Partial texture updates: Allow the efb copy to start before the texture

This is an oversight from pr https://github.com/dolphin-emu/dolphin/pull/3266 . Thanks to degasus for pointing this out.

It's possible that MAX_TEXTURE_BINARY_SIZE can be optimised, but i wanted to play it safe considering the 5.0 stable release.
This commit is contained in:
mimimi085181 2016-03-31 19:38:30 +02:00
parent 57e40445a1
commit befb2e4809
1 changed files with 2 additions and 1 deletions

View File

@ -37,6 +37,7 @@ static const u64 TEXHASH_INVALID = 0;
static const int TEXTURE_KILL_THRESHOLD = 64; // Sonic the Fighters (inside Sonic Gems Collection) loops a 64 frames animation
static const int TEXTURE_POOL_KILL_THRESHOLD = 3;
static const int FRAMECOUNT_INVALID = 0;
static const u64 MAX_TEXTURE_BINARY_SIZE = 1024 * 1024 * 4; // 1024 x 1024 texel times 8 nibbles per texel
std::unique_ptr<TextureCacheBase> g_texture_cache;
@ -300,7 +301,7 @@ TextureCacheBase::TCacheEntryBase* TextureCacheBase::DoPartialTextureUpdates(Tex
u32 numBlocksX = (entry_to_update->native_width + block_width - 1) / block_width;
TexCache::iterator iter = textures_by_address.lower_bound(entry_to_update->addr);
TexCache::iterator iter = textures_by_address.lower_bound(entry_to_update->addr > MAX_TEXTURE_BINARY_SIZE ? entry_to_update->addr - MAX_TEXTURE_BINARY_SIZE : 0);
TexCache::iterator iterend = textures_by_address.upper_bound(entry_to_update->addr + entry_to_update->size_in_bytes);
while (iter != iterend)
{