Merge pull request #1366 from kayru/orthographic_projection_epsilon
Added projection matrix epsilon that fixes depth clipping issues in some games
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@ -88,7 +88,7 @@ static float PHackValue(std::string sValue)
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void UpdateProjectionHack(int iPhackvalue[], std::string sPhackvalue[])
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void UpdateProjectionHack(int iPhackvalue[], std::string sPhackvalue[])
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{
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{
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float fhackvalue1 = 0, fhackvalue2 = 0;
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float fhackvalue1 = 0, fhackvalue2 = FLT_EPSILON; // hack to fix depth clipping precision issues (such as Sonic Unleashed UI)
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float fhacksign1 = 1.0, fhacksign2 = 1.0;
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float fhacksign1 = 1.0, fhacksign2 = 1.0;
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const char *sTemp[2];
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const char *sTemp[2];
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