m_selected_game);
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sf::Packet spac;
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sf::Packet packet;
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spac << static_cast<MessageId>(NP_MSG_GAME_STATUS);
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packet << static_cast<MessageId>(NP_MSG_GAME_STATUS);
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PlayerGameStatus status = m_dialog->FindGame(m_selected_game).empty() ?
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PlayerGameStatus status = m_dialog->FindGame(m_selected_game).empty() ?
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PlayerGameStatus::NotFound :
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PlayerGameStatus::NotFound :
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PlayerGameStatus::Ok;
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PlayerGameStatus::Ok;
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spac << static_cast<u32>(status);
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packet << static_cast<u32>(status);
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Send(spac);
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Send(packet);
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}
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}
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break;
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break;
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@ -445,11 +445,11 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
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u32 ping_key = 0;
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u32 ping_key = 0;
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packet >> ping_key;
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packet >> ping_key;
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sf::Packet spac;
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sf::Packet packet;
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spac << (MessageId)NP_MSG_PONG;
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packet << (MessageId)NP_MSG_PONG;
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spac << ping_key;
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packet << ping_key;
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Send(spac);
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Send(packet);
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}
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}
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break;
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break;
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@ -733,57 +733,57 @@ std::vector<const Player*> NetPlayClient::GetPlayers()
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// called from ---GUI--- thread
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// called from ---GUI--- thread
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void NetPlayClient::SendChatMessage(const std::string& msg)
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void NetPlayClient::SendChatMessage(const std::string& msg)
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{
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{
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sf::Packet spac;
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sf::Packet packet;
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spac << static_cast<MessageId>(NP_MSG_CHAT_MESSAGE);
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packet << static_cast<MessageId>(NP_MSG_CHAT_MESSAGE);
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spac << msg;
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packet << msg;
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SendAsync(std::move(spac));
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SendAsync(std::move(packet));
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}
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}
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// called from ---CPU--- thread
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// called from ---CPU--- thread
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void NetPlayClient::SendPadState(const int in_game_pad, const GCPadStatus& pad)
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void NetPlayClient::SendPadState(const int in_game_pad, const GCPadStatus& pad)
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{
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{
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sf::Packet spac;
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sf::Packet packet;
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spac << static_cast<MessageId>(NP_MSG_PAD_DATA);
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packet << static_cast<MessageId>(NP_MSG_PAD_DATA);
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spac << static_cast<PadMapping>(in_game_pad);
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packet << static_cast<PadMapping>(in_game_pad);
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spac << pad.button << pad.analogA << pad.analogB << pad.stickX << pad.stickY << pad.substickX
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packet << pad.button << pad.analogA << pad.analogB << pad.stickX << pad.stickY << pad.substickX
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<< pad.substickY << pad.triggerLeft << pad.triggerRight;
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<< pad.substickY << pad.triggerLeft << pad.triggerRight;
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SendAsync(std::move(spac));
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SendAsync(std::move(packet));
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}
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}
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// called from ---CPU--- thread
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// called from ---CPU--- thread
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void NetPlayClient::SendWiimoteState(const int in_game_pad, const NetWiimote& nw)
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void NetPlayClient::SendWiimoteState(const int in_game_pad, const NetWiimote& nw)
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{
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{
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sf::Packet spac;
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sf::Packet packet;
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spac << static_cast<MessageId>(NP_MSG_WIIMOTE_DATA);
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packet << static_cast<MessageId>(NP_MSG_WIIMOTE_DATA);
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spac << static_cast<PadMapping>(in_game_pad);
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packet << static_cast<PadMapping>(in_game_pad);
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spac << static_cast<u8>(nw.size());
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packet << static_cast<u8>(nw.size());
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for (auto it : nw)
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for (auto it : nw)
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{
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{
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spac << it;
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packet << it;
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}
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}
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SendAsync(std::move(spac));
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SendAsync(std::move(packet));
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}
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}
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// called from ---GUI--- thread
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// called from ---GUI--- thread
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void NetPlayClient::SendStartGamePacket()
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void NetPlayClient::SendStartGamePacket()
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{
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{
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sf::Packet spac;
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sf::Packet packet;
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spac << static_cast<MessageId>(NP_MSG_START_GAME);
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packet << static_cast<MessageId>(NP_MSG_START_GAME);
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spac << m_current_game;
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packet << m_current_game;
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SendAsync(std::move(spac));
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SendAsync(std::move(packet));
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}
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}
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// called from ---GUI--- thread
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// called from ---GUI--- thread
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void NetPlayClient::SendStopGamePacket()
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void NetPlayClient::SendStopGamePacket()
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{
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{
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sf::Packet spac;
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sf::Packet packet;
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spac << static_cast<MessageId>(NP_MSG_STOP_GAME);
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packet << static_cast<MessageId>(NP_MSG_STOP_GAME);
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SendAsync(std::move(spac));
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SendAsync(std::move(packet));
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}
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}
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// called from ---GUI--- thread
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// called from ---GUI--- thread
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@ -1193,13 +1193,13 @@ void NetPlayClient::SendTimeBase()
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u64 timebase = SystemTimers::GetFakeTimeBase();
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u64 timebase = SystemTimers::GetFakeTimeBase();
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sf::Packet spac;
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sf::Packet packet;
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spac << static_cast<MessageId>(NP_MSG_TIMEBASE);
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packet << static_cast<MessageId>(NP_MSG_TIMEBASE);
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spac << static_cast<u32>(timebase);
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packet << static_cast<u32>(timebase);
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spac << static_cast<u32>(timebase << 32);
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packet << static_cast<u32>(timebase << 32);
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spac << netplay_client->m_timebase_frame++;
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packet << netplay_client->m_timebase_frame++;
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netplay_client->SendAsync(std::move(spac));
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netplay_client->SendAsync(std::move(packet));
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}
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}
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bool NetPlayClient::DoAllPlayersHaveGame()
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bool NetPlayClient::DoAllPlayersHaveGame()
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@ -1226,27 +1226,27 @@ void NetPlayClient::ComputeMD5(const std::string& file_identifier)
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if (file.empty() || !File::Exists(file))
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if (file.empty() || !File::Exists(file))
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{
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{
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sf::Packet spac;
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sf::Packet packet;
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spac << static_cast<MessageId>(NP_MSG_MD5_ERROR);
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packet << static_cast<MessageId>(NP_MSG_MD5_ERROR);
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spac << "file not found";
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packet << "file not found";
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Send(spac);
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Send(packet);
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return;
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return;
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}
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}
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m_MD5_thread = std::thread([this, file]() {
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m_MD5_thread = std::thread([this, file]() {
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std::string sum = MD5::MD5Sum(file, [&](int progress) {
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std::string sum = MD5::MD5Sum(file, [&](int progress) {
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sf::Packet spac;
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sf::Packet packet;
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spac << static_cast<MessageId>(NP_MSG_MD5_PROGRESS);
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packet << static_cast<MessageId>(NP_MSG_MD5_PROGRESS);
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spac << progress;
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packet << progress;
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Send(spac);
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Send(packet);
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return m_should_compute_MD5;
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return m_should_compute_MD5;
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});
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});
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sf::Packet spac;
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sf::Packet packet;
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spac << static_cast<MessageId>(NP_MSG_MD5_RESULT);
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packet << static_cast<MessageId>(NP_MSG_MD5_RESULT);
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spac << sum;
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packet << sum;
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Send(spac);
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Send(packet);
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});
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});
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m_MD5_thread.detach();
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m_MD5_thread.detach();
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}
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}
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