more work on dlist caching now should be a little faster
a little bugfix in vertex loading and some fixes. not much time to work these days but at least i can spend a little time fixing thing. please test for regressions. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6409 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
b2e1ea3279
commit
c21f804c48
|
@ -40,7 +40,7 @@
|
|||
#include "VideoConfig.h"
|
||||
|
||||
#define DL_CODE_CACHE_SIZE (1024*1024*16)
|
||||
#define DL_CODE_CLEAR_THRESHOLD (256 * 1024)
|
||||
#define DL_CODE_CLEAR_THRESHOLD (128 * 1024)
|
||||
extern int frameCount;
|
||||
|
||||
using namespace Gen;
|
||||
|
@ -222,22 +222,54 @@ inline u64 CreateMapId(u32 address, u32 size)
|
|||
return ((u64)address << 32) | size;
|
||||
}
|
||||
|
||||
inline u64 CreateVMapId(u8 VATUSED)
|
||||
{
|
||||
u64 id = 0;
|
||||
for(int i = 0; i < 8 ; i++)
|
||||
{
|
||||
if(VATUSED & (1 << i))
|
||||
{
|
||||
//id ^= GetHash64((u8*)(&g_VtxAttr[i].g0.),sizeof(VAT),0);
|
||||
if(id != 0)
|
||||
{
|
||||
id ^= (g_VtxAttr[i].g0.Hex | (g_VtxAttr[i].g1.Hex << 32)) ^ (g_VtxAttr[i].g2.Hex << 16);
|
||||
}
|
||||
else
|
||||
{
|
||||
id = (g_VtxAttr[i].g0.Hex | (g_VtxAttr[i].g1.Hex << 32)) ^ (g_VtxAttr[i].g2.Hex << 16);
|
||||
}
|
||||
}
|
||||
}
|
||||
return id;
|
||||
}
|
||||
|
||||
typedef std::map<u64, CachedDisplayList> DLMap;
|
||||
|
||||
static DLMap dl_map;
|
||||
struct VDlist
|
||||
{
|
||||
DLMap dl_map;
|
||||
u8 VATUsed;
|
||||
int count;
|
||||
};
|
||||
|
||||
typedef std::map<u64, VDlist> VDLMap;
|
||||
|
||||
static VDLMap dl_map;
|
||||
static u8* dlcode_cache;
|
||||
|
||||
static Gen::XEmitter emitter;
|
||||
|
||||
|
||||
|
||||
// First pass - analyze
|
||||
bool AnalyzeAndRunDisplayList(u32 address, int size, CachedDisplayList *dl)
|
||||
u8 AnalyzeAndRunDisplayList(u32 address, int size, CachedDisplayList *dl)
|
||||
{
|
||||
int num_xf_reg = 0;
|
||||
int num_cp_reg = 0;
|
||||
int num_bp_reg = 0;
|
||||
int num_index_xf = 0;
|
||||
int num_draw_call = 0;
|
||||
|
||||
u8 result = 0;
|
||||
u8* old_pVideoData = g_pVideoData;
|
||||
u8* startAddress = Memory_GetPtr(address);
|
||||
|
||||
|
@ -336,7 +368,7 @@ bool AnalyzeAndRunDisplayList(u32 address, int size, CachedDisplayList *dl)
|
|||
{
|
||||
// load vertices (use computed vertex size from FifoCommandRunnable above)
|
||||
u16 numVertices = DataReadU16();
|
||||
|
||||
result |= 1 << (cmd_byte & GX_VAT_MASK);
|
||||
VertexLoaderManager::RunVertices(
|
||||
cmd_byte & GX_VAT_MASK, // Vertex loader index (0 - 7)
|
||||
(cmd_byte & GX_PRIMITIVE_MASK) >> GX_PRIMITIVE_SHIFT,
|
||||
|
@ -363,7 +395,7 @@ bool AnalyzeAndRunDisplayList(u32 address, int size, CachedDisplayList *dl)
|
|||
dl->num_xf_reg = num_xf_reg;
|
||||
// reset to the old pointer
|
||||
g_pVideoData = old_pVideoData;
|
||||
return true;
|
||||
return result;
|
||||
}
|
||||
|
||||
// The only sensible way to detect changes to vertex data is to convert several times
|
||||
|
@ -532,6 +564,12 @@ bool CompileAndRunDisplayList(u32 address, int size, CachedDisplayList *dl)
|
|||
dl->InsertRegion(NewRegion);
|
||||
memcpy(NewRegion->start_address, StartAddress, Vdatasize);
|
||||
emitter.ABI_CallFunctionCCCP((void *)&VertexLoaderManager::RunCompiledVertices, cmd_byte & GX_VAT_MASK, (cmd_byte & GX_PRIMITIVE_MASK) >> GX_PRIMITIVE_SHIFT, numVertices, NewRegion->start_address);
|
||||
/*ReferencedDataRegion* VatRegion = new ReferencedDataRegion;
|
||||
VatRegion->MustClean = false;
|
||||
VatRegion->size = sizeof(VAT);
|
||||
VatRegion->start_address = (u8*)(&g_VtxAttr[cmd_byte & GX_VAT_MASK]);
|
||||
