Remove extra semicolons at the ends of some lines.
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71cb09f1ca
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@ -389,7 +389,7 @@ void SCoreStartupParameter::CheckMemcardPath(std::string& memcardPath, std::stri
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{
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{
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// filename has region, but it's not == gameRegion
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// filename has region, but it's not == gameRegion
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// Just set the correct filename, the EXI Device will create it if it doesn't exist
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// Just set the correct filename, the EXI Device will create it if it doesn't exist
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memcardPath = filename.replace(filename.size()-ext.size(), ext.size(), ext);;
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memcardPath = filename.replace(filename.size()-ext.size(), ext.size(), ext);
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}
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}
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}
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}
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}
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}
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@ -77,7 +77,7 @@ void MemoryCheckDlg::OnOK(wxCommandEvent& event)
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bool OnRead = m_pReadFlag->GetValue();
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bool OnRead = m_pReadFlag->GetValue();
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bool OnWrite = m_pWriteFlag->GetValue();
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bool OnWrite = m_pWriteFlag->GetValue();
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bool Log = m_log_flag->GetValue();
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bool Log = m_log_flag->GetValue();
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bool Break = m_break_flag->GetValue();;
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bool Break = m_break_flag->GetValue();
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u32 StartAddress, EndAddress;
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u32 StartAddress, EndAddress;
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bool EndAddressOK = EndAddressString.Len() &&
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bool EndAddressOK = EndAddressString.Len() &&
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@ -243,7 +243,7 @@ bool ProgramShaderCache::CompileShader(SHADER& shader, const char* vcode, const
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return false;
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return false;
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}
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}
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GLuint pid = shader.glprogid = glCreateProgram();;
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GLuint pid = shader.glprogid = glCreateProgram();
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glAttachShader(pid, vsid);
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glAttachShader(pid, vsid);
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glAttachShader(pid, psid);
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glAttachShader(pid, psid);
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