Boot: Add ConsoleType enum class
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@ -177,7 +177,8 @@ void CBoot::SetupGCMemory()
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// Console type - DevKit (retail ID == 0x00000003) see YAGCD 4.2.1.1.2
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// TODO: determine why some games fail when using a retail ID.
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// (Seem to take different EXI paths, see Ikaruga for example)
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PowerPC::HostWrite_U32(0x10000006, 0x8000002C);
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const u32 console_type = static_cast<u32>(Core::ConsoleType::LatestDevkit);
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PowerPC::HostWrite_U32(console_type, 0x8000002C);
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// Fake the VI Init of the IPL (YAGCD 4.2.1.4)
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PowerPC::HostWrite_U32(DiscIO::IsNTSC(SConfig::GetInstance().m_region) ? 0 : 1, 0x800000CC);
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@ -372,8 +373,10 @@ bool CBoot::SetupWiiMemory(IOS::HLE::IOSC::ConsoleType console_type)
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Memory::Write_U32(0x0D15EA5E, 0x00000020); // Another magic word
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Memory::Write_U32(0x00000001, 0x00000024); // Unknown
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Memory::Write_U32(Memory::GetRamSizeReal(), 0x00000028); // MEM1 size 24MB
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u32 board_model = console_type == IOS::HLE::IOSC::ConsoleType::RVT ? 0x10000021 : 0x00000023;
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Memory::Write_U32(board_model, 0x0000002c); // Board Model
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const Core::ConsoleType board_model = console_type == IOS::HLE::IOSC::ConsoleType::RVT ?
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Core::ConsoleType::NDEV2_1 :
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Core::ConsoleType::RVL_Retail3;
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Memory::Write_U32(static_cast<u32>(board_model), 0x0000002c); // Board Model
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Memory::Write_U32(0x00000000, 0x00000030); // Init
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Memory::Write_U32(0x817FEC60, 0x00000034); // Init
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// 38, 3C should get start, size of FST through apploader
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@ -37,6 +37,59 @@ enum class State
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Starting,
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};
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// Console type values based on:
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// - YAGCD 4.2.1.1.2
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// - OSInit (GameCube ELF from Finding Nemo)
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// - OSReportInfo (Wii ELF from Rayman Raving Rabbids)
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enum class ConsoleType : u32
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{
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// 0x0XXXXXXX Retail units - Gamecube
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HW1 = 1,
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HW2 = 2,
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LatestProductionBoard = 3,
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Reserved = 4,
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// 0x0XXXXXXX Retail units - Wii
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PreProductionBoard0 = 0x10, // Pre-production board 0
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PreProductionBoard1 = 0x11, // Pre-production board 1
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PreProductionBoard2_1 = 0x12, // Pre-production board 2-1
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PreProductionBoard2_2 = 0x20, // Pre-production board 2-2
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RVL_Retail1 = 0x21,
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RVL_Retail2 = 0x22,
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RVL_Retail3 = 0x23,
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RVA1 = 0x100, // Revolution Arcade
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// 0x1XXXXXXX Devkits - Gamecube
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// Emulators
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MacEmulator = 0x10000000, // Mac Emulator
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PcEmulator = 0x10000001, // PC Emulator
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// Embedded PowerPC series
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Arthur = 0x10000002, // EPPC Arthur
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Minnow = 0x10000003, // EPPC Minnow
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// Development HW
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// Version = (console_type & 0x0fffffff) - 3
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FirstDevkit = 0x10000004,
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SecondDevkit = 0x10000005,
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LatestDevkit = 0x10000006,
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ReservedDevkit = 0x10000007,
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// 0x1XXXXXXX Devkits - Wii
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RevolutionEmulator = 0x10000008, // Revolution Emulator
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NDEV1_0 = 0x10000010, // NDEV 1.0
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NDEV1_1 = 0x10000011, // NDEV 1.1
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NDEV1_2 = 0x10000012, // NDEV 1.2
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NDEV2_0 = 0x10000020, // NDEV 2.0
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NDEV2_1 = 0x10000021, // NDEV 2.1
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// 0x2XXXXXXX TDEV-based emulation HW
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// Version = (console_type & 0x0fffffff) - 3
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HW2TDEVSystem = 0x20000005,
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LatestTDEVSystem = 0x20000006,
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ReservedTDEVSystem = 0x20000007,
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};
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bool Init(std::unique_ptr<BootParameters> boot, const WindowSystemInfo& wsi);
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void Stop();
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void Shutdown();
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