more work on dlist caching now should be a little faster

a little bugfix in vertex loading and some fixes.
not much time to work these days but  at least i can spend a little time fixing thing.
please test for regressions.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6409 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Rodolfo Osvaldo Bogado 2010-11-14 14:42:11 +00:00
parent b2e1ea3279
commit c21f804c48
7 changed files with 265 additions and 177 deletions

View File

@ -40,7 +40,7 @@
#include "VideoConfig.h" #include "VideoConfig.h"
#define DL_CODE_CACHE_SIZE (1024*1024*16) #define DL_CODE_CACHE_SIZE (1024*1024*16)
#define DL_CODE_CLEAR_THRESHOLD (256 * 1024) #define DL_CODE_CLEAR_THRESHOLD (128 * 1024)
extern int frameCount; extern int frameCount;
using namespace Gen; using namespace Gen;
@ -222,22 +222,54 @@ inline u64 CreateMapId(u32 address, u32 size)
return ((u64)address << 32) | size; return ((u64)address << 32) | size;
} }
inline u64 CreateVMapId(u8 VATUSED)
{
u64 id = 0;
for(int i = 0; i < 8 ; i++)
{
if(VATUSED & (1 << i))
{
//id ^= GetHash64((u8*)(&g_VtxAttr[i].g0.),sizeof(VAT),0);
if(id != 0)
{
id ^= (g_VtxAttr[i].g0.Hex | (g_VtxAttr[i].g1.Hex << 32)) ^ (g_VtxAttr[i].g2.Hex << 16);
}
else
{
id = (g_VtxAttr[i].g0.Hex | (g_VtxAttr[i].g1.Hex << 32)) ^ (g_VtxAttr[i].g2.Hex << 16);
}
}
}
return id;
}
typedef std::map<u64, CachedDisplayList> DLMap; typedef std::map<u64, CachedDisplayList> DLMap;
static DLMap dl_map; struct VDlist
{
DLMap dl_map;
u8 VATUsed;
int count;
};
typedef std::map<u64, VDlist> VDLMap;
static VDLMap dl_map;
static u8* dlcode_cache; static u8* dlcode_cache;
static Gen::XEmitter emitter; static Gen::XEmitter emitter;
// First pass - analyze // First pass - analyze
bool AnalyzeAndRunDisplayList(u32 address, int size, CachedDisplayList *dl) u8 AnalyzeAndRunDisplayList(u32 address, int size, CachedDisplayList *dl)
{ {
int num_xf_reg = 0; int num_xf_reg = 0;
int num_cp_reg = 0; int num_cp_reg = 0;
int num_bp_reg = 0; int num_bp_reg = 0;
int num_index_xf = 0; int num_index_xf = 0;
int num_draw_call = 0; int num_draw_call = 0;
u8 result = 0;
u8* old_pVideoData = g_pVideoData; u8* old_pVideoData = g_pVideoData;
u8* startAddress = Memory_GetPtr(address); u8* startAddress = Memory_GetPtr(address);
@ -336,7 +368,7 @@ bool AnalyzeAndRunDisplayList(u32 address, int size, CachedDisplayList *dl)
{ {
// load vertices (use computed vertex size from FifoCommandRunnable above) // load vertices (use computed vertex size from FifoCommandRunnable above)
u16 numVertices = DataReadU16(); u16 numVertices = DataReadU16();
result |= 1 << (cmd_byte & GX_VAT_MASK);
VertexLoaderManager::RunVertices( VertexLoaderManager::RunVertices(
cmd_byte & GX_VAT_MASK, // Vertex loader index (0 - 7) cmd_byte & GX_VAT_MASK, // Vertex loader index (0 - 7)
(cmd_byte & GX_PRIMITIVE_MASK) >> GX_PRIMITIVE_SHIFT, (cmd_byte & GX_PRIMITIVE_MASK) >> GX_PRIMITIVE_SHIFT,
@ -363,7 +395,7 @@ bool AnalyzeAndRunDisplayList(u32 address, int size, CachedDisplayList *dl)
dl->num_xf_reg = num_xf_reg; dl->num_xf_reg = num_xf_reg;
// reset to the old pointer // reset to the old pointer
g_pVideoData = old_pVideoData; g_pVideoData = old_pVideoData;
return true; return result;
} }
// The only sensible way to detect changes to vertex data is to convert several times // The only sensible way to detect changes to vertex data is to convert several times
@ -532,6 +564,12 @@ bool CompileAndRunDisplayList(u32 address, int size, CachedDisplayList *dl)
dl->InsertRegion(NewRegion); dl->InsertRegion(NewRegion);
memcpy(NewRegion->start_address, StartAddress, Vdatasize); memcpy(NewRegion->start_address, StartAddress, Vdatasize);
emitter.ABI_CallFunctionCCCP((void *)&VertexLoaderManager::RunCompiledVertices, cmd_byte & GX_VAT_MASK, (cmd_byte & GX_PRIMITIVE_MASK) >> GX_PRIMITIVE_SHIFT, numVertices, NewRegion->start_address); emitter.ABI_CallFunctionCCCP((void *)&VertexLoaderManager::RunCompiledVertices, cmd_byte & GX_VAT_MASK, (cmd_byte & GX_PRIMITIVE_MASK) >> GX_PRIMITIVE_SHIFT, numVertices, NewRegion->start_address);
