DolphinQt2: replace icons with labels in controllers dialog
Icons without labels are bad for usability, so bring this back in line with how DolphinWX does it. Some reading: - https://www.nngroup.com/articles/icon-usability/ > Summary: A user’s understanding of an icon is based on previous > experience. Due to the absence of a standard usage for most icons, > text labels are necessary to communicate the meaning and reduce > ambiguity. - http://uxmyths.com/post/715009009/myth-icons-enhance-usability - http://edwardsanchez.me/blog/13589712 - https://uxdesign.cc/do-icons-need-labels-6cb4f4282c00
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@ -12,7 +12,6 @@
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#include <QLabel>
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#include <QLineEdit>
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#include <QMessageBox>
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#include <QPixmap>
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#include <QPushButton>
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#include <QRadioButton>
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#include <QSpacerItem>
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@ -66,11 +65,7 @@ static int FromWiimoteMenuIndex(const int menudevice)
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return it->first;
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}
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ControllersWindow::ControllersWindow(QWidget* parent)
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: QDialog(parent),
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m_configure_icon(Settings().GetThemeDir().append(QStringLiteral("config.png"))),
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m_gamecube_icon(Settings().GetResourcesDir().append(QStringLiteral("Platform_Gamecube.png"))),
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m_wii_icon(Settings().GetResourcesDir().append(QStringLiteral("Platform_Wii.png")))
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ControllersWindow::ControllersWindow(QWidget* parent) : QDialog(parent)
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{
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setWindowTitle(tr("Controller Settings"));
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@ -90,17 +85,13 @@ ControllersWindow::ControllersWindow(QWidget* parent)
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void ControllersWindow::CreateGamecubeLayout()
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{
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m_gc_box = new QGroupBox();
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m_gc_box = new QGroupBox(tr("GameCube Controllers"));
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m_gc_layout = new QFormLayout();
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m_gc_label = new QLabel();
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m_gc_label->setPixmap(QPixmap(m_gamecube_icon));
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m_gc_label->setAlignment(Qt::AlignCenter);
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m_gc_layout->addRow(m_gc_label);
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for (size_t i = 0; i < m_gc_groups.size(); i++)
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{
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auto* gc_box = m_gc_controller_boxes[i] = new QComboBox();
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auto* gc_button = m_gc_buttons[i] = new QPushButton(QIcon(m_configure_icon), QString());
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auto* gc_button = m_gc_buttons[i] = new QPushButton(tr("Configure"));
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auto* gc_group = m_gc_groups[i] = new QHBoxLayout();
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gc_box->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
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@ -152,7 +143,7 @@ static QHBoxLayout* CreateSubItem(QWidget* label, QLayoutItem* item)
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void ControllersWindow::CreateWiimoteLayout()
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{
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m_wiimote_box = new QGroupBox();
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m_wiimote_box = new QGroupBox(tr("Wii Remotes"));
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m_wiimote_layout = new QFormLayout();
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m_wiimote_passthrough = new QRadioButton(tr("Use Bluetooth Passthrough"));
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m_wiimote_sync = new QPushButton(tr("Sync"));
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@ -167,11 +158,6 @@ void ControllersWindow::CreateWiimoteLayout()
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m_wiimote_layout->setLabelAlignment(Qt::AlignLeft);
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m_wii_label = new QLabel();
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m_wii_label->setPixmap(QPixmap(m_wii_icon));
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m_wii_label->setAlignment(Qt::AlignCenter);
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m_wiimote_layout->addRow(m_wii_label);
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// Passthrough BT
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m_wiimote_layout->addRow(m_wiimote_passthrough);
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@ -190,7 +176,7 @@ void ControllersWindow::CreateWiimoteLayout()
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{
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auto* wm_label = m_wiimote_labels[i] = new QLabel(tr("Wii Remote %1").arg(i + 1));
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auto* wm_box = m_wiimote_boxes[i] = new QComboBox();
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auto* wm_button = m_wiimote_buttons[i] = new QPushButton(QIcon(m_configure_icon), QString());
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auto* wm_button = m_wiimote_buttons[i] = new QPushButton(tr("Configure"));
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auto* wm_group = m_wiimote_groups[i] = new QHBoxLayout();
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for (const auto& item :
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@ -47,11 +47,6 @@ private:
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void ConnectWidgets();
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void LoadSettings();
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// Icons
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QString m_configure_icon;
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QString m_gamecube_icon;
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QString m_wii_icon;
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// Main
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QVBoxLayout* m_main_layout;
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QDialogButtonBox* m_button_box;
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@ -59,7 +54,6 @@ private:
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// Gamecube
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std::array<MappingWindow*, 4> m_gc_mappings;
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QGroupBox* m_gc_box;
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QLabel* m_gc_label;
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QFormLayout* m_gc_layout;
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std::array<QComboBox*, 4> m_gc_controller_boxes;
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std::array<QPushButton*, 4> m_gc_buttons;
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@ -68,7 +62,6 @@ private:
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// Wii Remote
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std::array<MappingWindow*, 4> m_wiimote_mappings;
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QGroupBox* m_wiimote_box;
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QLabel* m_wii_label;
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QFormLayout* m_wiimote_layout;
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std::array<QLabel*, 4> m_wiimote_labels;
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std::array<QComboBox*, 4> m_wiimote_boxes;
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