AchievementManager: Cache Badges on Disk
Badges are saved in /User/Cache/RetroAchievements on first download and reused from there instead of redownloaded.
This commit is contained in:
parent
360f899f68
commit
bf97305a60
|
@ -63,6 +63,7 @@
|
|||
#define COVERCACHE_DIR "GameCovers"
|
||||
#define REDUMPCACHE_DIR "Redump"
|
||||
#define SHADERCACHE_DIR "Shaders"
|
||||
#define RETROACHIEVEMENTSCACHE_DIR "RetroAchievements"
|
||||
#define STATESAVES_DIR "StateSaves"
|
||||
#define SCREENSHOTS_DIR "ScreenShots"
|
||||
#define LOAD_DIR "Load"
|
||||
|
|
|
@ -843,6 +843,8 @@ static void RebuildUserDirectories(unsigned int dir_index)
|
|||
s_user_paths[D_COVERCACHE_IDX] = s_user_paths[D_CACHE_IDX] + COVERCACHE_DIR DIR_SEP;
|
||||
s_user_paths[D_REDUMPCACHE_IDX] = s_user_paths[D_CACHE_IDX] + REDUMPCACHE_DIR DIR_SEP;
|
||||
s_user_paths[D_SHADERCACHE_IDX] = s_user_paths[D_CACHE_IDX] + SHADERCACHE_DIR DIR_SEP;
|
||||
s_user_paths[D_RETROACHIEVEMENTSCACHE_IDX] =
|
||||
s_user_paths[D_CACHE_IDX] + RETROACHIEVEMENTSCACHE_DIR DIR_SEP;
|
||||
s_user_paths[D_SHADERS_IDX] = s_user_paths[D_USER_IDX] + SHADERS_DIR DIR_SEP;
|
||||
s_user_paths[D_STATESAVES_IDX] = s_user_paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP;
|
||||
s_user_paths[D_SCREENSHOTS_IDX] = s_user_paths[D_USER_IDX] + SCREENSHOTS_DIR DIR_SEP;
|
||||
|
@ -926,6 +928,8 @@ static void RebuildUserDirectories(unsigned int dir_index)
|
|||
s_user_paths[D_COVERCACHE_IDX] = s_user_paths[D_CACHE_IDX] + COVERCACHE_DIR DIR_SEP;
|
||||
s_user_paths[D_REDUMPCACHE_IDX] = s_user_paths[D_CACHE_IDX] + REDUMPCACHE_DIR DIR_SEP;
|
||||
s_user_paths[D_SHADERCACHE_IDX] = s_user_paths[D_CACHE_IDX] + SHADERCACHE_DIR DIR_SEP;
|
||||
s_user_paths[D_RETROACHIEVEMENTSCACHE_IDX] =
|
||||
s_user_paths[D_CACHE_IDX] + RETROACHIEVEMENTSCACHE_DIR DIR_SEP;
|
||||
break;
|
||||
|
||||
case D_GCUSER_IDX:
|
||||
|
|
|
@ -40,6 +40,7 @@ enum
|
|||
D_COVERCACHE_IDX,
|
||||
D_REDUMPCACHE_IDX,
|
||||
D_SHADERCACHE_IDX,
|
||||
D_RETROACHIEVEMENTSCACHE_IDX,
|
||||
D_SHADERS_IDX,
|
||||
D_STATESAVES_IDX,
|
||||
D_SCREENSHOTS_IDX,
|
||||
|
|
|
@ -16,6 +16,7 @@
|
|||
#include "Common/Assert.h"
|
||||
#include "Common/CommonPaths.h"
|
||||
#include "Common/FileUtil.h"
|
||||
#include "Common/IOFile.h"
|
||||
#include "Common/Image.h"
|
||||
#include "Common/Logging/Log.h"
|
||||
#include "Common/ScopeGuard.h"
|
||||
|
@ -993,6 +994,14 @@ void AchievementManager::FetchBadge(AchievementManager::Badge* badge, u32 badge_
|
|||
if (name_to_fetch.empty())
|
||||
return;
|
||||
}
|
||||
|
||||
const std::string cache_path = fmt::format(
|
||||
"{}/badge-{}-{}.png", File::GetUserPath(D_RETROACHIEVEMENTSCACHE_IDX), badge_type,
|
||||
Common::SHA1::DigestToString(Common::SHA1::CalculateDigest(name_to_fetch)));
|
||||
|
||||
AchievementManager::Badge tmp_badge;
|
||||