VatRegion->hash = GetHash64(NewRegion->start_address, VatRegion->size, 0);
|
||||
dl->InsertRegion(VatRegion);*/
|
||||
}
|
||||
const int tc[12] = {
|
||||
g_VtxDesc.Position, g_VtxDesc.Normal, g_VtxDesc.Color0, g_VtxDesc.Color1, g_VtxDesc.Tex0Coord, g_VtxDesc.Tex1Coord,
|
||||
|
@ -542,7 +580,7 @@ bool CompileAndRunDisplayList(u32 address, int size, CachedDisplayList *dl)
|
|||
if(tc[i] > 1)
|
||||
{
|
||||
u8* saddr = cached_arraybases[i];
|
||||
int arraySize = arraystrides[i] * ((tc[i] == 2)? 256 : 8192);
|
||||
int arraySize = arraystrides[i] * ((tc[i] == 2)? numVertices : ((numVertices < 1024)? 2 * numVertices : numVertices));
|
||||
dl->InsertOverlapingRegion(saddr, arraySize);
|
||||
}
|
||||
}
|
||||
|
@ -579,10 +617,16 @@ void Shutdown()
|
|||
|
||||
void Clear()
|
||||
{
|
||||
DLMap::iterator iter = dl_map.begin();
|
||||
VDLMap::iterator iter = dl_map.begin();
|
||||
while (iter != dl_map.end()) {
|
||||
CachedDisplayList &entry = iter->second;
|
||||
entry.ClearRegions();
|
||||
VDlist &ParentEntry = iter->second;
|
||||
DLMap::iterator childiter = ParentEntry.dl_map.begin();
|
||||
while (childiter != ParentEntry.dl_map.end()) {
|
||||
CachedDisplayList &entry = childiter->second;
|
||||
entry.ClearRegions();
|
||||
childiter++;
|
||||
}
|
||||
ParentEntry.dl_map.clear();
|
||||
iter++;
|
||||
}
|
||||
dl_map.clear();
|
||||
|
@ -592,17 +636,28 @@ void Clear()
|
|||
|
||||
void ProgressiveCleanup()
|
||||
{
|
||||
DLMap::iterator iter = dl_map.begin();
|
||||
VDLMap::iterator iter = dl_map.begin();
|
||||
while (iter != dl_map.end()) {
|
||||
CachedDisplayList &entry = iter->second;
|
||||
int limit = iter->second.uncachable ? 1200 : 400;
|
||||
if (entry.frame_count < frameCount - limit) {
|
||||
// entry.Destroy();
|
||||
entry.ClearRegions();
|
||||
dl_map.erase(iter++); // (this is gcc standard!)
|
||||
VDlist &ParentEntry = iter->second;
|
||||
DLMap::iterator childiter = ParentEntry.dl_map.begin();
|
||||
while (childiter != ParentEntry.dl_map.end())
|
||||
{
|
||||
CachedDisplayList &entry = childiter->second;
|
||||
int limit = 3600;
|
||||
if (entry.frame_count < frameCount - limit) {
|
||||
// entry.Destroy();
|
||||
entry.ClearRegions();
|
||||
ParentEntry.dl_map.erase(childiter++); // (this is gcc standard!)
|
||||
}
|
||||
else
|
||||
++childiter;
|
||||
}
|
||||
if(ParentEntry.dl_map.empty())
|
||||
{
|
||||
dl_map.erase(iter++);
|
||||
}
|
||||
else
|
||||
++iter;
|
||||
iter++;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -627,10 +682,19 @@ bool HandleDisplayList(u32 address, u32 size)
|
|||
}
|
||||
|
||||
u64 dl_id = DLCache::CreateMapId(address, size);
|
||||
DLCache::DLMap::iterator iter = DLCache::dl_map.find(dl_id);
|
||||
|
||||
stats.numDListsAlive = (int)DLCache::dl_map.size();
|
||||
if (iter != DLCache::dl_map.end())
|
||||
u64 vhash = 0;
|
||||
DLCache::VDLMap::iterator Parentiter = DLCache::dl_map.find(dl_id);
|
||||
DLCache::DLMap::iterator iter;
|
||||
bool childexist = false;
|
||||
if (Parentiter != DLCache::dl_map.end())
|
||||
{
|
||||
vhash = DLCache::CreateVMapId(Parentiter->second.VATUsed);
|
||||
DLCache::VDlist &tvdl = Parentiter->second;
|
||||
iter = Parentiter->second.dl_map.find(vhash);
|
||||
childexist = iter != Parentiter->second.dl_map.end();
|
||||
}
|
||||
//INCSTAT(stats.numDListsAlive);
|
||||
if (Parentiter != DLCache::dl_map.end() && childexist)
|
||||
{
|
||||
DLCache::CachedDisplayList &dl = iter->second;
|
||||
if (dl.uncachable)
|
||||
|
@ -641,18 +705,6 @@ bool HandleDisplayList(u32 address, u32 size)
|
|||
// Got one! And it's been compiled too, so let's run the compiled code!
