GUI: Fixed show/hide toolbar
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4058 8ced0084-cf51-0410-be5f-012b33b47a6e
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421d30b746
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@ -396,10 +396,11 @@ CFrame::CFrame(bool showLogWindow,
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// Open log window
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// Open log window
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m_LogWindow = new CLogWindow(this);
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m_LogWindow = new CLogWindow(this);
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if (m_bLogWindow) m_LogWindow->Show();
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if (m_bLogWindow) m_LogWindow->Show();
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// Create toolbar
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// Create toolbar
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RecreateToolbar();
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RecreateToolbar();
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if (!SConfig::GetInstance().m_InterfaceToolbar) TheToolBar->Hide();
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if (!SConfig::GetInstance().m_InterfaceToolbar)
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{ m_Mgr->GetPane(wxT("TBMain")).Hide(); if (UseDebugger) m_Mgr->GetPane(wxT("TBDebug")).Hide(); }
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AuiMode1 = m_Mgr->SavePerspective();
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AuiMode1 = m_Mgr->SavePerspective();
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// Save perspectives
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// Save perspectives
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@ -492,16 +493,23 @@ void CFrame::DoFullscreen(bool _F)
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{
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{
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ShowFullScreen(_F);
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ShowFullScreen(_F);
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if (_F)
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if (_F)
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{
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// Save the current mode before going to fullscreen
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AuiCurrent = m_Mgr->SavePerspective();
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m_Mgr->LoadPerspective(AuiFullscreen, true);
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m_Mgr->LoadPerspective(AuiFullscreen, true);
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}
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else
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else
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m_Mgr->LoadPerspective(AuiMode1, true);
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{
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// Restore saved perspective
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m_Mgr->LoadPerspective(AuiCurrent, true);
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}
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}
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}
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/////////////////////////////////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////////////////////////////////
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// Host messages
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// Host messages
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// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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#ifdef _WIN32
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#ifdef _WIN32
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WXLRESULT CFrame::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
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WXLRESULT CFrame::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
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{
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{
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@ -102,7 +102,7 @@ class CFrame : public wxFrame
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wxBoxSizer* sizerFrame;
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wxBoxSizer* sizerFrame;
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CGameListCtrl* m_GameListCtrl;
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CGameListCtrl* m_GameListCtrl;
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wxPanel* m_Panel;
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wxPanel* m_Panel;
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wxToolBar* TheToolBar;
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wxToolBar* m_ToolBar;
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wxToolBarToolBase* m_ToolPlay;
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wxToolBarToolBase* m_ToolPlay;
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bool m_bLogWindow;
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bool m_bLogWindow;
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CLogWindow* m_LogWindow;
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CLogWindow* m_LogWindow;
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@ -113,6 +113,7 @@ class CFrame : public wxFrame
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wxString AuiFullscreen;
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wxString AuiFullscreen;
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wxString AuiMode1;
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wxString AuiMode1;
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wxString AuiMode2;
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wxString AuiMode2;
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wxString AuiCurrent;
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char **drives;
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char **drives;
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@ -97,7 +97,9 @@ wxCheatsWindow* CheatsWindow;
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wxInfoWindow* InfoWindow;
