update cg to 2.1.0.17
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2471 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -1,6 +1,6 @@
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/*
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*
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* Copyright (c) 2002-2007, NVIDIA Corporation.
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* Copyright (c) 2002-2009, NVIDIA Corporation.
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*
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*
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*
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@ -57,7 +57,7 @@
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/*** CG Run-Time Library API ***/
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/*************************************************************************/
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#define CG_VERSION_NUM 2000
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#define CG_VERSION_NUM 2100
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#ifdef _WIN32
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# ifndef APIENTRY /* From Win32's <windef.h> */
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@ -74,15 +74,18 @@
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# endif
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#endif /* _WIN32 */
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/* Set up for either Win32 import/export/lib. */
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/* Set up CG_API for Win32 dllexport or gcc visibility */
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#ifndef CG_API
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# ifdef _WIN32
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# ifdef CG_EXPORTS
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# ifdef CG_EXPORTS
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# ifdef _WIN32
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# define CG_API __declspec(dllexport)
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# elif defined (CG_LIB)
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# define CG_API
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# elif defined(__GNUC__) && __GNUC__>=4
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# define CG_API __attribute__ ((visibility("default")))
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# elif defined(__SUNPRO_C) || defined(__SUNPRO_CC)
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# define CG_API __global
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# else
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# define CG_API __declspec(dllimport)
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# define CG_API
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# endif
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# else
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# define CG_API
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@ -233,6 +236,7 @@ extern "C" {
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typedef CGbool (CGENTRY * CGstatecallback)(CGstateassignment);
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typedef void (CGENTRY * CGerrorCallbackFunc)(void);
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typedef void (CGENTRY * CGerrorHandlerFunc)(CGcontext ctx, CGerror err, void *data);
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typedef void (CGENTRY * CGIncludeCallbackFunc)(CGcontext ctx, const char *filename);
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/*************************************************************************/
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/*** Functions ***/
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@ -259,6 +263,13 @@ CG_API CGenum CGENTRY cgGetAutoCompile(CGcontext ctx);
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CG_API void CGENTRY cgSetParameterSettingMode(CGcontext ctx, CGenum parameterSettingMode);
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CG_API CGenum CGENTRY cgGetParameterSettingMode(CGcontext ctx);
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/*** Inclusion ***/
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CG_API void CGENTRY cgSetCompilerIncludeString(CGcontext ctx, const char *name, const char *source);
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CG_API void CGENTRY cgSetCompilerIncludeFile(CGcontext ctx, const char *name, const char *filename);
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CG_API void CGENTRY cgSetCompilerIncludeCallback(CGcontext ctx, CGIncludeCallbackFunc func);
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CG_API CGIncludeCallbackFunc CGENTRY cgGetCompilerIncludeCallback(CGcontext ctx);
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/*** Program functions ***/
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CG_API CGprogram CGENTRY cgCreateProgram(CGcontext ctx,
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@ -291,6 +302,7 @@ CG_API CGenum CGENTRY cgGetProgramInput(CGprogram program);
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CG_API CGenum CGENTRY cgGetProgramOutput(CGprogram program);
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CG_API void CGENTRY cgSetPassProgramParameters(CGprogram);
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CG_API void CGENTRY cgUpdateProgramParameters(CGprogram program);
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CG_API void CGENTRY cgUpdatePassParameters(CGpass pass);
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/*** Parameter functions ***/
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@ -367,6 +379,12 @@ CG_API int CGENTRY cgGetParameterValuefr(CGparameter param, int n, float *vals);
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CG_API int CGENTRY cgGetParameterValuefc(CGparameter param, int n, float *vals);
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CG_API int CGENTRY cgGetParameterValueir(CGparameter param, int n, int *vals);
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CG_API int CGENTRY cgGetParameterValueic(CGparameter param, int n, int *vals);
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CG_API int CGENTRY cgGetParameterDefaultValuedr(CGparameter param, int n, double *vals);
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CG_API int CGENTRY cgGetParameterDefaultValuedc(CGparameter param, int n, double *vals);
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CG_API int CGENTRY cgGetParameterDefaultValuefr(CGparameter param, int n, float *vals);
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CG_API int CGENTRY cgGetParameterDefaultValuefc(CGparameter param, int n, float *vals);
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CG_API int CGENTRY cgGetParameterDefaultValueir(CGparameter param, int n, int *vals);
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CG_API int CGENTRY cgGetParameterDefaultValueic(CGparameter param, int n, int *vals);
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CG_API const char * CGENTRY cgGetStringParameterValue(CGparameter param);
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CG_API void CGENTRY cgSetStringParameterValue(CGparameter param, const char *str);
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@ -514,6 +532,7 @@ CG_API CGpass CGENTRY cgGetNextPass(CGpass);
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CG_API CGbool CGENTRY cgIsPass(CGpass);
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CG_API const char * CGENTRY cgGetPassName(CGpass);
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CG_API CGtechnique CGENTRY cgGetPassTechnique(CGpass);
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CG_API CGprogram CGENTRY cgGetPassProgram(CGpass pass, CGdomain domain);
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CG_API void CGENTRY cgSetPassState(CGpass);
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CG_API void CGENTRY cgResetPassState(CGpass);
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@ -662,6 +681,7 @@ CG_API CGprogram CGENTRY cgCombinePrograms( int n, const CGprogram *exeList );
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CG_API CGprogram CGENTRY cgCombinePrograms2( const CGprogram exe1, const CGprogram exe2 );
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CG_API CGprogram CGENTRY cgCombinePrograms3( const CGprogram exe1, const CGprogram exe2, const CGprogram exe3 );
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CG_API CGprofile CGENTRY cgGetProgramDomainProfile(CGprogram program, int index);
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CG_API CGprogram CGENTRY cgGetProgramDomainProgram(CGprogram program, int index);
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/*** CGobj Functions ***/
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CG_API CGobj CGENTRY cgCreateObj( CGcontext context, CGenum program_type, const char *source, CGprofile profile, const char **args );
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@ -670,6 +690,7 @@ CG_API void CGENTRY cgDestroyObj( CGobj obj );
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CG_API long CGENTRY cgGetParameterResourceSize(CGparameter);
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CG_API CGtype CGENTRY cgGetParameterResourceType(CGparameter);
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CG_API const char* CGENTRY cgGetParameterResourceName(CGparameter param);
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CG_API int CGENTRY cgGetParameterBufferIndex(CGparameter);
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CG_API int CGENTRY cgGetParameterBufferOffset(CGparameter);
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@ -1,6 +1,6 @@
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/*
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*
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* Copyright (c) 2002-2007, NVIDIA Corporation.
