Rebase immediate-removal on master
This commit is contained in:
commit
c1fd640964
|
@ -27,9 +27,7 @@ obj/
|
|||
[Rr]elease*/
|
||||
_ReSharper*/
|
||||
[Tt]est[Rr]esult*
|
||||
Binary/Win32
|
||||
Binary/x64
|
||||
Binary/Darwin*
|
||||
Binary
|
||||
Source/Core/Common/Src/scmrev.h
|
||||
*.opensdf
|
||||
*.sdf
|
||||
|
|
217
CMakeLists.txt
217
CMakeLists.txt
|
@ -2,16 +2,29 @@
|
|||
# General setup
|
||||
#
|
||||
cmake_minimum_required(VERSION 2.6)
|
||||
|
||||
# Update compiler before calling project()
|
||||
if (APPLE)
|
||||
# Use clang compiler
|
||||
set(CMAKE_C_COMPILER "clang")
|
||||
set(CMAKE_CXX_COMPILER "clang++")
|
||||
endif()
|
||||
project(dolphin-emu)
|
||||
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${CMAKE_SOURCE_DIR}/CMakeTests)
|
||||
set(DOLPHIN_IS_STABLE FALSE)
|
||||
|
||||
# Set up paths
|
||||
if((${CMAKE_SYSTEM_NAME} MATCHES "Darwin"))
|
||||
# The gettext module will install the translations unconditionally.
|
||||
# Redirect the installation to a build directory where it does no harm.
|
||||
set(CMAKE_INSTALL_PREFIX ${CMAKE_BINARY_DIR}/install-dummy)
|
||||
else()
|
||||
set(bindir ${CMAKE_INSTALL_PREFIX}/bin CACHE PATH "bindir")
|
||||
set(datadir ${CMAKE_INSTALL_PREFIX}/share/dolphin-emu CACHE PATH "datadir")
|
||||
add_definitions(-DDATA_DIR="${datadir}/")
|
||||
endif()
|
||||
set(userdir ".dolphin-emu" CACHE STRING "User directory")
|
||||
add_definitions(-DUSER_DIR="${userdir}")
|
||||
add_definitions(-DDATA_DIR="${datadir}/")
|
||||
|
||||
# Set where the binary files will be built. The program will not execute from
|
||||
# here. You must run "make install" to install these to the proper location
|
||||
|
@ -67,6 +80,15 @@ if(GIT_FOUND AND NOT DOLPHIN_WC_REVISION)
|
|||
OUTPUT_STRIP_TRAILING_WHITESPACE)
|
||||
endif()
|
||||
|
||||
# version number
|
||||
set(DOLPHIN_VERSION_MAJOR "3")
|
||||
set(DOLPHIN_VERSION_MINOR "0")
|
||||
if(DOLPHIN_IS_STABLE)
|
||||
set(DOLPHIN_VERSION_PATCH "0")
|
||||
else()
|
||||
set(DOLPHIN_VERSION_PATCH ${DOLPHIN_WC_REVISION})
|
||||
endif()
|
||||
|
||||
# Various compile flags
|
||||
add_definitions(-msse2)
|
||||
|
||||
|
@ -100,23 +122,67 @@ if(UNIX AND NOT APPLE)
|
|||
endif()
|
||||
|
||||
if(APPLE)
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -x objective-c++")
|
||||
|
||||
# Some of our code contains Objective C constructs.
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -x objective-c")
|
||||
FIND_LIBRARY(ATB_LIBRARY AudioToolbox)
|
||||
FIND_LIBRARY(AU_LIBRARY AudioUnit)
|
||||
FIND_LIBRARY(CARBON_LIBRARY Carbon)
|
||||
FIND_LIBRARY(COCOA_LIBRARY Cocoa)
|
||||
FIND_LIBRARY(COREAUDIO_LIBRARY CoreAudio)
|
||||
FIND_LIBRARY(COREFUND_LIBRARY CoreFoundation)
|
||||
FIND_LIBRARY(CORESERV_LIBRARY CoreServices)
|
||||
FIND_LIBRARY(IOB_LIBRARY IOBluetooth)
|
||||
FIND_LIBRARY(IOK_LIBRARY IOKit)
|
||||
FIND_LIBRARY(OGL_LIBRARY OpenGL)
|
||||
FIND_LIBRARY(WEBKIT_LIBRARY WebKit)
|
||||
SET(EXTRA_LIBS ${ATB_LIBRARY} ${AU_LIBRARY} ${CARBON_LIBRARY}
|
||||
${COCOA_LIBRARY} ${COREAUDIO_LIBRARY} ${COREFUND_LIBRARY}
|
||||
${CORESERV_LIBRARY} ${IOB_LIBRARY} ${IOK_LIBRARY} ${OGL_LIBRARY}
|
||||
${WEBKIT_LIBRARY})
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -x objective-c++")
|
||||
# Avoid mistaking an object file for a source file on the link command line.
|
||||
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -x none")
|
||||
|
||||
# Identify the target system:
|
||||
# Ask for 32/64-bit fat binary.
|
||||
set(TARGET_FLAGS "-arch x86_64 -arch i386")
|
||||
# Minimum OS X version.
|
||||
# This is inserted into the Info.plist as well.
|
||||
# Note that the SDK determines the maximum version of which optional
|
||||
# features can be used, not the minimum required version to run.
|
||||
set(OSX_MIN_VERSION "10.6")
|
||||
set(TARGET_FLAGS "${TARGET_FLAGS} -mmacosx-version-min=${OSX_MIN_VERSION}")
|
||||
set(SYSROOT_LEGACY_PATH "/Developer/SDKs/MacOSX10.6.sdk")
|
||||
set(SYSROOT_PATH "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.6.sdk")
|
||||
if(EXISTS "${SYSROOT_PATH}/")
|
||||
set(TARGET_SYSROOT ${SYSROOT_PATH})
|
||||
elseif(EXISTS "${SYSROOT_LEGACY_PATH}/")
|
||||
set(TARGET_SYSROOT ${SYSROOT_LEGACY_PATH})
|
||||
endif()
|
||||
if(TARGET_SYSROOT)
|
||||
set(TARGET_FLAGS "${TARGET_FLAGS} -isysroot ${TARGET_SYSROOT}")
|
||||
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -mmacosx-version-min=${OSX_MIN_VERSION} -Wl,-syslibroot,${TARGET_SYSROOT}")
|
||||
endif()
|
||||
# Do not warn about frameworks that are not available on all architectures.
|
||||
# This avoids a warning when linking with QuickTime.
|
||||
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,-no_arch_warnings")
|
||||
# Specify target CPUs.
|
||||
set(TARGET_FLAGS "${TARGET_FLAGS} -Xarch_i386 -msse3")
|
||||
set(TARGET_FLAGS "${TARGET_FLAGS} -Xarch_i386 -march=prescott")
|
||||
set(TARGET_FLAGS "${TARGET_FLAGS} -Xarch_x86_64 -mssse3")
|
||||
set(TARGET_FLAGS "${TARGET_FLAGS} -Xarch_x86_64 -march=core2")
|
||||
# Target flags apply to both C and C++ compilation.
|
||||
# CMake passes these to the compiler on the link command line as well.
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${TARGET_FLAGS}")
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${TARGET_FLAGS}")
|
||||
|
||||
# Linker flags.
|
||||
# Drop unreachable code and data.
|
||||
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,-dead_strip,-dead_strip_dylibs")
