diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp index 2bc5e6af5e..04f0415547 100644 --- a/Source/Core/VideoBackends/OGL/Render.cpp +++ b/Source/Core/VideoBackends/OGL/Render.cpp @@ -426,7 +426,6 @@ Renderer::Renderer(std::unique_ptr main_gl_context, float backbuffer_ ((GLExtensions::Version() >= 310) || GLExtensions::Supports("GL_NV_primitive_restart")); g_Config.backend_info.bSupportsFragmentStoresAndAtomics = GLExtensions::Supports("GL_ARB_shader_storage_buffer_object"); - g_Config.backend_info.bSupportsBBox = g_Config.backend_info.bSupportsFragmentStoresAndAtomics; g_Config.backend_info.bSupportsGSInstancing = GLExtensions::Supports("GL_ARB_gpu_shader5"); g_Config.backend_info.bSupportsSSAA = GLExtensions::Supports("GL_ARB_gpu_shader5") && GLExtensions::Supports("GL_ARB_sample_shading"); @@ -655,6 +654,8 @@ Renderer::Renderer(std::unique_ptr main_gl_context, float backbuffer_ glEnable(GL_PROGRAM_POINT_SIZE); } + g_Config.backend_info.bSupportsBBox = g_Config.backend_info.bSupportsFragmentStoresAndAtomics; + // Either method can do early-z tests. See PixelShaderGen for details. g_Config.backend_info.bSupportsEarlyZ = g_ogl_config.bSupportsImageLoadStore || g_ogl_config.bSupportsConservativeDepth;