Updated D3D12 to build on the newer windows 10 sdk.

This commit is contained in:
Scott Mansell 2016-02-19 16:21:53 +13:00
parent 8f74f1f4e9
commit c036cf7a5f
3 changed files with 4 additions and 4 deletions

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@ -12,7 +12,7 @@
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{570215B7-E32F-4438-95AE-C8D955F9FCA3}</ProjectGuid>
<WindowsTargetPlatformVersion>10.0.10240.0</WindowsTargetPlatformVersion>
<WindowsTargetPlatformVersion>10.0.10586.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Label="Configuration">

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@ -955,7 +955,7 @@ void STDMETHODCALLTYPE ID3D12QueuedCommandList::SetPredication(
void STDMETHODCALLTYPE ID3D12QueuedCommandList::SetDescriptorHeaps(
_In_ UINT NumDescriptorHeaps,
_In_reads_(NumDescriptorHeaps) ID3D12DescriptorHeap** pDescriptorHeaps
_In_reads_(NumDescriptorHeaps) ID3D12DescriptorHeap *const * pDescriptorHeaps
)
{
// No ignored parameters, no assumptions to DEBUGCHECK.

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@ -152,7 +152,7 @@ struct CopyTextureRegionArguments
struct SetDescriptorHeapsArguments
{
ID3D12DescriptorHeap** ppDescriptorHeap;
ID3D12DescriptorHeap* const* ppDescriptorHeap;
UINT NumDescriptorHeaps;
};
@ -447,7 +447,7 @@ public:
void STDMETHODCALLTYPE SetDescriptorHeaps(
_In_ UINT NumDescriptorHeaps,
_In_reads_(NumDescriptorHeaps) ID3D12DescriptorHeap** pDescriptorHeaps
_In_reads_(NumDescriptorHeaps) ID3D12DescriptorHeap *const * pDescriptorHeaps
);
void STDMETHODCALLTYPE SetComputeRootSignature(