[GLES] Enable bounding box support.
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@ -491,6 +491,7 @@ Renderer::Renderer()
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g_Config.backend_info.bSupportsGeometryShaders = g_ogl_config.bSupportsAEP;
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g_Config.backend_info.bSupportsGSInstancing = g_Config.backend_info.bSupportsGeometryShaders && g_ogl_config.SupportedESPointSize > 0;
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g_Config.backend_info.bSupportsSSAA = g_ogl_config.bSupportsAEP;
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g_Config.backend_info.bSupportsBBox = true;
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g_ogl_config.bSupportsMSAA = true;
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g_ogl_config.bSupports2DTextureStorage = true;
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if (g_ActiveConfig.iStereoMode > 0 && g_ActiveConfig.iMultisampleMode > 1 && !g_ogl_config.bSupports3DTextureStorage)
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@ -510,6 +511,7 @@ Renderer::Renderer()
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g_Config.backend_info.bSupportsGSInstancing = g_ogl_config.SupportedESPointSize > 0;
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g_Config.backend_info.bSupportsPaletteConversion = true;
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g_Config.backend_info.bSupportsSSAA = true;
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g_Config.backend_info.bSupportsBBox = true;
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g_ogl_config.bSupportsCopySubImage = true;
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g_ogl_config.bSupportsGLBaseVertex = true;
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g_ogl_config.bSupportsDebug = true;
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