|
||||
switch (dl.pass)
|
||||
{
|
||||
case DLCache::DLPASS_ANALYZE:
|
||||
if (DLCache::AnalyzeAndRunDisplayList(address, size, &dl)) {
|
||||
dl.dl_hash = GetHash64(Memory_GetPtr(address), size, 0);
|
||||
dl.pass = DLCache::DLPASS_COMPILE;
|
||||
dl.check = 1;
|
||||
dl.next_check = 1;
|
||||
return true;
|
||||
} else {
|
||||
dl.uncachable = true;
|
||||
return true; // don't also interpret the list.
|
||||
}
|
||||
break;
|
||||
case DLCache::DLPASS_COMPILE:
|
||||
// First, check that the hash is the same as the last time.
|
||||
if (dl.dl_hash != GetHash64(Memory_GetPtr(address), size, 0))
|
||||
|
@ -707,16 +759,28 @@ bool HandleDisplayList(u32 address, u32 size)
|
|||
|
||||
DLCache::CachedDisplayList dl;
|
||||
|
||||
if (DLCache::AnalyzeAndRunDisplayList(address, size, &dl)) {
|
||||
dl.dl_hash = GetHash64(Memory_GetPtr(address), size,0);
|
||||
dl.pass = DLCache::DLPASS_COMPILE;
|
||||
dl.check = 1;
|
||||
dl.next_check = 1;
|
||||
DLCache::dl_map[dl_id] = dl;
|
||||
return true;
|
||||
} else {
|
||||
dl.uncachable = true;
|
||||
DLCache::dl_map[dl_id] = dl;
|
||||
return true; // don't also interpret the list.
|
||||
u8 dlvatused = DLCache::AnalyzeAndRunDisplayList(address, size, &dl);
|
||||
dl.dl_hash = GetHash64(Memory_GetPtr(address), size,0);
|
||||
dl.pass = DLCache::DLPASS_COMPILE;
|
||||
dl.check = 1;
|
||||
dl.next_check = 1;
|
||||
|
||||
if(Parentiter != DLCache::dl_map.end())
|
||||
{
|
||||
DLCache::VDlist &vdl = Parentiter->second;
|
||||
vdl.dl_map[vhash] = dl;
|
||||
vdl.VATUsed = dlvatused;
|
||||
vdl.count++;
|
||||
}
|
||||
else
|
||||
{
|
||||
DLCache::VDlist vdl;
|
||||
vdl.dl_map[vhash] = dl;
|
||||
vdl.VATUsed = dlvatused;
|
||||
vdl.count = 1;
|
||||
DLCache::dl_map[dl_id] = vdl;
|
||||
|
||||
}
|
||||
return true;
|
||||
|
||||
}
|
||||
|
|
|
@ -308,27 +308,27 @@ void VertexLoader::CompileVertexTranslator()
|
|||
case FORMAT_UBYTE:
|
||||
case FORMAT_BYTE:
|
||||
{
|
||||
vtx_decl.normal_gl_type = VAR_BYTE;
|
||||
int native_size = 4;
|
||||
if (vtx_attr.NormalFormat == FORMAT_BYTE && !g_Config.bAllowSignedBytes)
|
||||
{
|
||||
vtx_decl.normal_gl_type = VAR_SHORT;
|
||||
native_size = 8;
|
||||
}
|
||||
vtx_decl.normal_gl_size = 4;
|
||||
vtx_decl.normal_offset[0] = nat_offset;
|
||||
nat_offset += native_size;
|
||||
if (vtx_attr.NormalElements) {
|
||||
vtx_decl.normal_offset[1] = nat_offset;
|
||||
vtx_decl.normal_gl_type = (vtx_attr.NormalFormat == FORMAT_BYTE)? VAR_BYTE : VAR_UNSIGNED_BYTE;
|
||||
int native_size = 4;
|
||||
if (vtx_attr.NormalFormat == FORMAT_BYTE && !g_Config.bAllowSignedBytes)
|
||||
{
|
||||
vtx_decl.normal_gl_type = VAR_SHORT;
|
||||
native_size = 8;
|
||||
}
|
||||
vtx_decl.normal_gl_size = 4;
|
||||
vtx_decl.normal_offset[0] = nat_offset;
|
||||
nat_offset += native_size;
|
||||
vtx_decl.normal_offset[2] = nat_offset;
|
||||
nat_offset += native_size;
|
||||
}
|
||||
break;
|
||||
if (vtx_attr.NormalElements) {
|
||||
vtx_decl.normal_offset[1] = nat_offset;
|
||||
nat_offset += native_size;
|
||||
vtx_decl.normal_offset[2] = nat_offset;
|
||||
nat_offset += native_size;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case FORMAT_USHORT:
|
||||
case FORMAT_SHORT:
|
||||
vtx_decl.normal_gl_type = VAR_SHORT;
|
||||
vtx_decl.normal_gl_type = (vtx_attr.NormalFormat == FORMAT_SHORT)? VAR_SHORT : VAR_UNSIGNED_SHORT;
|
||||
vtx_decl.normal_gl_size = 4;
|
||||
vtx_decl.normal_offset[0] = nat_offset;
|
||||
nat_offset += 8;
|
||||
|
|
|