/*ReferencedDataRegion* VatRegion = new ReferencedDataRegion;
VatRegion->MustClean = false;
VatRegion->size = sizeof(VAT);
VatRegion->start_address = (u8*)(&g_VtxAttr[cmd_byte & GX_VAT_MASK]);
VatRegion->hash = GetHash64(NewRegion->start_address, VatRegion->size, 0);
dl->InsertRegion(VatRegion);*/
} }
const int tc[12] = { const int tc[12] = {
g_VtxDesc.Position, g_VtxDesc.Normal, g_VtxDesc.Color0, g_VtxDesc.Color1, g_VtxDesc.Tex0Coord, g_VtxDesc.Tex1Coord, g_VtxDesc.Position, g_VtxDesc.Normal, g_VtxDesc.Color0, g_VtxDesc.Color1, g_VtxDesc.Tex0Coord, g_VtxDesc.Tex1Coord,
@ -542,7 +580,7 @@ bool CompileAndRunDisplayList(u32 address, int size, CachedDisplayList *dl)
if(tc[i] > 1) if(tc[i] > 1)
{ {
u8* saddr = cached_arraybases[i]; u8* saddr = cached_arraybases[i];
int arraySize = arraystrides[i] * ((tc[i] == 2)? 256 : 8192); int arraySize = arraystrides[i] * ((tc[i] == 2)? numVertices : ((numVertices < 1024)? 2 * numVertices : numVertices));
dl->InsertOverlapingRegion(saddr, arraySize); dl->InsertOverlapingRegion(saddr, arraySize);
} }
} }
@ -579,10 +617,16 @@ void Shutdown()
void Clear() void Clear()
{ {
DLMap::iterator iter = dl_map.begin(); VDLMap::iterator iter = dl_map.begin();
while (iter != dl_map.end()) { while (iter != dl_map.end()) {
CachedDisplayList &entry = iter->second; VDlist &ParentEntry = iter->second;
entry.ClearRegions(); DLMap::iterator childiter = ParentEntry.dl_map.begin();
while (childiter != ParentEntry.dl_map.end()) {
CachedDisplayList &entry = childiter->second;
entry.ClearRegions();
childiter++;
}
ParentEntry.dl_map.clear();
iter++; iter++;
} }
dl_map.clear(); dl_map.clear();
@ -592,17 +636,28 @@ void Clear()
void ProgressiveCleanup() void ProgressiveCleanup()
{ {
DLMap::iterator iter = dl_map.begin(); VDLMap::iterator iter = dl_map.begin();
while (iter != dl_map.end()) { while (iter != dl_map.end()) {
CachedDisplayList &entry = iter->second; VDlist &ParentEntry = iter->second;
int limit = iter->second.uncachable ? 1200 : 400; DLMap::iterator childiter = ParentEntry.dl_map.begin();
if (entry.frame_count < frameCount - limit) { while (childiter != ParentEntry.dl_map.end())
// entry.Destroy(); {
entry.ClearRegions(); CachedDisplayList &entry = childiter->second;
dl_map.erase(iter++); // (this is gcc standard!) int limit = 3600;
if (entry.frame_count < frameCount - limit) {
// entry.Destroy();
entry.ClearRegions();
ParentEntry.dl_map.erase(childiter++); // (this is gcc standard!)
}
else
++childiter;
}
if(ParentEntry.dl_map.empty())
{
dl_map.erase(iter++);
} }
else else
++iter; iter++;
} }
} }
@ -627,10 +682,19 @@ bool HandleDisplayList(u32 address, u32 size)
} }
u64 dl_id = DLCache::CreateMapId(address, size); u64 dl_id = DLCache::CreateMapId(address, size);
DLCache::DLMap::iterator iter = DLCache::dl_map.find(dl_id); u64 vhash = 0;
DLCache::VDLMap::iterator Parentiter = DLCache::dl_map.find(dl_id);
stats.numDListsAlive = (int)DLCache::dl_map.size(); DLCache::DLMap::iterator iter;
if (iter != DLCache::dl_map.end()) bool childexist = false;
if (Parentiter != DLCache::dl_map.end())
{
vhash = DLCache::CreateVMapId(Parentiter->second.VATUsed);
DLCache::VDlist &tvdl = Parentiter->second;
iter = Parentiter->second.dl_map.find(vhash);
childexist = iter != Parentiter->second.dl_map.end();
}
//INCSTAT(stats.numDListsAlive);
if (Parentiter != DLCache::dl_map.end() && childexist)
{ {
DLCache::CachedDisplayList &dl = iter->second; DLCache::CachedDisplayList &dl = iter->second;
if (dl.uncachable) if (dl.uncachable)
@ -641,18 +705,6 @@ bool HandleDisplayList(u32 address, u32 size)
// Got one! And it's been compiled too, so let's run the compiled code! // Got one! And it's been compiled too, so let's run the compiled code!
