RetroAchievements: Updated PatchAllowlistTest to generate new allowlist

Refactors the PatchAllowlistTest to streamline the experience for developers. Instead of a textual description of what needs to change in ApprovedInis.json for RetroAchievements compatibility, the test will now generate a replacement file and instruct the coder where to copy it in their local branch, and what to update APPROVED_LIST_HASH to. The result should be easier and more instructive for developers to make changes, while still maintaining that allowed codes cannot be added or modified without recompiling Dolphin.

As ApprovedInis.json no longer needs to be user-readable for this process, it no longer contains titles or pretty formatting and as such is updated in this commit, hash included.
This commit is contained in:
LillyJadeKatrin 2025-05-17 12:52:58 -04:00
parent 88389146d3
commit c23b4e1020
4 changed files with 44 additions and 1126 deletions

File diff suppressed because one or more lines are too long

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@ -90,8 +90,8 @@ public:
static constexpr std::string_view BLUE = "#0B71C1";
static constexpr std::string_view APPROVED_LIST_FILENAME = "ApprovedInis.json";
static const inline Common::SHA1::Digest APPROVED_LIST_HASH = {
0xE1, 0x29, 0xD1, 0x33, 0x4D, 0xF2, 0xF8, 0xA8, 0x4E, 0xCA,
0xF6, 0x87, 0xE6, 0xEC, 0xEC, 0xB3, 0x18, 0x69, 0x34, 0x45};
0x6D, 0x91, 0xF5, 0xC1, 0xE2, 0x4C, 0xC3, 0x39, 0xF5, 0x7F,
0xEC, 0xA9, 0x8C, 0xA9, 0xBD, 0x61, 0x28, 0x54, 0x11, 0x62};
struct LeaderboardEntry
{

