From c1428b6da0428285778ed65b03ecfa00fd3e1962 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?L=C3=A9o=20Lam?= Date: Sun, 27 May 2018 20:45:05 +0200 Subject: [PATCH] WiiRoot: Use new filesystem interface This gets rid of remaining direct accesses to the Wii filesystem in WiiRoot by using WiiSave to copy saves and the FS interface --- Source/Core/Core/WiiRoot.cpp | 56 +++++++++++++++++------------------- 1 file changed, 26 insertions(+), 30 deletions(-) diff --git a/Source/Core/Core/WiiRoot.cpp b/Source/Core/Core/WiiRoot.cpp index 5266a9fed6..0dd44520c5 100644 --- a/Source/Core/Core/WiiRoot.cpp +++ b/Source/Core/Core/WiiRoot.cpp @@ -4,6 +4,7 @@ #include "Core/WiiRoot.h" +#include #include #include @@ -15,6 +16,7 @@ #include "Common/NandPaths.h" #include "Common/StringUtil.h" #include "Core/ConfigManager.h" +#include "Core/HW/WiiSave.h" #include "Core/IOS/FS/FileSystem.h" #include "Core/IOS/IOS.h" #include "Core/IOS/Uids.h" @@ -26,12 +28,10 @@ namespace Core { static std::string s_temp_wii_root; -static void InitializeDeterministicWiiSaves() +static void InitializeDeterministicWiiSaves(IOS::HLE::FS::FileSystem* session_fs) { - std::string save_path = - Common::GetTitleDataPath(SConfig::GetInstance().GetTitleID(), Common::FROM_SESSION_ROOT); - std::string user_save_path = - Common::GetTitleDataPath(SConfig::GetInstance().GetTitleID(), Common::FROM_CONFIGURED_ROOT); + const u64 title_id = SConfig::GetInstance().GetTitleID(); + const auto configured_fs = IOS::HLE::FS::MakeFileSystem(IOS::HLE::FS::Location::Configured); if (Movie::IsRecordingInput()) { if (NetPlay::IsNetPlayRunning() && !SConfig::GetInstance().bCopyWiiSaveNetplay) @@ -41,7 +41,8 @@ static void InitializeDeterministicWiiSaves() else { // TODO: Check for the actual save data - Movie::SetClearSave(!File::Exists(user_save_path + "/banner.bin")); + const std::string path = Common::GetTitleDataPath(title_id) + "/banner.bin"; + Movie::SetClearSave(!configured_fs->GetMetadata(IOS::PID_KERNEL, IOS::PID_KERNEL, path)); } } @@ -49,10 +50,9 @@ static void InitializeDeterministicWiiSaves() (Movie::IsMovieActive() && !Movie::IsStartingFromClearSave())) { // Copy the current user's save to the Blank NAND - if (File::Exists(user_save_path + "/banner.bin")) - { - File::CopyDir(user_save_path, save_path); - } + const auto user_save = WiiSave::MakeNandStorage(configured_fs.get(), title_id); + const auto session_save = WiiSave::MakeNandStorage(session_fs, title_id); + WiiSave::Copy(user_save.get(), session_save.get()); } } @@ -142,32 +142,28 @@ void InitializeWiiFileSystemContents() SysConf sysconf{fs}; sysconf.Save(); - InitializeDeterministicWiiSaves(); + InitializeDeterministicWiiSaves(fs.get()); } void CleanUpWiiFileSystemContents() { - if (s_temp_wii_root.empty()) + if (s_temp_wii_root.empty() || !SConfig::GetInstance().bEnableMemcardSdWriting) return; const u64 title_id = SConfig::GetInstance().GetTitleID(); - std::string save_path = Common::GetTitleDataPath(title_id, Common::FROM_SESSION_ROOT); - std::string user_save_path = Common::GetTitleDataPath(title_id, Common::FROM_CONFIGURED_ROOT); - std::string user_backup_path = - File::GetUserPath(D_BACKUP_IDX) + - StringFromFormat("%08x/%08x/", static_cast(title_id >> 32), static_cast(title_id)); - if (File::Exists(save_path + "/banner.bin") && SConfig::GetInstance().bEnableMemcardSdWriting) - { - // Backup the existing save just in case it's still needed. - if (File::Exists(user_save_path + "/banner.bin")) - { - if (File::Exists(user_backup_path)) - File::DeleteDirRecursively(user_backup_path); - File::CopyDir(user_save_path, user_backup_path); - File::DeleteDirRecursively(user_save_path); - } - File::CopyDir(save_path, user_save_path); - File::DeleteDirRecursively(save_path); - } + + IOS::HLE::EmulationKernel* ios = IOS::HLE::GetIOS(); + const auto session_save = WiiSave::MakeNandStorage(ios->GetFS().get(), title_id); + + const auto configured_fs = IOS::HLE::FS::MakeFileSystem(IOS::HLE::FS::Location::Configured); + const auto user_save = WiiSave::MakeNandStorage(configured_fs.get(), title_id); + + const std::string backup_path = + File::GetUserPath(D_BACKUP_IDX) + StringFromFormat("/%016" PRIx64 ".bin", title_id); + const auto backup_save = WiiSave::MakeDataBinStorage(&ios->GetIOSC(), backup_path, "w+b"); + + // Backup the existing save just in case it's still needed. + WiiSave::Copy(user_save.get(), backup_save.get()); + WiiSave::Copy(session_save.get(), user_save.get()); } } // namespace Core