Video: increase the max HDR brightness multiplier to a more appropriate value (400 nits can be too dark in a bright room)
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@ -117,7 +117,7 @@ static constexpr float GFX_CC_DISPLAY_GAMMA_MIN = 2.2f;
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static constexpr float GFX_CC_DISPLAY_GAMMA_MAX = 2.4f;
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static constexpr float GFX_CC_DISPLAY_GAMMA_MAX = 2.4f;
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static constexpr float GFX_CC_HDR_PAPER_WHITE_NITS_MIN = 80.f;
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static constexpr float GFX_CC_HDR_PAPER_WHITE_NITS_MIN = 80.f;
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static constexpr float GFX_CC_HDR_PAPER_WHITE_NITS_MAX = 400.f;
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static constexpr float GFX_CC_HDR_PAPER_WHITE_NITS_MAX = 500.f;
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extern const Info<bool> GFX_CC_CORRECT_COLOR_SPACE;
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extern const Info<bool> GFX_CC_CORRECT_COLOR_SPACE;
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extern const Info<ColorCorrectionRegion> GFX_CC_GAME_COLOR_SPACE;
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extern const Info<ColorCorrectionRegion> GFX_CC_GAME_COLOR_SPACE;
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