switch (dl.pass) switch (dl.pass)
{ {
case DLCache::DLPASS_ANALYZE:
if (DLCache::AnalyzeAndRunDisplayList(address, size, &dl)) {
dl.dl_hash = GetHash64(Memory_GetPtr(address), size, 0);
dl.pass = DLCache::DLPASS_COMPILE;
dl.check = 1;
dl.next_check = 1;
return true;
} else {
dl.uncachable = true;
return true; // don't also interpret the list.
}
break;
case DLCache::DLPASS_COMPILE: case DLCache::DLPASS_COMPILE:
// First, check that the hash is the same as the last time. // First, check that the hash is the same as the last time.
if (dl.dl_hash != GetHash64(Memory_GetPtr(address), size, 0)) if (dl.dl_hash != GetHash64(Memory_GetPtr(address), size, 0))
@ -707,16 +759,28 @@ bool HandleDisplayList(u32 address, u32 size)
DLCache::CachedDisplayList dl; DLCache::CachedDisplayList dl;
if (DLCache::AnalyzeAndRunDisplayList(address, size, &dl)) { u8 dlvatused = DLCache::AnalyzeAndRunDisplayList(address, size, &dl);
dl.dl_hash = GetHash64(Memory_GetPtr(address), size,0); dl.dl_hash = GetHash64(Memory_GetPtr(address), size,0);
dl.pass = DLCache::DLPASS_COMPILE; dl.pass = DLCache::DLPASS_COMPILE;
dl.check = 1; dl.check = 1;
dl.next_check = 1; dl.next_check = 1;
DLCache::dl_map[dl_id] = dl;
return true; if(Parentiter != DLCache::dl_map.end())
} else { {
dl.uncachable = true; DLCache::VDlist &vdl = Parentiter->second;
DLCache::dl_map[dl_id] = dl; vdl.dl_map[vhash] = dl;
return true; // don't also interpret the list. vdl.VATUsed = dlvatused;
vdl.count++;
} }
else
{
DLCache::VDlist vdl;
vdl.dl_map[vhash] = dl;
vdl.VATUsed = dlvatused;
vdl.count = 1;
DLCache::dl_map[dl_id] = vdl;
}
return true;
} }

View File

@ -308,27 +308,27 @@ void VertexLoader::CompileVertexTranslator()
case FORMAT_UBYTE: case FORMAT_UBYTE:
case FORMAT_BYTE: case FORMAT_BYTE:
{ {
vtx_decl.normal_gl_type = VAR_BYTE; vtx_decl.normal_gl_type = (vtx_attr.NormalFormat == FORMAT_BYTE)? VAR_BYTE : VAR_UNSIGNED_BYTE;
int native_size = 4; int native_size = 4;
if (vtx_attr.NormalFormat == FORMAT_BYTE && !g_Config.bAllowSignedBytes) if (vtx_attr.NormalFormat == FORMAT_BYTE && !g_Config.bAllowSignedBytes)
{ {
vtx_decl.normal_gl_type = VAR_SHORT; vtx_decl.normal_gl_type = VAR_SHORT;
native_size = 8; native_size = 8;
} }
vtx_decl.normal_gl_size = 4; vtx_decl.normal_gl_size = 4;
vtx_decl.normal_offset[0] = nat_offset; vtx_decl.normal_offset[0] = nat_offset;
nat_offset += native_size;
if (vtx_attr.NormalElements) {
vtx_decl.normal_offset[1] = nat_offset;
nat_offset += native_size; nat_offset += native_size;
vtx_decl.normal_offset[2] = nat_offset; if (vtx_attr.NormalElements) {
nat_offset += native_size; vtx_decl.normal_offset[1] = nat_offset;
} nat_offset += native_size;
break; vtx_decl.normal_offset[2] = nat_offset;
nat_offset += native_size;
}
break;
} }
case FORMAT_USHORT: case FORMAT_USHORT:
case FORMAT_SHORT: case FORMAT_SHORT:
vtx_decl.normal_gl_type = VAR_SHORT; vtx_decl.normal_gl_type = (vtx_attr.NormalFormat == FORMAT_SHORT)? VAR_SHORT : VAR_UNSIGNED_SHORT;
vtx_decl.normal_gl_size = 4; vtx_decl.normal_gl_size = 4;
vtx_decl.normal_offset[0] = nat_offset; vtx_decl.normal_offset[0] = nat_offset;
nat_offset += 8; nat_offset += 8;

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@ -122,61 +122,73 @@ void LOADERDECL Pos_ReadDirect_Float2()
} }
template<class T, bool three> template<class T, bool three,int MaxSize>
inline void Pos_ReadIndex_Byte(int Index) inline void Pos_ReadIndex_Byte(int Index)
{ {
const u8* pData = cached_arraybases[ARRAY_POSITION] + ((u32)Index * arraystrides[ARRAY_POSITION]); if(Index < MaxSize)