@ -122,61 +122,73 @@ void LOADERDECL Pos_ReadDirect_Float2()
|
|||
}
|
||||
|
||||
|
||||
template<class T, bool three>
|
||||
template<class T, bool three,int MaxSize>
|
||||
inline void Pos_ReadIndex_Byte(int Index)
|
||||
{
|
||||
const u8* pData = cached_arraybases[ARRAY_POSITION] + ((u32)Index * arraystrides[ARRAY_POSITION]);
|
||||
((float*)VertexManager::s_pCurBufferPointer)[0] = ((float)(T)(pData[0])) * posScale;
|
||||
((float*)VertexManager::s_pCurBufferPointer)[1] = ((float)(T)(pData[1])) * posScale;
|
||||
if (three)
|
||||
((float*)VertexManager::s_pCurBufferPointer)[2] = ((float)(T)(pData[2])) * posScale;
|
||||
else
|
||||
((float*)VertexManager::s_pCurBufferPointer)[2] = 0.0f;
|
||||
LOG_VTX();
|
||||
VertexManager::s_pCurBufferPointer += 12;
|
||||
if(Index < MaxSize)
|
||||
{
|
||||
const u8* pData = cached_arraybases[ARRAY_POSITION] + ((u32)Index * arraystrides[ARRAY_POSITION]);
|
||||
((float*)VertexManager::s_pCurBufferPointer)[0] = ((float)(T)(pData[0])) * posScale;
|
||||
((float*)VertexManager::s_pCurBufferPointer)[1] = ((float)(T)(pData[1])) * posScale;
|
||||
if (three)
|
||||
((float*)VertexManager::s_pCurBufferPointer)[2] = ((float)(T)(pData[2])) * posScale;
|
||||
else
|
||||
((float*)VertexManager::s_pCurBufferPointer)[2] = 0.0f;
|
||||
LOG_VTX();
|
||||
VertexManager::s_pCurBufferPointer += 12;
|
||||
}
|
||||
}
|
||||
|
||||
template<class T, bool three>
|
||||
template<class T, bool three,int MaxSize>
|
||||
inline void Pos_ReadIndex_Short(int Index)
|
||||
{
|
||||
const u16* pData = (const u16 *)(cached_arraybases[ARRAY_POSITION] + ((u32)Index * arraystrides[ARRAY_POSITION]));
|
||||
((float*)VertexManager::s_pCurBufferPointer)[0] = ((float)(T)Common::swap16(pData[0])) * posScale;
|
||||
((float*)VertexManager::s_pCurBufferPointer)[1] = ((float)(T)Common::swap16(pData[1])) * posScale;
|
||||
if (three)
|
||||
((float*)VertexManager::s_pCurBufferPointer)[2] = ((float)(T)Common::swap16(pData[2])) * posScale;
|
||||
else
|
||||
((float*)VertexManager::s_pCurBufferPointer)[2] = 0.0f;
|
||||
LOG_VTX();
|
||||
VertexManager::s_pCurBufferPointer += 12;
|
||||
if(Index < MaxSize)
|
||||
{
|
||||
const u16* pData = (const u16 *)(cached_arraybases[ARRAY_POSITION] + ((u32)Index * arraystrides[ARRAY_POSITION]));
|
||||
((float*)VertexManager::s_pCurBufferPointer)[0] = ((float)(T)Common::swap16(pData[0])) * posScale;
|
||||
((float*)VertexManager::s_pCurBufferPointer)[1] = ((float)(T)Common::swap16(pData[1])) * posScale;
|
||||
if (three)
|
||||
((float*)VertexManager::s_pCurBufferPointer)[2] = ((float)(T)Common::swap16(pData[2])) * posScale;
|
||||
else
|
||||
((float*)VertexManager::s_pCurBufferPointer)[2] = 0.0f;
|
||||
LOG_VTX();
|
||||
VertexManager::s_pCurBufferPointer += 12;
|
||||
}
|
||||
}
|
||||
|
||||
template<bool three>
|
||||
template<bool three,int MaxSize>
|
||||
void Pos_ReadIndex_Float(int Index)
|
||||
{
|
||||
const u32* pData = (const u32 *)(cached_arraybases[ARRAY_POSITION] + (Index * arraystrides[ARRAY_POSITION]));
|
||||
((u32*)VertexManager::s_pCurBufferPointer)[0] = Common::swap32(pData[0]);
|
||||
((u32*)VertexManager::s_pCurBufferPointer)[1] = Common::swap32(pData[1]);
|
||||
if (three)
|
||||
((u32*)VertexManager::s_pCurBufferPointer)[2] = Common::swap32(pData[2]);
|
||||
else
|
||||
((float*)VertexManager::s_pCurBufferPointer)[2] = 0.0f;
|
||||
LOG_VTX();
|
||||
VertexManager::s_pCurBufferPointer += 12;
|
||||
if(Index < MaxSize)
|
||||
{
|
||||
