A fix by baby.lueshi that fixes the problems with rev 3187
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3190 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
8e535bf2c0
commit
be45b223bb
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@ -260,8 +260,11 @@ void PixelShaderManager::SetTexDims(int texmapid, u32 width, u32 height, u32 wra
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void PixelShaderManager::SetCustomTexScale(int texmapid, float x, float y)
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void PixelShaderManager::SetCustomTexScale(int texmapid, float x, float y)
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{
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{
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lastCustomTexScale[texmapid][0] = x;
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if (lastCustomTexScale[texmapid][0] != x || lastCustomTexScale[texmapid][1] != y) {
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lastCustomTexScale[texmapid][1] = y;
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s_nTexDimsChanged |= 1 << texmapid;
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lastCustomTexScale[texmapid][0] = x;
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lastCustomTexScale[texmapid][1] = y;
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}
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}
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}
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void PixelShaderManager::SetZTextureBias(u32 bias)
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void PixelShaderManager::SetZTextureBias(u32 bias)
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File diff suppressed because it is too large
Load Diff
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@ -18,7 +18,7 @@
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#ifndef _TEXTUREDECODER_H
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#ifndef _TEXTUREDECODER_H
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#define _TEXTUREDECODER_H
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#define _TEXTUREDECODER_H
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enum
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enum
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{
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{
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TMEM_SIZE = 1024*1024,
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TMEM_SIZE = 1024*1024,
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HALFTMEM_SIZE = 512*1024
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HALFTMEM_SIZE = 512*1024
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@ -67,18 +67,19 @@ enum TextureFormat
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int TexDecoder_GetTexelSizeInNibbles(int format);
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int TexDecoder_GetTexelSizeInNibbles(int format);
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int TexDecoder_GetTextureSizeInBytes(int width, int height, int format);
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int TexDecoder_GetTextureSizeInBytes(int width, int height, int format);
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int TexDecoder_GetBlockWidthInTexels(int format);
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int TexDecoder_GetBlockWidthInTexels(int format);
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int TexDecoder_GetBlockHeightInTexels(int format);
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int TexDecoder_GetPaletteSize(int fmt);
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int TexDecoder_GetPaletteSize(int fmt);
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enum PC_TexFormat
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enum PC_TexFormat
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{
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{
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PC_TEX_FMT_NONE = 0,
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PC_TEX_FMT_NONE = 0,
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PC_TEX_FMT_BGRA32,
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PC_TEX_FMT_BGRA32,
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PC_TEX_FMT_RGBA32,
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PC_TEX_FMT_RGBA32,
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PC_TEX_FMT_IA4,
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PC_TEX_FMT_IA4,
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PC_TEX_FMT_I8,
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PC_TEX_FMT_I8,
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PC_TEX_FMT_IA8,
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PC_TEX_FMT_IA8,
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PC_TEX_FMT_RGB565,
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PC_TEX_FMT_RGB565,
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PC_TEX_FMT_DXT1,
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PC_TEX_FMT_DXT1,
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};
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};
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PC_TexFormat TexDecoder_Decode(u8 *dst, const u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt);
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PC_TexFormat TexDecoder_Decode(u8 *dst, const u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt);
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@ -89,4 +90,3 @@ u32 TexDecoder_GetTlutHash(const u8* src, int len);
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void TexDecoder_SetTexFmtOverlayOptions(bool enable, bool center);
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void TexDecoder_SetTexFmtOverlayOptions(bool enable, bool center);
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#endif
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#endif
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@ -64,32 +64,32 @@ static u32 s_TempFramebuffer = 0;
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#define TEXTURE_KILL_THRESHOLD 200
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#define TEXTURE_KILL_THRESHOLD 200
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static const GLint c_MinLinearFilter[8] = {
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static const GLint c_MinLinearFilter[8] = {
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GL_NEAREST,
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GL_NEAREST,
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GL_NEAREST_MIPMAP_NEAREST,
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GL_NEAREST_MIPMAP_NEAREST,
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GL_NEAREST_MIPMAP_LINEAR,
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GL_NEAREST_MIPMAP_LINEAR,
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GL_NEAREST,
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GL_NEAREST,
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GL_LINEAR,
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GL_LINEAR,
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GL_LINEAR_MIPMAP_NEAREST,
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GL_LINEAR_MIPMAP_NEAREST,
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GL_LINEAR_MIPMAP_LINEAR,
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GL_LINEAR_MIPMAP_LINEAR,
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GL_LINEAR,
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GL_LINEAR,
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};
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};
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static const GLint c_WrapSettings[4] = {
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static const GLint c_WrapSettings[4] = {
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GL_CLAMP_TO_EDGE,
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GL_CLAMP_TO_EDGE,
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GL_REPEAT,
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GL_REPEAT,
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GL_MIRRORED_REPEAT,
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GL_MIRRORED_REPEAT,
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GL_REPEAT,
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GL_REPEAT,
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};
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};
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bool SaveTexture(const char* filename, u32 textarget, u32 tex, int width, int height)
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bool SaveTexture(const char* filename, u32 textarget, u32 tex, int width, int height)
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{
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{
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std::vector<u32> data(width * height);
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std::vector<u32> data(width * height);
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glBindTexture(textarget, tex);
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glBindTexture(textarget, tex);
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glGetTexImage(textarget, 0, GL_BGRA, GL_UNSIGNED_BYTE, &data[0]);
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glGetTexImage(textarget, 0, GL_BGRA, GL_UNSIGNED_BYTE, &data[0]);
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GLenum err = GL_REPORT_ERROR();
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GLenum err = GL_REPORT_ERROR();
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if (err != GL_NO_ERROR)
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if (err != GL_NO_ERROR)
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{
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{
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PanicAlert("Can't save texture, GL Error: %s", gluErrorString(err));
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PanicAlert("Can't save texture, GL Error: %s", gluErrorString(err));
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return false;
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return false;
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}
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}
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@ -98,34 +98,34 @@ bool SaveTexture(const char* filename, u32 textarget, u32 tex, int width, int he
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bool TextureMngr::TCacheEntry::IntersectsMemoryRange(u32 range_address, u32 range_size)
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bool TextureMngr::TCacheEntry::IntersectsMemoryRange(u32 range_address, u32 range_size)
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{
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{
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if (addr + size_in_bytes < range_address)
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if (addr + size_in_bytes < range_address)
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return false;
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return false;
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if (addr >= range_address + range_size)
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if (addr >= range_address + range_size)
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return false;
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return false;
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return true;
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return true;
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}
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}
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void TextureMngr::TCacheEntry::SetTextureParameters(TexMode0 &newmode)
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void TextureMngr::TCacheEntry::SetTextureParameters(TexMode0 &newmode)
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{
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{
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mode = newmode;
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mode = newmode;
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if (isNonPow2)
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if (isNonPow2)
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{
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{
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// very limited!
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// very limited!
