Merge pull request #7744 from stenzek/vsync

Renderer: Fix throttle-disable (TAB) hotkey when vsync is enabled
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JosJuice 2019-01-31 22:44:10 +01:00 committed by GitHub
commit c1492aeb45
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7 changed files with 18 additions and 16 deletions

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@ -601,7 +601,7 @@ void Present()
// flag when it is supported, even when presenting in windowed mode.
// However, this flag cannot be used if the app is in fullscreen mode as a
// result of calling SetFullscreenState.
if (AllowTearingSupported() && !g_ActiveConfig.IsVSync() && !GetFullscreenState())
if (AllowTearingSupported() && !g_ActiveConfig.bVSyncActive && !GetFullscreenState())
present_flags |= DXGI_PRESENT_ALLOW_TEARING;
if (swapchain->IsTemporaryMonoSupported() && g_ActiveConfig.stereo_mode != StereoMode::QuadBuffer)
@ -610,7 +610,7 @@ void Present()
}
// TODO: Is 1 the correct value for vsyncing?
swapchain->Present(static_cast<UINT>(g_ActiveConfig.IsVSync()), present_flags);
swapchain->Present(static_cast<UINT>(g_ActiveConfig.bVSyncActive), present_flags);
}
HRESULT SetFullscreenState(bool enable_fullscreen)

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@ -751,7 +751,7 @@ Renderer::Renderer(std::unique_ptr<GLContext> main_gl_context, float backbuffer_
// Handle VSync on/off
if (!DriverDetails::HasBug(DriverDetails::BUG_BROKEN_VSYNC))
m_main_gl_context->SwapInterval(g_ActiveConfig.IsVSync());
m_main_gl_context->SwapInterval(g_ActiveConfig.bVSyncActive);
// Because of the fixed framebuffer size we need to disable the resolution
// options while running
@ -1439,7 +1439,7 @@ void Renderer::OnConfigChanged(u32 bits)
}
if (bits & CONFIG_CHANGE_BIT_VSYNC && !DriverDetails::HasBug(DriverDetails::BUG_BROKEN_VSYNC))
m_main_gl_context->SwapInterval(g_ActiveConfig.IsVSync());
m_main_gl_context->SwapInterval(g_ActiveConfig.bVSyncActive);
if (bits & CONFIG_CHANGE_BIT_ANISOTROPY)
g_sampler_cache->Clear();

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@ -735,7 +735,7 @@ void Renderer::OnConfigChanged(u32 bits)
if (m_swap_chain && bits & CONFIG_CHANGE_BIT_VSYNC)
{
g_command_buffer_mgr->WaitForGPUIdle();
m_swap_chain->SetVSync(g_ActiveConfig.IsVSync());
m_swap_chain->SetVSync(g_ActiveConfig.bVSyncActive);
}
// For quad-buffered stereo we need to change the layer count, so recreate the swap chain.

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@ -213,8 +213,8 @@ bool VideoBackend::Initialize(const WindowSystemInfo& wsi)
std::unique_ptr<SwapChain> swap_chain;
if (surface != VK_NULL_HANDLE)
{
swap_chain =
SwapChain::Create(wsi.display_connection, wsi.render_surface, surface, g_Config.IsVSync());
swap_chain = SwapChain::Create(wsi.display_connection, wsi.render_surface, surface,
g_ActiveConfig.bVSyncActive);
if (!swap_chain)
{
PanicAlert("Failed to create Vulkan swap chain.");

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@ -243,7 +243,7 @@ void Renderer::CheckForConfigChanges()
const u32 old_multisamples = g_ActiveConfig.iMultisamples;
const int old_anisotropy = g_ActiveConfig.iMaxAnisotropy;
const bool old_force_filtering = g_ActiveConfig.bForceFiltering;
const bool old_vsync = g_ActiveConfig.IsVSync();
const bool old_vsync = g_ActiveConfig.bVSyncActive;
const bool old_bbox = g_ActiveConfig.bBBoxEnable;
UpdateActiveConfig();
@ -264,7 +264,7 @@ void Renderer::CheckForConfigChanges()
changed_bits |= CONFIG_CHANGE_BIT_ANISOTROPY;
if (old_force_filtering != g_ActiveConfig.bForceFiltering)
changed_bits |= CONFIG_CHANGE_BIT_FORCE_TEXTURE_FILTERING;
if (old_vsync != g_ActiveConfig.IsVSync())
if (old_vsync != g_ActiveConfig.bVSyncActive)
changed_bits |= CONFIG_CHANGE_BIT_VSYNC;
if (old_bbox != g_ActiveConfig.bBBoxEnable)
changed_bits |= CONFIG_CHANGE_BIT_BBOX;

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@ -19,11 +19,19 @@ VideoConfig g_Config;
VideoConfig g_ActiveConfig;
static bool s_has_registered_callback = false;
static bool IsVSyncActive(bool enabled)
{
// Vsync is disabled when the throttler is disabled by the tab key.
return enabled && !Core::GetIsThrottlerTempDisabled() &&
SConfig::GetInstance().m_EmulationSpeed == 1.0;
}
void UpdateActiveConfig()
{
if (Movie::IsPlayingInput() && Movie::IsConfigSaved())
Movie::SetGraphicsConfig();
g_ActiveConfig = g_Config;
g_ActiveConfig.bVSyncActive = IsVSyncActive(g_ActiveConfig.bVSync);
}
VideoConfig::VideoConfig()
@ -175,12 +183,6 @@ void VideoConfig::VerifyValidity()
}
}
bool VideoConfig::IsVSync() const
{
return bVSync && !Core::GetIsThrottlerTempDisabled() &&
SConfig::GetInstance().m_EmulationSpeed == 1.0;
}
bool VideoConfig::UsingUberShaders() const
{
return iShaderCompilationMode == ShaderCompilationMode::SynchronousUberShaders ||

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@ -56,10 +56,10 @@ struct VideoConfig final
VideoConfig();
void Refresh();
void VerifyValidity();
bool IsVSync() const;
// General
bool bVSync;
bool bVSyncActive;
bool bWidescreenHack;
AspectMode aspect_mode;
AspectMode suggested_aspect_mode;