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wxInfoWindow* InfoWindow;
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/////////////////////////////////////////////////////////////////////////////////////////////////////////
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// Create menu items
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// Create menu items
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// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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void CFrame::CreateMenu()
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void CFrame::CreateMenu()
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{
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{
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if (GetMenuBar())
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if (GetMenuBar())
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@ -243,9 +245,12 @@ void CFrame::CreateMenu()
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// Associate the menu bar with the frame
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// Associate the menu bar with the frame
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SetMenuBar(menuBar);
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SetMenuBar(menuBar);
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}
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}
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/////////////////////////////////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////////////////////////////////
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// Create toolbar items
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// Create toolbar items
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// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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void CFrame::PopulateToolbar(wxAuiToolBar* toolBar)
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void CFrame::PopulateToolbar(wxAuiToolBar* toolBar)
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{
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{
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int w = m_Bitmaps[Toolbar_FileOpen].GetWidth(),
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int w = m_Bitmaps[Toolbar_FileOpen].GetWidth(),
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@ -280,34 +285,29 @@ void CFrame::PopulateToolbar(wxAuiToolBar* toolBar)
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// Delete and recreate the toolbar
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// Delete and recreate the toolbar
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void CFrame::RecreateToolbar()
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void CFrame::RecreateToolbar()
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{
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{
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// Delete toolbar
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wxAuiToolBar* m_ToolBar = new wxAuiToolBar(this, ID_TOOLBAR, wxDefaultPosition, wxDefaultSize,
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wxToolBarBase* toolBar = GetToolBar();
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delete toolBar;
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SetToolBar(NULL);
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wxAuiToolBar* TheToolBar = new wxAuiToolBar(this, ID_TOOLBAR, wxDefaultPosition, wxDefaultSize,
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wxAUI_TB_DEFAULT_STYLE | wxAUI_TB_OVERFLOW | wxAUI_TB_TEXT);
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wxAUI_TB_DEFAULT_STYLE | wxAUI_TB_OVERFLOW | wxAUI_TB_TEXT);
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PopulateToolbar(TheToolBar);
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PopulateToolbar(m_ToolBar);
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UpdateGUI();
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UpdateGUI();
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m_Mgr->AddPane(TheToolBar, wxAuiPaneInfo().
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m_Mgr->AddPane(m_ToolBar, wxAuiPaneInfo().
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Name(wxT("TBMain")).Caption(wxT("TBMain")).
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Name(wxT("TBMain")).Caption(wxT("TBMain")).
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ToolbarPane().Top().
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ToolbarPane().Top().
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LeftDockable(false).RightDockable(false));
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LeftDockable(false).RightDockable(false).Floatable(false));
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if (UseDebugger)
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if (UseDebugger)
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{
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{
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wxAuiToolBar* TheToolBar2 = new wxAuiToolBar(this, ID_TOOLBAR2, wxDefaultPosition, wxDefaultSize,
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wxAuiToolBar* m_ToolBar2 = new wxAuiToolBar(this, ID_TOOLBAR2, wxDefaultPosition, wxDefaultSize,
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wxAUI_TB_DEFAULT_STYLE | wxAUI_TB_OVERFLOW | wxAUI_TB_TEXT);
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wxAUI_TB_DEFAULT_STYLE | wxAUI_TB_OVERFLOW | wxAUI_TB_TEXT);
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g_pCodeWindow->PopulateToolbar(TheToolBar2);
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g_pCodeWindow->PopulateToolbar(m_ToolBar2);
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m_Mgr->AddPane(TheToolBar2, wxAuiPaneInfo().
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m_Mgr->AddPane(m_ToolBar2, wxAuiPaneInfo().
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Name(wxT("TBDebug")).Caption(wxT("TBDebug")).
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Name(wxT("TBDebug")).Caption(wxT("TBDebug")).
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ToolbarPane().Top().
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ToolbarPane().Top().