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glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER,
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glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER,
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(newmode.mag_filter || g_Config.bForceFiltering) ? GL_LINEAR : GL_NEAREST);
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(newmode.mag_filter || g_Config.bForceFiltering) ? GL_LINEAR : GL_NEAREST);
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glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER,
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glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER,
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(g_Config.bForceFiltering || newmode.min_filter >= 4) ? GL_LINEAR : GL_NEAREST);
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(g_Config.bForceFiltering || newmode.min_filter >= 4) ? GL_LINEAR : GL_NEAREST);
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if (newmode.wrap_s == 2 || newmode.wrap_t == 2)
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if (newmode.wrap_s == 2 || newmode.wrap_t == 2)
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DEBUG_LOG(VIDEO, "cannot support mirrorred repeat mode");
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DEBUG_LOG(VIDEO, "cannot support mirrorred repeat mode");
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if (newmode.wrap_s == 1 || newmode.wrap_t == 1)
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if (newmode.wrap_s == 1 || newmode.wrap_t == 1)
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DEBUG_LOG(VIDEO, "cannot support repeat mode");
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DEBUG_LOG(VIDEO, "cannot support repeat mode");
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}
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}
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else
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else
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{
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{
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
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(newmode.mag_filter || g_Config.bForceFiltering) ? GL_LINEAR : GL_NEAREST);
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(newmode.mag_filter || g_Config.bForceFiltering) ? GL_LINEAR : GL_NEAREST);
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if (bHaveMipMaps) {
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if (bHaveMipMaps) {
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int filt = newmode.min_filter;
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int filt = newmode.min_filter;
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@ -135,13 +135,13 @@ void TextureMngr::TCacheEntry::SetTextureParameters(TexMode0 &newmode)
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}
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}
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else
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else
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
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(g_Config.bForceFiltering || newmode.min_filter >= 4) ? GL_LINEAR : GL_NEAREST);
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(g_Config.bForceFiltering || newmode.min_filter >= 4) ? GL_LINEAR : GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, c_WrapSettings[newmode.wrap_s]);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, c_WrapSettings[newmode.wrap_s]);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, c_WrapSettings[newmode.wrap_t]);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, c_WrapSettings[newmode.wrap_t]);
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}
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}
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if (g_Config.iMaxAnisotropy >= 1)
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if (g_Config.iMaxAnisotropy >= 1)
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)(1 << g_Config.iMaxAnisotropy));
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)(1 << g_Config.iMaxAnisotropy));
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}
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}
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void TextureMngr::TCacheEntry::Destroy(bool shutdown)
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void TextureMngr::TCacheEntry::Destroy(bool shutdown)
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@ -155,13 +155,13 @@ void TextureMngr::TCacheEntry::Destroy(bool shutdown)
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*ptr = oldpixel;
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*ptr = oldpixel;
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}
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}
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texture = 0;
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texture = 0;
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}
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}
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void TextureMngr::Init()
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void TextureMngr::Init()
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{
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{
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temp = (u8*)AllocateMemoryPages(TEMP_SIZE);
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temp = (u8*)AllocateMemoryPages(TEMP_SIZE);
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TexDecoder_SetTexFmtOverlayOptions(g_Config.bTexFmtOverlayEnable, g_Config.bTexFmtOverlayCenter);
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TexDecoder_SetTexFmtOverlayOptions(g_Config.bTexFmtOverlayEnable, g_Config.bTexFmtOverlayCenter);
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HiresTextures::Init(((struct SConfig *)globals->config)->m_LocalCoreStartupParameter.GetUniqueID().c_str());
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HiresTextures::Init(((struct SConfig *)globals->config)->m_LocalCoreStartupParameter.GetUniqueID().c_str());
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}
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}
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void TextureMngr::Invalidate(bool shutdown)
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void TextureMngr::Invalidate(bool shutdown)
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@ -169,7 +169,7 @@ void TextureMngr::Invalidate(bool shutdown)
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for (TexCache::iterator iter = textures.begin(); iter != textures.end(); ++iter)
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for (TexCache::iterator iter = textures.begin(); iter != textures.end(); ++iter)
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iter->second.Destroy(shutdown);
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iter->second.Destroy(shutdown);
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textures.clear();
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textures.clear();
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HiresTextures::Shutdown();
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HiresTextures::Shutdown();
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}
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}
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void TextureMngr::Shutdown()
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void TextureMngr::Shutdown()
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@ -177,10 +177,10 @@ void TextureMngr::Shutdown()
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Invalidate(true);
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Invalidate(true);
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std::map<u32, DEPTHTARGET>::iterator itdepth = mapDepthTargets.begin();
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std::map<u32, DEPTHTARGET>::iterator itdepth = mapDepthTargets.begin();
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for (itdepth = mapDepthTargets.begin(); itdepth != mapDepthTargets.end(); ++itdepth)
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for (itdepth = mapDepthTargets.begin(); itdepth != mapDepthTargets.end(); ++itdepth)
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{
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{
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glDeleteRenderbuffersEXT(1, &itdepth->second.targ);
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glDeleteRenderbuffersEXT(1, &itdepth->second.targ);
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}
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}
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mapDepthTargets.clear();
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mapDepthTargets.clear();
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if (s_TempFramebuffer) {
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if (s_TempFramebuffer) {
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@ -188,7 +188,7 @@ void TextureMngr::Shutdown()
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s_TempFramebuffer = 0;
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s_TempFramebuffer = 0;
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}
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}
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FreeMemoryPages(temp, TEMP_SIZE);
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FreeMemoryPages(temp, TEMP_SIZE);
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temp = NULL;
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temp = NULL;
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}
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}
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@ -202,135 +202,141 @@ void TextureMngr::ProgressiveCleanup()
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{
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{
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TexCache::iterator iter = textures.begin();
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TexCache::iterator iter = textures.begin();
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while (iter != textures.end())
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while (iter != textures.end())
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{
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{
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if (frameCount > TEXTURE_KILL_THRESHOLD + iter->second.frameCount)
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if (frameCount > TEXTURE_KILL_THRESHOLD + iter->second.frameCount)
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{
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{
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if (!iter->second.isRenderTarget) {
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if (!iter->second.isRenderTarget) {
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iter->second.Destroy(false);
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iter->second.Destroy(false);
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ERASE_THROUGH_ITERATOR(textures, iter);
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ERASE_THROUGH_ITERATOR(textures, iter);
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}
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}
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else {
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else {
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iter->second.Destroy(false);
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iter->second.Destroy(false);
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ERASE_THROUGH_ITERATOR(textures, iter);
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ERASE_THROUGH_ITERATOR(textures, iter);
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}
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}
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}
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}
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else
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else
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iter++;
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iter++;
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}
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}
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std::map<u32, DEPTHTARGET>::iterator itdepth = mapDepthTargets.begin();
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std::map<u32, DEPTHTARGET>::iterator itdepth = mapDepthTargets.begin();
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while (itdepth != mapDepthTargets.end())
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while (itdepth != mapDepthTargets.end())
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{
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{
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if (frameCount > 20 + itdepth->second.framecount)
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if (frameCount > 20 + itdepth->second.framecount)
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ERASE_THROUGH_ITERATOR(mapDepthTargets, itdepth);
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ERASE_THROUGH_ITERATOR(mapDepthTargets, itdepth);
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else ++itdepth;
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else ++itdepth;
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}
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}
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}
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}
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void TextureMngr::InvalidateRange(u32 start_address, u32 size) {
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void TextureMngr::InvalidateRange(u32 start_address, u32 size) {
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TexCache::iterator iter = textures.begin();
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TexCache::iterator iter = textures.begin();
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while (iter != textures.end())
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while (iter != textures.end())
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{
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{
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if (iter->second.IntersectsMemoryRange(start_address, size))
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if (iter->second.IntersectsMemoryRange(start_address, size))
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{
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{
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iter->second.Destroy(false);
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iter->second.Destroy(false);
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ERASE_THROUGH_ITERATOR(textures, iter);
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ERASE_THROUGH_ITERATOR(textures, iter);
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}
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}
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else {
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else {
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++iter;
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++iter;
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}
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}
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}
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}
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}
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}
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TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width, int height, int tex_format, int tlutaddr, int tlutfmt)
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TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width, int height, int tex_format, int tlutaddr, int tlutfmt)
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{
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{
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// notes (about "UNsafe texture cache"):
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// notes (about "UNsafe texture cache"):
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// Have to be removed soon.