((float*)VertexManager::s_pCurBufferPointer)[0] = ((float)(T)(pData[0])) * posScale; {
((float*)VertexManager::s_pCurBufferPointer)[1] = ((float)(T)(pData[1])) * posScale; const u8* pData = cached_arraybases[ARRAY_POSITION] + ((u32)Index * arraystrides[ARRAY_POSITION]);
if (three) ((float*)VertexManager::s_pCurBufferPointer)[0] = ((float)(T)(pData[0])) * posScale;
((float*)VertexManager::s_pCurBufferPointer)[2] = ((float)(T)(pData[2])) * posScale; ((float*)VertexManager::s_pCurBufferPointer)[1] = ((float)(T)(pData[1])) * posScale;
else if (three)
((float*)VertexManager::s_pCurBufferPointer)[2] = 0.0f; ((float*)VertexManager::s_pCurBufferPointer)[2] = ((float)(T)(pData[2])) * posScale;
LOG_VTX(); else
VertexManager::s_pCurBufferPointer += 12; ((float*)VertexManager::s_pCurBufferPointer)[2] = 0.0f;
LOG_VTX();
VertexManager::s_pCurBufferPointer += 12;
}
} }
template<class T, bool three> template<class T, bool three,int MaxSize>
inline void Pos_ReadIndex_Short(int Index) inline void Pos_ReadIndex_Short(int Index)
{ {
const u16* pData = (const u16 *)(cached_arraybases[ARRAY_POSITION] + ((u32)Index * arraystrides[ARRAY_POSITION])); if(Index < MaxSize)
((float*)VertexManager::s_pCurBufferPointer)[0] = ((float)(T)Common::swap16(pData[0])) * posScale; {
((float*)VertexManager::s_pCurBufferPointer)[1] = ((float)(T)Common::swap16(pData[1])) * posScale; const u16* pData = (const u16 *)(cached_arraybases[ARRAY_POSITION] + ((u32)Index * arraystrides[ARRAY_POSITION]));
if (three) ((float*)VertexManager::s_pCurBufferPointer)[0] = ((float)(T)Common::swap16(pData[0])) * posScale;
((float*)VertexManager::s_pCurBufferPointer)[2] = ((float)(T)Common::swap16(pData[2])) * posScale; ((float*)VertexManager::s_pCurBufferPointer)[1] = ((float)(T)Common::swap16(pData[1])) * posScale;
else if (three)
((float*)VertexManager::s_pCurBufferPointer)[2] = 0.0f; ((float*)VertexManager::s_pCurBufferPointer)[2] = ((float)(T)Common::swap16(pData[2])) * posScale;
LOG_VTX(); else
VertexManager::s_pCurBufferPointer += 12; ((float*)VertexManager::s_pCurBufferPointer)[2] = 0.0f;
LOG_VTX();
VertexManager::s_pCurBufferPointer += 12;
}
} }
template<bool three> template<bool three,int MaxSize>
void Pos_ReadIndex_Float(int Index) void Pos_ReadIndex_Float(int Index)
{ {
const u32* pData = (const u32 *)(cached_arraybases[ARRAY_POSITION] + (Index * arraystrides[ARRAY_POSITION])); if(Index < MaxSize)
((u32*)VertexManager::s_pCurBufferPointer)[0] = Common::swap32(pData[0]); {
((u32*)VertexManager::s_pCurBufferPointer)[1] = Common::swap32(pData[1]); const u32* pData = (const u32 *)(cached_arraybases[ARRAY_POSITION] + (Index * arraystrides[ARRAY_POSITION]));
if (three) ((u32*)VertexManager::s_pCurBufferPointer)[0] = Common::swap32(pData[0]);
((u32*)VertexManager::s_pCurBufferPointer)[2] = Common::swap32(pData[2]); ((u32*)VertexManager::s_pCurBufferPointer)[1] = Common::swap32(pData[1]);
else if (three)
((float*)VertexManager::s_pCurBufferPointer)[2] = 0.0f; ((u32*)VertexManager::s_pCurBufferPointer)[2] = Common::swap32(pData[2]);
LOG_VTX(); else
VertexManager::s_pCurBufferPointer += 12; ((float*)VertexManager::s_pCurBufferPointer)[2] = 0.0f;
LOG_VTX();
VertexManager::s_pCurBufferPointer += 12;
}
} }
#if _M_SSE >= 0x301 #if _M_SSE >= 0x301
static const __m128i kMaskSwap32_3 = _mm_set_epi32(0xFFFFFFFFL, 0x08090A0BL, 0x04050607L, 0x00010203L); static const __m128i kMaskSwap32_3 = _mm_set_epi32(0xFFFFFFFFL, 0x08090A0BL, 0x04050607L, 0x00010203L);
