AchievementManager: Cache Badges on Disk

Badges are saved in /User/Cache/RetroAchievements on first download and reused from there instead of redownloaded.
This commit is contained in:
LillyJadeKatrin 2024-06-26 20:05:54 -04:00 committed by Admiral H. Curtiss
parent 360f899f68
commit bf97305a60
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GPG Key ID: F051B4C4044F33FB
5 changed files with 56 additions and 26 deletions

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@ -63,6 +63,7 @@
#define COVERCACHE_DIR "GameCovers"
#define REDUMPCACHE_DIR "Redump"
#define SHADERCACHE_DIR "Shaders"
#define RETROACHIEVEMENTSCACHE_DIR "RetroAchievements"
#define STATESAVES_DIR "StateSaves"
#define SCREENSHOTS_DIR "ScreenShots"
#define LOAD_DIR "Load"

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@ -843,6 +843,8 @@ static void RebuildUserDirectories(unsigned int dir_index)
s_user_paths[D_COVERCACHE_IDX] = s_user_paths[D_CACHE_IDX] + COVERCACHE_DIR DIR_SEP;
s_user_paths[D_REDUMPCACHE_IDX] = s_user_paths[D_CACHE_IDX] + REDUMPCACHE_DIR DIR_SEP;
s_user_paths[D_SHADERCACHE_IDX] = s_user_paths[D_CACHE_IDX] + SHADERCACHE_DIR DIR_SEP;
s_user_paths[D_RETROACHIEVEMENTSCACHE_IDX] =
s_user_paths[D_CACHE_IDX] + RETROACHIEVEMENTSCACHE_DIR DIR_SEP;
s_user_paths[D_SHADERS_IDX] = s_user_paths[D_USER_IDX] + SHADERS_DIR DIR_SEP;
s_user_paths[D_STATESAVES_IDX] = s_user_paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP;
s_user_paths[D_SCREENSHOTS_IDX] = s_user_paths[D_USER_IDX] + SCREENSHOTS_DIR DIR_SEP;
@ -926,6 +928,8 @@ static void RebuildUserDirectories(unsigned int dir_index)
s_user_paths[D_COVERCACHE_IDX] = s_user_paths[D_CACHE_IDX] + COVERCACHE_DIR DIR_SEP;
s_user_paths[D_REDUMPCACHE_IDX] = s_user_paths[D_CACHE_IDX] + REDUMPCACHE_DIR DIR_SEP;
s_user_paths[D_SHADERCACHE_IDX] = s_user_paths[D_CACHE_IDX] + SHADERCACHE_DIR DIR_SEP;
s_user_paths[D_RETROACHIEVEMENTSCACHE_IDX] =
s_user_paths[D_CACHE_IDX] + RETROACHIEVEMENTSCACHE_DIR DIR_SEP;
break;
case D_GCUSER_IDX:

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@ -40,6 +40,7 @@ enum
D_COVERCACHE_IDX,
D_REDUMPCACHE_IDX,
D_SHADERCACHE_IDX,
D_RETROACHIEVEMENTSCACHE_IDX,
D_SHADERS_IDX,
D_STATESAVES_IDX,
D_SCREENSHOTS_IDX,

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@ -16,6 +16,7 @@
#include "Common/Assert.h"
#include "Common/CommonPaths.h"
#include "Common/FileUtil.h"
#include "Common/IOFile.h"
#include "Common/Image.h"
#include "Common/Logging/Log.h"
#include "Common/ScopeGuard.h"
@ -993,6 +994,14 @@ void AchievementManager::FetchBadge(AchievementManager::Badge* badge, u32 badge_
if (name_to_fetch.empty())
return;
}
const std::string cache_path = fmt::format(
"{}/badge-{}-{}.png", File::GetUserPath(D_RETROACHIEVEMENTSCACHE_IDX), badge_type,
Common::SHA1::DigestToString(Common::SHA1::CalculateDigest(name_to_fetch)));
AchievementManager::Badge tmp_badge;
if (!LoadPNGTexture(&tmp_badge, cache_path))
{
rc_api_fetch_image_request_t icon_request = {.image_name = name_to_fetch.c_str(),
.image_type = badge_type};
Badge fetched_badge;
@ -1007,7 +1016,8 @@ void AchievementManager::FetchBadge(AchievementManager::Badge* badge, u32 badge_
Common::HttpRequest::AllowedReturnCodes::All);
if (http_response.has_value() && http_response->size() <= 0)
{
WARN_LOG_FMT(ACHIEVEMENTS, "RetroAchievements connection failed on image request.\n URL: {}",
WARN_LOG_FMT(ACHIEVEMENTS,
"RetroAchievements connection failed on image request.\n URL: {}",
api_request.url);
rc_api_destroy_request(&api_request);
m_update_callback(callback_data);
@ -1017,6 +1027,24 @@ void AchievementManager::FetchBadge(AchievementManager::Badge* badge, u32 badge_
rc_api_destroy_request(&api_request);
INFO_LOG_FMT(ACHIEVEMENTS, "Successfully downloaded badge id {}.", name_to_fetch);
if (!LoadPNGTexture(&tmp_badge, *http_response))
{
ERROR_LOG_FMT(ACHIEVEMENTS, "Badge '{}' failed to load", name_to_fetch);
return;
}
std::string temp_path = fmt::format("{}.tmp", cache_path);
File::IOFile temp_file(temp_path, "wb");
if (!temp_file.IsOpen() ||
!temp_file.WriteBytes(http_response->data(), http_response->size()) ||
!temp_file.Close() || !File::Rename(temp_path, cache_path))
{
File::Delete(temp_path);
WARN_LOG_FMT(ACHIEVEMENTS, "Failed to store badge '{}' to cache", name_to_fetch);
}
}
std::lock_guard lg{m_lock};
if (function(*this).empty() || name_to_fetch != function(*this))
{
@ -1024,12 +1052,7 @@ void AchievementManager::FetchBadge(AchievementManager::Badge* badge, u32 badge_
return;
}
if (!LoadPNGTexture(badge, *http_response))
{
ERROR_LOG_FMT(ACHIEVEMENTS, "Default game badge '{}' failed to load",
DEFAULT_GAME_BADGE_FILENAME);
}
*badge = std::move(tmp_badge);
m_update_callback(callback_data);
if (badge_type == RC_IMAGE_TYPE_ACHIEVEMENT &&
m_active_challenges.contains(*callback_data.achievements.begin()))

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@ -271,6 +271,7 @@ void CreateDirectories()
File::CreateFullPath(File::GetUserPath(D_SCREENSHOTS_IDX));
File::CreateFullPath(File::GetUserPath(D_SHADERS_IDX));
File::CreateFullPath(File::GetUserPath(D_SHADERS_IDX) + ANAGLYPH_DIR DIR_SEP);
File::CreateFullPath(File::GetUserPath(D_RETROACHIEVEMENTSCACHE_IDX));
File::CreateFullPath(File::GetUserPath(D_STATESAVES_IDX));
File::CreateFullPath(File::GetUserPath(D_ASM_ROOT_IDX));
#ifndef ANDROID