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// Have to be removed soon.
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// But we keep it until the "safe" way became rock solid
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// But we keep it until the "safe" way became rock solid
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// pros: it has an unique ID held by the texture data itself (@address) once cached.
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// pros: it has an unique ID held by the texture data itself (@address) once cached.
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// cons: it writes this unique ID in the gc RAM <- very dangerous (break MP1) and ugly
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// cons: it writes this unique ID in the gc RAM <- very dangerous (break MP1) and ugly
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// notes (about "safe texture cache"):
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// notes (about "safe texture cache"):
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// Metroids text issue (character table):
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// Metroids text issue (character table):
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// Same addr, same GX_TF_C4 texture data but different TLUT (hence different outputs).
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// Same addr, same GX_TF_C4 texture data but different TLUT (hence different outputs).
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// That's why we have to hash the TLUT too for TLUT tex_format dependent textures (ie. GX_TF_C4, GX_TF_C8, GX_TF_C14X2).
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// That's why we have to hash the TLUT too for TLUT tex_format dependent textures (ie. GX_TF_C4, GX_TF_C8, GX_TF_C14X2).
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// And since the address and tex data don't change, the key index in the cacheEntry map can't be the address but
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// And since the address and tex data don't change, the key index in the cacheEntry map can't be the address but
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// have to be a real unique ID.
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// have to be a real unique ID.
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// DONE but not satifiying yet -> may break copyEFBToTexture sometimes.
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// DONE but not satifiying yet -> may break copyEFBToTexture sometimes.
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// Pokemon Colosseum text issue (plain text):
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// Pokemon Colosseum text issue (plain text):
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// Use a GX_TF_I4 512x512 text-flush-texture at a const address.
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// Use a GX_TF_I4 512x512 text-flush-texture at a const address.
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// The problem here was just the sparse hash on the texture. This texture is partly overwrited (what is needed only)
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// The problem here was just the sparse hash on the texture. This texture is partly overwrited (what is needed only)
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// so lot's of remaning old text. Thin white chars on black bg too.
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// so lot's of remaning old text. Thin white chars on black bg too.
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// TODO: - clean this up when ready to kill old "unsafe texture cache"
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// TODO: - clean this up when ready to kill old "unsafe texture cache"
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// - fix the key index situation with CopyRenderTargetToTexture.
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// - fix the key index situation with CopyRenderTargetToTexture.
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// Could happen only for GX_TF_C4, GX_TF_C8 and GX_TF_C14X2 fmt.
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// Could happen only for GX_TF_C4, GX_TF_C8 and GX_TF_C14X2 fmt.
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// Wonder if we can't use tex width&height to know if EFB might be copied to it...
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// Wonder if we can't use tex width&height to know if EFB might be copied to it...
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// raw idea: TOCHECK if addresses are aligned we have few bits left...
|
// raw idea: TOCHECK if addresses are aligned we have few bits left...
|
||||||
|
|
||||||
if (address == 0)
|
if (address == 0)
|
||||||
return NULL;
|
return NULL;
|
||||||
|
|
||||||
TexMode0 &tm0 = bpmem.tex[texstage > 3].texMode0[texstage & 3];
|
TexMode0 &tm0 = bpmem.tex[texstage > 3].texMode0[texstage & 3];
|
||||||
u8 *ptr = g_VideoInitialize.pGetMemoryPointer(address);
|
u8 *ptr = g_VideoInitialize.pGetMemoryPointer(address);
|
||||||
int bs = TexDecoder_GetBlockWidthInTexels(tex_format) - 1;
|
int bsw = TexDecoder_GetBlockWidthInTexels(tex_format) - 1;
|
||||||
int expandedWidth = (width + bs) & (~bs);
|
int bsh = TexDecoder_GetBlockHeightInTexels(tex_format) - 1;
|
||||||
|
int expandedWidth = (width + bsw) & (~bsw);
|
||||||
|
int expandedHeight = (height + bsh) & (~bsh);
|
||||||
|
|
||||||
u32 hash_value;
|
u32 hash_value;
|
||||||
u32 texID = address;
|
u32 texID = address;
|
||||||
if (g_Config.bSafeTextureCache)
|
u32 texHash;
|
||||||
{
|
|
||||||
hash_value = TexDecoder_GetSafeTextureHash(ptr, expandedWidth, height, tex_format, 0); // remove last arg
|
|
||||||
if ((tex_format == GX_TF_C4) || (tex_format == GX_TF_C8) || (tex_format == GX_TF_C14X2))
|
|
||||||
{
|
|
||||||
// WARNING! texID != address now => may break CopyRenderTargetToTexture (cf. TODO up)
|
|
||||||
// tlut size can be up to 32768B (GX_TF_C14X2) but Safer == Slower.
|
|
||||||
//texID ^= TexDecoder_GetTlutHash(&texMem[tlutaddr], TexDecoder_GetPaletteSize(tex_format));
|
|
||||||
|
|
||||||
// This trick (to change the texID depending on the TLUT addr) is a trick to get around
|
if (g_Config.bSafeTextureCache || g_Config.bHiresTextures || g_Config.bDumpTextures)
|
||||||
// an issue with metroid prime's fonts, where it has multiple sets of fonts on top of
|
{
|
||||||
// each other stored in a single texture, and uses the palette to make different characters
|
texHash = TexDecoder_GetSafeTextureHash(ptr, expandedWidth, expandedHeight, tex_format, 0); // remove last arg
|
||||||
// visible or invisible. Thus, unless we want to recreate the textures for every drawn character,
|
if (g_Config.bSafeTextureCache)
|
||||||
// we must make sure that texture with different tluts get different IDs.