const u32* pData = (const u32 *)(cached_arraybases[ARRAY_POSITION] + (Index * arraystrides[ARRAY_POSITION]));
|
||||
((u32*)VertexManager::s_pCurBufferPointer)[0] = Common::swap32(pData[0]);
|
||||
((u32*)VertexManager::s_pCurBufferPointer)[1] = Common::swap32(pData[1]);
|
||||
if (three)
|
||||
((u32*)VertexManager::s_pCurBufferPointer)[2] = Common::swap32(pData[2]);
|
||||
else
|
||||
((float*)VertexManager::s_pCurBufferPointer)[2] = 0.0f;
|
||||
LOG_VTX();
|
||||
VertexManager::s_pCurBufferPointer += 12;
|
||||
}
|
||||
}
|
||||
|
||||
#if _M_SSE >= 0x301
|
||||
static const __m128i kMaskSwap32_3 = _mm_set_epi32(0xFFFFFFFFL, 0x08090A0BL, 0x04050607L, 0x00010203L);
|
||||
static const __m128i kMaskSwap32_2 = _mm_set_epi32(0xFFFFFFFFL, 0xFFFFFFFFL, 0x04050607L, 0x00010203L);
|
||||
|
||||
template<bool three>
|
||||
template<bool three,int MaxSize>
|
||||
void Pos_ReadIndex_Float_SSSE3(int Index)
|
||||
{
|
||||
const u32* pData = (const u32 *)(cached_arraybases[ARRAY_POSITION] + (Index * arraystrides[ARRAY_POSITION]));
|
||||
const __m128i a = _mm_loadu_si128((__m128i*)pData);
|
||||
__m128i b = _mm_shuffle_epi8(a, three ? kMaskSwap32_3 : kMaskSwap32_2);
|
||||
_mm_storeu_si128((__m128i*)VertexManager::s_pCurBufferPointer, b);
|
||||
LOG_VTX();
|
||||
VertexManager::s_pCurBufferPointer += 12;
|
||||
if(Index < MaxSize)
|
||||
{
|
||||
const u32* pData = (const u32 *)(cached_arraybases[ARRAY_POSITION] + (Index * arraystrides[ARRAY_POSITION]));
|
||||
const __m128i a = _mm_loadu_si128((__m128i*)pData);
|
||||
__m128i b = _mm_shuffle_epi8(a, three ? kMaskSwap32_3 : kMaskSwap32_2);
|
||||
_mm_storeu_si128((__m128i*)VertexManager::s_pCurBufferPointer, b);
|
||||
LOG_VTX();
|
||||
VertexManager::s_pCurBufferPointer += 12;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
|
@ -190,50 +202,60 @@ template void Pos_ReadDirect<u8, false>();
|
|||
template void Pos_ReadDirect<s8, false>();
|
||||
template void Pos_ReadDirect<u16, false>();
|
||||
template void Pos_ReadDirect<s16, false>();
|
||||
template void Pos_ReadIndex_Byte<u8, true>(int Index);
|
||||
template void Pos_ReadIndex_Byte<s8, true>(int Index);
|
||||
template void Pos_ReadIndex_Short<u16, true>(int Index);
|
||||
template void Pos_ReadIndex_Short<s16, true>(int Index);
|
||||
template void Pos_ReadIndex_Float<true>(int Index);
|
||||
template void Pos_ReadIndex_Byte<u8, false>(int Index);
|
||||
template void Pos_ReadIndex_Byte<s8, false>(int Index);
|
||||
template void Pos_ReadIndex_Short<u16, false>(int Index);
|
||||
template void Pos_ReadIndex_Short<s16, false>(int Index);
|
||||
template void Pos_ReadIndex_Float<false>(int Index);
|
||||
template void Pos_ReadIndex_Byte<u8, true, 255>(int Index);
|
||||
template void Pos_ReadIndex_Byte<s8, true, 255>(int Index);
|
||||
template void Pos_ReadIndex_Short<u16, true, 255>(int Index);
|
||||
template void Pos_ReadIndex_Short<s16, true, 255>(int Index);
|
||||
template void Pos_ReadIndex_Float<true, 255>(int Index);
|
||||
template void Pos_ReadIndex_Byte<u8, false, 255>(int Index);
|
||||
template void Pos_ReadIndex_Byte<s8, false, 255>(int Index);
|
||||
template void Pos_ReadIndex_Short<u16, false, 255>(int Index);
|
||||
template void Pos_ReadIndex_Short<s16, false, 255>(int Index);
|
||||
template void Pos_ReadIndex_Float<false, 255>(int Index);
|
||||
template void Pos_ReadIndex_Byte<u8, true, 65535>(int Index);
|
||||
template void Pos_ReadIndex_Byte<s8, true, 65535>(int Index);
|
||||
