zelda n64 patches

This commit is contained in:
omegadox 2009-11-19 13:23:44 +00:00
parent 97f3b75d12
commit bea90f5b13
3 changed files with 12 additions and 2 deletions

View File

@ -4,7 +4,12 @@
[EmuState] [EmuState]
#The Emulation State. 1 is worst, 5 is best, 0 is not set. #The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 1 EmulationStateId = 1
EmulationIssues =
[OnLoad] [OnLoad]
#Add memory patches to be loaded once on boot here. #Add memory patches to be loaded once on boot here.
[OnFrame] [OnFrame]
+$loophack
0x806866E4:word:0x60000000
[ActionReplay] [ActionReplay]
[Video]
ProjectionHack = -1

View File

@ -3,5 +3,8 @@
#The Emulation State. #The Emulation State.
EmulationStateId = 1 EmulationStateId = 1
Issues="Dolphin doesn't support soft reset" Issues="Dolphin doesn't support soft reset"
EmulationIssues =
[OnFrame]#Add memory patches here. [OnFrame]#Add memory patches here.
[ActionReplay] [ActionReplay]
[Video]
ProjectionHack = -1

View File

@ -3,12 +3,14 @@
#Values set here will override the main dolphin settings. #Values set here will override the main dolphin settings.
[EmuState] [EmuState]
#The Emulation State. 1 is worst, 5 is best, 0 is not set. #The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 2 EmulationStateId = 4
Issues="Boots then hangs, stuck on nop opcode?" Issues="Boots then hangs, stuck on nop opcode?"
EmulationIssues = EmulationIssues =
[OnFrame] [OnFrame]
+$loophack +$loophack_ZOOT
0x80683804:word:0x60000000 0x80683804:word:0x60000000
$loophack_ZMM
0x8068C324:word:0x60000000
[ActionReplay] [ActionReplay]
[Video] [Video]
ProjectionHack = -1 ProjectionHack = -1