|
hash_value = texHash;
|
||||||
texID ^= TexDecoder_GetTlutHash(&texMem[tlutaddr], (tex_format == GX_TF_C4) ? 32 : 128);
|
if ((tex_format == GX_TF_C4) || (tex_format == GX_TF_C8) || (tex_format == GX_TF_C14X2))
|
||||||
//DebugLog("addr: %08x | texID: %08x | texHash: %08x", address, texID, hash_value);
|
{
|
||||||
}
|
// WARNING! texID != address now => may break CopyRenderTargetToTexture (cf. TODO up)
|
||||||
}
|
// tlut size can be up to 32768B (GX_TF_C14X2) but Safer == Slower.
|
||||||
|
// This trick (to change the texID depending on the TLUT addr) is a trick to get around
|
||||||
|
// an issue with metroid prime's fonts, where it has multiple sets of fonts on top of
|
||||||
|
// each other stored in a single texture, and uses the palette to make different characters
|
||||||
|
// visible or invisible. Thus, unless we want to recreate the textures for every drawn character,
|
||||||
|
// we must make sure that texture with different tluts get different IDs.
|
||||||
|
u32 tlutHash = TexDecoder_GetTlutHash(&texMem[tlutaddr], (tex_format == GX_TF_C4) ? 32 : 128);
|
||||||
|
texHash ^= tlutHash;
|
||||||
|
if (g_Config.bSafeTextureCache)
|
||||||
|
texID ^= tlutHash;
|
||||||
|
//DebugLog("addr: %08x | texID: %08x | texHash: %08x", address, texID, hash_value);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
bool skip_texture_create = false;
|
bool skip_texture_create = false;
|
||||||
TexCache::iterator iter = textures.find(texID);
|
TexCache::iterator iter = textures.find(texID);
|
||||||
|
|
||||||
if (iter != textures.end()) {
|
if (iter != textures.end()) {
|
||||||
TCacheEntry &entry = iter->second;
|
TCacheEntry &entry = iter->second;
|
||||||
|
|
||||||
if (!g_Config.bSafeTextureCache)
|
if (!g_Config.bSafeTextureCache)
|
||||||
hash_value = ((u32 *)ptr)[entry.hashoffset];
|
hash_value = ((u32 *)ptr)[entry.hashoffset];
|
||||||
|
|
||||||
if (entry.isRenderTarget || ((address == entry.addr) && (hash_value == entry.hash)))
|
if (entry.isRenderTarget || ((address == entry.addr) && (hash_value == entry.hash)))
|
||||||
{
|
{
|
||||||
entry.frameCount = frameCount;
|
entry.frameCount = frameCount;
|
||||||
glEnable(entry.isNonPow2 ? GL_TEXTURE_RECTANGLE_ARB : GL_TEXTURE_2D);
|
glEnable(entry.isNonPow2 ? GL_TEXTURE_RECTANGLE_ARB : GL_TEXTURE_2D);
|
||||||
// entry.isNonPow2 ? TextureMngr::EnableTex2D(texstage) : TextureMngr::EnableTexRECT(texstage);
|
// entry.isNonPow2 ? TextureMngr::EnableTex2D(texstage) : TextureMngr::EnableTexRECT(texstage);
|
||||||
glBindTexture(entry.isNonPow2 ? GL_TEXTURE_RECTANGLE_ARB : GL_TEXTURE_2D, entry.texture);
|
glBindTexture(entry.isNonPow2 ? GL_TEXTURE_RECTANGLE_ARB : GL_TEXTURE_2D, entry.texture);
|
||||||
if (entry.mode.hex != tm0.hex)
|
if (entry.mode.hex != tm0.hex)
|
||||||
entry.SetTextureParameters(tm0);
|
entry.SetTextureParameters(tm0);
|
||||||
//DebugLog("%cC addr: %08x | fmt: %i | e.hash: %08x | w:%04i h:%04i", g_Config.bSafeTextureCache ? 'S' : 'U'
|
//DebugLog("%cC addr: %08x | fmt: %i | e.hash: %08x | w:%04i h:%04i", g_Config.bSafeTextureCache ? 'S' : 'U'
|
||||||
// , address, tex_format, entry.hash, width, height);
|
// , address, tex_format, entry.hash, width, height);
|
||||||
return &entry;
|
return &entry;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// Let's reload the new texture data into the same texture,
|
// Let's reload the new texture data into the same texture,
|
||||||
// instead of destroying it and having to create a new one.
|
// instead of destroying it and having to create a new one.
|
||||||
// Might speed up movie playback very, very slightly.
|
// Might speed up movie playback very, very slightly.
|
||||||
if (width == entry.w && height == entry.h && tex_format == entry.fmt)
|
if (width == entry.w && height == entry.h && tex_format == entry.fmt)
|
||||||
{
|
{
|
||||||
glBindTexture(entry.isNonPow2 ? GL_TEXTURE_RECTANGLE_ARB : GL_TEXTURE_2D, entry.texture);
|
glBindTexture(entry.isNonPow2 ? GL_TEXTURE_RECTANGLE_ARB : GL_TEXTURE_2D, entry.texture);
|
||||||
if (entry.mode.hex != tm0.hex)
|
if (entry.mode.hex != tm0.hex)
|
||||||
entry.SetTextureParameters(tm0);
|
entry.SetTextureParameters(tm0);
|
||||||
skip_texture_create = true;
|
skip_texture_create = true;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -339,126 +345,119 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
PC_TexFormat dfmt = TexDecoder_Decode(temp, ptr, expandedWidth, height, tex_format, tlutaddr, tlutfmt);
|
|
||||||
|
|
||||||
//Make an entry in the table
|
//Make an entry in the table
|
||||||
TCacheEntry& entry = textures[texID];
|
TCacheEntry& entry = textures[texID];
|
||||||
|
PC_TexFormat dfmt = PC_TEX_FMT_NONE;
|
||||||
|
|
||||||
entry.hashoffset = 0;
|
if (g_Config.bHiresTextures)
|
||||||
|
{
|
||||||
|
//Load Custom textures
|
||||||
|
char texPathTemp[MAX_PATH];
|
||||||
|
int oldWidth = width;
|
||||||
|
int oldHeight = height;
|
||||||
|
sprintf(texPathTemp, "%s_%08x_%i", ((struct SConfig *)globals->config)->m_LocalCoreStartupParameter.GetUniqueID().c_str(), texHash, tex_format);
|
||||||
|
dfmt = HiresTextures::GetHiresTex(texPathTemp, &width, &height, temp);
|
||||||
|
|
||||||
|
if (dfmt != PC_TEX_FMT_NONE)
|
||||||
|
{
|
||||||
|
expandedWidth = width;
|
||||||
|
expandedHeight = height;
|
||||||
|
entry.size_in_bytes = sizeof(temp);
|
||||||
|
entry.scaleX = (float) width / oldWidth;
|
||||||
|
entry.scaleY = (float) height / oldHeight;
|
||||||
|
INFO_LOG(VIDEO, "loading custom texture from %s", texPathTemp);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (dfmt == PC_TEX_FMT_NONE)
|
||||||
|
dfmt = TexDecoder_Decode(temp, ptr, expandedWidth, expandedHeight, tex_format, tlutaddr, tlutfmt);
|
||||||
|
|
||||||
|
entry.hashoffset = 0;
|
||||||
//entry.paletteHash = hashseed;
|
//entry.paletteHash = hashseed;
|
||||||
entry.oldpixel = ((u32 *)ptr)[entry.hashoffset];
|
entry.oldpixel = ((u32 *)ptr)[entry.hashoffset];
|
||||||
|
|
||||||
if (g_Config.bSafeTextureCache)
|
if (g_Config.bSafeTextureCache)
|
||||||