template void Pos_ReadIndex_Short<u16, true, 65535>(int Index);
|
||||
template void Pos_ReadIndex_Short<s16, true, 65535>(int Index);
|
||||
template void Pos_ReadIndex_Float<true, 65535>(int Index);
|
||||
template void Pos_ReadIndex_Byte<u8, false, 65535>(int Index);
|
||||
template void Pos_ReadIndex_Byte<s8, false, 65535>(int Index);
|
||||
template void Pos_ReadIndex_Short<u16, false, 65535>(int Index);
|
||||
template void Pos_ReadIndex_Short<s16, false, 65535>(int Index);
|
||||
template void Pos_ReadIndex_Float<false, 65535>(int Index);
|
||||
|
||||
// ==============================================================================
|
||||
// Index 8
|
||||
// ==============================================================================
|
||||
void LOADERDECL Pos_ReadIndex8_UByte3() {Pos_ReadIndex_Byte<u8, true> (DataReadU8());}
|
||||
void LOADERDECL Pos_ReadIndex8_Byte3() {Pos_ReadIndex_Byte<s8, true> (DataReadU8());}
|
||||
void LOADERDECL Pos_ReadIndex8_UShort3() {Pos_ReadIndex_Short<u16, true> (DataReadU8());}
|
||||
void LOADERDECL Pos_ReadIndex8_Short3() {Pos_ReadIndex_Short<s16, true> (DataReadU8());}
|
||||
void LOADERDECL Pos_ReadIndex8_Float3() {Pos_ReadIndex_Float<true> (DataReadU8());}
|
||||
void LOADERDECL Pos_ReadIndex8_UByte2() {Pos_ReadIndex_Byte<u8, false>(DataReadU8());}
|
||||
void LOADERDECL Pos_ReadIndex8_Byte2() {Pos_ReadIndex_Byte<s8, false>(DataReadU8());}
|
||||
void LOADERDECL Pos_ReadIndex8_UShort2() {Pos_ReadIndex_Short<u16, false>(DataReadU8());}
|
||||
void LOADERDECL Pos_ReadIndex8_Short2() {Pos_ReadIndex_Short<s16, false>(DataReadU8());}
|
||||
void LOADERDECL Pos_ReadIndex8_Float2() {Pos_ReadIndex_Float<false> (DataReadU8());}
|
||||
void LOADERDECL Pos_ReadIndex8_UByte3() {Pos_ReadIndex_Byte<u8, true, 255> (DataReadU8());}
|
||||
void LOADERDECL Pos_ReadIndex8_Byte3() {Pos_ReadIndex_Byte<s8, true, 255> (DataReadU8());}
|
||||
void LOADERDECL Pos_ReadIndex8_UShort3() {Pos_ReadIndex_Short<u16, true, 255> (DataReadU8());}
|
||||
void LOADERDECL Pos_ReadIndex8_Short3() {Pos_ReadIndex_Short<s16, true, 255> (DataReadU8());}
|
||||
void LOADERDECL Pos_ReadIndex8_Float3() {Pos_ReadIndex_Float<true, 255> (DataReadU8());}
|
||||
void LOADERDECL Pos_ReadIndex8_UByte2() {Pos_ReadIndex_Byte<u8, false, 255>(DataReadU8());}
|
||||
void LOADERDECL Pos_ReadIndex8_Byte2() {Pos_ReadIndex_Byte<s8, false, 255>(DataReadU8());}
|
||||
void LOADERDECL Pos_ReadIndex8_UShort2() {Pos_ReadIndex_Short<u16, false, 255>(DataReadU8());}
|
||||
void LOADERDECL Pos_ReadIndex8_Short2() {Pos_ReadIndex_Short<s16, false, 255>(DataReadU8());}
|
||||
void LOADERDECL Pos_ReadIndex8_Float2() {Pos_ReadIndex_Float<false, 255> (DataReadU8());}
|
||||
|
||||
// ==============================================================================
|
||||
// Index 16
|
||||
// ==============================================================================
|
||||
void LOADERDECL Pos_ReadIndex16_UByte3() {Pos_ReadIndex_Byte<u8, true> (DataReadU16());}
|
||||
void LOADERDECL Pos_ReadIndex16_Byte3() {Pos_ReadIndex_Byte<s8, true> (DataReadU16());}
|
||||
void LOADERDECL Pos_ReadIndex16_UShort3() {Pos_ReadIndex_Short<u16, true> (DataReadU16());}
|
||||
void LOADERDECL Pos_ReadIndex16_Short3() {Pos_ReadIndex_Short<s16, true> (DataReadU16());}
|
||||
void LOADERDECL Pos_ReadIndex16_Float3() {Pos_ReadIndex_Float<true> (DataReadU16());}
|
||||
void LOADERDECL Pos_ReadIndex16_UByte2() {Pos_ReadIndex_Byte<u8, false>(DataReadU16());}
|
||||