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LeftDockable(false).RightDockable(false));
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LeftDockable(false).RightDockable(false).Floatable(false));
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}
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}
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/*
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/*
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@ -317,10 +317,10 @@ void CFrame::RecreateToolbar()
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SetToolBar(NULL);
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SetToolBar(NULL);
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style &= ~(wxTB_HORIZONTAL | wxTB_VERTICAL | wxTB_BOTTOM | wxTB_RIGHT | wxTB_HORZ_LAYOUT | wxTB_TOP);
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style &= ~(wxTB_HORIZONTAL | wxTB_VERTICAL | wxTB_BOTTOM | wxTB_RIGHT | wxTB_HORZ_LAYOUT | wxTB_TOP);
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TheToolBar = CreateToolBar(style, ID_TOOLBAR);
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m_ToolBar = CreateToolBar(style, ID_TOOLBAR);
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PopulateToolbar(TheToolBar);
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PopulateToolbar(m_ToolBar);
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SetToolBar(TheToolBar);
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SetToolBar(m_ToolBar);
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UpdateGUI();
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UpdateGUI();
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*/
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*/
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}
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}
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@ -425,8 +425,13 @@ void CFrame::InitBitmaps()
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if (GetToolBar() != NULL)
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if (GetToolBar() != NULL)
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RecreateToolbar();
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RecreateToolbar();
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}
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}
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/////////////////////////////////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////////////////////////////////
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// Menu items
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// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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// Start the game or change the disc
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// Start the game or change the disc
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void CFrame::BootGame()
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void CFrame::BootGame()
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{
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{
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@ -696,7 +701,12 @@ void CFrame::OnHelp(wxCommandEvent& event)
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break;
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break;
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}
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}
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}
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}
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/////////////////////////////////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////////////////////////////////
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// Miscellaneous menu
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// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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// NetPlay stuff
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// NetPlay stuff
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void CFrame::OnNetPlay(wxCommandEvent& WXUNUSED (event))
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void CFrame::OnNetPlay(wxCommandEvent& WXUNUSED (event))
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{
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{
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@ -705,8 +715,6 @@ void CFrame::OnNetPlay(wxCommandEvent& WXUNUSED (event))
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#endif
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#endif
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}
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}
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// Miscellaneous menu
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void CFrame::OnMemcard(wxCommandEvent& WXUNUSED (event))
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void CFrame::OnMemcard(wxCommandEvent& WXUNUSED (event))
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{
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{
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CMemcardManager MemcardManager(this);
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CMemcardManager MemcardManager(this);
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@ -821,7 +829,12 @@ void CFrame::OnFrameSkip(wxCommandEvent& event)
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Frame::SetFrameSkipping((unsigned int)amount);
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Frame::SetFrameSkipping((unsigned int)amount);
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}
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}
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/////////////////////////////////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////////////////////////////////
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// GUI
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// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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void CFrame::OnResize(wxSizeEvent& event)
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void CFrame::OnResize(wxSizeEvent& event)
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{
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{
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// fit frame content, not needed right now
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// fit frame content, not needed right now
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@ -834,19 +847,18 @@ void CFrame::OnResize(wxSizeEvent& event)
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// Enable and disable the toolbar
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// Enable and disable the toolbar
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void CFrame::OnToggleToolbar(wxCommandEvent& event)
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void CFrame::OnToggleToolbar(wxCommandEvent& event)
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{
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{
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wxToolBarBase* toolBar = GetToolBar();
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SConfig::GetInstance().m_InterfaceToolbar = event.IsChecked();
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SConfig::GetInstance().m_InterfaceToolbar = event.IsChecked();
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if (SConfig::GetInstance().m_InterfaceToolbar == true)
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if (event.IsChecked())
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{
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{
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CFrame::RecreateToolbar();
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m_Mgr->GetPane(wxT("TBMain")).Show(); if (UseDebugger) m_Mgr->GetPane(wxT("TBDebug")).Show();
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m_Mgr->Update();
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}
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}
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else
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else
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{
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{
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delete toolBar;
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m_Mgr->GetPane(wxT("TBMain")).Hide(); if (UseDebugger) m_Mgr->GetPane(wxT("TBDebug")).Hide();
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SetToolBar(NULL);
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m_Mgr->Update();
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}
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}
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this->SendSizeEvent();
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}
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}
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// Enable and disable the status bar
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// Enable and disable the status bar
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@ -1030,3 +1042,4 @@ void CFrame::GameListChanged(wxCommandEvent& event)
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m_GameListCtrl->Update();
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m_GameListCtrl->Update();
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}
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}
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}
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}
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/////////////////////////////////////////////////////////////////////////////////////////////////////////
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