|
||||
# Reserve the minimum size for the zero page.
|
||||
# Our JIT requires virtual memory space below 2GB, while the default zero
|
||||
# page on x86_64 is 4GB in size.
|
||||
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,-pagezero_size,0x1000")
|
||||
|
||||
find_library(APPKIT_LIBRARY AppKit)
|
||||
find_library(APPSERV_LIBRARY ApplicationServices)
|
||||
find_library(ATB_LIBRARY AudioToolbox)
|
||||
find_library(AU_LIBRARY AudioUnit)
|
||||
find_library(CARBON_LIBRARY Carbon)
|
||||
find_library(COCOA_LIBRARY Cocoa)
|
||||
find_library(COREAUDIO_LIBRARY CoreAudio)
|
||||
find_library(COREFUND_LIBRARY CoreFoundation)
|
||||
find_library(CORESERV_LIBRARY CoreServices)
|
||||
find_library(IOB_LIBRARY IOBluetooth)
|
||||
find_library(IOK_LIBRARY IOKit)
|
||||
find_library(QUICKTIME_LIBRARY QuickTime)
|
||||
find_library(WEBKIT_LIBRARY WebKit)
|
||||
endif()
|
||||
|
||||
if(WIN32)
|
||||
|
@ -144,6 +210,7 @@ if(FASTLOG)
|
|||
add_definitions(-DDEBUGFAST)
|
||||
endif()
|
||||
|
||||
add_definitions(-D_FILE_OFFSET_BITS=64 -D_LARGEFILE_SOURCE)
|
||||
|
||||
########################################
|
||||
# Dependency checking
|
||||
|
@ -234,7 +301,9 @@ else()
|
|||
add_definitions(-DHAVE_X11=0)
|
||||
endif()
|
||||
|
||||
if(X11_FOUND)
|
||||
check_lib(XRANDR Xrandr)
|
||||
endif()
|
||||
if(XRANDR_FOUND)
|
||||
add_definitions(-DHAVE_XRANDR=1)
|
||||
else()
|
||||
|
@ -303,43 +372,61 @@ include_directories(Source/Core/VideoUICommon/Src)
|
|||
add_subdirectory(Externals/Bochs_disasm)
|
||||
include_directories(Externals/Bochs_disasm)
|
||||
|
||||
if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
|
||||
check_lib(LZO lzo2 lzo/lzo1x.h QUIET)
|
||||
endif()
|
||||
if(LZO_FOUND)
|
||||
message("Using shared lzo")
|
||||
else()
|
||||
message("Shared lzo not found, falling back to the static library")
|
||||
message("Using static lzo from Externals")
|
||||
add_subdirectory(Externals/LZO)
|
||||
include_directories(Externals/LZO)
|
||||
set(LZO lzo2)
|
||||
endif()
|
||||
|
||||
if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
|
||||
include(FindSDL2 OPTIONAL)
|
||||
endif()
|
||||
if(SDL2_FOUND)
|
||||
message("Using shared SDL2")
|
||||
include_directories(${SDL2_INCLUDE_DIR})
|
||||
else(SDL2_FOUND)
|
||||
# SDL2 not found, try SDL
|
||||
if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
|
||||
include(FindSDL OPTIONAL)
|
||||
endif()
|
||||
if(SDL_FOUND)
|
||||
message("Using shared SDL")
|
||||
include_directories(${SDL_INCLUDE_DIR})
|
||||
else(SDL_FOUND)
|
||||
# TODO: Use the prebuilt one on Windows
|
||||
message("Shared SDL not found, falling back to the static library")
|
||||
message("Using static SDL from Externals")
|
||||
include_directories(Externals/SDL Externals/SDL/include)
|
||||
add_subdirectory(Externals/SDL)
|
||||
endif(SDL_FOUND)
|
||||
endif(SDL2_FOUND)
|
||||
|
||||
set(SFML_FIND_VERSION TRUE)
|
||||
set(SFML_FIND_VERSION_MAJOR 1)
|
||||
set(SFML_FIND_VERSION_MINOR 5)
|
||||
if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
|
||||
include(FindSFML OPTIONAL)
|
||||
endif()
|
||||
if(SFML_FOUND AND NOT SFML_VERSION_MAJOR) # SFML 1.x doesn't define SFML_VERSION_MAJOR
|
||||
message("Using shared SFML")
|
||||
else()
|
||||
message("Shared SFML < 2.0 not found, falling back to the static library")
|
||||
message("Using static SFML ${SFML_FIND_VERSION_MAJOR}.${SFML_FIND_VERSION_MINOR} from Externals")
|
||||
add_subdirectory(Externals/SFML)
|
||||
include_directories(Externals/SFML/include)
|
||||
endif()
|
||||
|
||||
if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
|
||||
check_lib(SOIL SOIL SOIL/SOIL.h QUIET)
|
||||
endif()
|
||||
if(SOIL_FOUND)
|
||||
message("Using shared SOIL")
|
||||
else()
|
||||
message("Shared SOIL not found, falling back to the static library")
|
||||
message("Using static SOIL from Externals")
|
||||
add_subdirectory(Externals/SOIL)
|
||||
include_directories(Externals/SOIL)
|
||||
endif()
|
||||
|
@ -363,18 +450,29 @@ if(WIN32)
|
|||
find_library(GLEW glew32s PATHS Externals/GLew)
|
||||
include_directories(Externals/GLew/include)
|
||||
else()
|
||||
if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
|
||||
check_lib(GLEW GLEW GL/glew.h)
|
||||
endif()
|
||||
if(NOT GLEW_FOUND)
|
||||
message("Shared GLEW not found, falling back to the static library")
|
||||
message("Using static GLEW from Externals")
|
||||
add_subdirectory(Externals/GLew)
|
||||
include_directories(Externals/GLew/include)
|
||||
endif(NOT GLEW_FOUND)
|
||||
|
||||
if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
|
||||
check_lib(CG Cg Cg/cg.h)
|
||||
endif()
|
||||
if(NOT CG_FOUND)
|
||||
message("Using static Cg from Externals")
|
||||
include_directories(Externals)
|
||||
endif(NOT CG_FOUND)
|
||||
check_lib(CGGL CgGL Cg/cgGL.h)
|
||||
endif()
|
||||
|
||||
if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
|
||||
if(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
|
||||
find_library(CL OpenCL)
|
||||
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,-weak_framework,OpenCL")
|
||||
else()
|
||||
include_directories(Externals/CLRun/include)
|
||||
add_subdirectory(Externals/CLRun)
|
||||
endif()
|
||||
|
@ -382,10 +480,27 @@ endif()
|
|||
option(DISABLE_WX "Disable wxWidgets (use CLI interface)" OFF)
|
||||
if(NOT DISABLE_WX)
|
||||
include(FindwxWidgets OPTIONAL)
|
||||
FIND_PACKAGE(wxWidgets COMPONENTS core aui adv)
|
||||
FIND_PACKAGE(wxWidgets COMPONENTS core aui adv gl)
|
||||
|
||||
if(wxWidgets_FOUND)
|
||||
include(${wxWidgets_USE_FILE})
|
||||
EXECUTE_PROCESS(
|
||||
COMMAND sh "${wxWidgets_CONFIG_EXECUTABLE}"
|
||||
${wxWidgets_CONFIG_OPTIONS} --version
|
||||
OUTPUT_VARIABLE wxWidgets_VERSION
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE
|
||||
ERROR_QUIET
|
||||
)
|
||||
message("Found wxWidgets version ${wxWidgets_VERSION}")
|
||||
if(UNIX AND NOT APPLE)
|
||||
set(wxMIN_VERSION "2.9.3")
|
||||
else()
|
||||
set(wxMIN_VERSION "2.9.4")
|
||||
endif()
|
||||
if(${wxWidgets_VERSION} VERSION_LESS ${wxMIN_VERSION})
|
||||
message("At least ${wxMIN_VERSION} is required; ignoring found version")
|
||||
unset(wxWidgets_FOUND)
|
||||
endif()
|
||||
endif(wxWidgets_FOUND)
|
||||
|
||||
if(UNIX AND NOT APPLE)
|
||||
# There is a bug in the FindGTK module in cmake version 2.8.2 that
|
||||
|
@ -408,14 +523,34 @@ if(NOT DISABLE_WX)
|
|||
endif()
|
||||
endif()
|
||||
|
||||
if(wxWidgets_FOUND)
|
||||
include(${wxWidgets_USE_FILE})
|
||||
message("wxWidgets found, enabling GUI build")
|
||||
else(wxWidgets_FOUND)
|
||||
if(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
|
||||
message(FATAL_ERROR "wxWidgets not found. It is required to build the GUI")
|
||||
message("Using static wxWidgets from Externals")
|
||||
|
||||
# These definitions and includes are used when building dolphin against wx,
|
||||
# not when building wx itself (see wxw3 CMakeLists.txt for that)
|
||||
if(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
|
||||
add_definitions(-D__WXOSX_COCOA__)
|
||||
elseif(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
|
||||
add_definitions(-D__WXGTK__)
|
||||
|
||||
# Check for required libs
|
||||
check_lib(GTHREAD2 gthread-2.0 glib/gthread.h REQUIRED)
|
||||
check_lib(PANGOCAIRO pangocairo pango/pangocairo.h REQUIRED)
|
||||
elseif(${CMAKE_SYSTEM_NAME} MATCHES "Windows")
|
||||
add_definitions(-D__WXMSW__)
|
||||
else()
|
||||
message(FATAL_ERROR "wxWidgets in Externals is not compatible with your platform")
|
||||
endif()
|
||||
message("Shared wxWidgets not found, falling back to the static library")
|
||||
include_directories(Externals/wxWidgets/include)
|
||||
add_subdirectory(Externals/wxWidgets)
|
||||
|
||||
include_directories(
|
||||
Externals/wxWidgets3
|
||||
Externals/wxWidgets3/include)
|
||||
add_subdirectory(Externals/wxWidgets3)
|
||||
set(wxWidgets_FOUND TRUE)
|
||||
set(wxWidgets_LIBRARIES "wx")
|
||||
endif(wxWidgets_FOUND)
|
||||
add_definitions(-DHAVE_WX=1)
|
||||
endif(NOT DISABLE_WX)
|
||||
|
@ -439,8 +574,6 @@ file(WRITE ${PROJECT_BINARY_DIR}/Source/Core/Common/Src/scmrev.h
|
|||
include_directories("${PROJECT_BINARY_DIR}/Source/Core/Common/Src")
|
||||
|
||||
|
||||
add_definitions(-D_FILE_OFFSET_BITS=64 -D_LARGEFILE_SOURCE)
|
||||
|
||||
########################################
|
||||
# Optional Targets
|
||||
# TODO: Add DSPSpy and TestSuite.
|
||||
|
@ -450,34 +583,32 @@ option(UNITTESTS "Build unitests" OFF)
|
|||
########################################
|
||||
# Start compiling our code
|
||||
#
|
||||
add_definitions(-std=gnu++0x)
|
||||
add_subdirectory(Source)
|
||||
|
||||
|
||||
########################################
|
||||
# Install shared data files
|
||||
#
|
||||
install(DIRECTORY Data/User/ DESTINATION ${datadir}/user PATTERN .svn EXCLUDE)
|
||||
install(DIRECTORY Data/Sys/ DESTINATION ${datadir}/sys PATTERN .svn EXCLUDE)
|
||||
if((NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin"))
|
||||
install(DIRECTORY Data/User/ DESTINATION ${datadir}/user PATTERN)
|
||||
install(DIRECTORY Data/Sys/ DESTINATION ${datadir}/sys PATTERN)
|
||||
endif()
|
||||
include(FindGettext)
|
||||
if(GETTEXT_FOUND AND NOT DISABLE_WX)
|
||||
file(GLOB LINGUAS RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} Languages/po/*.po)
|
||||
GETTEXT_CREATE_TRANSLATIONS(Languages/po/dolphin-emu.pot ALL ${LINGUAS})
|
||||
endif()
|
||||
if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Linux")
|
||||
if((NOT ${CMAKE_SYSTEM_NAME} MATCHES "Linux|FreeBSD|Darwin"))
|
||||
install(FILES Data/license.txt DESTINATION ${datadir})
|
||||
endif()
|
||||
|
||||
# packaging information
|
||||
set(CPACK_PACKAGE_NAME "dolphin-emu")
|
||||
set(CPACK_PACKAGE_VENDOR "Dolphin Team")
|
||||
set(CPACK_PACKAGE_VERSION_MAJOR "3")
|
||||
set(CPACK_PACKAGE_VERSION_MINOR "0")
|
||||
|
||||
if(DOLPHIN_IS_STABLE)
|
||||
set(CPACK_PACKAGE_VERSION_PATCH "0")
|
||||
else()
|
||||
set(CPACK_PACKAGE_VERSION_PATCH ${DOLPHIN_WC_REVISION})
|
||||
endif()
|
||||
set(CPACK_PACKAGE_VERSION_MAJOR ${DOLPHIN_VERSION_MAJOR})
|
||||
set(CPACK_PACKAGE_VERSION_MINOR ${DOLPHIN_VERSION_MINOR})
|
||||
set(CPACK_PACKAGE_VERSION_PATCH ${DOLPHIN_VERSION_PATCH})
|
||||
|
||||
# TODO: CPACK_PACKAGE_DESCRIPTION_FILE
|
||||
# TODO: CPACK_PACKAGE_DESCRIPTION_SUMMARY
|
||||
|
|
|
@ -55,14 +55,15 @@ endmacro()
|
|||
|
||||
macro(check_libav)
|
||||
if(PKG_CONFIG_FOUND)
|
||||
pkg_check_modules(LIBAV libavcodec>=52.72.2 libavformat>=52.64.2
|
||||
libswscale>=0.11.0 libavutil>=50.15.1)
|
||||
pkg_check_modules(LIBAV libavcodec>=53.35.0 libavformat>=53.21.0
|
||||
libswscale>=2.1.0 libavutil>=51.22.1)
|
||||
else()
|
||||
message("pkg-config is required to check for libav")
|
||||
endif()
|
||||
if(LIBAV_FOUND)
|
||||
message("libav found, enabling AVI frame dumps")
|
||||
add_definitions(-DHAVE_LIBAV)
|
||||
include_directories(${LIBAV_INCLUDE_DIRS})
|
||||
else()
|
||||
message("libav not found, disabling AVI frame dumps")
|
||||
endif()