static const __m128i kMaskSwap32_2 = _mm_set_epi32(0xFFFFFFFFL, 0xFFFFFFFFL, 0x04050607L, 0x00010203L); static const __m128i kMaskSwap32_2 = _mm_set_epi32(0xFFFFFFFFL, 0xFFFFFFFFL, 0x04050607L, 0x00010203L);
template<bool three> template<bool three,int MaxSize>
void Pos_ReadIndex_Float_SSSE3(int Index) void Pos_ReadIndex_Float_SSSE3(int Index)
{ {
const u32* pData = (const u32 *)(cached_arraybases[ARRAY_POSITION] + (Index * arraystrides[ARRAY_POSITION])); if(Index < MaxSize)
const __m128i a = _mm_loadu_si128((__m128i*)pData); {
__m128i b = _mm_shuffle_epi8(a, three ? kMaskSwap32_3 : kMaskSwap32_2); const u32* pData = (const u32 *)(cached_arraybases[ARRAY_POSITION] + (Index * arraystrides[ARRAY_POSITION]));
_mm_storeu_si128((__m128i*)VertexManager::s_pCurBufferPointer, b); const __m128i a = _mm_loadu_si128((__m128i*)pData);
LOG_VTX(); __m128i b = _mm_shuffle_epi8(a, three ? kMaskSwap32_3 : kMaskSwap32_2);
VertexManager::s_pCurBufferPointer += 12; _mm_storeu_si128((__m128i*)VertexManager::s_pCurBufferPointer, b);
LOG_VTX();
VertexManager::s_pCurBufferPointer += 12;
}
} }
#endif #endif
@ -190,50 +202,60 @@ template void Pos_ReadDirect<u8, false>();
template void Pos_ReadDirect<s8, false>(); template void Pos_ReadDirect<s8, false>();
template void Pos_ReadDirect<u16, false>(); template void Pos_ReadDirect<u16, false>();
template void Pos_ReadDirect<s16, false>(); template void Pos_ReadDirect<s16, false>();
template void Pos_ReadIndex_Byte<u8, true>(int Index); template void Pos_ReadIndex_Byte<u8, true, 255>(int Index);
template void Pos_ReadIndex_Byte<s8, true>(int Index); template void Pos_ReadIndex_Byte<s8, true, 255>(int Index);
template void Pos_ReadIndex_Short<u16, true>(int Index); template void Pos_ReadIndex_Short<u16, true, 255>(int Index);
template void Pos_ReadIndex_Short<s16, true>(int Index); template void Pos_ReadIndex_Short<s16, true, 255>(int Index);
template void Pos_ReadIndex_Float<true>(int Index); template void Pos_ReadIndex_Float<true, 255>(int Index);
template void Pos_ReadIndex_Byte<u8, false>(int Index); template void Pos_ReadIndex_Byte<u8, false, 255>(int Index);
template void Pos_ReadIndex_Byte<s8, false>(int Index); template void Pos_ReadIndex_Byte<s8, false, 255>(int Index);
template void Pos_ReadIndex_Short<u16, false>(int Index); template void Pos_ReadIndex_Short<u16, false, 255>(int Index);
template void Pos_ReadIndex_Short<s16, false>(int Index); template void Pos_ReadIndex_Short<s16, false, 255>(int Index);
template void Pos_ReadIndex_Float<false>(int Index); template void Pos_ReadIndex_Float<false, 255>(int Index);
template void Pos_ReadIndex_Byte<u8, true, 65535>(int Index);
template void Pos_ReadIndex_Byte<s8, true, 65535>(int Index);
template void Pos_ReadIndex_Short<u16, true, 65535>(int Index);
template void Pos_ReadIndex_Short<s16, true, 65535>(int Index);
template void Pos_ReadIndex_Float<true, 65535>(int Index);
template void Pos_ReadIndex_Byte<u8, false, 65535>(int Index);
template void Pos_ReadIndex_Byte<s8, false, 65535>(int Index);
template void Pos_ReadIndex_Short<u16, false, 65535>(int Index);
template void Pos_ReadIndex_Short<s16, false, 65535>(int Index);
template void Pos_ReadIndex_Float<false, 65535>(int Index);
// ============================================================================== // ==============================================================================
// Index 8 // Index 8