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* Copyright (c) 2002-2009, NVIDIA Corporation.
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*
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*
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*
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@ -71,13 +71,15 @@
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/* Set up for either Win32 import/export/lib. */
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#ifndef CGGL_API
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# ifdef _WIN32
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# ifdef CGGL_EXPORTS
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# ifdef CGGL_EXPORTS
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# ifdef _WIN32
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# define CGGL_API __declspec(dllexport)
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# elif defined (CG_LIB)
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# define CGGL_API
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# elif defined(__GNUC__) && __GNUC__>=4
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# define CGGL_API __attribute__ ((visibility("default")))
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# elif defined(__SUNPRO_C) || defined(__SUNPRO_CC)
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# define CGGL_API __global
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# else
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# define CGGL_API __declspec(dllimport)
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# define CGGL_API
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# endif
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# else
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# define CGGL_API
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@ -144,6 +146,7 @@ CGGL_API void CGGLENTRY cgGLSetOptimalOptions(CGprofile profile);
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*****************************************************************************/
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CGGL_API void CGGLENTRY cgGLLoadProgram(CGprogram program);
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CGGL_API void CGGLENTRY cgGLUnloadProgram(CGprogram program);
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CGGL_API CGbool CGGLENTRY cgGLIsProgramLoaded(CGprogram program);
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CGGL_API void CGGLENTRY cgGLBindProgram(CGprogram program);
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CGGL_API void CGGLENTRY cgGLUnbindProgram(CGprofile profile);
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/*
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*
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* Copyright (c) 2002-2007, NVIDIA Corporation.
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* Copyright (c) 2002-2009, NVIDIA Corporation.
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*
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*
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*
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@ -2,7 +2,7 @@
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/*
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*
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* Copyright (c) 2002-2007, NVIDIA Corporation.
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* Copyright (c) 2002-2009, NVIDIA Corporation.
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*
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*
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*
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/*
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*
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* Copyright (c) 2002-2007, NVIDIA Corporation.
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* Copyright (c) 2002-2009, NVIDIA Corporation.
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*
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*
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*
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*
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*/
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/*
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* ADD NEW DATA TYPES TO THE END OF THIS MACRO LIST!
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*
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*/
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CG_DATATYPE_MACRO(Half,half,CG_HALF,CG_HALF,0,1,CG_PARAMETERCLASS_SCALAR)
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CG_DATATYPE_MACRO(VertexShader, vertexshader, CG_VERTEXSHADER_TYPE, CG_VERTEXSHADER_TYPE, 0, 0, CG_PARAMETERCLASS_OBJECT)
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CG_DATATYPE_MACRO(PixelShader, pixelshader, CG_PIXELSHADER_TYPE, CG_PIXELSHADER_TYPE, 0, 0, CG_PARAMETERCLASS_OBJECT)
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CG_DATATYPE_MACRO(Sampler, sampler, CG_SAMPLER, CG_SAMPLER, 0, 0, CG_PARAMETERCLASS_SAMPLER)
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CG_DATATYPE_MACRO(SamplerBUF,samplerBUF,CG_SAMPLERBUF,CG_SAMPLERBUF,0,0,CG_PARAMETERCLASS_SAMPLER)
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#undef CG_DATATYPE_MACRO
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/*
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*
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* Copyright (c) 2002-2007, NVIDIA Corporation.
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* Copyright (c) 2002-2009, NVIDIA Corporation.
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*
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*
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*
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@ -1,6 +1,6 @@
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/*
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*
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* Copyright (c) 2002-2007, NVIDIA Corporation.
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* Copyright (c) 2002-2009, NVIDIA Corporation.
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*
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*
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*
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@ -1,6 +1,6 @@
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/*
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*
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* Copyright (c) 2002-2007, NVIDIA Corporation.
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* Copyright (c) 2002-2009, NVIDIA Corporation.
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*
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*
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*
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@ -89,6 +89,9 @@ CG_PROFILE_MACRO(DX9Pixel2sw,ps_2_sw,PS_2_SW,"ps_2_sw",6164,0)
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CG_PROFILE_MACRO(DX9Pixel30,ps_3_0,PS_3_0,"ps_3_0",6165,0)
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CG_PROFILE_MACRO(DX9PixelHLSL,hlslf,HLSLF,"hlslf",6166,0)
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CG_PROFILE_MACRO(DX10Vertex40,vs_4_0,VS_4_0,"vs_4_0",6167,1)
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CG_PROFILE_MACRO(DX10Pixel40,ps_4_0,PS_4_0,"ps_4_0",6168,0)
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CG_PROFILE_MACRO(Generic, generic, GENERIC, "generic", 7002,0)
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#undef CG_PROFILE_MACRO
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