|
||||
|
|
|
@ -0,0 +1,180 @@
|
|||
# Locate SDL2 library
|
||||
# This module defines
|
||||
# SDL2_LIBRARY, the name of the library to link against
|
||||
# SDL2_FOUND, if false, do not try to link to SDL2
|
||||
# SDL2_INCLUDE_DIR, where to find SDL.h
|
||||
#
|
||||
# This module responds to the the flag:
|
||||
# SDL2_BUILDING_LIBRARY
|
||||
# If this is defined, then no SDL2_main will be linked in because
|
||||
# only applications need main().
|
||||
# Otherwise, it is assumed you are building an application and this
|
||||
# module will attempt to locate and set the the proper link flags
|
||||
# as part of the returned SDL2_LIBRARY variable.
|
||||
#
|
||||
# Don't forget to include SDL2main.h and SDL2main.m your project for the
|
||||
# OS X framework based version. (Other versions link to -lSDL2main which
|
||||
# this module will try to find on your behalf.) Also for OS X, this
|
||||
# module will automatically add the -framework Cocoa on your behalf.
|
||||
#
|
||||
#
|
||||
# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration
|
||||
# and no SDL2_LIBRARY, it means CMake did not find your SDL2 library
|
||||
# (SDL2.dll, libsdl2.so, SDL2.framework, etc).
|
||||
# Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again.
|
||||
# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
|
||||
# as appropriate. These values are used to generate the final SDL2_LIBRARY
|
||||
# variable, but when these values are unset, SDL2_LIBRARY does not get created.
|
||||
#
|
||||
#
|
||||
# $SDL2DIR is an environment variable that would
|
||||
# correspond to the ./configure --prefix=$SDL2DIR
|
||||
# used in building SDL2.
|
||||
# l.e.galup 9-20-02
|
||||
#
|
||||
# Modified by Eric Wing.
|
||||
# Added code to assist with automated building by using environmental variables
|
||||
# and providing a more controlled/consistent search behavior.
|
||||
# Added new modifications to recognize OS X frameworks and
|
||||
# additional Unix paths (FreeBSD, etc).
|
||||
# Also corrected the header search path to follow "proper" SDL2 guidelines.
|
||||
# Added a search for SDL2main which is needed by some platforms.
|
||||
# Added a search for threads which is needed by some platforms.
|
||||
# Added needed compile switches for MinGW.
|
||||
#
|
||||
# On OSX, this will prefer the Framework version (if found) over others.
|
||||
# People will have to manually change the cache values of
|
||||
# SDL2_LIBRARY to override this selection or set the CMake environment
|
||||
# CMAKE_INCLUDE_PATH to modify the search paths.
|
||||
#
|
||||
# Note that the header path has changed from SDL2/SDL.h to just SDL.h
|
||||
# This needed to change because "proper" SDL2 convention
|
||||
# is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability
|
||||
# reasons because not all systems place things in SDL2/ (see FreeBSD).
|
||||
#
|
||||
# Ported by Johnny Patterson. This is a literal port for SDL2 of the FindSDL.cmake
|
||||
# module with the minor edit of changing "SDL" to "SDL2" where necessary. This
|
||||
# was not created for redistribution, and exists temporarily pending official
|
||||
# SDL2 CMake modules.
|
||||
|
||||
#=============================================================================
|
||||
# Copyright 2003-2009 Kitware, Inc.
|
||||
#
|
||||
# Distributed under the OSI-approved BSD License (the "License");
|
||||
# see accompanying file Copyright.txt for details.
|
||||
#
|
||||
# This software is distributed WITHOUT ANY WARRANTY; without even the
|
||||
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
# See the License for more information.
|
||||
#=============================================================================
|
||||
# (To distribute this file outside of CMake, substitute the full
|
||||
# License text for the above reference.)
|
||||
|
||||
FIND_PATH(SDL2_INCLUDE_DIR SDL.h
|
||||
HINTS
|
||||
$ENV{SDL2DIR}
|
||||
PATH_SUFFIXES include/SDL2 include
|
||||
PATHS
|
||||
~/Library/Frameworks
|
||||
/Library/Frameworks
|
||||
/usr/local/include/SDL2
|
||||
/usr/include/SDL2
|
||||
/sw # Fink
|
||||
/opt/local # DarwinPorts
|
||||
/opt/csw # Blastwave
|
||||
/opt
|
||||
)
|
||||
#MESSAGE("SDL2_INCLUDE_DIR is ${SDL2_INCLUDE_DIR}")
|
||||
|
||||
FIND_LIBRARY(SDL2_LIBRARY_TEMP
|
||||
NAMES SDL2
|
||||
HINTS
|
||||
$ENV{SDL2DIR}
|
||||
PATH_SUFFIXES lib64 lib
|
||||
PATHS
|
||||
/sw
|
||||
/opt/local
|
||||
/opt/csw
|
||||
/opt
|
||||
)
|
||||
|
||||
#MESSAGE("SDL2_LIBRARY_TEMP is ${SDL2_LIBRARY_TEMP}")
|
||||
|
||||
IF(NOT SDL2_BUILDING_LIBRARY)
|
||||
IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
|
||||
# Non-OS X framework versions expect you to also dynamically link to
|
||||
# SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
|
||||
# seem to provide SDL2main for compatibility even though they don't
|
||||
# necessarily need it.
|
||||
FIND_LIBRARY(SDL2MAIN_LIBRARY
|
||||
NAMES SDL2main
|
||||
HINTS
|
||||
$ENV{SDL2DIR}
|
||||
PATH_SUFFIXES lib64 lib
|
||||
PATHS
|
||||
/sw
|
||||
/opt/local
|
||||
/opt/csw
|
||||
/opt
|
||||
)
|
||||
ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
|
||||
ENDIF(NOT SDL2_BUILDING_LIBRARY)
|
||||
|
||||
# SDL2 may require threads on your system.
|
||||
# The Apple build may not need an explicit flag because one of the
|
||||
# frameworks may already provide it.
|
||||
# But for non-OSX systems, I will use the CMake Threads package.
|
||||
IF(NOT APPLE)
|
||||
FIND_PACKAGE(Threads)
|
||||
ENDIF(NOT APPLE)
|
||||
|
||||
# MinGW needs an additional library, mwindows
|
||||
# It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -lmwindows
|
||||
# (Actually on second look, I think it only needs one of the m* libraries.)
|
||||
IF(MINGW)
|
||||
SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW")
|
||||
ENDIF(MINGW)
|
||||
|
||||
SET(SDL2_FOUND "NO")
|
||||
IF(SDL2_LIBRARY_TEMP)
|
||||
# For SDL2main
|
||||
IF(NOT SDL2_BUILDING_LIBRARY)
|
||||
IF(SDL2MAIN_LIBRARY)
|
||||
SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP})
|
||||
ENDIF(SDL2MAIN_LIBRARY)
|
||||
ENDIF(NOT SDL2_BUILDING_LIBRARY)
|
||||
|
||||
# For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
|
||||
# CMake doesn't display the -framework Cocoa string in the UI even
|
||||
# though it actually is there if I modify a pre-used variable.
|
||||
# I think it has something to do with the CACHE STRING.
|
||||
# So I use a temporary variable until the end so I can set the
|
||||
# "real" variable in one-shot.
|
||||
IF(APPLE)
|
||||
SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa")
|
||||
ENDIF(APPLE)
|
||||
|
||||
# For threads, as mentioned Apple doesn't need this.
|
||||
# In fact, there seems to be a problem if I used the Threads package
|
||||
# and try using this line, so I'm just skipping it entirely for OS X.
|
||||
IF(NOT APPLE)
|
||||
SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
|
||||
ENDIF(NOT APPLE)
|
||||
|
||||
# For MinGW library
|
||||
IF(MINGW)
|
||||
SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP})
|
||||
ENDIF(MINGW)
|
||||
|
||||
# Set the final string here so the GUI reflects the final state.
|
||||
SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found")
|
||||
# Set the temp variable to INTERNAL so it is not seen in the CMake GUI
|
||||
SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "")
|
||||
|
||||
SET(SDL2_FOUND "YES")
|
||||
ENDIF(SDL2_LIBRARY_TEMP)
|
||||
|
||||
INCLUDE(FindPackageHandleStandardArgs)
|
||||
|
||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2
|
||||
REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR)
|
Binary file not shown.
|
@ -2,6 +2,16 @@
|
|||
[Core] Values set here will override the main dolphin settings.
|
||||
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = No sound/bad sound
|
||||
EmulationIssues = Needs LLE audio for sound ingame.
|
||||
[OnFrame] Add memory patches to be applied every frame here.
|
||||
[ActionReplay] Add action replay cheats here.
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
[Gecko]
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 512
|
||||
|
|
|
@ -2,5 +2,16 @@
|
|||
[Core] Values set here will override the main dolphin settings.
|
||||
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Needs LLE audio for sound ingame.
|
||||
[OnFrame] Add memory patches to be applied every frame here.
|
||||
[ActionReplay] Add action replay cheats here.
