SI_DeviceGBA: if a client doesn't respond within 1s, disconnect them

Rather than returning 0 / not creating an expected SI interrupt. You can
test this by running VBA-M in a debugger and stopping it while it's
connected to Dolphin: on current master, Dolphin will freeze-up until it
gets a response. With this PR, Dolphin will gracefully disconnect the device, and reconnect if it starts responding again.
This commit is contained in:
Michael Maltese 2017-07-13 17:06:38 -07:00
parent f004dfa92b
commit becb1a744b
1 changed files with 8 additions and 10 deletions

View File

@ -274,14 +274,14 @@ int GBASockServer::Receive(u8* si_buffer)
return 0; return 0;
} }
if (recv_stat == sf::Socket::NotReady) if (recv_stat == sf::Socket::NotReady || num_received == 0)
num_received = 0;
if (num_received > 0)
{ {
for (size_t i = 0; i < recv_data.size(); i++) m_booted = false;
si_buffer[i ^ 3] = recv_data[i]; return 0;
} }
for (size_t i = 0; i < recv_data.size(); i++)
si_buffer[i ^ 3] = recv_data[i];
return static_cast<int>(std::min(num_received, recv_data.size())); return static_cast<int>(std::min(num_received, recv_data.size()));
} }
@ -329,9 +329,9 @@ int CSIDevice_GBA::RunBuffer(u8* buffer, int length)
case NextAction::ReceiveResponse: case NextAction::ReceiveResponse:
{ {
int num_data_received = m_sock_server.Receive(buffer); int num_data_received = m_sock_server.Receive(buffer);
if (!m_sock_server.IsConnected()) m_next_action = NextAction::SendCommand;
if (num_data_received == 0)
{ {
m_next_action = NextAction::SendCommand;
constexpr u32 reply = SI_ERROR_NO_RESPONSE; constexpr u32 reply = SI_ERROR_NO_RESPONSE;
std::memcpy(buffer, &reply, sizeof(reply)); std::memcpy(buffer, &reply, sizeof(reply));
return sizeof(reply); return sizeof(reply);
@ -344,8 +344,6 @@ int CSIDevice_GBA::RunBuffer(u8* buffer, int length)
"%01d [< %02x%02x%02x%02x%02x] (%i)", m_device_number, "%01d [< %02x%02x%02x%02x%02x] (%i)", m_device_number,
buffer[3], buffer[2], buffer[1], buffer[0], buffer[7], num_data_received); buffer[3], buffer[2], buffer[1], buffer[0], buffer[7], num_data_received);
#endif #endif
if (num_data_received > 0)
m_next_action = NextAction::SendCommand;
return num_data_received; return num_data_received;
} }
} }