void LOADERDECL Pos_ReadIndex16_Byte2() {Pos_ReadIndex_Byte<s8, false>(DataReadU16());}
|
||||
void LOADERDECL Pos_ReadIndex16_UShort2() {Pos_ReadIndex_Short<u16, false>(DataReadU16());}
|
||||
void LOADERDECL Pos_ReadIndex16_Short2() {Pos_ReadIndex_Short<s16, false>(DataReadU16());}
|
||||
void LOADERDECL Pos_ReadIndex16_Float2() {Pos_ReadIndex_Float<false> (DataReadU16());}
|
||||
void LOADERDECL Pos_ReadIndex16_UByte3() {Pos_ReadIndex_Byte<u8, true, 65535> (DataReadU16());}
|
||||
void LOADERDECL Pos_ReadIndex16_Byte3() {Pos_ReadIndex_Byte<s8, true, 65535> (DataReadU16());}
|
||||
void LOADERDECL Pos_ReadIndex16_UShort3() {Pos_ReadIndex_Short<u16, true, 65535> (DataReadU16());}
|
||||
void LOADERDECL Pos_ReadIndex16_Short3() {Pos_ReadIndex_Short<s16, true, 65535> (DataReadU16());}
|
||||
void LOADERDECL Pos_ReadIndex16_Float3() {Pos_ReadIndex_Float<true, 65535> (DataReadU16());}
|
||||
void LOADERDECL Pos_ReadIndex16_UByte2() {Pos_ReadIndex_Byte<u8, false, 65535>(DataReadU16());}
|
||||
void LOADERDECL Pos_ReadIndex16_Byte2() {Pos_ReadIndex_Byte<s8, false, 65535>(DataReadU16());}
|
||||
void LOADERDECL Pos_ReadIndex16_UShort2() {Pos_ReadIndex_Short<u16, false, 65535>(DataReadU16());}
|
||||
void LOADERDECL Pos_ReadIndex16_Short2() {Pos_ReadIndex_Short<s16, false, 65535>(DataReadU16());}
|
||||
void LOADERDECL Pos_ReadIndex16_Float2() {Pos_ReadIndex_Float<false, 65535> (DataReadU16());}
|
||||
|
||||
#if _M_SSE >= 0x301
|
||||
void LOADERDECL Pos_ReadIndex8_Float3_SSSE3() {Pos_ReadIndex_Float_SSSE3<true> (DataReadU8());}
|
||||
void LOADERDECL Pos_ReadIndex8_Float2_SSSE3() {Pos_ReadIndex_Float_SSSE3<false> (DataReadU8());}
|
||||
void LOADERDECL Pos_ReadIndex16_Float3_SSSE3() {Pos_ReadIndex_Float_SSSE3<true> (DataReadU16());}
|
||||
void LOADERDECL Pos_ReadIndex16_Float2_SSSE3() {Pos_ReadIndex_Float_SSSE3<false> (DataReadU16());}
|
||||
void LOADERDECL Pos_ReadIndex8_Float3_SSSE3() {Pos_ReadIndex_Float_SSSE3<true, 255> (DataReadU8());}
|
||||
void LOADERDECL Pos_ReadIndex8_Float2_SSSE3() {Pos_ReadIndex_Float_SSSE3<false, 255> (DataReadU8());}
|
||||
void LOADERDECL Pos_ReadIndex16_Float3_SSSE3() {Pos_ReadIndex_Float_SSSE3<true, 65535> (DataReadU16());}
|
||||
void LOADERDECL Pos_ReadIndex16_Float2_SSSE3() {Pos_ReadIndex_Float_SSSE3<false, 65535> (DataReadU16());}
|
||||
#endif
|
||||
|
||||
static TPipelineFunction tableReadPosition[4][8][2] = {
|
||||
|
|
|
@ -147,7 +147,8 @@ typedef enum
|
|||
{
|
||||
API_OPENGL,
|
||||
API_D3D9,
|
||||
API_D3D11
|
||||
API_D3D11,
|
||||
API_GLSL
|
||||
} API_TYPE;
|
||||
|
||||
#endif // _VIDEOCOMMON_H
|
||||
|
|
|
@ -82,46 +82,6 @@ struct XFBSource
|
|||
|
||||
class FramebufferManager
|
||||
{
|
||||
public:
|
||||
FramebufferManager()
|
||||
{
|
||||
s_efb_color_texture = NULL;
|
||||
LPDIRECT3DTEXTURE9 s_efb_colorRead_texture = NULL;
|
||||
LPDIRECT3DTEXTURE9 s_efb_depth_texture = NULL;
|
||||
LPDIRECT3DTEXTURE9 s_efb_depthRead_texture = NULL;
|
||||
|
||||
LPDIRECT3DSURFACE9 s_efb_depth_surface = NULL;
|
||||
LPDIRECT3DSURFACE9 s_efb_color_surface = NULL;
|
||||
LPDIRECT3DSURFACE9 s_efb_color_ReadBuffer = NULL;
|
||||
LPDIRECT3DSURFACE9 s_efb_depth_ReadBuffer = NULL;
|
||||
LPDIRECT3DSURFACE9 s_efb_color_OffScreenReadBuffer = NULL;
|
||||
LPDIRECT3DSURFACE9 s_efb_depth_OffScreenReadBuffer = NULL;
|
||||
|
||||
D3DFORMAT s_efb_color_surface_Format = D3DFMT_FORCE_DWORD;
|
||||
D3DFORMAT s_efb_depth_surface_Format = D3DFMT_FORCE_DWORD;
|
||||