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
[Gecko]
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 512
|
||||
|
|
|
@ -2,8 +2,7 @@
|
|||
[EmuState]
|
||||
#The Emulation State.
|
||||
EmulationStateId = 4
|
||||
Issues="Scanner does not work, music is buggy, scanner mode is buggy"
|
||||
EmulationIssues =
|
||||
EmulationIssues = EFB to RAM is needed for the scanner/visors to work properly.
|
||||
[Speedhacks]
|
||||
0x803758bc=400
|
||||
[OnFrame]
|
||||
|
@ -131,6 +130,20 @@ $Have Ing Hive Temple Key 2
|
|||
4241FD80 011B0001
|
||||
$Have Ing Hive Temple Key 3
|
||||
4241FD80 011F0001
|
||||
$One Hit Kill
|
||||
0403DB68 4BFC539C
|
||||
04002F04 FFC00090
|
||||
04002F08 7C1BE050
|
||||
04002F0C 2C000010
|
||||
04002F10 41820008
|
||||
04002F14 EFDEF028
|
||||
04002F18 4803AC54
|
||||
$Full Logbook
|
||||
0421166C 4BDF18CC
|
||||
04002F38 3BE000FF
|
||||
04002F3C 9BE50004
|
||||
04002F40 88050004
|
||||
04002F44 4820E72C
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
|
@ -140,7 +153,6 @@ PH_ZNear =
|
|||
PH_ZFar =
|
||||
[Gecko]
|
||||
[Video_Settings]
|
||||
SafeTextureCache = True
|
||||
SafeTextureCacheColorSamples = 512
|
||||
[Video_Hacks]
|
||||
EFBCopyEnable = True
|
||||
|
|
|
@ -1,15 +1,147 @@
|
|||
# G2MP01 - Metroid Prime 2 Echoes[EmuState]
|
||||
# G2MP01 - Metroid Prime 2 Echoes
|
||||
[EmuState]
|
||||
#The Emulation State.
|
||||
EmulationStateId = 2
|
||||
Issues="Scanner does not work, music is buggy, scanner mode is buggy"
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = EFB to RAM is needed for the scanner/visors to work properly.
|
||||
[Speedhacks]
|
||||
#Patch OSYieldThread to take more time - MP2's idle loop is really stupid.
|
||||
0x80375c68=400
|
||||
[OnFrame]
|
||||
[ActionReplay]
|
||||
[EmuState]
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = needs safe texture cache and EFB to Ram
|
||||
$(M)
|
||||
C43552C8 0000FF01
|
||||
C436F41C 0000FF02
|
||||
0D30294C 4E800020
|
||||
C530294C 0000FF03
|
||||
$Infinite Health
|
||||
423DDE0C 000A44BB
|
||||
423DDE0C 000B6000
|
||||
$Max Energy Tanks
|
||||
423DDE0C 012B000E
|
||||
423DDE0C 012D000E
|
||||
$Maximum Missiles
|
||||
423DDE0C 013900FA
|
||||
$Infinite Missiles
|
||||
423DDE0C 013700FA
|
||||
$Moon Jump (Hold B)
|
||||
3A705F24 00000200
|
||||
423DDDFC 00D84101
|
||||
$Have Charge Beam
|
||||
423DDE0C 00310001
|
||||
423DDE0C 00330001
|
||||
$Have Dark Beam
|
||||
423DDE0C 00370001
|
||||
423DDE0C 00390001
|
||||
$Have Light Beam
|
||||
423DDE0C 003D0001
|
||||
423DDE0C 003F0001
|
||||
$Have Annihilator
|
||||
423DDE0C 00430001
|
||||
423DDE0C 00450001
|
||||
$Have Super Missile
|
||||
423DDE0C 00470001
|
||||
423DDE0C 00490001
|
||||
$Have Darkburst
|
||||
423DDE0C 004D0001
|
||||
423DDE0C 004F0001
|
||||
$Have Sunburst
|
||||
423DDE0C 00530001
|
||||
423DDE0C 00550001
|
||||
$Have Sonic Boom
|
||||
423DDE0C 00590001
|
||||
423DDE0C 005B0001
|
||||
$Have Combat Visor
|
||||
423DDE0C 005F0001
|
||||
423DDE0C 00610001
|
||||
$Have Scan Visor
|
||||
423DDE0C 00650001
|
||||
423DDE0C 00670001
|
||||
$Have Dark Visor
|
||||
423DDE0C 006B0001
|
||||
423DDE0C 006D0001
|
||||
$Have Echo Visor
|
||||
423DDE0C 00710001
|
||||
423DDE0C 00730001
|
||||
$Have Varia Suit
|
||||
423DDE0C 00770001
|
||||
423DDE0C 00790001
|
||||
$Have Dark Suit
|
||||
423DDE0C 007D0001
|
||||
423DDE0C 007F0001
|
||||
$Have Light Suit
|
||||
423DDE0C 00830001
|
||||
423DDE0C 00850001
|
||||
$Have Space Jump Boots
|
||||
423DDE0C 00BF0001
|
||||
423DDE0C 00C10001
|
||||
$Have Grapple Beam
|
||||
423DDE0C 00B90001
|
||||
423DDE0C 00BB0001
|
||||
$Have Gravity Boost
|
||||
423DDE0C 00C50001
|
||||
423DDE0C 00C70001
|
||||
$Have Screw Attack
|
||||
423DDE0C 00D10001
|
||||
423DDE0C 00D30001
|
||||
$Have Seeker Missile
|
||||
423DDE0C 00CB0001
|
||||
423DDE0C 00CD0001
|
||||
$Have Morph Ball Power Bomb
|
||||
423DDE0C 01310001
|
||||
423DDE0C 01330001
|
||||
$Have Beam Ammo Expansion
|
||||
423DDE0C 013D000F
|
||||
423DDE0C 013F000F
|
||||
$Have Sky Temple Key 1
|
||||
423DDE0C 00DD0001
|
||||
423DDE0C 00DF0001
|
||||
$Have Sky Temple Key 2
|
||||
423DDE0C 00E30001
|
||||
423DDE0C 00E50001
|
||||
$Have Sky Temple Key 3
|
||||
423DDE0C 00E90001
|
||||
423DDE0C 00EB0001
|
||||
$Have Agon Temple Key 1
|
||||
423DDE0C 00EF0001
|
||||
423DDE0C 00F10001
|
||||
$Have Agon Temple Key 2
|
||||
423DDE0C 00F50001
|
||||
423DDE0C 00F70001
|
||||
$Have Agon Temple Key 3
|
||||
423DDE0C 00FB0001
|
||||
423DDE0C 00FD0001
|
||||
$Have Torvus Temple Key 1
|
||||
423DDE0C 01010001
|
||||
423DDE0C 01030001
|
||||
$Have Torvus Temple Key 2
|
||||
423DDE0C 01070001
|
||||
423DDE0C 01090001
|
||||
$Have Torvus Temple Key 3
|
||||
423DDE0C 010D0001
|
||||
423DDE0C 010F0001
|
||||
$Have Ing Hive Temple Key 1
|
||||
423DDE0C 01130001
|
||||
423DDE0C 01150001
|
||||
$Have Ing Hive Temple Key 2
|
||||
423DDE0C 01190001
|
||||
423DDE0C 011B0001
|
||||
$Have Ing Hive Temple Key 3
|
||||
423DDE0C 011F0001
|
||||
423DDE0C 01210001
|
||||
$One Hit Kill
|
||||
0403DCB8 4BFC524C
|
||||
04002F04 FFC00090
|
||||
04002F08 7C1BE050
|
||||
04002F0C 2C000010
|
||||
04002F10 41820008
|
||||
04002F14 EFDEF028
|
||||
04002F18 4803ADA4
|
||||
$Full Logbook
|
||||
04211974 4BDF15C4
|
||||
04002F38 3BE000FF
|
||||
04002F3C 9BE50004
|
||||
04002F40 88050004
|
||||
04002F44 4820EA34
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
|
@ -19,7 +151,6 @@ PH_ZNear =
|
|||
PH_ZFar =
|
||||
[Gecko]
|
||||
[Video_Settings]
|
||||
SafeTextureCache = True
|
||||
SafeTextureCacheColorSamples = 512
|
||||
[Video_Hacks]
|
||||
EFBCopyEnable = True
|
||||
|
|
|
@ -15,6 +15,5 @@ PH_ZNear =
|
|||
PH_ZFar =
|
||||
[Gecko]
|
||||
[Video_Settings]
|
||||
SafeTextureCache = True
|
||||
SafeTextureCacheColorSamples = 512
|
||||
|
||||
|
|
|
@ -8,6 +8,11 @@ EmulationIssues =
|
|||
[ActionReplay] Add action replay cheats here.
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
[Gecko]
|
||||
[Video_Settings]
|
||||
SafeTextureCache = True
|
||||
SafeTextureCacheColorSamples = 512
|
||||
|
|
|
@ -1,8 +1,9 @@
|
|||
# G2XE8P - SONIC GEMS COLLECTION
|
||||
[Core] Values set here will override the main dolphin settings.
|
||||
TLBHack = 1
|
||||
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Everything playable with minor glitches, except Sonic the Fighters.
|
||||
EmulationIssues = Everything playable with minor glitches.
|
||||
[OnFrame] Add memory patches to be applied every frame here.
|
||||
[ActionReplay] Add action replay cheats here.
|
||||
[Video]
|
||||
|
@ -13,3 +14,7 @@ PH_ExtraParam = 0
|
|||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
[Gecko]
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 512
|
||||
[Video_Hacks]
|
||||
DlistCachingEnable = False
|
||||
|
|
|
@ -1,8 +1,9 @@
|
|||
# G2XP8P - SONIC GEMS COLLECTION
|
||||
[Core] Values set here will override the main dolphin settings.
|
||||
TLBHack = 1
|
||||
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Everything playable with minor glitches, except Sonic the Fighters.
|
||||
EmulationIssues = Everything playable with minor glitches.
|
||||
[OnFrame] Add memory patches to be applied every frame here.
|
||||
[ActionReplay] Add action replay cheats here.
|
||||
[Video]
|
||||
|
@ -13,3 +14,7 @@ PH_ExtraParam = 0
|
|||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
[Gecko]
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 512
|
||||
[Video_Hacks]
|
||||
DlistCachingEnable = False
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
[Core] Values set here will override the main dolphin settings.
|
||||
TLBHack = 1
|
||||
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 0
|
||||
EmulationStateId = 4
|
||||
EmulationIssues =
|
||||
[OnFrame] Add memory patches to be applied every frame here.
|
||||
[ActionReplay] Add action replay cheats here.
|
||||
|
@ -15,4 +15,4 @@ PH_ZNear =
|
|||
PH_ZFar =
|
||||
[Gecko]
|
||||
[Video_Settings]
|
||||
SafeTextureCache = True
|
||||
SafeTextureCacheColorSamples = 0
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
[Core] Values set here will override the main dolphin settings.
|
||||
TLBHack = 1
|
||||
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 0
|
||||
EmulationStateId = 4
|
||||
EmulationIssues =
|
||||
[OnFrame] Add memory patches to be applied every frame here.
|
||||
[ActionReplay] Add action replay cheats here.
|
||||
|
@ -15,6 +15,4 @@ PH_ZNear =
|
|||
PH_ZFar =
|
||||
[Gecko]
|
||||
[Video_Settings]
|
||||
SafeTextureCache = True
|
||||
SafeTextureCacheColorSamples = 512
|
||||
|
||||
SafeTextureCacheColorSamples = 0
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
[Core] Values set here will override the main dolphin settings.
|
||||
TLBHack = 1
|
||||
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 0
|
||||
EmulationStateId = 4
|
||||
EmulationIssues =
|
||||
[OnFrame] Add memory patches to be applied every frame here.
|
||||
[ActionReplay] Add action replay cheats here.
