VideoInterface: clean up naming and bitfields.
Matching the hardware more closely will hopefully make this code easier to read.
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@ -39,13 +39,13 @@ static u16 m_VBeamPos = 0; // 0: Inactive
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static u16 m_HBeamPos = 0; // 0: Inactive
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static UVIInterruptRegister m_InterruptRegister[4];
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static UVILatchRegister m_LatchRegister[2];
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static UVIHorizontalStepping m_HorizontalStepping;
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static PictureConfigurationRegister m_PictureConfiguration;
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static UVIHorizontalScaling m_HorizontalScaling;
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static SVIFilterCoefTables m_FilterCoefTables;
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static u32 m_UnkAARegister = 0;// ??? 0x00FF0000
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static u16 m_Clock = 0; // 0: 27MHz, 1: 54MHz
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static UVIDTVStatus m_DTVStatus;
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static u16 m_FBWidth = 0; // Only correct when scaling is enabled?
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static UVIHorizontalStepping m_FBWidth; // Only correct when scaling is enabled?
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static UVIBorderBlankRegister m_BorderHBlank;
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// 0xcc002076 - 0xcc00207f is full of 0x00FF: unknown
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// 0xcc002080 - 0xcc002100 even more unknown
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@ -76,7 +76,7 @@ void DoState(PointerWrap &p)
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p.Do(m_HBeamPos);
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p.DoArray(m_InterruptRegister, 4);
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p.DoArray(m_LatchRegister, 2);
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p.Do(m_HorizontalStepping);
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p.Do(m_PictureConfiguration);
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p.DoPOD(m_HorizontalScaling);
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p.Do(m_FilterCoefTables);
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p.Do(m_UnkAARegister);
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@ -129,8 +129,8 @@ void Preset(bool _bNTSC)
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m_InterruptRegister[1].IR_MASK = 1;
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m_InterruptRegister[1].IR_INT = 0;
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m_HorizontalStepping.FbSteps = 40;
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m_HorizontalStepping.FieldSteps = 40;
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m_PictureConfiguration.STD = 40;
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m_PictureConfiguration.WPL = 40;
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m_HBeamPos = -1; // NTSC-U N64 VC games check for a non-zero HBeamPos
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m_VBeamPos = 0; // RG4JC0 checks for a zero VBeamPos
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@ -160,12 +160,12 @@ void Init()
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m_3DFBInfoBottom.Hex = 0;
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m_VBeamPos = 0;
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m_HBeamPos = 0;
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m_HorizontalStepping.Hex = 0;
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m_PictureConfiguration.Hex = 0;
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m_HorizontalScaling.Hex = 0;
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m_UnkAARegister = 0;
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m_Clock = 0;
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m_DTVStatus.Hex = 0;
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m_FBWidth = 0;
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m_FBWidth.Hex = 0;
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m_BorderHBlank.Hex = 0;
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memset(&m_FilterCoefTables, 0, sizeof(m_FilterCoefTables));
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@ -218,7 +218,7 @@ void RegisterMMIO(MMIO::Mapping* mmio, u32 base)
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{ VI_DISPLAY_LATCH_0_LO, &m_LatchRegister[0].Lo },
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{ VI_DISPLAY_LATCH_1_HI, &m_LatchRegister[1].Hi },
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{ VI_DISPLAY_LATCH_1_LO, &m_LatchRegister[1].Lo },
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{ VI_HSCALEW, &m_HorizontalStepping.Hex },
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{ VI_HSCALEW, &m_PictureConfiguration.Hex },
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{ VI_HSCALER, &m_HorizontalScaling.Hex },
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{ VI_FILTER_COEF_0_HI, &m_FilterCoefTables.Tables02[0].Hi },
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{ VI_FILTER_COEF_0_LO, &m_FilterCoefTables.Tables02[0].Lo },
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@ -236,7 +236,7 @@ void RegisterMMIO(MMIO::Mapping* mmio, u32 base)
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{ VI_FILTER_COEF_6_LO, &m_FilterCoefTables.Tables36[3].Lo },
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{ VI_CLOCK, &m_Clock },
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{ VI_DTV_STATUS, &m_DTVStatus.Hex },
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{ VI_FBWIDTH, &m_FBWidth },
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{ VI_FBWIDTH, &m_FBWidth.Hex },
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{ VI_BORDER_BLANK_END, &m_BorderHBlank.Lo },
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{ VI_BORDER_BLANK_START, &m_BorderHBlank.Hi },
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};
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@ -515,7 +515,7 @@ static void BeginField(FieldType field)
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// What should actually happen is that we should pass on the correct width,
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// stride, and height to the video backend, and it should deinterlace the
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// output when appropriate.
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u32 fbWidth = m_HorizontalStepping.FbSteps * (field == FIELD_PROGRESSIVE ? 16 : 8);
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u32 fbWidth = m_PictureConfiguration.STD * (field == FIELD_PROGRESSIVE ? 16 : 8);
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u32 fbHeight = m_VerticalTimingRegister.ACV * (field == FIELD_PROGRESSIVE ? 1 : 2);
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u32 xfbAddr;
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@ -545,8 +545,8 @@ static void BeginField(FieldType field)
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static const char* const fieldTypeNames[] = { "Progressive", "Upper", "Lower" };
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DEBUG_LOG(VIDEOINTERFACE,
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"(VI->BeginField): Address: %.08X | FieldSteps %u | FbSteps %u | ACV %u | Field %s",
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xfbAddr, m_HorizontalStepping.FieldSteps,m_HorizontalStepping.FbSteps,
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"(VI->BeginField): Address: %.08X | WPL %u | STD %u | ACV %u | Field %s",
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xfbAddr, m_PictureConfiguration.WPL, m_PictureConfiguration.STD,
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m_VerticalTimingRegister.ACV, fieldTypeNames[field]);
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if (xfbAddr)
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@ -135,8 +135,8 @@ union UVIHorizontalTiming0
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struct { u16 Lo, Hi; };
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struct
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{
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u32 HLW : 9; // Halfline Width (W*16 = Width (720))
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u32 : 7;
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u32 HLW : 10; // Halfline Width (W*16 = Width (720))
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u32 : 6;
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u32 HCE : 7; // Horizontal Sync Start to Color Burst End
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u32 : 1;
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u32 HCS : 7; // Horizontal Sync Start to Color Burst Start
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@ -151,10 +151,9 @@ union UVIHorizontalTiming1
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struct
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{
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u32 HSY : 7; // Horizontal Sync Width
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u32 HBE640 : 9; // Horizontal Sync Start to horizontal blank end
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u32 : 1;
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u32 HBS640 : 9; // Half line to horizontal blanking start
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u32 : 6;
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u32 HBE640 : 10; // Horizontal Sync Start to horizontal blank end
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u32 HBS640 : 10; // Half line to horizontal blanking start
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u32 : 5;
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};
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};
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@ -232,13 +231,14 @@ union UVILatchRegister
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};
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};
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union UVIHorizontalStepping
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union PictureConfigurationRegister
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{
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u16 Hex;
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struct
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{
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u16 FbSteps : 8;
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u16 FieldSteps : 8;
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u16 STD : 8;
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u16 WPL : 7;
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u16 : 1;
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};
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};
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@ -316,6 +316,16 @@ union UVIDTVStatus
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};
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};
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union UVIHorizontalStepping
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{
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u16 Hex;
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struct
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{
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u16 srcwidth : 10;
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u16 : 6;
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};
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};
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// urgh, ugly externs.
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extern u32 TargetRefreshRate;
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