commit
be1fe80bb6
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@ -181,7 +181,7 @@ Renderer::Renderer(void *&window_handle)
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{
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int x, y, w_temp, h_temp;
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InitFPSCounter();
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FPSCounter::Initialize();
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Host_GetRenderWindowSize(x, y, w_temp, h_temp);
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@ -954,7 +954,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbHeight,const EFBRectangl
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// update FPS counter
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if (XFBWrited)
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s_fps = UpdateFPSCounter();
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s_fps = FPSCounter::Update();
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// Flip/present backbuffer to frontbuffer here
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D3D::Present();
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@ -340,7 +340,7 @@ Renderer::Renderer()
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s_fps=0;
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s_ShowEFBCopyRegions_VBO = 0;
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s_blendMode = 0;
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InitFPSCounter();
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FPSCounter::Initialize();
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bool bSuccess = true;
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@ -1584,7 +1584,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbHeight,const EFBRectangl
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}
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if (XFBWrited)
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s_fps = UpdateFPSCounter();
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s_fps = FPSCounter::Update();
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// ---------------------------------------------------------------------
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if (!DriverDetails::HasBug(DriverDetails::BUG_BROKENSWAP))
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{
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@ -2,41 +2,43 @@
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include "Common/FileUtil.h"
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#include "Common/Timer.h"
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#include <fstream>
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#include "Common/FileUtil.h"
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#include "Common/StringUtil.h"
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#include "Common/Timer.h"
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#include "VideoCommon/FPSCounter.h"
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#include "VideoCommon/VideoConfig.h"
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namespace FPSCounter
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{
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#define FPS_REFRESH_INTERVAL 1000
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static unsigned int s_counter = 0;
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static unsigned int s_fps = 0;
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static unsigned int s_fps_last_counter = 0;
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static unsigned long s_last_update_time = 0;
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static File::IOFile s_bench_file;
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static std::ofstream s_bench_file;
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void InitFPSCounter()
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void Initialize()
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{
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s_counter = s_fps_last_counter = 0;
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s_fps = 0;
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s_last_update_time = Common::Timer::GetTimeMs();
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if (s_bench_file.IsOpen())
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s_bench_file.Close();
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if (s_bench_file.is_open())
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s_bench_file.close();
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}
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static void LogFPSToFile(unsigned long val)
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{
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if (!s_bench_file.IsOpen())
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s_bench_file.Open(File::GetUserPath(D_LOGS_IDX) + "fps.txt", "w");
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if (!s_bench_file.is_open())
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s_bench_file.open(File::GetUserPath(D_LOGS_IDX) + "fps.txt");
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char buffer[256];
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snprintf(buffer, 256, "%lu\n", val);
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s_bench_file.WriteArray(buffer, strlen(buffer));
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s_bench_file << StringFromFormat("%lu\n", val);
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}
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int UpdateFPSCounter()
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int Update()
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{
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if (Common::Timer::GetTimeMs() - s_last_update_time >= FPS_REFRESH_INTERVAL)
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{
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@ -50,3 +52,4 @@ int UpdateFPSCounter()
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s_counter++;
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return s_fps;
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}
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}
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@ -4,9 +4,12 @@
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#pragma once
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namespace FPSCounter
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{
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// Initializes the FPS counter.
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void InitFPSCounter();
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void Initialize();
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// Called when a frame is rendered. Returns the value to be displayed on
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// screen as the FPS counter (updated every second).
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int UpdateFPSCounter();
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int Update();
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}
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Loading…
Reference in New Issue