|
||||
|
@ -15,4 +15,4 @@ PH_ZNear =
|
|||
PH_ZFar =
|
||||
[Gecko]
|
||||
[Video_Settings]
|
||||
SafeTextureCache = True
|
||||
SafeTextureCacheColorSamples = 0
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
[Core] Values set here will override the main dolphin settings.
|
||||
TLBHack = 1
|
||||
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 0
|
||||
EmulationStateId = 4
|
||||
EmulationIssues =
|
||||
[OnFrame] Add memory patches to be applied every frame here.
|
||||
[ActionReplay] Add action replay cheats here.
|
||||
|
@ -15,4 +15,4 @@ PH_ZNear =
|
|||
PH_ZFar =
|
||||
[Gecko]
|
||||
[Video_Settings]
|
||||
SafeTextureCache = True
|
||||
SafeTextureCacheColorSamples = 0
|
||||
|
|
|
@ -18,7 +18,6 @@ MMU = 1
|
|||
VBeam = 1
|
||||
BlockMerging = 1
|
||||
[Video_Settings]
|
||||
SafeTextureCache = True
|
||||
SafeTextureCacheColorSamples = 0
|
||||
[Video_Hacks]
|
||||
DlistCachingEnable = False
|
||||
|
|
|
@ -18,7 +18,6 @@ MMU = 1
|
|||
VBeam = 1
|
||||
BlockMerging = 1
|
||||
[Video_Settings]
|
||||
SafeTextureCache = True
|
||||
SafeTextureCacheColorSamples = 0
|
||||
[Video_Hacks]
|
||||
DlistCachingEnable = False
|
||||
|
|
|
@ -18,7 +18,6 @@ MMU = 1
|
|||
VBeam = 1
|
||||
BlockMerging = 1
|
||||
[Video_Settings]
|
||||
SafeTextureCache = True
|
||||
SafeTextureCacheColorSamples = 0
|
||||
[Video_Hacks]
|
||||
DlistCachingEnable = False
|
||||
|
|
|
@ -0,0 +1,15 @@
|
|||
# G3LE8P - Super Monkey Ball Adventures (TM)
|
||||
[Core] Values set here will override the main dolphin settings.
|
||||
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 0
|
||||
EmulationIssues =
|
||||
[OnFrame] Add memory patches to be applied every frame here.
|
||||
[ActionReplay] Add action replay cheats here.
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
[Gecko]
|
|
@ -15,6 +15,5 @@ PH_ZNear =
|
|||
PH_ZFar =
|
||||
[Gecko]
|
||||
[Video_Settings]
|
||||
SafeTextureCache = True
|
||||
SafeTextureCacheColorSamples = 512
|
||||
|
||||
|
|
|
@ -8,6 +8,11 @@ EmulationIssues =
|
|||
[ActionReplay] Add action replay cheats here.
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
[Gecko]
|
||||
[Video_Settings]
|
||||
SafeTextureCache = True
|
||||
SafeTextureCacheColorSamples = 512
|
||||
|
|
|
@ -7,7 +7,6 @@ EmulationStateId = 4
|
|||
EmulationIssues =
|
||||
[OnFrame]#Add memory patches here.
|
||||
[Video_Enhancements]
|
||||
PostProcessingShader =
|
||||
[Video_Hacks]
|
||||
DlistCachingEnable = False
|
||||
[Video]
|
||||
|
|
|
@ -1,11 +1,16 @@
|
|||
# G4FD69 - FIFA 07
|
||||
[Core] Values set here will override the main dolphin settings.
|
||||
MMU = 1
|
||||
TLBHack = 1
|
||||
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Sound issues need LLE plugin and videos are messed up. Slow due to MMU(r6932)
|
||||
EmulationIssues = Sound issues need LLE audio to be fixed and the videos are messed up.
|
||||
[OnFrame] Add memory patches to be applied every frame here.
|
||||
[ActionReplay] Add action replay cheats here.
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
[Gecko]
|
||||
|
|
|
@ -1,12 +1,16 @@
|
|||
# G4FE69 - FIFA 07
|
||||
[Core] Values set here will override the main dolphin settings.
|
||||
MMU = 1
|
||||
TLBHack = 1
|
||||
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 3
|
||||
EmulationIssues = Sound issues need LLE plugin and videos are messed up. Slow due to MMU(r6932)
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Sound issues need LLE audio to be fixed and the videos are messed up.
|
||||
[OnFrame] Add memory patches to be applied every frame here.
|
||||
[ActionReplay] Add action replay cheats here.
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
[Gecko]
|
||||
|
||||
|
|
|
@ -1,11 +1,16 @@
|
|||
# G4FF69 - FIFA 07
|
||||
[Core] Values set here will override the main dolphin settings.
|
||||
MMU = 1
|
||||
TLBHack = 1
|
||||
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Sound issues need LLE plugin and videos are messed up. Slow due to MMU(r6932)
|
||||
EmulationIssues = Sound issues need LLE audio to be fixed and the videos are messed up.
|
||||
[OnFrame] Add memory patches to be applied every frame here.
|
||||
[ActionReplay] Add action replay cheats here.
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
[Gecko]
|
||||
|
|
|
@ -1,11 +1,16 @@
|
|||
# G4FE69 - FIFA 07
|
||||
[Core] Values set here will override the main dolphin settings.
|
||||
MMU = 1
|
||||
TLBHack = 1
|
||||
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Sound issues need LLE plugin and videos are messed up. Slow due to MMU(r6932)
|
||||
EmulationIssues = Sound issues need LLE audio to be fixed and the videos are messed up.
|
||||
[OnFrame] Add memory patches to be applied every frame here.
|
||||
[ActionReplay] Add action replay cheats here.
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
[Gecko]
|
||||
|
|
|
@ -15,6 +15,5 @@ PH_ZNear =
|
|||
PH_ZFar =
|
||||
[Gecko]
|
||||
[Video_Settings]
|
||||
SafeTextureCache = True
|
||||
SafeTextureCacheColorSamples = 512
|
||||
|
||||
|
|
|
@ -15,4 +15,4 @@ PH_ZNear =
|
|||
PH_ZFar =
|
||||
[Gecko]
|
||||
[Video_Settings]
|
||||
SafeTextureCache = True
|
||||
SafeTextureCacheColorSamples = 512
|
||||
|
|
|
@ -14,6 +14,5 @@ PH_ZNear =
|
|||
PH_ZFar =
|
||||
[Gecko]
|
||||
[Video_Settings]
|
||||
SafeTextureCache = True
|
||||
SafeTextureCacheColorSamples = 512
|
||||
|
||||
|
|
|
@ -105,4 +105,4 @@ $Have Power Bracelet
|
|||
ProjectionHack = 0
|
||||
[Gecko]
|
||||
[Video_Settings]
|
||||
SafeTextureCache = True
|
||||
SafeTextureCacheColorSamples = 512
|
||||
|
|
|
@ -0,0 +1,16 @@
|
|||
# G5DE78 - Scooby-Doo! Unmasked
|
||||
[Core] Values set here will override the main dolphin settings.
|
||||
TLBHack = 1
|
||||
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues =
|
||||
[OnFrame] Add memory patches to be applied every frame here.
|
||||
[ActionReplay] Add action replay cheats here.
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
[Gecko]
|
|
@ -0,0 +1,16 @@
|
|||
# G5DP78 - Scooby-Doo! Unmasked
|
||||
[Core] Values set here will override the main dolphin settings.
|
||||
TLBHack = 1
|
||||
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues =
|
||||
[OnFrame] Add memory patches to be applied every frame here.
|
||||
[ActionReplay] Add action replay cheats here.
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
[Gecko]
|
|
@ -15,5 +15,4 @@ PH_ZNear =
|
|||
PH_ZFar =
|
||||
[Gecko]
|
||||
[Video_Settings]
|
||||
SafeTextureCache = True
|
||||
SafeTextureCacheColorSamples = 512
|
||||
|
|
|
@ -15,4 +15,4 @@ PH_ZNear =
|
|||
PH_ZFar =
|
||||
[Gecko]
|
||||
[Video_Settings]
|
||||
SafeTextureCache = True
|
||||
SafeTextureCacheColorSamples = 512
|
||||
|
|
|
@ -0,0 +1,15 @@
|
|||
# G8FE8P - VIRTUA QUEST
|
||||
[Core] Values set here will override the main dolphin settings.
|
||||
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 5
|
||||
EmulationIssues =
|
||||
[OnFrame] Add memory patches to be applied every frame here.
|
||||
[ActionReplay] Add action replay cheats here.
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
[Gecko]
|
|
@ -6,7 +6,7 @@
|
|||
[EmuState]
|
||||
#The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues =
|
||||
EmulationIssues = Needs Efb to Ram for BBox (proper graphics).
|
||||
[OnFrame]
|
||||
[ActionReplay]
|
||||
$(M) Must Be ON
|
||||
|
@ -41,5 +41,15 @@ $Max Gold
|
|||
$Max Shop Points
|
||||
026EE7F0 000003E7
|
||||
[Video]
|
||||
UseBBox = 1
|
||||
ProjectionHack = 0
|
||||
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
[Video_Hacks]
|
||||
DlistCachingEnable = False
|
||||
EFBToTextureEnable = False
|
||||
EFBCopyEnable = True
|
||||
[Gecko]
|
||||
|
|
|
@ -0,0 +1,13 @@
|
|||
# G8MJ01 - Paper Mario
|
||||
[Core] Values set here will override the main dolphin settings.
|
||||
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Needs Efb to Ram for BBox (proper graphics).
|
||||
[OnFrame] Add memory patches to be applied every frame here.
|
||||
[ActionReplay] Add action replay cheats here.
|
||||
[Video]
|
||||
UseBBox = True
|
||||
[Video_Hacks]
|
||||
DlistCachingEnable = False
|
||||
EFBToTextureEnable = False
|
||||
EFBCopyEnable = True
|
|
@ -2,5 +2,12 @@
|
|||
[Core] Values set here will override the main dolphin settings.
|
||||
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Needs Efb to Ram for BBox (proper graphics).
|
||||
[OnFrame] Add memory patches to be applied every frame here.
|
||||
[ActionReplay] Add action replay cheats here.
|
||||
[Video]
|
||||
UseBBox = True
|
||||
[Video_Hacks]
|
||||
DlistCachingEnable = False
|
||||
EFBToTextureEnable = False
|
||||
EFBCopyEnable = True
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
[Core] Values set here will override the main dolphin settings.
|
||||
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Use directx11 plugin set at 1x efb scale to deal with black textures. Safe texture cache to "safe" for some garbled text(r6479)
|
||||
EmulationIssues = Use directx11 backend with efb scale set at 1x to deal with black textures ingame.