if (!LoadPNGTexture(&tmp_badge, cache_path))
|
||||
{
|
||||
rc_api_fetch_image_request_t icon_request = {.image_name = name_to_fetch.c_str(),
|
||||
.image_type = badge_type};
|
||||
Badge fetched_badge;
|
||||
|
@ -1007,7 +1016,8 @@ void AchievementManager::FetchBadge(AchievementManager::Badge* badge, u32 badge_
|
|||
Common::HttpRequest::AllowedReturnCodes::All);
|
||||
if (http_response.has_value() && http_response->size() <= 0)
|
||||
{
|
||||
WARN_LOG_FMT(ACHIEVEMENTS, "RetroAchievements connection failed on image request.\n URL: {}",
|
||||
WARN_LOG_FMT(ACHIEVEMENTS,
|
||||
"RetroAchievements connection failed on image request.\n URL: {}",
|
||||
api_request.url);
|
||||
rc_api_destroy_request(&api_request);
|
||||
m_update_callback(callback_data);
|
||||
|
@ -1017,6 +1027,24 @@ void AchievementManager::FetchBadge(AchievementManager::Badge* badge, u32 badge_
|
|||
rc_api_destroy_request(&api_request);
|
||||
|
||||
INFO_LOG_FMT(ACHIEVEMENTS, "Successfully downloaded badge id {}.", name_to_fetch);
|
||||
|
||||
if (!LoadPNGTexture(&tmp_badge, *http_response))
|
||||
{
|
||||
ERROR_LOG_FMT(ACHIEVEMENTS, "Badge '{}' failed to load", name_to_fetch);
|
||||
return;
|
||||
}
|
||||
|
||||
std::string temp_path = fmt::format("{}.tmp", cache_path);
|
||||
File::IOFile temp_file(temp_path, "wb");
|
||||
if (!temp_file.IsOpen() ||
|
||||
!temp_file.WriteBytes(http_response->data(), http_response->size()) ||
|
||||
!temp_file.Close() || !File::Rename(temp_path, cache_path))
|
||||
{
|
||||
File::Delete(temp_path);
|
||||
WARN_LOG_FMT(ACHIEVEMENTS, "Failed to store badge '{}' to cache", name_to_fetch);
|
||||
}
|
||||
}
|
||||
|
||||
std::lock_guard lg{m_lock};
|
||||
if (function(*this).empty() || name_to_fetch != function(*this))
|
||||
{
|
||||
|
@ -1024,12 +1052,7 @@ void AchievementManager::FetchBadge(AchievementManager::Badge* badge, u32 badge_
|
|||
return;
|
||||
}
|
||||
|
||||
if (!LoadPNGTexture(badge, *http_response))
|
||||
{
|
||||
ERROR_LOG_FMT(ACHIEVEMENTS, "Default game badge '{}' failed to load",
|
||||
DEFAULT_GAME_BADGE_FILENAME);
|
||||
}
|
||||
|
||||
*badge = std::move(tmp_badge);
|
||||
m_update_callback(callback_data);
|
||||
if (badge_type == RC_IMAGE_TYPE_ACHIEVEMENT &&
|
||||
m_active_challenges.contains(*callback_data.achievements.begin()))
|
||||
|
|
|
@ -271,6 +271,7 @@ void CreateDirectories()
|
|||
File::CreateFullPath(File::GetUserPath(D_SCREENSHOTS_IDX));
|
||||
File::CreateFullPath(File::GetUserPath(D_SHADERS_IDX));
|
||||
File::CreateFullPath(File::GetUserPath(D_SHADERS_IDX) + ANAGLYPH_DIR DIR_SEP);
|
||||
File::CreateFullPath(File::GetUserPath(D_RETROACHIEVEMENTSCACHE_IDX));
|
||||
File::CreateFullPath(File::GetUserPath(D_STATESAVES_IDX));
|
||||
File::CreateFullPath(File::GetUserPath(D_ASM_ROOT_IDX));
|
||||
#ifndef ANDROID
|
||||
|
|
Loading…
Reference in New Issue