Updated D3D12 to build on the newer windows 10 sdk.
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@ -12,7 +12,7 @@
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</ItemGroup>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<PropertyGroup Label="Globals">
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<ProjectGuid>{570215B7-E32F-4438-95AE-C8D955F9FCA3}</ProjectGuid>
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<ProjectGuid>{570215B7-E32F-4438-95AE-C8D955F9FCA3}</ProjectGuid>
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<WindowsTargetPlatformVersion>10.0.10240.0</WindowsTargetPlatformVersion>
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<WindowsTargetPlatformVersion>10.0.10586.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Label="Configuration">
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<PropertyGroup Label="Configuration">
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@ -955,7 +955,7 @@ void STDMETHODCALLTYPE ID3D12QueuedCommandList::SetPredication(
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void STDMETHODCALLTYPE ID3D12QueuedCommandList::SetDescriptorHeaps(
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void STDMETHODCALLTYPE ID3D12QueuedCommandList::SetDescriptorHeaps(
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_In_ UINT NumDescriptorHeaps,
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_In_ UINT NumDescriptorHeaps,
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_In_reads_(NumDescriptorHeaps) ID3D12DescriptorHeap** pDescriptorHeaps
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_In_reads_(NumDescriptorHeaps) ID3D12DescriptorHeap *const * pDescriptorHeaps
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)
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)
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{
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{
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// No ignored parameters, no assumptions to DEBUGCHECK.
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// No ignored parameters, no assumptions to DEBUGCHECK.
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@ -152,7 +152,7 @@ struct CopyTextureRegionArguments
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struct SetDescriptorHeapsArguments
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struct SetDescriptorHeapsArguments
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{
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{
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ID3D12DescriptorHeap** ppDescriptorHeap;
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ID3D12DescriptorHeap* const* ppDescriptorHeap;
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UINT NumDescriptorHeaps;
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UINT NumDescriptorHeaps;
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};
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};
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@ -447,7 +447,7 @@ public:
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void STDMETHODCALLTYPE SetDescriptorHeaps(
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void STDMETHODCALLTYPE SetDescriptorHeaps(
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_In_ UINT NumDescriptorHeaps,
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_In_ UINT NumDescriptorHeaps,
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_In_reads_(NumDescriptorHeaps) ID3D12DescriptorHeap** pDescriptorHeaps
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_In_reads_(NumDescriptorHeaps) ID3D12DescriptorHeap *const * pDescriptorHeaps
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);
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);
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void STDMETHODCALLTYPE SetComputeRootSignature(
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void STDMETHODCALLTYPE SetComputeRootSignature(
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