// ============================================================================== // ==============================================================================
void LOADERDECL Pos_ReadIndex8_UByte3() {Pos_ReadIndex_Byte<u8, true> (DataReadU8());} void LOADERDECL Pos_ReadIndex8_UByte3() {Pos_ReadIndex_Byte<u8, true, 255> (DataReadU8());}
void LOADERDECL Pos_ReadIndex8_Byte3() {Pos_ReadIndex_Byte<s8, true> (DataReadU8());} void LOADERDECL Pos_ReadIndex8_Byte3() {Pos_ReadIndex_Byte<s8, true, 255> (DataReadU8());}
void LOADERDECL Pos_ReadIndex8_UShort3() {Pos_ReadIndex_Short<u16, true> (DataReadU8());} void LOADERDECL Pos_ReadIndex8_UShort3() {Pos_ReadIndex_Short<u16, true, 255> (DataReadU8());}
void LOADERDECL Pos_ReadIndex8_Short3() {Pos_ReadIndex_Short<s16, true> (DataReadU8());} void LOADERDECL Pos_ReadIndex8_Short3() {Pos_ReadIndex_Short<s16, true, 255> (DataReadU8());}
void LOADERDECL Pos_ReadIndex8_Float3() {Pos_ReadIndex_Float<true> (DataReadU8());} void LOADERDECL Pos_ReadIndex8_Float3() {Pos_ReadIndex_Float<true, 255> (DataReadU8());}
void LOADERDECL Pos_ReadIndex8_UByte2() {Pos_ReadIndex_Byte<u8, false>(DataReadU8());} void LOADERDECL Pos_ReadIndex8_UByte2() {Pos_ReadIndex_Byte<u8, false, 255>(DataReadU8());}
void LOADERDECL Pos_ReadIndex8_Byte2() {Pos_ReadIndex_Byte<s8, false>(DataReadU8());} void LOADERDECL Pos_ReadIndex8_Byte2() {Pos_ReadIndex_Byte<s8, false, 255>(DataReadU8());}
void LOADERDECL Pos_ReadIndex8_UShort2() {Pos_ReadIndex_Short<u16, false>(DataReadU8());} void LOADERDECL Pos_ReadIndex8_UShort2() {Pos_ReadIndex_Short<u16, false, 255>(DataReadU8());}
void LOADERDECL Pos_ReadIndex8_Short2() {Pos_ReadIndex_Short<s16, false>(DataReadU8());} void LOADERDECL Pos_ReadIndex8_Short2() {Pos_ReadIndex_Short<s16, false, 255>(DataReadU8());}
void LOADERDECL Pos_ReadIndex8_Float2() {Pos_ReadIndex_Float<false> (DataReadU8());} void LOADERDECL Pos_ReadIndex8_Float2() {Pos_ReadIndex_Float<false, 255> (DataReadU8());}
// ============================================================================== // ==============================================================================
// Index 16 // Index 16
// ============================================================================== // ==============================================================================
void LOADERDECL Pos_ReadIndex16_UByte3() {Pos_ReadIndex_Byte<u8, true> (DataReadU16());} void LOADERDECL Pos_ReadIndex16_UByte3() {Pos_ReadIndex_Byte<u8, true, 65535> (DataReadU16());}
void LOADERDECL Pos_ReadIndex16_Byte3() {Pos_ReadIndex_Byte<s8, true> (DataReadU16());} void LOADERDECL Pos_ReadIndex16_Byte3() {Pos_ReadIndex_Byte<s8, true, 65535> (DataReadU16());}
void LOADERDECL Pos_ReadIndex16_UShort3() {Pos_ReadIndex_Short<u16, true> (DataReadU16());} void LOADERDECL Pos_ReadIndex16_UShort3() {Pos_ReadIndex_Short<u16, true, 65535> (DataReadU16());}
void LOADERDECL Pos_ReadIndex16_Short3() {Pos_ReadIndex_Short<s16, true> (DataReadU16());} void LOADERDECL Pos_ReadIndex16_Short3() {Pos_ReadIndex_Short<s16, true, 65535> (DataReadU16());}
void LOADERDECL Pos_ReadIndex16_Float3() {Pos_ReadIndex_Float<true> (DataReadU16());} void LOADERDECL Pos_ReadIndex16_Float3() {Pos_ReadIndex_Float<true, 65535> (DataReadU16());}
void LOADERDECL Pos_ReadIndex16_UByte2() {Pos_ReadIndex_Byte<u8, false>(DataReadU16());} void LOADERDECL Pos_ReadIndex16_UByte2() {Pos_ReadIndex_Byte<u8, false, 65535>(DataReadU16());}