entry.hash = hash_value;
|
entry.hash = hash_value;
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
entry.hash = (u32)(((double)rand() / RAND_MAX) * 0xFFFFFFFF);
|
entry.hash = (u32)(((double)rand() / RAND_MAX) * 0xFFFFFFFF);
|
||||||
((u32 *)ptr)[entry.hashoffset] = entry.hash;
|
((u32 *)ptr)[entry.hashoffset] = entry.hash;
|
||||||
}
|
}
|
||||||
//DebugLog("%c addr: %08x | fmt: %i | e.hash: %08x | w:%04i h:%04i", g_Config.bSafeTextureCache ? 'S' : 'U'
|
//DebugLog("%c addr: %08x | fmt: %i | e.hash: %08x | w:%04i h:%04i", g_Config.bSafeTextureCache ? 'S' : 'U'
|
||||||
// , address, tex_format, entry.hash, width, height);
|
// , address, tex_format, entry.hash, width, height);
|
||||||
|
|
||||||
|
|
||||||
entry.addr = address;
|
entry.addr = address;
|
||||||
entry.size_in_bytes = TexDecoder_GetTextureSizeInBytes(width, height, tex_format);
|
entry.size_in_bytes = TexDecoder_GetTextureSizeInBytes(width, height, tex_format);
|
||||||
entry.isRenderTarget = false;
|
entry.isRenderTarget = false;
|
||||||
entry.isNonPow2 = ((width & (width - 1)) || (height & (height - 1)));
|
entry.isNonPow2 = ((width & (width - 1)) || (height & (height - 1)));
|
||||||
|
|
||||||
GLenum target = entry.isNonPow2 ? GL_TEXTURE_RECTANGLE_ARB : GL_TEXTURE_2D;
|
GLenum target = entry.isNonPow2 ? GL_TEXTURE_RECTANGLE_ARB : GL_TEXTURE_2D;
|
||||||
if (!skip_texture_create) {
|
if (!skip_texture_create) {
|
||||||
glGenTextures(1, (GLuint *)&entry.texture);
|
glGenTextures(1, (GLuint *)&entry.texture);
|
||||||
glBindTexture(target, entry.texture);
|
glBindTexture(target, entry.texture);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (expandedWidth != width)
|
if (dfmt != PC_TEX_FMT_DXT1)
|
||||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, expandedWidth);
|
{
|
||||||
|
if (expandedWidth != width)
|
||||||
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, expandedWidth);
|
||||||
|
|
||||||
u32 texHash = HashFNV(temp, entry.size_in_bytes);
|
int gl_format;
|
||||||
if (g_Config.bHiresTextures)
|
int gl_iformat;
|
||||||
{
|
int gl_type;
|
||||||
//Load Custom textures
|
switch (dfmt)
|
||||||
char texPathTemp[MAX_PATH];
|
{
|
||||||
int oldWidth = width;
|
default:
|
||||||
int oldHeight = height;
|
case PC_TEX_FMT_NONE:
|
||||||
sprintf(texPathTemp, "%s_%08x_%i", ((struct SConfig *)globals->config)->m_LocalCoreStartupParameter.GetUniqueID().c_str(), texHash, tex_format);
|
PanicAlert("Invalid PC texture format %i", dfmt);
|
||||||
PC_TexFormat customTex = HiresTextures::GetHiresTex(texPathTemp, &width, &height, temp);
|
case PC_TEX_FMT_BGRA32:
|
||||||
|
gl_format = GL_BGRA;
|
||||||
if (customTex != PC_TEX_FMT_NONE)
|
gl_iformat = 4;
|
||||||
{
|
gl_type = GL_UNSIGNED_BYTE;
|
||||||
entry.size_in_bytes = sizeof(temp);
|
break;
|
||||||
entry.scaleX = (float) width / oldWidth;
|
case PC_TEX_FMT_RGBA32:
|
||||||
entry.scaleY = (float) height / oldHeight;
|
gl_format = GL_RGBA;
|
||||||
INFO_LOG(VIDEO, "loading custom texture from %s", texPathTemp);
|
gl_iformat = 4;
|
||||||
dfmt = customTex;
|
gl_type = GL_UNSIGNED_BYTE;
|
||||||
}
|
break;
|
||||||
}
|
case PC_TEX_FMT_I8:
|
||||||
|
gl_format = GL_LUMINANCE;
|
||||||
|
gl_iformat = GL_INTENSITY;
|
||||||
|
gl_type = GL_UNSIGNED_BYTE;
|
||||||
|
break;
|
||||||
|
case PC_TEX_FMT_IA8:
|
||||||
|
gl_format = GL_LUMINANCE_ALPHA;
|
||||||
|
gl_iformat = GL_LUMINANCE8_ALPHA8;
|
||||||
|
gl_type = GL_UNSIGNED_BYTE;
|
||||||
|
break;
|
||||||
|
case PC_TEX_FMT_RGB565:
|
||||||
|
gl_format = GL_RGB;
|
||||||
|
gl_iformat = GL_RGB;
|
||||||
|
gl_type = GL_UNSIGNED_SHORT_5_6_5;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
if (dfmt != PC_TEX_FMT_DXT1)
|
if (!entry.isNonPow2 && ((tm0.min_filter & 3) == 1 || (tm0.min_filter & 3) == 2))
|
||||||
{
|
{
|
||||||
int gl_format;
|
glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
|
||||||
int gl_iformat;
|
glTexImage2D(GL_TEXTURE_2D, 0, gl_iformat, width, height, 0, gl_format, gl_type, temp);
|
||||||
int gl_type;
|
|
||||||
switch (dfmt)
|
|
||||||
{
|
|
||||||
default:
|
|
||||||
case PC_TEX_FMT_NONE:
|
|
||||||
PanicAlert("Invalid PC texture format %i", dfmt);
|
|
||||||
case PC_TEX_FMT_BGRA32:
|
|
||||||
gl_format = GL_BGRA;
|
|
||||||
gl_iformat = 4;
|
|
||||||
gl_type = GL_UNSIGNED_BYTE;
|
|
||||||
break;
|
|
||||||
case PC_TEX_FMT_RGBA32:
|
|
||||||
gl_format = GL_RGBA;
|
|
||||||
gl_iformat = 4;
|
|
||||||
gl_type = GL_UNSIGNED_BYTE;
|
|
||||||
break;
|
|
||||||
case PC_TEX_FMT_I8:
|
|
||||||
gl_format = GL_LUMINANCE;
|
|
||||||
gl_iformat = GL_INTENSITY;
|
|
||||||
gl_type = GL_UNSIGNED_BYTE;
|
|
||||||
break;
|
|
||||||
case PC_TEX_FMT_IA8:
|
|
||||||
gl_format = GL_LUMINANCE_ALPHA;
|
|
||||||
gl_iformat = GL_LUMINANCE8_ALPHA8;
|
|
||||||
gl_type = GL_UNSIGNED_BYTE;
|
|
||||||
break;
|
|
||||||
case PC_TEX_FMT_RGB565:
|
|
||||||
gl_format = GL_RGB;
|
|
||||||
gl_iformat = GL_RGB;
|
|
||||||
gl_type = GL_UNSIGNED_SHORT_5_6_5;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_FALSE);
|
||||||
|
entry.bHaveMipMaps = true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
glTexImage2D(target, 0, gl_iformat, width, height, 0, gl_format, gl_type, temp);
|
||||||
|
|
||||||
if (!entry.isNonPow2 && ((tm0.min_filter & 3) == 1 || (tm0.min_filter & 3) == 2))
|
if (expandedWidth != width) // reset
|
||||||
{
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
|
}
|
||||||
glTexImage2D(GL_TEXTURE_2D, 0, gl_iformat, width, height, 0, gl_format, gl_type, temp);
|
else
|
||||||
|
{
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_FALSE);
|
glCompressedTexImage2D(target, 0, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,
|
||||||
entry.bHaveMipMaps = true;
|
expandedWidth, expandedHeight, 0, expandedWidth*expandedHeight/2, temp);
|
||||||
}
|
}
|
||||||
else
|
|
||||||
glTexImage2D(target, 0, gl_iformat, width, height, 0, gl_format, gl_type, temp);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// Round dimensions up to the next multiple of 4; this is an OpenGL
|
|
||||||
// requirement.