|
||||
[OnFrame] Add memory patches to be applied every frame here.
|
||||
[ActionReplay] Add action replay cheats here.
|
||||
[Video]
|
||||
|
@ -14,7 +14,5 @@ PH_ZNear =
|
|||
PH_ZFar =
|
||||
[Gecko]
|
||||
[Video_Settings]
|
||||
SafeTextureCache = True
|
||||
SafeTextureCacheColorSamples = 0
|
||||
EFBScale = 2
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
[Core] Values set here will override the main dolphin settings.
|
||||
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Use directx11 plugin set at 1x efb scale to deal with black textures. Safe texture cache to "safe" for some garbled text(r6479)
|
||||
EmulationIssues = Use directx11 backend with efb scale set at 1x to deal with black textures ingame.
|
||||
[OnFrame] Add memory patches to be applied every frame here.
|
||||
[ActionReplay] Add action replay cheats here.
|
||||
[Video]
|
||||
|
@ -14,6 +14,5 @@ PH_ZNear =
|
|||
PH_ZFar =
|
||||
[Gecko]
|
||||
[Video_Settings]
|
||||
SafeTextureCache = True
|
||||
SafeTextureCacheColorSamples = 0
|
||||
EFBScale = 2
|
|
@ -2,7 +2,7 @@
|
|||
[Core] Values set here will override the main dolphin settings.
|
||||
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Use directx11 plugin set at 1x efb scale to deal with black textures. Safe texture cache to "safe" for some garbled text(r6479)
|
||||
EmulationIssues = Use directx11 backend with efb scale set at 1x to deal with black textures ingame.
|
||||
[OnFrame] Add memory patches to be applied every frame here.
|
||||
[ActionReplay] Add action replay cheats here.
|
||||
[Video]
|
||||
|
@ -14,6 +14,5 @@ PH_ZNear =
|
|||
PH_ZFar =
|
||||
[Gecko]
|
||||
[Video_Settings]
|
||||
SafeTextureCache = True
|
||||
SafeTextureCacheColorSamples = 0
|
||||
EFBScale = 2
|
|
@ -317,7 +317,6 @@ PH_ZNear =
|
|||
PH_ZFar =
|
||||
[Gecko]
|
||||
[Video_Settings]
|
||||
SafeTextureCache = True
|
||||
SafeTextureCacheColorSamples = 512
|
||||
[Core]
|
||||
FastDiscSpeed = 1
|
||||
|
|
|
@ -14,7 +14,6 @@ PH_ZNear =
|
|||
PH_ZFar =
|
||||
[Gecko]
|
||||
[Video_Settings]
|
||||
SafeTextureCache = True
|
||||
SafeTextureCacheColorSamples = 512
|
||||
[Core]
|
||||
FastDiscSpeed = 1
|
||||
|
|
|
@ -14,7 +14,6 @@ PH_ZNear =
|
|||
PH_ZFar =
|
||||
[Gecko]
|
||||
[Video_Settings]
|
||||
SafeTextureCache = True
|
||||
SafeTextureCacheColorSamples = 512
|
||||
[Core]
|
||||
FastDiscSpeed = 1
|
||||
|
|
|
@ -14,7 +14,6 @@ PH_ZNear =
|
|||
PH_ZFar =
|
||||
[Gecko]
|
||||
[Video_Settings]
|
||||
SafeTextureCache = True
|
||||
SafeTextureCacheColorSamples = 512
|
||||
[Core]
|
||||
FastDiscSpeed = 1
|
||||
|
|
|
@ -2,9 +2,15 @@
|
|||
[Core] Values set here will override the main dolphin settings.
|
||||
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 5
|
||||
EmulationIssues = Use Real XFB and Safe texture cache
|
||||
EmulationIssues =
|
||||
[OnFrame] Add memory patches to be applied every frame here.
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
[ActionReplay] Add action replay cheats here.
|
||||
$Master Code
|
||||
C40EBABC 0000FF00
|
||||
|
@ -58,6 +64,5 @@ $C-Stick Sends All Car Back To Start
|
|||
00000000 00070B60
|
||||
[Video_Settings]
|
||||
UseXFB = True
|
||||
UseRealXFB = True
|
||||
SafeTextureCache = True
|
||||
|
||||
UseRealXFB = False
|
||||
[Gecko]
|
||||
|
|
|
@ -2,11 +2,17 @@
|
|||
[Core] Values set here will override the main dolphin settings.
|
||||
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 5
|
||||
EmulationIssues = Use Real XFB and Safe texture cache
|
||||
EmulationIssues =
|
||||
[OnFrame] Add memory patches to be applied every frame here.
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
[ActionReplay] Add action replay cheats here.
|
||||
[Video_Settings]
|
||||
UseXFB = True
|
||||
UseRealXFB = True
|
||||
SafeTextureCache = True
|
||||
UseRealXFB = False
|
||||
[Gecko]
|
||||
|
|
|
@ -10,6 +10,5 @@ EmulationIssues =
|
|||
ProjectionHack = 0
|
||||
[Gecko]
|
||||
[Video_Settings]
|
||||
SafeTextureCache = True
|
||||
SafeTextureCacheColorSamples = 512
|
||||
|
||||
|
|
|
@ -0,0 +1,18 @@
|
|||
# GAVP78 - Avatar: The Legend of Aang
|
||||
[Core] Values set here will override the main dolphin settings.
|
||||
TLBHack = 1
|
||||
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 3
|
||||
EmulationIssues =
|
||||
[OnFrame] Add memory patches to be applied every frame here.
|
||||
[ActionReplay] Add action replay cheats here.
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
[Gecko]
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 512
|
|
@ -0,0 +1,18 @@
|
|||
# GAVE78 - Avatar: The Legend of Aang
|
||||
[Core] Values set here will override the main dolphin settings.
|
||||
TLBHack = 1
|
||||
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 3
|
||||
EmulationIssues =
|
||||
[OnFrame] Add memory patches to be applied every frame here.
|
||||
[ActionReplay] Add action replay cheats here.
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
[Gecko]
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 512
|
|
@ -0,0 +1,16 @@
|
|||
# GAXE5D - The Ant Bully
|
||||
[Core] Values set here will override the main dolphin settings.
|
||||
TLBHack = 1
|
||||
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues =
|
||||
[OnFrame] Add memory patches to be applied every frame here.
|
||||
[ActionReplay] Add action replay cheats here.
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
[Gecko]
|
|
@ -1,7 +1,18 @@
|
|||
# GBLE52 - BLOODY ROAR(R): PRIMAL FURY
|
||||
[Core] Values set here will override the main dolphin settings.
|
||||
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationIssues = Black screen afther logos
|
||||
EmulationStateId = 1
|
||||
EmulationIssues = Needs real xfb for videos to display and LLE audio for video sound.
|
||||
EmulationStateId = 4
|
||||
[OnFrame] Add memory patches to be applied every frame here.
|
||||
[ActionReplay] Add action replay cheats here.
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
[Gecko]
|
||||
[Video_Settings]
|
||||
UseXFB = True
|
||||
UseRealXFB = True
|
||||
|
|
|
@ -1,10 +1,18 @@
|
|||
# GBLP52 - BLOODY ROAR(R): PRIMAL FURY
|
||||
|
||||
[EmuState]
|
||||
#The Emulation State.
|
||||
EmulationStateId = 2
|
||||
EmulationIssues = 60Hz Display only
|
||||
[OnFrame]
|
||||
[ActionReplay]
|
||||
[Core] Values set here will override the main dolphin settings.
|
||||
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationIssues = Needs real xfb for videos to display and LLE audio for video sound.
|
||||
EmulationStateId = 4
|
||||
[OnFrame] Add memory patches to be applied every frame here.
|
||||
[ActionReplay] Add action replay cheats here.
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
[Gecko]
|
||||
[Video_Settings]
|
||||
UseXFB = True
|
||||
UseRealXFB = True
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
[Core] Values set here will override the main dolphin settings.
|
||||
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Use direct3d 9 backend or disable dual core. Needs real xfb for videos to show up and "LLE audio" to hear audio during videos.(r7446)
|
||||
EmulationIssues = Needs real xfb for videos to show up and "LLE audio" for sound during videos.
|
||||
[OnFrame] Add memory patches to be applied every frame here.
|
||||
[ActionReplay] Add action replay cheats here.
|
||||
[Video]
|
||||
|
@ -16,4 +16,3 @@ PH_ZFar =
|
|||
[Video_Settings]
|
||||
UseXFB = True
|
||||
UseRealXFB = True
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
[Core] Values set here will override the main dolphin settings.
|
||||
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Use direct3d 9 backend or disable dual core. Needs real xfb for videos to show up and "LLE audio" to hear audio during videos.(r7446)
|
||||
EmulationIssues = Needs real xfb for videos to show up and "LLE audio" for sound during videos.
|
||||
[OnFrame] Add memory patches to be applied every frame here.
|
||||
[ActionReplay] Add action replay cheats here.
|
||||
[Video]
|
||||
|
|
|
@ -0,0 +1,19 @@
|
|||
# GBWD64 - Star Wars Bounty Hunter
|
||||
[Core] Values set here will override the main dolphin settings.
|
||||
TLBHack = 1
|
||||
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Needs real xfb for videos to show up.
|
||||
[OnFrame] Add memory patches to be applied every frame here.
|
||||
[ActionReplay] Add action replay cheats here.
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
[Gecko]
|
||||
[Video_Settings]
|
||||
UseXFB = True
|
||||
UseRealXFB = True
|
|
@ -2,11 +2,18 @@
|
|||
[Core] Values set here will override the main dolphin settings.
|
||||
TLBHack = 1
|
||||
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 0
|
||||
EmulationIssues =
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Needs real xfb for videos to show up.
|
||||
[OnFrame] Add memory patches to be applied every frame here.
|
||||
[ActionReplay] Add action replay cheats here.
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
[Gecko]
|
||||
|
||||
[Video_Settings]
|
||||
UseXFB = True
|
||||
UseRealXFB = True
|
||||
|
|
|
@ -0,0 +1,19 @@
|
|||
# GBWF64 - Star Wars Bounty Hunter
|
||||
[Core] Values set here will override the main dolphin settings.
|
||||
TLBHack = 1
|
||||
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Needs real xfb for videos to show up.
|
||||
[OnFrame] Add memory patches to be applied every frame here.
|
||||
[ActionReplay] Add action replay cheats here.
