Fixed warning about initialisation order. Also made code layout consistent within this file.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@350 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -23,10 +23,10 @@
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struct SCall
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struct SCall
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{
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{
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SCall(u32 a, u32 b) :
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SCall(u32 a, u32 b) :
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function(a),
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function(a),
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callAddress(b)
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callAddress(b)
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{}
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{}
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u32 function;
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u32 function;
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u32 callAddress;
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u32 callAddress;
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};
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};
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@ -38,21 +38,21 @@ struct Symbol
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SYMBOL_DATA = 1,
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SYMBOL_DATA = 1,
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};
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};
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Symbol() :
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Symbol() :
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hash(0),
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hash(0),
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address(0),
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address(0),
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flags(0),
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flags(0),
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size(0),
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size(0),
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numCalls(0),
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numCalls(0),
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analyzed(0),
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type(SYMBOL_FUNCTION),
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type(SYMBOL_FUNCTION)
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analyzed(0)
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{}
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{}
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~Symbol()
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~Symbol()
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{
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{
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callers.clear();
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callers.clear();
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calls.clear();
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calls.clear();
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}
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}
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std::string name;
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std::string name;
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std::vector<SCall> callers; //addresses of functions that call this function
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std::vector<SCall> callers; //addresses of functions that call this function
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@ -76,7 +76,7 @@ enum
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FFLAG_EVIL=(1<<3),
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FFLAG_EVIL=(1<<3),
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FFLAG_RFI=(1<<4),
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FFLAG_RFI=(1<<4),
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FFLAG_STRAIGHT=(1<<5)
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FFLAG_STRAIGHT=(1<<5)
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};
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};
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// This has functionality overlapping Debugger_Symbolmap. Should merge that stuff in here later.
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// This has functionality overlapping Debugger_Symbolmap. Should merge that stuff in here later.
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