Boot: Add ConsoleType enum class

This commit is contained in:
Sepalani 2020-03-30 17:24:42 +04:00
parent 9ffa72ad1f
commit bf12bb3d43
2 changed files with 61 additions and 5 deletions

View File

@ -177,7 +177,8 @@ void CBoot::SetupGCMemory()
// Console type - DevKit (retail ID == 0x00000003) see YAGCD 4.2.1.1.2
// TODO: determine why some games fail when using a retail ID.
// (Seem to take different EXI paths, see Ikaruga for example)
PowerPC::HostWrite_U32(0x10000006, 0x8000002C);
const u32 console_type = static_cast<u32>(Core::ConsoleType::LatestDevkit);
PowerPC::HostWrite_U32(console_type, 0x8000002C);
// Fake the VI Init of the IPL (YAGCD 4.2.1.4)
PowerPC::HostWrite_U32(DiscIO::IsNTSC(SConfig::GetInstance().m_region) ? 0 : 1, 0x800000CC);
@ -372,8 +373,10 @@ bool CBoot::SetupWiiMemory(IOS::HLE::IOSC::ConsoleType console_type)
Memory::Write_U32(0x0D15EA5E, 0x00000020); // Another magic word
Memory::Write_U32(0x00000001, 0x00000024); // Unknown
Memory::Write_U32(Memory::GetRamSizeReal(), 0x00000028); // MEM1 size 24MB
u32 board_model = console_type == IOS::HLE::IOSC::ConsoleType::RVT ? 0x10000021 : 0x00000023;
Memory::Write_U32(board_model, 0x0000002c); // Board Model
const Core::ConsoleType board_model = console_type == IOS::HLE::IOSC::ConsoleType::RVT ?
Core::ConsoleType::NDEV2_1 :
Core::ConsoleType::RVL_Retail3;
Memory::Write_U32(static_cast<u32>(board_model), 0x0000002c); // Board Model
Memory::Write_U32(0x00000000, 0x00000030); // Init
Memory::Write_U32(0x817FEC60, 0x00000034); // Init
// 38, 3C should get start, size of FST through apploader

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@ -37,6 +37,59 @@ enum class State
Starting,
};
// Console type values based on:
// - YAGCD 4.2.1.1.2
// - OSInit (GameCube ELF from Finding Nemo)
// - OSReportInfo (Wii ELF from Rayman Raving Rabbids)
enum class ConsoleType : u32
{
// 0x0XXXXXXX Retail units - Gamecube
HW1 = 1,
HW2 = 2,
LatestProductionBoard = 3,
Reserved = 4,
// 0x0XXXXXXX Retail units - Wii
PreProductionBoard0 = 0x10, // Pre-production board 0
PreProductionBoard1 = 0x11, // Pre-production board 1
PreProductionBoard2_1 = 0x12, // Pre-production board 2-1
PreProductionBoard2_2 = 0x20, // Pre-production board 2-2
RVL_Retail1 = 0x21,
RVL_Retail2 = 0x22,
RVL_Retail3 = 0x23,
RVA1 = 0x100, // Revolution Arcade
// 0x1XXXXXXX Devkits - Gamecube
// Emulators
MacEmulator = 0x10000000, // Mac Emulator
PcEmulator = 0x10000001, // PC Emulator
// Embedded PowerPC series
Arthur = 0x10000002, // EPPC Arthur
Minnow = 0x10000003, // EPPC Minnow
// Development HW
// Version = (console_type & 0x0fffffff) - 3
FirstDevkit = 0x10000004,
SecondDevkit = 0x10000005,
LatestDevkit = 0x10000006,
ReservedDevkit = 0x10000007,
// 0x1XXXXXXX Devkits - Wii
RevolutionEmulator = 0x10000008, // Revolution Emulator
NDEV1_0 = 0x10000010, // NDEV 1.0
NDEV1_1 = 0x10000011, // NDEV 1.1
NDEV1_2 = 0x10000012, // NDEV 1.2
NDEV2_0 = 0x10000020, // NDEV 2.0
NDEV2_1 = 0x10000021, // NDEV 2.1
// 0x2XXXXXXX TDEV-based emulation HW
// Version = (console_type & 0x0fffffff) - 3
HW2TDEVSystem = 0x20000005,
LatestTDEVSystem = 0x20000006,
ReservedTDEVSystem = 0x20000007,
};
bool Init(std::unique_ptr<BootParameters> boot, const WindowSystemInfo& wsi);
void Stop();
void Shutdown();