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@ -18,6 +18,7 @@
#include "Common/IOFile.h"
#include "Common/IniFile.h"
#include "Common/JsonUtil.h"
#include "Core/AchievementManager.h"
#include "Core/ActionReplay.h"
#include "Core/CheatCodes.h"
#include "Core/GeckoCode.h"
@ -35,46 +36,23 @@ using AllowList = std::map<std::string /*ID*/, GameHashes>;
template <typename T>
void ReadVerified(const Common::IniFile& ini, const std::string& filename,
const std::string& section, bool enabled, std::vector<T>* codes);
void CheckHash(const std::string& game_id, GameHashes* game_hashes, const std::string& hash,
const std::string& patch_name);
TEST(PatchAllowlist, VerifyHashes)
{
// Load allowlist
static constexpr std::string_view APPROVED_LIST_FILENAME = "ApprovedInis.json";
picojson::value json_tree;
std::string error;
// Iterate over GameSettings directory
picojson::object new_allowlist;
std::string cur_directory = File::GetExeDirectory()
#if defined(__APPLE__)
+ DIR_SEP "Tests" // FIXME: Ugly hack.
#endif
;
std::string sys_directory = cur_directory + DIR_SEP "Sys";
const auto& list_filepath = fmt::format("{}{}{}", sys_directory, DIR_SEP, APPROVED_LIST_FILENAME);
ASSERT_TRUE(JsonFromFile(list_filepath, &json_tree, &error))
<< "Failed to open file at " << list_filepath;
// Parse allowlist - Map<game id, Map<hash, name>>
ASSERT_TRUE(json_tree.is<picojson::object>());
AllowList allow_list;
for (const auto& entry : json_tree.get<picojson::object>())
{
ASSERT_TRUE(entry.second.is<picojson::object>());
GameHashes& game_entry = allow_list[entry.first];
for (const auto& line : entry.second.get<picojson::object>())
{
ASSERT_TRUE(line.second.is<std::string>());
if (line.first == "title")
game_entry.game_title = line.second.get<std::string>();
else
game_entry.hashes[line.first] = line.second.get<std::string>();
}
}
// Iterate over GameSettings directory
auto directory =
File::ScanDirectoryTree(fmt::format("{}{}GameSettings", sys_directory, DIR_SEP), false);
for (const auto& file : directory.children)
{
// Load ini file
picojson::object approved;
Common::IniFile ini_file;
ini_file.Load(file.physicalName, true);
std::string game_id = file.virtualName.substr(0, file.virtualName.find_first_of('.'));
@ -90,9 +68,6 @@ TEST(PatchAllowlist, VerifyHashes)
&geckos);
ReadVerified<ActionReplay::ARCode>(ini_file, game_id, "AR_RetroAchievements_Verified", true,
&action_replays);
// Get game section from allow list
auto game_itr = allow_list.find(game_id);
bool itr_end = (game_itr == allow_list.end());
// Iterate over approved patches
for (const auto& patch : patches)
{
@ -110,8 +85,7 @@ TEST(PatchAllowlist, VerifyHashes)
context->Update(Common::BitCastToArray<u8>(entry.conditional));
}
auto digest = context->Finish();
CheckHash(game_id, itr_end ? nullptr : &game_itr->second,
Common::SHA1::DigestToString(digest), patch.name);
approved[patch.name] = picojson::value(Common::SHA1::DigestToString(digest));
}
// Iterate over approved geckos
for (const auto& code : geckos)
@ -127,8 +101,7 @@ TEST(PatchAllowlist, VerifyHashes)
context->Update(Common::BitCastToArray<u8>(entry.data));
}
auto digest = context->Finish();
CheckHash(game_id, itr_end ? nullptr : &game_itr->second,
Common::SHA1::DigestToString(digest), code.name);
approved[code.name] = picojson::value(Common::SHA1::DigestToString(digest));
}
// Iterate over approved AR codes
for (const auto& code : action_replays)
@ -144,27 +117,43 @@ TEST(PatchAllowlist, VerifyHashes)
context->Update(Common::BitCastToArray<u8>(entry.value));
}
auto digest = context->Finish();
CheckHash(game_id, itr_end ? nullptr : &game_itr->second,
Common::SHA1::DigestToString(digest), code.name);
approved[code.name] = picojson::value(Common::SHA1::DigestToString(digest));
}
// Report missing patches in map
if (itr_end)
continue;
for (auto& remaining_hashes : game_itr->second.hashes)
{
ADD_FAILURE() << "Hash in list not approved in ini." << std::endl
<< "Game ID: " << game_id << ":" << game_itr->second.game_title << std::endl
<< "Code: " << remaining_hashes.first << ":" << remaining_hashes.second;
}
// Remove section from map
allow_list.erase(game_itr);
// Add approved patches and codes to tree
if (!approved.empty())
new_allowlist[game_id] = picojson::value(approved);
}
// Report remaining sections in map
for (auto& remaining_games : allow_list)
// Hash new allowlist
std::string new_allowlist_str = picojson::value(new_allowlist).serialize();
auto context = Common::SHA1::CreateContext();
context->Update(new_allowlist_str);
auto digest = context->Finish();
if (digest != AchievementManager::APPROVED_LIST_HASH)
{
ADD_FAILURE() << "Game in list has no ini file." << std::endl
<< "Game ID: " << remaining_games.first << ":"
<< remaining_games.second.game_title;
ADD_FAILURE() << "Approved list hash does not match the one in AchievementMananger."
<< std::endl
<< "Please update APPROVED_LIST_HASH to the following:" << std::endl
<< Common::SHA1::DigestToString(digest);
}
// Compare with old allowlist
static constexpr std::string_view APPROVED_LIST_FILENAME = "ApprovedInis.json";
std::string old_allowlist;
std::string error;
const auto& list_filepath = fmt::format("{}{}{}", sys_directory, DIR_SEP, APPROVED_LIST_FILENAME);
if (!File::ReadFileToString(list_filepath, old_allowlist) || old_allowlist != new_allowlist_str)
{
static constexpr std::string_view NEW_APPROVED_LIST_FILENAME = "New-ApprovedInis.json";
const auto& new_list_filepath =
fmt::format("{}{}{}", sys_directory, DIR_SEP, NEW_APPROVED_LIST_FILENAME);
if (!JsonToFile(new_list_filepath, picojson::value(new_allowlist), false))
{
ADD_FAILURE() << "Failed to write new approved list to " << list_filepath;
}
ADD_FAILURE() << "Approved list needs to be updated. Please run this test in your" << std::endl
<< "local environment and copy" << std::endl
<< new_list_filepath << std::endl
<< "to Data/Sys/ApprovedInis.json to pass this test.";
}
}
@ -202,30 +191,3 @@ void ReadVerified(const Common::IniFile& ini, const std::string& filename,
}
}
}
void CheckHash(const std::string& game_id, GameHashes* game_hashes, const std::string& hash,
const std::string& patch_name)
{
// Check patch in list
if (game_hashes == nullptr)
{
// Report: no patches in game found in list
ADD_FAILURE() << "Approved hash missing from list." << std::endl
<< "Game ID: " << game_id << std::endl
<< "Code: \"" << hash << "\": \"" << patch_name << "\"";
return;
}
auto hash_itr = game_hashes->hashes.find(hash);
if (hash_itr == game_hashes->hashes.end())
{
// Report: patch not found in list
ADD_FAILURE() << "Approved hash missing from list." << std::endl
<< "Game ID: " << game_id << ":" << game_hashes->game_title << std::endl
<< "Code: \"" << hash << "\": \"" << patch_name << "\"";
}
else
{
// Remove patch from map if found
game_hashes->hashes.erase(hash_itr);
}
}

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@ -104,6 +104,7 @@
<Import Project="$(ExternalsDir)Bochs_disasm\exports.props" />
<Import Project="$(ExternalsDir)fmt\exports.props" />
<Import Project="$(ExternalsDir)picojson\exports.props" />
<Import Project="$(ExternalsDir)rcheevos\exports.props" />
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>