Merge pull request #5786 from grimpunch/qt_viewoptions

Qt: Implement Show Platforms / Show Regions
This commit is contained in:
Leo Lam 2017-07-26 12:02:14 +08:00 committed by GitHub
commit be8324380d
13 changed files with 181 additions and 2 deletions

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@ -63,6 +63,7 @@ set(SRCS
GameList/GameListModel.cpp GameList/GameListModel.cpp
GameList/GameTracker.cpp GameList/GameTracker.cpp
GameList/ListProxyModel.cpp GameList/ListProxyModel.cpp
GameList/TableProxyModel.cpp
QtUtils/DoubleClickEventFilter.cpp QtUtils/DoubleClickEventFilter.cpp
QtUtils/ElidedButton.cpp QtUtils/ElidedButton.cpp
QtUtils/ListTabWidget.cpp QtUtils/ListTabWidget.cpp

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@ -84,6 +84,7 @@
<QtMoc Include="GameList\GameListModel.h" /> <QtMoc Include="GameList\GameListModel.h" />
<QtMoc Include="GameList\GameTracker.h" /> <QtMoc Include="GameList\GameTracker.h" />
<QtMoc Include="GameList\ListProxyModel.h" /> <QtMoc Include="GameList\ListProxyModel.h" />
<QtMoc Include="GameList\TableProxyModel.h" />
<QtMoc Include="Host.h" /> <QtMoc Include="Host.h" />
<QtMoc Include="HotkeyScheduler.h" /> <QtMoc Include="HotkeyScheduler.h" />
<QtMoc Include="InDevelopmentWarning.h" /> <QtMoc Include="InDevelopmentWarning.h" />
@ -125,6 +126,7 @@
<ClCompile Include="$(QtMocOutPrefix)InterfacePane.cpp" /> <ClCompile Include="$(QtMocOutPrefix)InterfacePane.cpp" />
<ClCompile Include="$(QtMocOutPrefix)IOWindow.cpp" /> <ClCompile Include="$(QtMocOutPrefix)IOWindow.cpp" />
<ClCompile Include="$(QtMocOutPrefix)ListProxyModel.cpp" /> <ClCompile Include="$(QtMocOutPrefix)ListProxyModel.cpp" />
<ClCompile Include="$(QtMocOutPrefix)TableProxyModel.cpp" />
<ClCompile Include="$(QtMocOutPrefix)MainWindow.cpp" /> <ClCompile Include="$(QtMocOutPrefix)MainWindow.cpp" />
<ClCompile Include="$(QtMocOutPrefix)MappingButton.cpp" /> <ClCompile Include="$(QtMocOutPrefix)MappingButton.cpp" />
<ClCompile Include="$(QtMocOutPrefix)MappingWidget.cpp" /> <ClCompile Include="$(QtMocOutPrefix)MappingWidget.cpp" />
@ -177,6 +179,7 @@
<ClCompile Include="GameList\GameListModel.cpp" /> <ClCompile Include="GameList\GameListModel.cpp" />
<ClCompile Include="GameList\GameTracker.cpp" /> <ClCompile Include="GameList\GameTracker.cpp" />
<ClCompile Include="GameList\ListProxyModel.cpp" /> <ClCompile Include="GameList\ListProxyModel.cpp" />
<ClCompile Include="GameList\TableProxyModel.cpp" />
<ClCompile Include="HotkeyScheduler.cpp" /> <ClCompile Include="HotkeyScheduler.cpp" />
<ClCompile Include="Host.cpp" /> <ClCompile Include="Host.cpp" />
<ClCompile Include="InDevelopmentWarning.cpp" /> <ClCompile Include="InDevelopmentWarning.cpp" />

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@ -26,6 +26,7 @@
#include "DolphinQt2/Config/PropertiesDialog.h" #include "DolphinQt2/Config/PropertiesDialog.h"
#include "DolphinQt2/GameList/GameList.h" #include "DolphinQt2/GameList/GameList.h"
#include "DolphinQt2/GameList/ListProxyModel.h" #include "DolphinQt2/GameList/ListProxyModel.h"
#include "DolphinQt2/GameList/TableProxyModel.h"
#include "DolphinQt2/QtUtils/DoubleClickEventFilter.h" #include "DolphinQt2/QtUtils/DoubleClickEventFilter.h"
#include "DolphinQt2/Settings.h" #include "DolphinQt2/Settings.h"
@ -34,7 +35,7 @@ static bool CompressCB(const std::string&, float, void*);
GameList::GameList(QWidget* parent) : QStackedWidget(parent) GameList::GameList(QWidget* parent) : QStackedWidget(parent)
{ {
m_model = new GameListModel(this); m_model = new GameListModel(this);
m_table_proxy = new QSortFilterProxyModel(this); m_table_proxy = new TableProxyModel(this);
m_table_proxy->setSortCaseSensitivity(Qt::CaseInsensitive); m_table_proxy->setSortCaseSensitivity(Qt::CaseInsensitive);
m_table_proxy->setSortRole(Qt::InitialSortOrderRole); m_table_proxy->setSortRole(Qt::InitialSortOrderRole);
m_table_proxy->setSourceModel(m_model); m_table_proxy->setSourceModel(m_model);
@ -446,6 +447,12 @@ void GameList::OnColumnVisibilityToggled(const QString& row, bool visible)
m_table->setColumnHidden(rowname_to_col_index[row], !visible); m_table->setColumnHidden(rowname_to_col_index[row], !visible);
} }
void GameList::OnGameListVisibilityChanged()
{
m_table_proxy->invalidate();
m_list_proxy->invalidate();
}
static bool CompressCB(const std::string& text, float percent, void* ptr) static bool CompressCB(const std::string& text, float percent, void* ptr)
{ {
if (ptr == nullptr) if (ptr == nullptr)

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@ -25,6 +25,7 @@ public:
void SetListView() { SetPreferredView(false); } void SetListView() { SetPreferredView(false); }
void SetViewColumn(int col, bool view) { m_table->setColumnHidden(col, !view); } void SetViewColumn(int col, bool view) { m_table->setColumnHidden(col, !view); }
void OnColumnVisibilityToggled(const QString& row, bool visible); void OnColumnVisibilityToggled(const QString& row, bool visible);
void OnGameListVisibilityChanged();
signals: signals:
void GameSelected(); void GameSelected();

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@ -3,7 +3,7 @@
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include "DolphinQt2/GameList/GameListModel.h" #include "DolphinQt2/GameList/GameListModel.h"
#include "Core/ConfigManager.h"
#include "DiscIO/Enums.h" #include "DiscIO/Enums.h"
#include "DolphinQt2/Resources.h" #include "DolphinQt2/Resources.h"
#include "DolphinQt2/Settings.h" #include "DolphinQt2/Settings.h"
@ -138,6 +138,63 @@ int GameListModel::columnCount(const QModelIndex& parent) const
return NUM_COLS; return NUM_COLS;
} }
bool GameListModel::ShouldDisplayGameListItem(int index) const
{
QSharedPointer<GameFile> game = m_games[index];
const bool show_platform = [&game] {
switch (game->GetPlatformID())
{
case DiscIO::Platform::GAMECUBE_DISC:
return SConfig::GetInstance().m_ListGC;
case DiscIO::Platform::WII_DISC:
return SConfig::GetInstance().m_ListWii;
case DiscIO::Platform::WII_WAD:
return SConfig::GetInstance().m_ListWad;
case DiscIO::Platform::ELF_DOL:
return SConfig::GetInstance().m_ListElfDol;
default:
return false;
}
}();
if (!show_platform)
return false;
switch (game->GetCountryID())
{
case DiscIO::Country::COUNTRY_AUSTRALIA:
return SConfig::GetInstance().m_ListAustralia;
case DiscIO::Country::COUNTRY_EUROPE:
return SConfig::GetInstance().m_ListPal;
case DiscIO::Country::COUNTRY_FRANCE:
return SConfig::GetInstance().m_ListFrance;
case DiscIO::Country::COUNTRY_GERMANY:
return SConfig::GetInstance().m_ListGermany;
case DiscIO::Country::COUNTRY_ITALY:
return SConfig::GetInstance().m_ListItaly;
case DiscIO::Country::COUNTRY_JAPAN:
return SConfig::GetInstance().m_ListJap;
case DiscIO::Country::COUNTRY_KOREA:
return SConfig::GetInstance().m_ListKorea;
case DiscIO::Country::COUNTRY_NETHERLANDS:
return SConfig::GetInstance().m_ListNetherlands;
case DiscIO::Country::COUNTRY_RUSSIA:
return SConfig::GetInstance().m_ListRussia;
case DiscIO::Country::COUNTRY_SPAIN:
return SConfig::GetInstance().m_ListSpain;
case DiscIO::Country::COUNTRY_TAIWAN:
return SConfig::GetInstance().m_ListTaiwan;
case DiscIO::Country::COUNTRY_USA:
return SConfig::GetInstance().m_ListUsa;
case DiscIO::Country::COUNTRY_WORLD:
return SConfig::GetInstance().m_ListWorld;
case DiscIO::Country::COUNTRY_UNKNOWN:
default:
return SConfig::GetInstance().m_ListUnknown;
}
}
void GameListModel::UpdateGame(QSharedPointer<GameFile> game) void GameListModel::UpdateGame(QSharedPointer<GameFile> game)
{ {
QString path = game->GetFilePath(); QString path = game->GetFilePath();

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@ -27,6 +27,7 @@ public:
// Path of the Game at the specified index. // Path of the Game at the specified index.
QString GetPath(int index) const { return m_games[index]->GetFilePath(); } QString GetPath(int index) const { return m_games[index]->GetFilePath(); }
bool ShouldDisplayGameListItem(int index) const;
enum enum
{ {
COL_PLATFORM = 0, COL_PLATFORM = 0,

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@ -34,3 +34,9 @@ QVariant ListProxyModel::data(const QModelIndex& i, int role) const
} }
return QVariant(); return QVariant();
} }
bool ListProxyModel::filterAcceptsRow(int source_row, const QModelIndex& source_parent) const
{
GameListModel* glm = qobject_cast<GameListModel*>(sourceModel());
return glm->ShouldDisplayGameListItem(source_row);
}

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@ -15,4 +15,5 @@ class ListProxyModel final : public QSortFilterProxyModel
public: public:
explicit ListProxyModel(QObject* parent = nullptr); explicit ListProxyModel(QObject* parent = nullptr);
QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override; QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override;
bool filterAcceptsRow(int source_row, const QModelIndex& source_parent) const override;
}; };

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@ -0,0 +1,16 @@
// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "DolphinQt2/GameList/TableProxyModel.h"
#include "DolphinQt2/GameList/GameListModel.h"
TableProxyModel::TableProxyModel(QObject* parent) : QSortFilterProxyModel(parent)
{
}
bool TableProxyModel::filterAcceptsRow(int source_row, const QModelIndex& source_parent) const
{
GameListModel* glm = qobject_cast<GameListModel*>(sourceModel());
return glm->ShouldDisplayGameListItem(source_row);
}

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@ -0,0 +1,15 @@
// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <QSortFilterProxyModel>
// This subclass of QSortFilterProxyModel allows the data to be filtered by the view.
class TableProxyModel final : public QSortFilterProxyModel
{
Q_OBJECT
public:
explicit TableProxyModel(QObject* parent = nullptr);
bool filterAcceptsRow(int source_row, const QModelIndex& source_parent) const override;
};

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@ -199,6 +199,10 @@ void MainWindow::ConnectMenuBar()
connect(m_menu_bar, &MenuBar::ShowList, m_game_list, &GameList::SetListView); connect(m_menu_bar, &MenuBar::ShowList, m_game_list, &GameList::SetListView);
connect(m_menu_bar, &MenuBar::ColumnVisibilityToggled, m_game_list, connect(m_menu_bar, &MenuBar::ColumnVisibilityToggled, m_game_list,
&GameList::OnColumnVisibilityToggled); &GameList::OnColumnVisibilityToggled);
connect(m_menu_bar, &MenuBar::GameListPlatformVisibilityToggled, m_game_list,
&GameList::OnGameListVisibilityChanged);
connect(m_menu_bar, &MenuBar::GameListRegionVisibilityToggled, m_game_list,
&GameList::OnGameListVisibilityChanged);
connect(m_menu_bar, &MenuBar::ShowAboutDialog, this, &MainWindow::ShowAboutDialog); connect(m_menu_bar, &MenuBar::ShowAboutDialog, this, &MainWindow::ShowAboutDialog);
connect(this, &MainWindow::EmulationStarted, m_menu_bar, &MenuBar::EmulationStarted); connect(this, &MainWindow::EmulationStarted, m_menu_bar, &MenuBar::EmulationStarted);