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
[Gecko]
|
||||
[Video_Settings]
|
||||
UseXFB = True
|
||||
UseRealXFB = True
|
|
@ -0,0 +1,19 @@
|
|||
# GBWP64 - Star Wars Bounty Hunter
|
||||
[Core] Values set here will override the main dolphin settings.
|
||||
TLBHack = 1
|
||||
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Needs real xfb for videos to show up.
|
||||
[OnFrame] Add memory patches to be applied every frame here.
|
||||
[ActionReplay] Add action replay cheats here.
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
[Gecko]
|
||||
[Video_Settings]
|
||||
UseXFB = True
|
||||
UseRealXFB = True
|
|
@ -5,6 +5,66 @@ EmulationStateId = 5
|
|||
EmulationIssues =
|
||||
[OnFrame] Add memory patches to be applied every frame here.
|
||||
[ActionReplay] Add action replay cheats here.
|
||||
$Can always save
|
||||
04153E00 38000037
|
||||
04153A50 60000000
|
||||
$Zero saves
|
||||
0233B832 00000000
|
||||
$Have all maps
|
||||
022961C2 0000FFFF
|
||||
$Have all files
|
||||
022961C0 0000FFFB
|
||||
022961C6 0000FFFF
|
||||
$Timers don't decrease
|
||||
043835C0 00015F91
|
||||
$Infinite Ammo (All slots)
|
||||
04152D34 3BC00063
|
||||
04152D60 60000000
|
||||
$Infinite health (REBECCA)
|
||||
0431CA4C 00000100
|
||||
$Infinite Ammo [All Slots] (R)
|
||||
023272EA 00000063
|
||||
023272EE 00000063
|
||||
023272F2 00000063
|
||||
023272F6 00000063
|
||||
023272FA 00000063
|
||||
023272FE 00000063
|
||||
$Slot 1/2: Hunting gun (R)
|
||||
023272E8 00000005
|
||||
$Slot 1/2: Shotgun (R)
|
||||
023272E8 00000006
|
||||
$Slot 1/2: Grenade Launcher (R)
|
||||
023272E8 00000007
|
||||
$Slot 1/2: Sub-machine gun (R)
|
||||
023272E8 0000000B
|
||||
$Slot 1/2: Rocket Launcher (R)
|
||||
023272E8 00000017
|
||||
$Slot 3: Magnum Revolver (R)
|
||||
023272F0 00000016
|
||||
$Slot 4: Moltov cocktails (R)
|
||||
023272F4 0000000E
|
||||
$Infinite health (BILLY)
|
||||
0231CC76 00000100
|
||||
$Slot 1/2: Hunting gun (B)
|
||||
02327308 00000005
|
||||
$Slot 1/2: Shotgun (B)
|
||||
02327308 00000006
|
||||
$Slot 1/2: Grenade Launcher (B)
|
||||
02327308 00000007
|
||||
$Slot 1/2: Sub-machine gun (B)
|
||||
02327308 0000000B
|
||||
$Slot 1/2: Rocket Launcher (B)
|
||||
02327308 00000017
|
||||
$Slot 3: Magnum Revolver (B)
|
||||
02327310 00000016
|
||||
$Infinite Ammo [All Slots] (B)
|
||||
0232730A 00000063
|
||||
0232730E 00000063
|
||||
02327312 00000063
|
||||
02327316 00000063
|
||||
0232731A 00000063
|
||||
0232731E 00000063
|
||||
$Slot 4: Moltov cocktails (B)
|
||||
02327214 0000000E
|
||||
[Video]
|
||||
Hack = -1
|
||||
ProjectionHack = 0
|
||||
|
|
|
@ -0,0 +1,16 @@
|
|||
# GC3D78 - Scooby-Doo!(tm) Mystery Mayhem
|
||||
[Core] Values set here will override the main dolphin settings.
|
||||
TLBHack = 1
|
||||
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues =
|
||||
[OnFrame] Add memory patches to be applied every frame here.
|
||||
[ActionReplay] Add action replay cheats here.
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
[Gecko]
|
|
@ -0,0 +1,16 @@
|
|||
# GC3E78 - Scooby-Doo!(tm) Mystery Mayhem
|
||||
[Core] Values set here will override the main dolphin settings.
|
||||
TLBHack = 1
|
||||
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues =
|
||||
[OnFrame] Add memory patches to be applied every frame here.
|
||||
[ActionReplay] Add action replay cheats here.
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
[Gecko]
|
|
@ -0,0 +1,16 @@
|
|||
# GC3F78 - Scooby-Doo!(tm) Mystery Mayhem
|
||||
[Core] Values set here will override the main dolphin settings.
|
||||
TLBHack = 1
|
||||
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues =
|
||||
[OnFrame] Add memory patches to be applied every frame here.
|
||||
[ActionReplay] Add action replay cheats here.
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
[Gecko]
|
|
@ -0,0 +1,16 @@
|
|||
# GC3P78 - Scooby-Doo!(tm) Mystery Mayhem
|
||||
[Core] Values set here will override the main dolphin settings.
|
||||
TLBHack = 1
|
||||
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues =
|
||||
[OnFrame] Add memory patches to be applied every frame here.
|
||||
[ActionReplay] Add action replay cheats here.
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
[Gecko]
|
|
@ -15,6 +15,5 @@ PH_ZFar =
|
|||
[Gecko]
|
||||
[Video_Settings]
|
||||
EFBScale = 1
|
||||
SafeTextureCache = True
|
||||
SafeTextureCacheColorSamples = 0
|
||||
|
||||
|
|
|
@ -15,5 +15,4 @@ PH_ZFar =
|
|||
[Gecko]
|
||||
[Video_Settings]
|
||||
EFBScale = 1
|
||||
SafeTextureCache = True
|
||||
SafeTextureCacheColorSamples = 0
|
||||
|
|
|
@ -7,4 +7,4 @@ EmulationIssues = Need ZTP BLoom Hack and Safe Texture Cache
|
|||
[OnFrame] Add memory patches to be applied every frame here.
|
||||
[ActionReplay] Add action replay cheats here.
|
||||
[Video_Settings]
|
||||
SafeTextureCache = True
|
||||
SafeTextureCacheColorSamples = 512
|
||||
|
|
|
@ -299,9 +299,7 @@ PH_ZNear =
|
|||
PH_ZFar =
|
||||
[Gecko]
|
||||
[Video_Settings]
|
||||
SafeTextureCache = True
|
||||
SafeTextureCacheColorSamples = 512
|
||||
[Video_Enhancements]
|
||||
PostProcessingShader =
|
||||
[Video_Hacks]
|
||||
EFBEmulateFormatChanges = True
|
||||
|
|
|
@ -16,7 +16,6 @@ PH_ZNear =
|
|||
PH_ZFar =
|
||||
[Gecko]
|
||||
[Video_Settings]
|
||||
SafeTextureCache = True
|
||||
SafeTextureCacheColorSamples = 512
|
||||
[Video_Hacks]
|
||||
EFBEmulateFormatChanges = True
|
||||
|
|
|
@ -2,9 +2,9 @@
|
|||
[Core] Values set here will override the main dolphin settings.
|
||||
TLBHack = 1
|
||||
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 5
|
||||
EmulationStateId = 4
|
||||
Issues =
|
||||
EmulationIssues =
|
||||
EmulationIssues = Disable "Panic Handlers". Needs "Real Xfb" to display videos.
|
||||
[OnFrame] Add memory patches to be applied every frame here.
|
||||
[ActionReplay] Add action replay cheats here.
|
||||
[Video]
|
||||
|
|
|
@ -1,7 +1,20 @@
|
|||
# GCPE6S - CASPER
|
||||
[Core] Values set here will override the main dolphin settings.
|
||||
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 5
|
||||
EmulationIssues =
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Needs real xfb for videos to appear and LLE audio for them to have sound.
|
||||
[OnFrame] Add memory patches to be applied every frame here.
|
||||
[ActionReplay] Add action replay cheats here.
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
[Gecko]
|
||||
[Video_Settings]
|
||||
UseXFB = True
|
||||
UseRealXFB = True
|
||||
[Video_Hacks]
|
||||
DlistCachingEnable = False
|
||||
|
|
|
@ -1,10 +1,20 @@
|
|||
# GCPP6S - Casper Spirit Dimensions
|
||||
[Core] Values set here will override the main dolphin settings.
|
||||
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 2
|
||||
EmulationIssues = Bad transparencies
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Needs real xfb for videos to appear and LLE audio for them to have sound.
|
||||
[OnFrame] Add memory patches to be applied every frame here.
|
||||
[ActionReplay] Add action replay cheats here.
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
[Gecko]
|
||||
[Video_Settings]
|
||||
UseXFB = True
|
||||
UseRealXFB = True
|
||||
[Video_Hacks]
|
||||
DlistCachingEnable = False
|
||||
|
|
|
@ -1,17 +1,19 @@
|
|||
# GCZE69 - CATWOMAN
|
||||
[Core] Values set here will override the main dolphin settings.
|
||||
TLBHack = 1
|
||||
MMU = 1
|
||||
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationIssues = Needs MMU and is slow (r6898)
|
||||
EmulationIssues =
|
||||
EmulationStateId = 4
|
||||
[OnFrame] Add memory patches to be applied every frame here.
|
||||
[ActionReplay] Add action replay cheats here.
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
[Gecko]
|
||||
[Video_Settings]
|
||||
SafeTextureCache = True
|
||||
SafeTextureCacheColorSamples = 512
|
||||
[Video_Enhancements]
|
||||
PostProcessingShader =
|
||||
|
|
|
@ -1,14 +1,19 @@
|
|||
# GCZP69 - CATWOMAN
|
||||
[Core] Values set here will override the main dolphin settings.
|
||||
TLBHack = 1
|
||||
MMU = 1
|
||||
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationIssues = Needs MMU and is slow (r6898)
|
||||
EmulationIssues =
|
||||
EmulationStateId = 4
|
||||
[OnFrame] Add memory patches to be applied every frame here.
|
||||
[ActionReplay] Add action replay cheats here.
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
[Gecko]
|
||||
[Video_Settings]
|
||||
SafeTextureCache = True
|
||||
SafeTextureCacheColorSamples = 512
|
||||
[Video_Enhancements]
|
||||
|
|
|
@ -16,5 +16,4 @@ PH_ZNear =
|
|||
PH_ZFar =
|
||||
[Gecko]
|
||||
[Video_Settings]
|
||||
SafeTextureCache = True
|
||||
SafeTextureCacheColorSamples = 512
|
||||
|
|
|
@ -0,0 +1,19 @@
|
|||
# GDGE7H - Dragon's Lair 3D
|
||||
[Core] Values set here will override the main dolphin settings.
|
||||
TLBHack = 1
|
||||
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Needs Real Xfb for videos to show up.
|
||||
[OnFrame] Add memory patches to be applied every frame here.
|
||||
[ActionReplay] Add action replay cheats here.
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
[Gecko]
|
||||
[Video_Settings]
|
||||
UseXFB = True
|
||||
UseRealXFB = True
|
|
@ -1,6 +1,19 @@
|
|||
# GDGP78 - Dragon's Lair 3D
|
||||
[Core] Values set here will override the main dolphin settings.
|
||||
TLBHack = 1
|
||||
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 2
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Needs Real Xfb for videos to show up.
|
||||
[OnFrame] Add memory patches to be applied every frame here.
|
||||
[ActionReplay] Add action replay cheats here.
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
[Gecko]
|
||||
[Video_Settings]
|
||||
UseXFB = True
|
||||
UseRealXFB = True
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
[Core] Values set here will override the main dolphin settings.
|
||||
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues =
|
||||
EmulationIssues = LLE audio is needed to fix sound issues. Gfx glitches.
|
||||
[OnFrame] Add memory patches to be applied every frame here.
|
||||
[ActionReplay] Add action replay cheats here.
|
||||
[Video]
|
||||
|
@ -14,6 +14,7 @@ PH_ZNear =
|
|||
PH_ZFar = 1.99998
|
||||
[Gecko]
|
||||
[Video_Settings]
|
||||
SafeTextureCache = True
|
||||
SafeTextureCacheColorSamples = 512
|
||||
|
||||
[Video_Hacks]
|
||||
EFBToTextureEnable = False
|
||||
EFBCopyEnable = True
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
[Core] Values set here will override the main dolphin settings.
|
||||
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues =
|
||||
EmulationIssues = LLE audio is needed to fix sound issues. Gfx glitches.
|
||||
[OnFrame] Add memory patches to be applied every frame here.
|
||||
[ActionReplay] Add action replay cheats here.
|
||||
[Video]
|
||||
|
@ -14,4 +14,7 @@ PH_ZNear =
|
|||
PH_ZFar = 1.99998
|
||||
[Gecko]
|
||||
[Video_Settings]
|
||||
SafeTextureCache = True
|
||||
SafeTextureCacheColorSamples = 512
|
||||
[Video_Hacks]
|
||||
EFBToTextureEnable = False
|
||||
EFBCopyEnable = True
|
||||
|
|
|
@ -14,5 +14,4 @@ PH_ZNear = 5
|
|||
PH_ZFar = 0.15
|
||||
[Gecko]
|
||||
[Video_Settings]
|
||||
SafeTextureCache = True
|
||||
SafeTextureCacheColorSamples = 512
|
||||
|
|
|
@ -14,5 +14,4 @@ PH_ZNear = 5
|
|||
PH_ZFar = 0.15
|
||||
[Gecko]
|
||||
[Video_Settings]
|
||||
SafeTextureCache = True
|
||||
SafeTextureCacheColorSamples = 512
|
||||
|
|
|
@ -0,0 +1,18 @@
|
|||
# GEND69 - 007: Everything or Nothing
|
||||
[Core] Values set here will override the main dolphin settings.
|
||||
TLBHack = 1
|
||||
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationIssues = Needs LLE audio for proper sound.
|
||||
EmulationStateId = 4
|
||||
[OnFrame] Add memory patches to be applied every frame here.
|
||||
[ActionReplay] Add action replay cheats here.
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
[Gecko]
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 512
|
|
@ -2,11 +2,17 @@
|
|||
[Core] Values set here will override the main dolphin settings.
|
||||
TLBHack = 1
|
||||
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationIssues = Missing Textures,3D Models Broken cutscenes
|
||||
EmulationStateId = 2
|
||||
EmulationIssues = Needs LLE audio for proper sound.
|
||||
EmulationStateId = 4
|
||||
[OnFrame] Add memory patches to be applied every frame here.
|
||||
[ActionReplay] Add action replay cheats here.
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
[Gecko]
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 512
|
||||
|
|
|
@ -0,0 +1,18 @@
|
|||
# GENP69 - 007: Everything or Nothing
|
||||
[Core] Values set here will override the main dolphin settings.
|
||||
TLBHack = 1
|
||||
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationIssues = Needs LLE audio for proper sound.
|
||||
EmulationStateId = 4
|
||||
[OnFrame] Add memory patches to be applied every frame here.
|
||||
[ActionReplay] Add action replay cheats here.
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
[Gecko]
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 512
|
|
@ -2,10 +2,17 @@
|
|||
[Core] Values set here will override the main dolphin settings.
|
||||
TLBHack = 1
|
||||
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationIssues = Missing Textures,3D Models Broken cutscenes
|
||||
EmulationStateId = 2
|
||||
EmulationIssues = Needs LLE audio for proper sound.
|
||||
EmulationStateId = 4
|
||||
[OnFrame] Add memory patches to be applied every frame here.
|
||||
[ActionReplay] Add action replay cheats here.
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
[Gecko]
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 512
|
||||
|
|
|
@ -8,7 +8,6 @@ EmulationIssues = GFX glitches
|
|||
[Video_Settings]
|
||||
UseXFB = True
|
||||
UseRealXFB = False
|
||||
SafeTextureCache = True
|
||||
SafeTextureCacheColorSamples = 512
|
||||
EFBScale = 0
|
||||
[Video]
|
||||
|
|
|
@ -8,7 +8,6 @@ EmulationIssues = GFX glitches
|
|||
[Video_Settings]
|
||||
UseXFB = True
|
||||
UseRealXFB = False
|
||||
SafeTextureCache = True
|
||||
SafeTextureCacheColorSamples = 512
|
||||
EFBScale = 0
|
||||
[Video]
|
||||
|
|
|
@ -1,6 +1,16 @@
|
|||
# GEYE69 - EA SPORTS(TM) Fight Night Round 2
|
||||
[Core] Values set here will override the main dolphin settings.
|
||||
TLBHack = 1
|
||||
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 1
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Videos are messed up, needs LLE audio for proper sound.
|
||||
[OnFrame] Add memory patches to be applied every frame here.
|
||||
[ActionReplay] Add action replay cheats here.
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
[Gecko]
|
||||
|
|
|
@ -14,8 +14,6 @@ PH_ZNear =
|
|||
PH_ZFar =
|
||||
[Gecko]
|
||||
[Video_Settings]
|
||||
SafeTextureCache = True
|
||||
SafeTextureCacheColorSamples = 512
|
||||
[Video_Enhancements]
|
||||
PostProcessingShader =
|
||||
[Video_Hacks]
|
||||
|
|
|
@ -14,8 +14,6 @@ PH_ZNear =
|
|||
PH_ZFar =
|
||||
[Gecko]
|
||||
[Video_Settings]
|
||||
SafeTextureCache = True
|
||||
SafeTextureCacheColorSamples = 512
|
||||
[Video_Enhancements]
|
||||
PostProcessingShader =
|
||||
[Video_Hacks]
|
||||
|
|
|
@ -1,13 +1,16 @@
|
|||
# GF5E69 - FIFA Soccer 2005
|
||||
[Core] Values set here will override the main dolphin settings.
|
||||
TLBHack = 1
|
||||
MMU = 1
|
||||
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationIssues = Sound issues need LLE plugin and videos are messed up. Slow due to MMU(r6932)
|
||||
EmulationStateId = 3
|
||||
EmulationIssues = Sound issues need LLE audio to be fixed and the videos are messed up.
|
||||
EmulationStateId = 4
|
||||
[OnFrame] Add memory patches to be applied every frame here.
|
||||
[ActionReplay] Add action replay cheats here.
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
[Gecko]
|
||||
|
||||
|
|
|
@ -1,12 +1,16 @@
|
|||
# GF6E69 - FIFA 06
|
||||
[Core] Values set here will override the main dolphin settings.
|
||||
MMU = 1
|
||||
TLBHack = 1
|
||||
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 3
|
||||
EmulationIssues = Sound issues need LLE plugin and videos are messed up. Slow due to MMU(r6932)
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Sound issues need LLE audio to be fixed and the videos are messed up.
|
||||
[OnFrame] Add memory patches to be applied every frame here.
|
||||
[ActionReplay] Add action replay cheats here.
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
[Gecko]
|
||||
|
||||
|
|
|
@ -1,11 +1,16 @@
|
|||
# GF6F69 - FIFA 06
|
||||
[Core] Values set here will override the main dolphin settings.
|
||||
MMU = 1
|
||||
TLBHack = 1
|
||||
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Sound issues need LLE plugin and videos are messed up. Slow due to MMU(r6932)
|
||||
EmulationIssues = Sound issues need LLE audio to be fixed and the videos are messed up.
|
||||
[OnFrame] Add memory patches to be applied every frame here.
|
||||
[ActionReplay] Add action replay cheats here.
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
[Gecko]
|
||||
|
|
|
@ -78,7 +78,6 @@ PH_ZFar =
|
|||
[Gecko]
|
||||
[Video_Settings]
|
||||
EFBScale = 1
|
||||
SafeTextureCache = True
|
||||
SafeTextureCacheColorSamples = 512
|
||||
[Video_Hacks]
|
||||
EFBToTextureEnable = False
|
||||
|
|
|
@ -75,7 +75,6 @@ PH_ZFar =
|
|||
[Gecko]
|
||||
[Video_Settings]
|
||||
EFBScale = 1
|
||||
SafeTextureCache = True
|
||||
SafeTextureCacheColorSamples = 512
|
||||
[Video_Hacks]
|
||||
EFBToTextureEnable = False
|
||||
|
|
|
@ -0,0 +1,16 @@
|
|||
# GFAD69 - FIFA 2003
|
||||
[Core] Values set here will override the main dolphin settings.
|
||||
TLBHack = 1
|
||||
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Sound issues need LLE plugin and videos are messed up.
|
||||
[OnFrame] Add memory patches to be applied every frame here.
|
||||
[ActionReplay] Add action replay cheats here.
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
[Gecko]
|
|
@ -0,0 +1,16 @@
|
|||
# GFAE69 - FIFA 2003
|
||||
[Core] Values set here will override the main dolphin settings.
|
||||
TLBHack = 1
|
||||
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Sound issues need LLE plugin and videos are messed up.
|
||||
[OnFrame] Add memory patches to be applied every frame here.
|
||||
[ActionReplay] Add action replay cheats here.
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
[Gecko]
|
|
@ -0,0 +1,16 @@
|
|||
# GFAP69 - FIFA 2003
|
||||
[Core] Values set here will override the main dolphin settings.
|
||||
TLBHack = 1
|
||||
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Sound issues need LLE plugin and videos are messed up.
|
||||
[OnFrame] Add memory patches to be applied every frame here.
|
||||
[ActionReplay] Add action replay cheats here.
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
[Gecko]
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue