From 8218de0762cc37616ddfeec5a1d9ccfe794c1d2c Mon Sep 17 00:00:00 2001 From: Mike Ravenelle Date: Sat, 30 Jun 2018 14:38:42 -0500 Subject: [PATCH] QT: Removed iterative input in options groups. --- Source/Core/Core/HW/GCKeyboardEmu.cpp | 2 -- Source/Core/Core/HW/GCPadEmu.cpp | 2 -- Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp | 2 -- 3 files changed, 6 deletions(-) diff --git a/Source/Core/Core/HW/GCKeyboardEmu.cpp b/Source/Core/Core/HW/GCKeyboardEmu.cpp index 952036ae5a..4f3db82f00 100644 --- a/Source/Core/Core/HW/GCKeyboardEmu.cpp +++ b/Source/Core/Core/HW/GCKeyboardEmu.cpp @@ -80,8 +80,6 @@ GCKeyboard::GCKeyboard(const unsigned int index) : m_index(index) // options groups.emplace_back(m_options = new ControllerEmu::ControlGroup(_trans("Options"))); - m_options->boolean_settings.emplace_back(std::make_unique( - _trans("Iterative Input"), false, ControllerEmu::SettingType::VIRTUAL)); } std::string GCKeyboard::GetName() const diff --git a/Source/Core/Core/HW/GCPadEmu.cpp b/Source/Core/Core/HW/GCPadEmu.cpp index 6a97931fc3..35f6850761 100644 --- a/Source/Core/Core/HW/GCPadEmu.cpp +++ b/Source/Core/Core/HW/GCPadEmu.cpp @@ -98,8 +98,6 @@ GCPad::GCPad(const unsigned int index) : m_index(index) // i18n: Treat a controller as always being connected regardless of what // devices the user actually has plugged in m_always_connected = new ControllerEmu::BooleanSetting(_trans("Always Connected"), false)); - m_options->boolean_settings.emplace_back(std::make_unique( - _trans("Iterative Input"), false, ControllerEmu::SettingType::VIRTUAL)); } std::string GCPad::GetName() const diff --git a/Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp b/Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp index f2346480bd..1b435328e6 100644 --- a/Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp +++ b/Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp @@ -314,8 +314,6 @@ Wiimote::Wiimote(const unsigned int index) : m_index(index), ir_sin(0), ir_cos(1 m_options->boolean_settings.emplace_back( m_upright_setting = new ControllerEmu::BooleanSetting("Upright Wiimote", _trans("Upright Wii Remote"), false)); - m_options->boolean_settings.emplace_back(std::make_unique( - _trans("Iterative Input"), false, ControllerEmu::SettingType::VIRTUAL)); m_options->numeric_settings.emplace_back( std::make_unique(_trans("Speaker Pan"), 0, -127, 127)); m_options->numeric_settings.emplace_back(