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@ -191,6 +191,9 @@ void MenuBar::AddViewMenu()
AddGameListTypeSection(view_menu); AddGameListTypeSection(view_menu);
view_menu->addSeparator(); view_menu->addSeparator();
AddTableColumnsMenu(view_menu); AddTableColumnsMenu(view_menu);
view_menu->addSeparator();
AddShowPlatformsMenu(view_menu);
AddShowRegionsMenu(view_menu);
} }
void MenuBar::AddOptionsMenu() void MenuBar::AddOptionsMenu()
@ -273,6 +276,66 @@ void MenuBar::AddTableColumnsMenu(QMenu* view_menu)
} }
} }
void MenuBar::AddShowPlatformsMenu(QMenu* view_menu)
{
static const QMap<QString, bool*> platform_map{
{tr("Show Wii"), &SConfig::GetInstance().m_ListWii},
{tr("Show GameCube"), &SConfig::GetInstance().m_ListGC},
{tr("Show WAD"), &SConfig::GetInstance().m_ListWad},
{tr("Show ELF/DOL"), &SConfig::GetInstance().m_ListElfDol}};
QActionGroup* platform_group = new QActionGroup(this);
QMenu* plat_menu = view_menu->addMenu(tr("Show Platforms"));
platform_group->setExclusive(false);
for (const auto& key : platform_map.keys())
{
bool* config = platform_map[key];
QAction* action = platform_group->addAction(plat_menu->addAction(key));
action->setCheckable(true);
action->setChecked(*config);
connect(action, &QAction::toggled, [this, config, key](bool value) {
*config = value;
emit GameListPlatformVisibilityToggled(key, value);
});
}
}
void MenuBar::AddShowRegionsMenu(QMenu* view_menu)
{
static const QMap<QString, bool*> region_map{
{tr("Show JAP"), &SConfig::GetInstance().m_ListJap},
{tr("Show PAL"), &SConfig::GetInstance().m_ListPal},
{tr("Show USA"), &SConfig::GetInstance().m_ListUsa},
{tr("Show Australia"), &SConfig::GetInstance().m_ListAustralia},
{tr("Show France"), &SConfig::GetInstance().m_ListFrance},
{tr("Show Germany"), &SConfig::GetInstance().m_ListGermany},
{tr("Show Italy"), &SConfig::GetInstance().m_ListItaly},
{tr("Show Korea"), &SConfig::GetInstance().m_ListKorea},
{tr("Show Netherlands"), &SConfig::GetInstance().m_ListNetherlands},
{tr("Show Russia"), &SConfig::GetInstance().m_ListRussia},
{tr("Show Spain"), &SConfig::GetInstance().m_ListSpain},
{tr("Show Taiwan"), &SConfig::GetInstance().m_ListTaiwan},
{tr("Show World"), &SConfig::GetInstance().m_ListWorld},
{tr("Show Unknown"), &SConfig::GetInstance().m_ListUnknown}};
QActionGroup* region_group = new QActionGroup(this);
QMenu* region_menu = view_menu->addMenu(tr("Show Regions"));
region_group->setExclusive(false);
for (const auto& key : region_map.keys())
{
bool* config = region_map[key];
QAction* action = region_group->addAction(region_menu->addAction(key));
action->setCheckable(true);
action->setChecked(*config);
connect(action, &QAction::toggled, [this, config, key](bool value) {
*config = value;
emit GameListRegionVisibilityToggled(key, value);
});
}
}
void MenuBar::UpdateToolsMenu(bool emulation_started) void MenuBar::UpdateToolsMenu(bool emulation_started)
{ {
m_boot_sysmenu->setEnabled(!emulation_started); m_boot_sysmenu->setEnabled(!emulation_started);

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@ -63,6 +63,8 @@ signals:
void ShowTable(); void ShowTable();
void ShowList(); void ShowList();
void ColumnVisibilityToggled(const QString& row, bool visible); void ColumnVisibilityToggled(const QString& row, bool visible);
void GameListPlatformVisibilityToggled(const QString& row, bool visible);
void GameListRegionVisibilityToggled(const QString& row, bool visible);
void ShowAboutDialog(); void ShowAboutDialog();
@ -77,6 +79,8 @@ private:
void AddViewMenu(); void AddViewMenu();
void AddGameListTypeSection(QMenu* view_menu); void AddGameListTypeSection(QMenu* view_menu);
void AddTableColumnsMenu(QMenu* view_menu); void AddTableColumnsMenu(QMenu* view_menu);
void AddShowPlatformsMenu(QMenu* view_menu);
void AddShowRegionsMenu(QMenu* view_menu);
void AddOptionsMenu(); void AddOptionsMenu();
void AddToolsMenu(); void AddToolsMenu();