|
|
||||||
// FIXME: Why does the GameCube have compressed textures that aren't
|
|
||||||
// multiples of 4, and what is the best way to handle them?
|
|
||||||
// An example is in SSB Melee's Adventure Mode on the Paratroopas'
|
|
||||||
// wings.
|
|
||||||
int nativeWidth = (width + 3) & ~3;
|
|
||||||
int nativeHeight = (height + 3) & ~3;
|
|
||||||
glCompressedTexImage2D(target, 0, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,
|
|
||||||
nativeWidth, nativeHeight, 0, nativeWidth*nativeHeight/2, temp);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (expandedWidth != width) // reset
|
|
||||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
|
||||||
|
|
||||||
entry.frameCount = frameCount;
|
entry.frameCount = frameCount;
|
||||||
entry.w = width;
|
entry.w = width;
|
||||||
|
@ -467,14 +466,14 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
|
||||||
entry.SetTextureParameters(tm0);
|
entry.SetTextureParameters(tm0);
|
||||||
|
|
||||||
if (g_Config.bDumpTextures) // dump texture to file
|
if (g_Config.bDumpTextures) // dump texture to file
|
||||||
{
|
{
|
||||||
char szTemp[MAX_PATH];
|
char szTemp[MAX_PATH];
|
||||||
|
|
||||||
sprintf(szTemp, "%s/%s_%08x_%i.tga", FULL_DUMP_TEXTURES_DIR, ((struct SConfig *)globals->config)->m_LocalCoreStartupParameter.GetUniqueID().c_str(), texHash, tex_format);
|
sprintf(szTemp, "%s/%s_%08x_%i.tga", FULL_DUMP_TEXTURES_DIR, ((struct SConfig *)globals->config)->m_LocalCoreStartupParameter.GetUniqueID().c_str(), texHash, tex_format);
|
||||||
if (!File::Exists(szTemp))
|
if (!File::Exists(szTemp))
|
||||||
{
|
{
|
||||||
SaveTexture(szTemp, target, entry.texture, width, height);
|
SaveTexture(szTemp, target, entry.texture, expandedWidth, expandedHeight);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
INCSTAT(stats.numTexturesCreated);
|
INCSTAT(stats.numTexturesCreated);
|
||||||
|
@ -506,37 +505,37 @@ void TextureMngr::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool
|
||||||
entry.hash = 0;
|
entry.hash = 0;
|
||||||
entry.hashoffset = 0;
|
entry.hashoffset = 0;
|
||||||
entry.frameCount = frameCount;
|
entry.frameCount = frameCount;
|
||||||
|
|
||||||
int mult = bScaleByHalf ? 2 : 1;
|
int mult = bScaleByHalf ? 2 : 1;
|
||||||
int w = (abs(source_rect.GetWidth()) / mult);
|
int w = (abs(source_rect.GetWidth()) / mult);
|
||||||
int h = (abs(source_rect.GetHeight()) / mult);
|
int h = (abs(source_rect.GetHeight()) / mult);
|
||||||
|
|
||||||
GL_REPORT_ERRORD();
|
GL_REPORT_ERRORD();
|
||||||
|
|
||||||
if (!bIsInit)
|
if (!bIsInit)
|
||||||
{
|
{
|
||||||
glGenTextures(1, (GLuint *)&entry.texture);
|
glGenTextures(1, (GLuint *)&entry.texture);
|
||||||
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, entry.texture);
|
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, entry.texture);
|
||||||
glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, 4, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, 4, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
||||||
GL_REPORT_ERRORD();
|
GL_REPORT_ERRORD();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
_assert_(entry.texture);
|
_assert_(entry.texture);
|
||||||
bool bReInit = true;
|
bool bReInit = true;
|
||||||
GL_REPORT_ERROR();
|
GL_REPORT_ERROR();
|
||||||
if (entry.w == w && entry.h == h)
|
if (entry.w == w && entry.h == h)
|
||||||
{
|
{
|
||||||
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, entry.texture);
|
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, entry.texture);
|
||||||
// for some reason mario sunshine errors here...
|
// for some reason mario sunshine errors here...
|
||||||
// Beyond Good and Evil does too, occasionally.
|
// Beyond Good and Evil does too, occasionally.
|
||||||
GLenum err = GL_REPORT_ERROR();
|
GLenum err = GL_REPORT_ERROR();
|
||||||
if (err == GL_NO_ERROR)
|
if (err == GL_NO_ERROR)
|
||||||
bReInit = false;
|
bReInit = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (bReInit)
|
if (bReInit)
|
||||||
{
|
{
|
||||||
// necessary, for some reason opengl gives errors when texture isn't deleted
|
// necessary, for some reason opengl gives errors when texture isn't deleted
|
||||||
glDeleteTextures(1,(GLuint *)&entry.texture);
|
glDeleteTextures(1,(GLuint *)&entry.texture);
|
||||||
glGenTextures(1, (GLuint *)&entry.texture);
|
glGenTextures(1, (GLuint *)&entry.texture);
|
||||||
|
@ -546,8 +545,8 @@ void TextureMngr::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!bIsInit || !entry.isRenderTarget)
|
if (!bIsInit || !entry.isRenderTarget)
|
||||||
{
|
{
|
||||||
glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||||
glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||||
|
|
||||||
|
@ -559,7 +558,7 @@ void TextureMngr::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool
|
||||||
GL_REPORT_ERRORD();
|
GL_REPORT_ERRORD();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
entry.w = w;
|
entry.w = w;
|
||||||
entry.h = h;
|
entry.h = h;
|
||||||
entry.isRenderTarget = true;
|
entry.isRenderTarget = true;
|
||||||
|
@ -569,15 +568,15 @@ void TextureMngr::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool
|
||||||
float fConstAdd[4] = {0};
|
float fConstAdd[4] = {0};
|
||||||
memset(colmat, 0, sizeof(colmat));
|
memset(colmat, 0, sizeof(colmat));
|
||||||
|
|
||||||
if (bFromZBuffer)
|
if (bFromZBuffer)
|
||||||
{
|
{
|
||||||
switch(copyfmt)
|
switch(copyfmt)
|
||||||
{
|
{
|
||||||
case 0: // Z4
|
case 0: // Z4
|
||||||
case 1: // Z8
|
case 1: // Z8
|
||||||
colmat[2] = colmat[6] = colmat[10] = colmat[14] = 1;
|
colmat[2] = colmat[6] = colmat[10] = colmat[14] = 1;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 3: // Z16 //?
|
case 3: // Z16 //?
|
||||||
case 11: // Z16
|
case 11: // Z16
|
||||||
colmat[1] = colmat[5] = colmat[9] = colmat[14] = 1;
|
colmat[1] = colmat[5] = colmat[9] = colmat[14] = 1;
|
||||||
|
@ -602,22 +601,22 @@ void TextureMngr::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (bIsIntensityFmt)
|
else if (bIsIntensityFmt)
|
||||||
{
|
{
|
||||||
fConstAdd[0] = fConstAdd[1] = fConstAdd[2] = 16.0f/255.0f;
|
fConstAdd[0] = fConstAdd[1] = fConstAdd[2] = 16.0f/255.0f;
|
||||||
switch (copyfmt)
|
switch (copyfmt)
|
||||||
{
|
{
|
||||||
case 0: // I4
|
case 0: // I4
|
||||||
case 1: // I8
|
case 1: // I8
|
||||||
case 2: // IA4
|
case 2: // IA4
|
||||||
case 3: // IA8
|
case 3: // IA8
|
||||||
// TODO - verify these coefficients
|
// TODO - verify these coefficients
|
||||||
colmat[0] = 0.257f; colmat[1] = 0.504f; colmat[2] = 0.098f;
|
colmat[0] = 0.257f; colmat[1] = 0.504f; colmat[2] = 0.098f;
|
||||||
colmat[4] = 0.257f; colmat[5] = 0.504f; colmat[6] = 0.098f;
|
colmat[4] = 0.257f; colmat[5] = 0.504f; colmat[6] = 0.098f;
|
||||||
colmat[8] = 0.257f; colmat[9] = 0.504f; colmat[10] = 0.098f;
|
colmat[8] = 0.257f; colmat[9] = 0.504f; colmat[10] = 0.098f;
|
||||||
|
|
||||||
if (copyfmt < 2)
|
if (copyfmt < 2)
|
||||||
{
|
{
|
||||||
fConstAdd[3] = 16.0f / 255.0f;
|
fConstAdd[3] = 16.0f / 255.0f;
|
||||||
colmat[12] = 0.257f; colmat[13] = 0.504f; colmat[14] = 0.098f;
|
colmat[12] = 0.257f; colmat[13] = 0.504f; colmat[14] = 0.098f;
|
||||||
}
|
}
|
||||||
|
@ -631,10 +630,10 @@ void TextureMngr::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
switch (copyfmt)
|
switch (copyfmt)
|
||||||
{
|
{
|
||||||
case 0: // R4
|
case 0: // R4
|
||||||
case 8: // R8
|
case 8: // R8
|
||||||
colmat[0] = colmat[4] = colmat[8] = colmat[12] = 1;
|
colmat[0] = colmat[4] = colmat[8] = colmat[12] = 1;
|
||||||
|
@ -644,9 +643,8 @@ void TextureMngr::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool
|
||||||
colmat[0] = colmat[4] = colmat[8] = colmat[15] = 1;
|
colmat[0] = colmat[4] = colmat[8] = colmat[15] = 1;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
|
||||||
case 7: // A8
|
case 7: // A8
|
||||||
colmat[3] = colmat[7] = colmat[11] = colmat[15] = 1;
|
colmat[3] = colmat[7] = colmat[11] = colmat[15] = 1;
|
||||||
break;
|
break;
|
||||||
case 9: // G8
|
case 9: // G8
|
||||||
colmat[1] = colmat[5] = colmat[9] = colmat[13] = 1;
|
colmat[1] = colmat[5] = colmat[9] = colmat[13] = 1;
|
||||||
|
@ -683,18 +681,18 @@ void TextureMngr::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool
|
||||||
// GL_REPORT_ERRORD();
|
// GL_REPORT_ERRORD();
|
||||||
// glCopyTexSubImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, source->left, source->top, source->right-source->left, source->bottom-source->top);
|
// glCopyTexSubImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, source->left, source->top, source->right-source->left, source->bottom-source->top);
|
||||||
// entry.isUpsideDown = true; // note that the copy is upside down!!
|
// entry.isUpsideDown = true; // note that the copy is upside down!!
|
||||||
// GL_REPORT_ERRORD();
|
// GL_REPORT_ERRORD();
|
||||||
// return;
|
// return;
|
||||||
// }
|
// }
|
||||||
|
|
||||||
TRectangle scaled_rect;
|
TRectangle scaled_rect;
|
||||||
source_rect.Scale(Renderer::GetTargetScaleX(), Renderer::GetTargetScaleY(), &scaled_rect);
|
source_rect.Scale(Renderer::GetTargetScaleX(), Renderer::GetTargetScaleY(), &scaled_rect);
|
||||||
TRectangle flipped_rect;
|
TRectangle flipped_rect;
|
||||||
scaled_rect.FlipY(Renderer::GetTargetHeight(), &flipped_rect);
|
scaled_rect.FlipY(Renderer::GetTargetHeight(), &flipped_rect);
|
||||||
|
|
||||||
// Make sure to resolve anything we need to read from.
|
// Make sure to resolve anything we need to read from.
|
||||||
// TODO - it seems that it sometimes doesn't resolve the entire area we are interested in. See shadows in Burnout 2.
|
// TODO - it seems that it sometimes doesn't resolve the entire area we are interested in. See shadows in Burnout 2.
|
||||||
GLuint read_texture = bFromZBuffer ? Renderer::ResolveAndGetFakeZTarget(scaled_rect) : Renderer::ResolveAndGetRenderTarget(scaled_rect);
|
GLuint read_texture = bFromZBuffer ? Renderer::ResolveAndGetFakeZTarget(scaled_rect) : Renderer::ResolveAndGetRenderTarget(scaled_rect);
|
||||||
|
|
||||||
Renderer::SetRenderMode(Renderer::RM_Normal); // set back to normal
|
Renderer::SetRenderMode(Renderer::RM_Normal); // set back to normal
|
||||||
GL_REPORT_ERRORD();
|
GL_REPORT_ERRORD();
|
||||||
|
@ -711,8 +709,8 @@ void TextureMngr::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool
|
||||||
|
|
||||||
// create and attach the render target
|
// create and attach the render target
|
||||||
std::map<u32, DEPTHTARGET>::iterator itdepth = mapDepthTargets.find((h << 16) | w);
|
std::map<u32, DEPTHTARGET>::iterator itdepth = mapDepthTargets.find((h << 16) | w);
|
||||||
if (itdepth == mapDepthTargets.end())
|
if (itdepth == mapDepthTargets.end())
|
||||||
{
|
{
|
||||||
DEPTHTARGET& depth = mapDepthTargets[(h << 16) | w];
|
DEPTHTARGET& depth = mapDepthTargets[(h << 16) | w];
|
||||||
depth.framecount = frameCount;
|
depth.framecount = frameCount;
|
||||||
|
|
||||||
|
@ -724,8 +722,8 @@ void TextureMngr::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool
|
||||||
Renderer::SetDepthTarget(depth.targ);
|
Renderer::SetDepthTarget(depth.targ);
|
||||||
GL_REPORT_ERRORD();
|
GL_REPORT_ERRORD();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
itdepth->second.framecount = frameCount;
|
itdepth->second.framecount = frameCount;
|
||||||
Renderer::SetDepthTarget(itdepth->second.targ);
|
Renderer::SetDepthTarget(itdepth->second.targ);
|
||||||
GL_REPORT_ERRORD();
|
GL_REPORT_ERRORD();
|
||||||
|
@ -733,8 +731,8 @@ void TextureMngr::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool
|
||||||
|
|
||||||
glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
|
glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
|
||||||
glActiveTexture(GL_TEXTURE0);
|
glActiveTexture(GL_TEXTURE0);
|
||||||
glEnable(GL_TEXTURE_RECTANGLE_ARB);
|
glEnable(GL_TEXTURE_RECTANGLE_ARB);
|
||||||
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, read_texture);
|
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, read_texture);
|
||||||
|
|
||||||
glViewport(0, 0, w, h);
|
glViewport(0, 0, w, h);
|
||||||
|
|
||||||
|
@ -744,7 +742,7 @@ void TextureMngr::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool
|
||||||
GL_REPORT_ERRORD();
|
GL_REPORT_ERRORD();
|
||||||
|
|
||||||
glBegin(GL_QUADS);
|
glBegin(GL_QUADS);
|
||||||
glTexCoord2f((GLfloat)flipped_rect.left, (GLfloat)flipped_rect.bottom); glVertex2f(-1, 1);
|
glTexCoord2f((GLfloat)flipped_rect.left, (GLfloat)flipped_rect.bottom); glVertex2f(-1, 1);
|
||||||
glTexCoord2f((GLfloat)flipped_rect.left, (GLfloat)flipped_rect.top ); glVertex2f(-1, -1);
|
glTexCoord2f((GLfloat)flipped_rect.left, (GLfloat)flipped_rect.top ); glVertex2f(-1, -1);
|
||||||
glTexCoord2f((GLfloat)flipped_rect.right, (GLfloat)flipped_rect.top ); glVertex2f( 1, -1);
|
glTexCoord2f((GLfloat)flipped_rect.right, (GLfloat)flipped_rect.top ); glVertex2f( 1, -1);
|
||||||
glTexCoord2f((GLfloat)flipped_rect.right, (GLfloat)flipped_rect.bottom); glVertex2f( 1, 1);
|
glTexCoord2f((GLfloat)flipped_rect.right, (GLfloat)flipped_rect.bottom); glVertex2f( 1, 1);
|
||||||
|
@ -762,22 +760,22 @@ void TextureMngr::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool
|
||||||
|
|
||||||
GL_REPORT_ERRORD();
|
GL_REPORT_ERRORD();
|
||||||
|
|
||||||
if (g_Config.bDumpEFBTarget)
|
if (g_Config.bDumpEFBTarget)
|
||||||
{
|
{
|
||||||
static int count = 0;
|
static int count = 0;
|
||||||
SaveTexture(StringFromFormat("%s/efb_frame_%i.tga", FULL_DUMP_TEXTURES_DIR, count++).c_str(), GL_TEXTURE_RECTANGLE_ARB, entry.texture, entry.w, entry.h);
|
SaveTexture(StringFromFormat("%s/efb_frame_%i.tga", FULL_DUMP_TEXTURES_DIR, count++).c_str(), GL_TEXTURE_RECTANGLE_ARB, entry.texture, entry.w, entry.h);
|
||||||
//TODO: Fix this
|
//TODO: Fix this
|
||||||
//SaveTexture(StringFromFormat("%s/efb_tex_%i.tga", FULL_DUMP_TEXTURES_DIR, --count).c_str(), GL_TEXTURE_RECTANGLE_ARB,
|
//SaveTexture(StringFromFormat("%s/efb_tex_%i.tga", FULL_DUMP_TEXTURES_DIR, --count).c_str(), GL_TEXTURE_RECTANGLE_ARB,
|
||||||
// bFromZBuffer ? Renderer::ResolveAndGetFakeZTarget(source_rect) : Renderer::ResolveAndGetRenderTarget(source_rect),
|
// bFromZBuffer ? Renderer::ResolveAndGetFakeZTarget(source_rect) : Renderer::ResolveAndGetRenderTarget(source_rect),
|
||||||
// Renderer::GetTargetWidth() * 2, Renderer::GetTargetHeight() * 2);
|
// Renderer::GetTargetWidth() * 2, Renderer::GetTargetHeight() * 2);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void TextureMngr::DisableStage(int stage)
|
void TextureMngr::DisableStage(int stage)
|
||||||
{
|
{
|
||||||
glActiveTexture(GL_TEXTURE0 + stage);
|
glActiveTexture(GL_TEXTURE0 + stage);
|
||||||
glDisable(GL_TEXTURE_2D);
|
glDisable(GL_TEXTURE_2D);
|
||||||
glDisable(GL_TEXTURE_RECTANGLE_ARB);
|
glDisable(GL_TEXTURE_RECTANGLE_ARB);
|
||||||
}
|
}
|
||||||
|
|
||||||
void TextureMngr::ClearRenderTargets()
|
void TextureMngr::ClearRenderTargets()
|
||||||
|
|
|
@ -237,7 +237,7 @@ void Flush()
|
||||||
PixelShaderManager::SetTexDims(i, tentry->w, tentry->h, 0, 0);
|
PixelShaderManager::SetTexDims(i, tentry->w, tentry->h, 0, 0);
|
||||||
}
|
}
|
||||||
// texture is hires - pass the scaling size
|
// texture is hires - pass the scaling size
|
||||||
if (tentry->scaleX != 1.0f && tentry->scaleY != 1.0f)
|
if (tentry->scaleX != 1.0f || tentry->scaleY != 1.0f)
|
||||||
PixelShaderManager::SetCustomTexScale(i, tentry->scaleX, tentry->scaleY);
|
PixelShaderManager::SetCustomTexScale(i, tentry->scaleX, tentry->scaleY);
|
||||||
if (g_Config.iLog & CONF_SAVETEXTURES)
|
if (g_Config.iLog & CONF_SAVETEXTURES)
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in New Issue