void LOADERDECL Pos_ReadIndex16_Byte2() {Pos_ReadIndex_Byte<s8, false>(DataReadU16());} void LOADERDECL Pos_ReadIndex16_Byte2() {Pos_ReadIndex_Byte<s8, false, 65535>(DataReadU16());}
void LOADERDECL Pos_ReadIndex16_UShort2() {Pos_ReadIndex_Short<u16, false>(DataReadU16());} void LOADERDECL Pos_ReadIndex16_UShort2() {Pos_ReadIndex_Short<u16, false, 65535>(DataReadU16());}
void LOADERDECL Pos_ReadIndex16_Short2() {Pos_ReadIndex_Short<s16, false>(DataReadU16());} void LOADERDECL Pos_ReadIndex16_Short2() {Pos_ReadIndex_Short<s16, false, 65535>(DataReadU16());}
void LOADERDECL Pos_ReadIndex16_Float2() {Pos_ReadIndex_Float<false> (DataReadU16());} void LOADERDECL Pos_ReadIndex16_Float2() {Pos_ReadIndex_Float<false, 65535> (DataReadU16());}
#if _M_SSE >= 0x301 #if _M_SSE >= 0x301
void LOADERDECL Pos_ReadIndex8_Float3_SSSE3() {Pos_ReadIndex_Float_SSSE3<true> (DataReadU8());} void LOADERDECL Pos_ReadIndex8_Float3_SSSE3() {Pos_ReadIndex_Float_SSSE3<true, 255> (DataReadU8());}
void LOADERDECL Pos_ReadIndex8_Float2_SSSE3() {Pos_ReadIndex_Float_SSSE3<false> (DataReadU8());} void LOADERDECL Pos_ReadIndex8_Float2_SSSE3() {Pos_ReadIndex_Float_SSSE3<false, 255> (DataReadU8());}
void LOADERDECL Pos_ReadIndex16_Float3_SSSE3() {Pos_ReadIndex_Float_SSSE3<true> (DataReadU16());} void LOADERDECL Pos_ReadIndex16_Float3_SSSE3() {Pos_ReadIndex_Float_SSSE3<true, 65535> (DataReadU16());}
void LOADERDECL Pos_ReadIndex16_Float2_SSSE3() {Pos_ReadIndex_Float_SSSE3<false> (DataReadU16());} void LOADERDECL Pos_ReadIndex16_Float2_SSSE3() {Pos_ReadIndex_Float_SSSE3<false, 65535> (DataReadU16());}
#endif #endif
static TPipelineFunction tableReadPosition[4][8][2] = { static TPipelineFunction tableReadPosition[4][8][2] = {

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@ -147,7 +147,8 @@ typedef enum
{ {
API_OPENGL, API_OPENGL,
API_D3D9, API_D3D9,
API_D3D11 API_D3D11,
API_GLSL
} API_TYPE; } API_TYPE;
#endif // _VIDEOCOMMON_H #endif // _VIDEOCOMMON_H

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@ -82,46 +82,6 @@ struct XFBSource
class FramebufferManager class FramebufferManager
{ {
public:
FramebufferManager()
{
s_efb_color_texture = NULL;
LPDIRECT3DTEXTURE9 s_efb_colorRead_texture = NULL;
LPDIRECT3DTEXTURE9 s_efb_depth_texture = NULL;
LPDIRECT3DTEXTURE9 s_efb_depthRead_texture = NULL;
LPDIRECT3DSURFACE9 s_efb_depth_surface = NULL;
LPDIRECT3DSURFACE9 s_efb_color_surface = NULL;
LPDIRECT3DSURFACE9 s_efb_color_ReadBuffer = NULL;
LPDIRECT3DSURFACE9 s_efb_depth_ReadBuffer = NULL;
LPDIRECT3DSURFACE9 s_efb_color_OffScreenReadBuffer = NULL;
LPDIRECT3DSURFACE9 s_efb_depth_OffScreenReadBuffer = NULL;
D3DFORMAT s_efb_color_surface_Format = D3DFMT_FORCE_DWORD;
D3DFORMAT s_efb_depth_surface_Format = D3DFMT_FORCE_DWORD;
D3DFORMAT s_efb_depth_ReadBuffer_Format = D3DFMT_FORCE_DWORD;
m_realXFBSource.texture = NULL;
}
void Create();
void Destroy();
void CopyToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc);
const XFBSource** GetXFBSource(u32 xfbAddr, u32 fbWidth, u32 fbHeight, u32 &xfbCount);
LPDIRECT3DTEXTURE9 GetEFBColorTexture();
LPDIRECT3DTEXTURE9 GetEFBDepthTexture();
LPDIRECT3DSURFACE9 GetEFBColorRTSurface();
LPDIRECT3DSURFACE9 GetEFBDepthRTSurface();
LPDIRECT3DSURFACE9 GetEFBColorOffScreenRTSurface();
LPDIRECT3DSURFACE9 GetEFBDepthOffScreenRTSurface();
D3DFORMAT GetEFBDepthRTSurfaceFormat();
D3DFORMAT GetEFBColorRTSurfaceFormat();
D3DFORMAT GetEFBDepthReadSurfaceFormat();
LPDIRECT3DSURFACE9 GetEFBColorReadSurface();
LPDIRECT3DSURFACE9 GetEFBDepthReadSurface();
private: private:
struct VirtualXFB struct VirtualXFB