D3DFORMAT s_efb_depth_ReadBuffer_Format = D3DFMT_FORCE_DWORD;
|
||||
m_realXFBSource.texture = NULL;
|
||||
}
|
||||
|
||||
void Create();
|
||||
void Destroy();
|
||||
|
||||
void CopyToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc);
|
||||
const XFBSource** GetXFBSource(u32 xfbAddr, u32 fbWidth, u32 fbHeight, u32 &xfbCount);
|
||||
|
||||
LPDIRECT3DTEXTURE9 GetEFBColorTexture();
|
||||
LPDIRECT3DTEXTURE9 GetEFBDepthTexture();
|
||||
|
||||
LPDIRECT3DSURFACE9 GetEFBColorRTSurface();
|
||||
LPDIRECT3DSURFACE9 GetEFBDepthRTSurface();
|
||||
LPDIRECT3DSURFACE9 GetEFBColorOffScreenRTSurface();
|
||||
LPDIRECT3DSURFACE9 GetEFBDepthOffScreenRTSurface();
|
||||
D3DFORMAT GetEFBDepthRTSurfaceFormat();
|
||||
D3DFORMAT GetEFBColorRTSurfaceFormat();
|
||||
D3DFORMAT GetEFBDepthReadSurfaceFormat();
|
||||
LPDIRECT3DSURFACE9 GetEFBColorReadSurface();
|
||||
LPDIRECT3DSURFACE9 GetEFBDepthReadSurface();
|
||||
|
||||
private:
|
||||
|
||||
struct VirtualXFB
|
||||
|
@ -165,6 +125,47 @@ private:
|
|||
D3DFORMAT s_efb_color_surface_Format;//Format of the color Surface
|
||||
D3DFORMAT s_efb_depth_surface_Format;//Format of the Depth Surface
|
||||
D3DFORMAT s_efb_depth_ReadBuffer_Format;//Format of the Depth color Read Surface
|
||||
public:
|
||||
FramebufferManager()
|
||||
{
|
||||
s_efb_color_texture = NULL;
|
||||
s_efb_colorRead_texture = NULL;
|
||||
s_efb_depth_texture = NULL;
|
||||
s_efb_depthRead_texture = NULL;
|
||||
|
||||
s_efb_depth_surface = NULL;
|
||||
s_efb_color_surface = NULL;
|
||||
s_efb_color_ReadBuffer = NULL;
|
||||
s_efb_depth_ReadBuffer = NULL;
|
||||
s_efb_color_OffScreenReadBuffer = NULL;
|
||||
s_efb_depth_OffScreenReadBuffer = NULL;
|
||||
|
||||
s_efb_color_surface_Format = D3DFMT_FORCE_DWORD;
|
||||
s_efb_depth_surface_Format = D3DFMT_FORCE_DWORD;
|
||||
s_efb_depth_ReadBuffer_Format = D3DFMT_FORCE_DWORD;
|
||||
m_realXFBSource.texture = NULL;
|
||||
}
|
||||
|
||||
void Create();
|
||||
void Destroy();
|
||||
|
||||
void CopyToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc);
|
||||
const XFBSource** GetXFBSource(u32 xfbAddr, u32 fbWidth, u32 fbHeight, u32 &xfbCount);
|
||||
|
||||
LPDIRECT3DTEXTURE9 GetEFBColorTexture();
|
||||
LPDIRECT3DTEXTURE9 GetEFBDepthTexture();
|
||||
|
||||
LPDIRECT3DSURFACE9 GetEFBColorRTSurface();
|
||||
LPDIRECT3DSURFACE9 GetEFBDepthRTSurface();
|
||||
LPDIRECT3DSURFACE9 GetEFBColorOffScreenRTSurface();
|
||||
LPDIRECT3DSURFACE9 GetEFBDepthOffScreenRTSurface();
|
||||
D3DFORMAT GetEFBDepthRTSurfaceFormat();
|
||||
D3DFORMAT GetEFBColorRTSurfaceFormat();
|
||||
D3DFORMAT GetEFBDepthReadSurfaceFormat();
|
||||
LPDIRECT3DSURFACE9 GetEFBColorReadSurface();
|
||||
LPDIRECT3DSURFACE9 GetEFBDepthReadSurface();
|
||||
|
||||
|
||||
};
|
||||
|
||||
extern FramebufferManager g_framebufferManager;
|
||||
|
|
|
@ -1314,7 +1314,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
|
||||
u32 newAA = g_ActiveConfig.iMultisampleMode;
|
||||
|
||||
if (xfbchanged || WindowResized || s_LastEFBScale != g_ActiveConfig.iEFBScale)
|
||||
if (xfbchanged || WindowResized || s_LastEFBScale != g_ActiveConfig.iEFBScale || s_LastAA != newAA)
|
||||
{
|
||||
s_LastAA = newAA;
|
||||
|
||||
|
|
|
@ -1614,7 +1614,7 @@ void Renderer::RestoreAPIState()
|
|||
SetColorMask();
|
||||
SetBlendMode(true);
|
||||
|
||||
VertexShaderCache::SetCurrentShader(0);
|
||||
VertexShaderCache::SetCurrentShader(1);
|
||||
PixelShaderCache::SetCurrentShader(0);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue