Socket: Fix AF_INET6 on non-Windows systems

This commit is contained in:
Florian Bach 2021-05-11 16:41:57 +02:00
parent eb5cd9be78
commit c21e9909ab
1 changed files with 20 additions and 1 deletions

View File

@ -750,12 +750,31 @@ bool WiiSockMan::IsSocketBlocking(s32 wii_fd) const
s32 WiiSockMan::NewSocket(s32 af, s32 type, s32 protocol) s32 WiiSockMan::NewSocket(s32 af, s32 type, s32 protocol)
{ {
if (af != 2 && af != 23) // AF_INET && AF_INET6 if (af == 2)
{
// AF_INET == 2 is true on all systems I've seen,
// but it's not guaranteed. Better set this again.
af = AF_INET;
}
else if (af == 23)
{
// AF_INET6 == 23 is only true on Wii and on Windows.
// On other OSes, AF_INET6 can have a different value.
// For example, on Linux it's 10 and on MacOS/iOS it's 30.
af = AF_INET6;
}
else
{
// Neither an AF_INET nor an AF_INET6 socket.
// Unsupported.
return -SO_EAFNOSUPPORT; return -SO_EAFNOSUPPORT;
}
if (protocol != 0) // IPPROTO_IP if (protocol != 0) // IPPROTO_IP
return -SO_EPROTONOSUPPORT; return -SO_EPROTONOSUPPORT;
if (type != 1 && type != 2) // SOCK_STREAM && SOCK_DGRAM if (type != 1 && type != 2) // SOCK_STREAM && SOCK_DGRAM
return -SO_EPROTOTYPE; return -SO_EPROTOTYPE;
s32 fd = static_cast<s32>(socket(af, type, protocol)); s32 fd = static_cast<s32>(socket(af, type, protocol));
return AddSocket(fd, false); return AddSocket(fd, false);
} }