@ -155,7 +115,7 @@ private:
LPDIRECT3DTEXTURE9 s_efb_depth_texture;//Texture thats contains the depth data of the render target LPDIRECT3DTEXTURE9 s_efb_depth_texture;//Texture thats contains the depth data of the render target
LPDIRECT3DTEXTURE9 s_efb_depthRead_texture;//4 pixel texture for temporal data store LPDIRECT3DTEXTURE9 s_efb_depthRead_texture;//4 pixel texture for temporal data store
LPDIRECT3DSURFACE9 s_efb_depth_surface;//Depth Surface LPDIRECT3DSURFACE9 s_efb_depth_surface;//Depth Surface
LPDIRECT3DSURFACE9 s_efb_color_surface;//Color Surface LPDIRECT3DSURFACE9 s_efb_color_surface;//Color Surface
LPDIRECT3DSURFACE9 s_efb_color_ReadBuffer;//Surface 0 of s_efb_colorRead_texture LPDIRECT3DSURFACE9 s_efb_color_ReadBuffer;//Surface 0 of s_efb_colorRead_texture
LPDIRECT3DSURFACE9 s_efb_depth_ReadBuffer;//Surface 0 of s_efb_depthRead_texture LPDIRECT3DSURFACE9 s_efb_depth_ReadBuffer;//Surface 0 of s_efb_depthRead_texture
@ -165,6 +125,47 @@ private:
D3DFORMAT s_efb_color_surface_Format;//Format of the color Surface D3DFORMAT s_efb_color_surface_Format;//Format of the color Surface
D3DFORMAT s_efb_depth_surface_Format;//Format of the Depth Surface D3DFORMAT s_efb_depth_surface_Format;//Format of the Depth Surface
D3DFORMAT s_efb_depth_ReadBuffer_Format;//Format of the Depth color Read Surface D3DFORMAT s_efb_depth_ReadBuffer_Format;//Format of the Depth color Read Surface
public:
FramebufferManager()
{
s_efb_color_texture = NULL;
s_efb_colorRead_texture = NULL;
s_efb_depth_texture = NULL;
s_efb_depthRead_texture = NULL;
s_efb_depth_surface = NULL;
s_efb_color_surface = NULL;
s_efb_color_ReadBuffer = NULL;
s_efb_depth_ReadBuffer = NULL;
s_efb_color_OffScreenReadBuffer = NULL;
s_efb_depth_OffScreenReadBuffer = NULL;
s_efb_color_surface_Format = D3DFMT_FORCE_DWORD;
s_efb_depth_surface_Format = D3DFMT_FORCE_DWORD;
s_efb_depth_ReadBuffer_Format = D3DFMT_FORCE_DWORD;
m_realXFBSource.texture = NULL;
}
void Create();
void Destroy();
void CopyToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc);
const XFBSource** GetXFBSource(u32 xfbAddr, u32 fbWidth, u32 fbHeight, u32 &xfbCount);
LPDIRECT3DTEXTURE9 GetEFBColorTexture();
LPDIRECT3DTEXTURE9 GetEFBDepthTexture();
LPDIRECT3DSURFACE9 GetEFBColorRTSurface();
LPDIRECT3DSURFACE9 GetEFBDepthRTSurface();
LPDIRECT3DSURFACE9 GetEFBColorOffScreenRTSurface();
LPDIRECT3DSURFACE9 GetEFBDepthOffScreenRTSurface();
D3DFORMAT GetEFBDepthRTSurfaceFormat();
D3DFORMAT GetEFBColorRTSurfaceFormat();
D3DFORMAT GetEFBDepthReadSurfaceFormat();
LPDIRECT3DSURFACE9 GetEFBColorReadSurface();
LPDIRECT3DSURFACE9 GetEFBDepthReadSurface();
}; };
extern FramebufferManager g_framebufferManager; extern FramebufferManager g_framebufferManager;

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@ -1314,7 +1314,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
u32 newAA = g_ActiveConfig.iMultisampleMode; u32 newAA = g_ActiveConfig.iMultisampleMode;
if (xfbchanged || WindowResized || s_LastEFBScale != g_ActiveConfig.iEFBScale) if (xfbchanged || WindowResized || s_LastEFBScale != g_ActiveConfig.iEFBScale || s_LastAA != newAA)
{ {
s_LastAA = newAA; s_LastAA = newAA;

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@ -1614,7 +1614,7 @@ void Renderer::RestoreAPIState()
SetColorMask(); SetColorMask();
SetBlendMode(true); SetBlendMode(true);
VertexShaderCache::SetCurrentShader(0); VertexShaderCache::SetCurrentShader(1);
PixelShaderCache::SetCurrentShader(0); PixelShaderCache::SetCurrentShader(0);
} }